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https://github.com/Sneed-Group/Poodletooth-iLand
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gardening stuff
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3 changed files with 5 additions and 1 deletions
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@ -512,7 +512,7 @@ MonthlySchedule = ((7,
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CatalogGardenItem(104, 1),
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CatalogGardenItem(104, 1),
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CatalogToonStatueItem(105, endPoseIndex=108),
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CatalogToonStatueItem(105, endPoseIndex=108),
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#CatalogRentalItem(1, 2880, 1000), # TODO
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#CatalogRentalItem(1, 2880, 1000), # TODO
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#CatalogGardenStarterItem(), # TODO
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CatalogGardenStarterItem(), # TODO
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CatalogNametagItem(100),
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CatalogNametagItem(100),
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CatalogNametagItem(0),
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CatalogNametagItem(0),
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CatalogClothingItem(1608, 0, 0),
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CatalogClothingItem(1608, 0, 0),
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@ -12,6 +12,7 @@ from toontown.hood import ZoneUtil
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from toontown.suit import Suit
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from toontown.suit import Suit
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from toontown.building import FADoorCodes
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from toontown.building import FADoorCodes
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from toontown.building import DoorTypes
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from toontown.building import DoorTypes
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from toontown.estate.DistributedHouse import DistributedHouse
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class DistributedHouseDoor(DistributedDoor.DistributedDoor):
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class DistributedHouseDoor(DistributedDoor.DistributedDoor):
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@ -36,6 +37,8 @@ class DistributedHouseDoor(DistributedDoor.DistributedDoor):
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DistributedObject.DistributedObject.announceGenerate(self)
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DistributedObject.DistributedObject.announceGenerate(self)
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if self.doorType == DoorTypes.EXT_STANDARD:
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if self.doorType == DoorTypes.EXT_STANDARD:
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house = base.cr.doId2do.get(self.houseId)
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house = base.cr.doId2do.get(self.houseId)
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if not isinstance(house, DistributedHouse):
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self.notify.error('tried to use {0} as house'.format(house.__class__.__name__))
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if house and house.house_loaded:
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if house and house.house_loaded:
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self.__gotRelatedHouse()
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self.__gotRelatedHouse()
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else:
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else:
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@ -403,4 +403,5 @@ class EstateManagerAI(DistributedObjectAI):
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pass
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pass
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def _lookupEstate(self, toon):
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def _lookupEstate(self, toon):
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print(self.toon2estate)
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return self.toon2estate.get(toon)
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return self.toon2estate.get(toon)
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