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33% instead of 16%
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@ -2536,7 +2536,7 @@ class DistributedToonAI(DistributedPlayerAI.DistributedPlayerAI, DistributedSmoo
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if totalMerits == 0 or merits >= totalMerits:
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return
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self.cogMerits[dept] = min(totalMerits, merits + (totalMerits / 6))
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self.cogMerits[dept] = min(totalMerits, merits + (totalMerits / 3))
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self.b_setCogMerits(self.cogMerits)
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def squish(self, damage):
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