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https://github.com/Sneed-Group/Poodletooth-iLand
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Darn, this was necessary after all.
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@ -401,6 +401,9 @@ class DistributedToon(DistributedPlayer.DistributedPlayer, Toon.Toon, Distribute
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self.defaultShard = shard
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self.defaultShard = shard
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def setDefaultZone(self, zoneId):
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def setDefaultZone(self, zoneId):
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if not ZoneUtil.getCanonicalHoodId(zoneId) in ToontownGlobals.hoodNameMap:
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self.defaultZone = ToontownGlobals.ToontownCentral
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return
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if ZoneUtil.getCanonicalHoodId(zoneId) == ToontownGlobals.FunnyFarm:
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if ZoneUtil.getCanonicalHoodId(zoneId) == ToontownGlobals.FunnyFarm:
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self.defaultZone = ToontownGlobals.ToontownCentral
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self.defaultZone = ToontownGlobals.ToontownCentral
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return
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return
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