mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
More cleanup
This commit is contained in:
parent
0a0b8b4019
commit
a2ec779622
8 changed files with 111 additions and 97 deletions
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@ -129,13 +129,14 @@ class DistributedAvatar(DistributedActor, Avatar):
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return
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def hpChange(self, quietly = 0):
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if hasattr(self, 'doId'):
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if self.hp != None and self.maxHp != None:
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messenger.send(self.uniqueName('hpChange'), [self.hp, self.maxHp, quietly])
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if self.hp != None and self.hp > 0:
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messenger.send(self.uniqueName('positiveHP'))
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if (not hasattr(self, 'doId')) or self.hp == None:
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return
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if self.maxHp != None:
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messenger.send(self.uniqueName('hpChange'), [self.hp, self.maxHp, quietly])
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if self.hp > 0:
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messenger.send(self.uniqueName('positiveHP'))
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def died(self):
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pass
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@ -58,11 +58,7 @@ class DistributedAvatarAI(DistributedNodeAI.DistributedNodeAI):
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return OTPGlobals.AvatarDefaultRadius
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def checkAvOnShard(self, avId):
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senderId = self.air.getAvatarIdFromSender()
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onShard = False
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if simbase.air.doId2do.get(avId):
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onShard = True
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self.sendUpdateToAvatarId(senderId, 'confirmAvOnShard', [avId, onShard])
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self.sendUpdateToAvatarId(self.air.getAvatarIdFromSender(), 'confirmAvOnShard', [avId, avId in self.air.doId2do])
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def setParentStr(self, parentToken):
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if parentToken:
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@ -1,4 +1,5 @@
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from panda3d.core import *
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QuietZone = 1
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UberZone = 2
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WallBitmask = BitMask32(1)
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@ -98,7 +99,6 @@ def setInterfaceFont(path):
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global InterfaceFont
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InterfaceFontPath = path
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InterfaceFont = None
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return
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def getSignFont():
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global SignFont
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@ -165,7 +165,6 @@ def setDialogClasses(dialogClass, globalDialogClass):
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GlobalDialogClass = globalDialogClass
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NetworkLatency = 1.0
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maxLoginWidth = 9.1
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STAND_INDEX = 0
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WALK_INDEX = 1
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RUN_INDEX = 2
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@ -200,12 +199,10 @@ HideGameHotKeyOSX = 'meta-h'
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HideGameHotKeyRepeatOSX = 'meta-h-repeat'
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MinimizeGameHotKeyOSX = 'meta-m'
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MinimizeGameHotKeyRepeatOSX = 'meta-m-repeat'
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GlobalDialogColor = (1,
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1,
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0.75,
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1)
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GlobalDialogColor = (1, 1, 0.75, 1)
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DefaultBackgroundColor = (0.3, 0.3, 0.3, 1)
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toonBodyScales = {'mouse': 0.6,
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toonBodyScales = {
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'mouse': 0.6,
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'cat': 0.73,
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'duck': 0.66,
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'rabbit': 0.74,
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@ -213,8 +210,10 @@ toonBodyScales = {'mouse': 0.6,
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'dog': 0.85,
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'monkey': 0.68,
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'bear': 0.85,
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'pig': 0.77}
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toonHeadScales = {'mouse': Point3(1.0),
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'pig': 0.77
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}
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toonHeadScales = {
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'mouse': Point3(1.0),
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'cat': Point3(1.0),
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'duck': Point3(1.0),
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'rabbit': Point3(1.0),
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@ -222,11 +221,15 @@ toonHeadScales = {'mouse': Point3(1.0),
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'dog': Point3(1.0),
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'monkey': Point3(1.0),
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'bear': Point3(1.0),
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'pig': Point3(1.0)}
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legHeightDict = {'s': 1.5,
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'pig': Point3(1.0)
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}
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legHeightDict = {
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's': 1.5,
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'm': 2.0,
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'l': 2.75}
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torsoHeightDict = {'s': 1.5,
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'l': 2.75
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}
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torsoHeightDict = {
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's': 1.5,
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'm': 1.75,
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'l': 2.25,
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'ss': 1.5,
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@ -234,8 +237,10 @@ torsoHeightDict = {'s': 1.5,
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'ls': 2.25,
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'sd': 1.5,
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'md': 1.75,
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'ld': 2.25}
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headHeightDict = {'dls': 0.75,
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'ld': 2.25
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}
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headHeightDict = {
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'dls': 0.75,
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'dss': 0.5,
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'dsl': 0.5,
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'dll': 0.75,
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@ -268,7 +273,8 @@ headHeightDict = {'dls': 0.75,
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'sls': 0.75,
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'sss': 0.5,
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'ssl': 0.5,
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'sll': 0.75}
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'sll': 0.75
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}
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RandomButton = 'Randomize'
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TypeANameButton = 'Type Name'
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PickANameButton = 'Pick-A-Name'
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@ -208,24 +208,12 @@ class DistributedDoor(DistributedObject.DistributedObject, DelayDeletable):
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self.hideDoorParts()
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self.setTriggerName()
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# Check if we are dealing with a DDL HQ door...
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if self.doorType == DoorTypes.EXT_HQ and \
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ZoneUtil.getHoodId(self.zoneId) == ToontownGlobals.DonaldsDreamland:
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# Get the doorTrigger...
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if self.doorType == DoorTypes.EXT_HQ and ZoneUtil.getHoodId(self.zoneId) == ToontownGlobals.DonaldsDreamland:
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building = self.getBuilding()
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doorTrigger = building.find('**/%s' % self.getTriggerName())
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# Check if the doorTrigger hasn't been 'fixed' already...
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if not doorTrigger.getTag('fixed'):
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# Reposition the doorTrigger based on its index...
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if self.doorIndex == 0:
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doorTrigger.setY(doorTrigger, 0.25)
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else:
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doorTrigger.setY(doorTrigger, -0.25)
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# We are done :) Tag the door as fixed.
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doorTrigger.setY(doorTrigger, 0.25 if not self.doorIndex else -0.25)
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doorTrigger.setTag('fixed', 'true')
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self.accept(self.getEnterTriggerEvent(), self.doorTrigger)
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@ -1,15 +1,21 @@
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from pandac.PandaModules import VBase3, BitMask32
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GameTime = 60
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NumBarrels = 4
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BarrelStartingPositions = (VBase3(4.3, 4, 0),
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BarrelStartingPositions = (
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VBase3(4.3, 4, 0),
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VBase3(4.3, -4, 0),
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VBase3(-4.3, 4, 0),
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VBase3(-4.3, -4, 0))
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ToonStartingPositions = (VBase3(0, 16, 0),
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VBase3(-4.3, -4, 0)
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)
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ToonStartingPositions = (
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VBase3(0, 16, 0),
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VBase3(0, -16, 0),
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VBase3(-16, 0, 0),
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VBase3(16, 0, 0))
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CogStartingPositions = (VBase3(35, 18, 0),
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VBase3(16, 0, 0)
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)
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CogStartingPositions = (
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VBase3(35, 18, 0),
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VBase3(35, 0, 0),
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VBase3(35, -18, 0),
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VBase3(-35, 18, 0),
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@ -20,8 +26,10 @@ CogStartingPositions = (VBase3(35, 18, 0),
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VBase3(35, 9, 0),
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VBase3(-35, 9, 0),
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VBase3(35, -9, 0),
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VBase3(-35, -9, 0))
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CogReturnPositions = (VBase3(-35, 28, 0),
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VBase3(-35, -9, 0)
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)
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CogReturnPositions = (
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VBase3(-35, 28, 0),
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VBase3(-14, 28, 0),
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VBase3(14, 28, 0),
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VBase3(35, 28, 0),
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@ -30,7 +38,8 @@ CogReturnPositions = (VBase3(-35, 28, 0),
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VBase3(-14, -28, 0),
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VBase3(14, -28, 0),
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VBase3(-35, -28, 0),
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VBase3(-35, 0, 0))
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VBase3(-35, 0, 0)
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)
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StageHalfWidth = 25
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StageHalfHeight = 18
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NoGoal = 0
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@ -38,11 +47,13 @@ BarrelGoal = 1
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ToonGoal = 2
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RunAwayGoal = 3
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InvalidGoalId = -1
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GoalStr = {NoGoal: 'NoGoal',
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GoalStr = {
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NoGoal: 'NoGoal',
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BarrelGoal: 'BarrelGoal',
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ToonGoal: 'ToonGoal',
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RunAwayGoal: 'RunAwayGoal',
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InvalidGoalId: 'InvalidGoa'}
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InvalidGoalId: 'InvalidGoa'
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}
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BarrelBitmask = BitMask32(512)
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BarrelOnGround = -1
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NoBarrelCarried = -1
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@ -61,7 +72,8 @@ def getMaxScore():
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return result
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NumCogsTable = [{2000: 5,
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NumCogsTable = [
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{2000: 5,
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1000: 5,
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5000: 5,
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4000: 5,
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@ -84,8 +96,10 @@ NumCogsTable = [{2000: 5,
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5000: 11,
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4000: 11,
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3000: 11,
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9000: 11}]
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CogSpeedTable = [{2000: 6.0,
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9000: 11}
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]
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CogSpeedTable = [
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{2000: 6.0,
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1000: 6.4,
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5000: 6.8,
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4000: 7.2,
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@ -108,12 +122,10 @@ CogSpeedTable = [{2000: 6.0,
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5000: 6.8,
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4000: 7.2,
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3000: 7.6,
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9000: 8.0}]
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9000: 8.0}
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]
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ToonSpeed = 9.0
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PerfectBonus = [8,
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6,
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4,
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2]
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PerfectBonus = [8, 6, 4, 2]
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def calculateCogs(numPlayers, safezone):
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result = 5
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@ -7,39 +7,45 @@ MinWall = (-20.0, -15.0)
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MaxWall = (20.0, 15.0)
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TireRadius = 1.5
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WallMargin = 1 + TireRadius
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StartingPositions = (Point3(MinWall[0] + WallMargin, MinWall[1] + WallMargin, TireRadius),
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StartingPositions = (
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Point3(MinWall[0] + WallMargin, MinWall[1] + WallMargin, TireRadius),
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Point3(MaxWall[0] - WallMargin, MaxWall[1] - WallMargin, TireRadius),
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Point3(MinWall[0] + WallMargin, MaxWall[1] - WallMargin, TireRadius),
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Point3(MaxWall[0] - WallMargin, MinWall[1] + WallMargin, TireRadius))
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Point3(MaxWall[0] - WallMargin, MinWall[1] + WallMargin, TireRadius)
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)
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NumMatches = 3
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NumRounds = 2
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PointsDeadCenter = {0: 5,
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PointsDeadCenter = {
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0: 5,
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1: 5,
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2: 5,
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3: 4,
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4: 3}
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4: 3
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}
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PointsInCorner = 1
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FarthestLength = math.sqrt((MaxWall[0] - TireRadius) * (MaxWall[0] - TireRadius) + (MaxWall[1] - TireRadius) * (MaxWall[1] - TireRadius))
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BonusPointsForPlace = (3,
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2,
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1,
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0)
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BonusPointsForPlace = (3, 2, 1, 0)
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ExpandFeetPerSec = 5
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ScoreCountUpRate = 0.15
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ShowScoresDuration = 4.0
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NumTreasures = {ToontownGlobals.ToontownCentral: 2,
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NumTreasures = {
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ToontownGlobals.ToontownCentral: 2,
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ToontownGlobals.DonaldsDock: 2,
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ToontownGlobals.DaisyGardens: 2,
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ToontownGlobals.MinniesMelodyland: 2,
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ToontownGlobals.TheBrrrgh: 1,
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ToontownGlobals.DonaldsDreamland: 1}
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NumPenalties = {ToontownGlobals.ToontownCentral: 0,
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ToontownGlobals.DonaldsDreamland: 1
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}
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NumPenalties = {
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ToontownGlobals.ToontownCentral: 0,
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ToontownGlobals.DonaldsDock: 1,
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ToontownGlobals.DaisyGardens: 1,
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ToontownGlobals.MinniesMelodyland: 1,
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ToontownGlobals.TheBrrrgh: 2,
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ToontownGlobals.DonaldsDreamland: 2}
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Obstacles = {ToontownGlobals.ToontownCentral: (),
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ToontownGlobals.DonaldsDreamland: 2
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}
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Obstacles = {
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ToontownGlobals.ToontownCentral: (),
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ToontownGlobals.DonaldsDock: ((0, 0),),
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ToontownGlobals.DaisyGardens: ((MinWall[0] / 2, 0), (MaxWall[0] / 2, 0)),
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ToontownGlobals.MinniesMelodyland: ((0, MinWall[1] / 2), (0, MaxWall[1] / 2)),
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@ -50,10 +56,13 @@ Obstacles = {ToontownGlobals.ToontownCentral: (),
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ToontownGlobals.DonaldsDreamland: ((MinWall[0] / 2, MinWall[1] / 2),
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(MinWall[0] / 2, MaxWall[1] / 2),
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(MaxWall[0] / 2, MinWall[1] / 2),
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(MaxWall[0] / 2, MaxWall[1] / 2))}
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ObstacleShapes = {ToontownGlobals.ToontownCentral: True,
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(MaxWall[0] / 2, MaxWall[1] / 2))
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}
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ObstacleShapes = {
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ToontownGlobals.ToontownCentral: True,
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ToontownGlobals.DonaldsDock: True,
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ToontownGlobals.DaisyGardens: True,
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ToontownGlobals.MinniesMelodyland: True,
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ToontownGlobals.TheBrrrgh: False,
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ToontownGlobals.DonaldsDreamland: False}
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ToontownGlobals.DonaldsDreamland: False
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}
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@ -15,7 +15,8 @@ AttackMult = 1.0
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AttackMultNerfed = 0.5
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HitCountDamage = 35
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HitCountDamageNerfed = 50
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BarrelDefs = {8000: {'type': DistributedHealBarrelAI,
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BarrelDefs = {
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8000: {'type': DistributedHealBarrelAI,
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'pos': Point3(15, 23, 0),
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'hpr': Vec3(-45, 0, 0),
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'rewardPerGrab': 50,
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@ -43,7 +44,8 @@ BarrelDefs = {8000: {'type': DistributedHealBarrelAI,
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'gagLevelMax': 0,
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'gagTrack': 5,
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'rewardPerGrab': 10,
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'rewardPerGrabMax': 0}}
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'rewardPerGrabMax': 0}
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}
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def setBarrelAttr(barrel, entId):
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for defAttr, defValue in BarrelDefs[entId].iteritems():
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@ -943,6 +943,9 @@ class DistributedToonAI(DistributedPlayerAI.DistributedPlayerAI, DistributedSmoo
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self.addStat(ToontownGlobals.STAT_SAD)
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def b_setMaxHp(self, maxHp):
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if self.maxHp == maxHp:
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return
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if (maxHp > ToontownGlobals.MaxHpLimit):
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self.air.writeServerEvent('suspicious', self.doId, 'Toon tried to go over the HP limit.')
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self.d_setMaxHp(ToontownGlobals.MaxHpLimit)
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@ -952,9 +955,6 @@ class DistributedToonAI(DistributedPlayerAI.DistributedPlayerAI, DistributedSmoo
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self.setMaxHp(maxHp)
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def d_setMaxHp(self, maxHp):
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if (maxHp > ToontownGlobals.MaxHpLimit):
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self.air.writeServerEvent('suspicious', self.doId, 'Toon tried to go over the HP limit.')
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else:
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self.sendUpdate('setMaxHp', [maxHp])
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def b_setTutorialAck(self, tutorialAck):
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