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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 12:42:41 -06:00
Fix building flickering
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parent
9d0029cdfb
commit
9804328571
2 changed files with 2 additions and 2 deletions
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@ -458,13 +458,13 @@ class DistributedBuilding(DistributedObject.DistributedObject):
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backgroundNP = loader.loadModel('phase_5/models/modules/suit_sign')
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backgroundNP = loader.loadModel('phase_5/models/modules/suit_sign')
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backgroundNP.reparentTo(signOrigin)
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backgroundNP.reparentTo(signOrigin)
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backgroundNP.setPosHprScale(0.0, 0.0, textHeight * 0.8 / zScale, 0.0, 0.0, 0.0, 8.0, 8.0, 8.0 * zScale)
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backgroundNP.setPosHprScale(0.0, 0.0, textHeight * 0.8 / zScale, 0.0, 0.0, 0.0, 8.0, 8.0, 8.0 * zScale)
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backgroundNP.node().setEffect(DecalEffect.make())
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signTextNodePath = backgroundNP.attachNewNode(textNode.generate())
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signTextNodePath = backgroundNP.attachNewNode(textNode.generate())
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signTextNodePath.setPosHprScale(0.0, 0.0, -0.21 + textHeight * 0.1 / zScale, 0.0, 0.0, 0.0, 0.1, 0.1, 0.1 / zScale)
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signTextNodePath.setPosHprScale(0.0, 0.0, -0.21 + textHeight * 0.1 / zScale, 0.0, 0.0, 0.0, 0.1, 0.1, 0.1 / zScale)
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signTextNodePath.setColor(1.0, 1.0, 1.0, 1.0)
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signTextNodePath.setColor(1.0, 1.0, 1.0, 1.0)
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frontNP = suitBuildingNP.find('**/*_front/+GeomNode;+s')
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frontNP = suitBuildingNP.find('**/*_front/+GeomNode;+s')
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backgroundNP.wrtReparentTo(frontNP)
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backgroundNP.wrtReparentTo(frontNP)
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frontNP.node().setEffect(DecalEffect.make())
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frontNP.node().setEffect(DecalEffect.make())
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signTextNodePath.setAttrib(DepthOffsetAttrib.make(1))
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suitBuildingNP.setName('sb' + str(self.block) + ':_landmark__DNARoot')
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suitBuildingNP.setName('sb' + str(self.block) + ':_landmark__DNARoot')
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suitBuildingNP.setPosHprScale(nodePath, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
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suitBuildingNP.setPosHprScale(nodePath, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
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suitBuildingNP.flattenMedium()
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suitBuildingNP.flattenMedium()
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@ -115,7 +115,7 @@ class DistributedHouse(DistributedObject.DistributedObject):
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self.randomGenerator.seed(self.doId)
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self.randomGenerator.seed(self.doId)
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houseColor = HouseGlobals.stairWood
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houseColor = HouseGlobals.stairWood
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color = Vec4(houseColor[0], houseColor[1], houseColor[2], 1)
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color = Vec4(houseColor[0], houseColor[1], houseColor[2], 1)
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setupDoor(doorNP, door_origin, door_origin, self.dnaStore, str(self.doId), color)
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setupDoor(doorNP, door_origin, door_origin, self.dnaStore, str(self.colorIndex), color)
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self.__setupNamePlate()
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self.__setupNamePlate()
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self.__setupFloorMat()
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self.__setupFloorMat()
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self.__setupNametag()
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self.__setupNametag()
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