mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
commit
a848a8847d
26 changed files with 218 additions and 1 deletions
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@ -13,4 +13,10 @@ Since Toontown Stride was originally meant to be a community-based server, we de
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##Is this version safe?
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##Is this version safe?
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Feel free to scan yourself and give us feedback on your findings!
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Feel free to scan yourself and give us feedback on your findings!
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##Credit goes to Mr. Batty and Alexalexer for this build of the source.
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##A lot of this code looks stolen, why is this?
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When Stride started, it was started by a team of hackers that decided it would be fun to take code from Toontown Rewritten, Toontown Infinite, and Toontown House with the claim of new features and community-based tweaks in order to reel people in- the plan was to get people to join Toontown Stride and plant a honeypot within the game and/or launcher. This build is guaranteed to be virus-free and is safe to use amongst anyone out there willing to try this version of Stride, as it's no different then the current version that's out there. The features this version DOESNT have are:
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*The rushed Paint Shop*
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*The new pick a room screen*
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*a few deletions of important code that cause the current build to be unstable to release*
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###Credit goes to Mr. Batty and Alexalexer for this build of the source.
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209
toontown/ai/AIZoneData.py
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209
toontown/ai/AIZoneData.py
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@ -0,0 +1,209 @@
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from panda3d.core import *
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from direct.distributed import ParentMgr
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from direct.directnotify.DirectNotifyGlobal import directNotify
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from direct.task import Task
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from src.otp.otpbase import OTPGlobals
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import random
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class AIZoneData:
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notify = directNotify.newCategory('AIZoneData')
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def __init__(self, air, parentId, zoneId):
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self._air = air
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self._parentId = parentId
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self._zoneId = zoneId
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self._data = self._air.getZoneDataStore().getDataForZone(self._parentId, self._zoneId)
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def destroy(self):
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del self._data
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self._air.getZoneDataStore().releaseDataForZone(self._parentId, self._zoneId)
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del self._zoneId
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del self._parentId
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del self._air
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def __getattr__(self, attr):
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return getattr(self._data, attr)
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class AIZoneDataObj:
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notify = directNotify.newCategory('AIZoneDataObj')
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DefaultCTravName = 'default'
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def __init__(self, parentId, zoneId):
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self._parentId = parentId
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self._zoneId = zoneId
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self._refCount = 0
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self._collTravs = {}
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self._collTravsStarted = set()
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def __str__(self):
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output = str(self._collTravs)
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output += '\n'
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totalColliders = 0
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totalTraversers = 0
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for currCollTrav in self._collTravs.values():
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totalTraversers += 1
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totalColliders += currCollTrav.getNumColliders()
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output += 'Num traversers: %s Num total colliders: %s' % (totalTraversers, totalColliders)
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return output
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def _incRefCount(self):
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self._refCount += 1
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def _decRefCount(self):
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self._refCount -= 1
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def _getRefCount(self):
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return self._refCount
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def destroy(self):
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for name in list(self._collTravsStarted):
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self.stopCollTrav(cTravName=name)
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del self._collTravsStarted
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del self._collTravs
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if hasattr(self, '_nonCollidableParent'):
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self._nonCollidableParent.removeNode()
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del self._nonCollidableParent
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if hasattr(self, '_render'):
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self._render.removeNode()
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del self._render
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if hasattr(self, '_parentMgr'):
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self._parentMgr.destroy()
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del self._parentMgr
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del self._zoneId
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del self._parentId
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def getLocation(self):
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return (self._parentId, self._zoneId)
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def getRender(self):
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if not hasattr(self, '_render'):
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self._render = NodePath('render-%s-%s' % (self._parentId, self._zoneId))
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return self._render
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def getNonCollidableParent(self):
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if not hasattr(self, '_nonCollidableParent'):
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render = self.getRender()
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self._nonCollidableParent = render.attachNewNode('nonCollidables')
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return self._nonCollidableParent
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def getParentMgr(self):
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if not hasattr(self, '_parentMgr'):
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self._parentMgr = ParentMgr.ParentMgr()
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self._parentMgr.registerParent(OTPGlobals.SPHidden, hidden)
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self._parentMgr.registerParent(OTPGlobals.SPRender, self.getRender())
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return self._parentMgr
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def hasCollTrav(self, name = None):
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if name is None:
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name = AIZoneDataObj.DefaultCTravName
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return name in self._collTravs
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def getCollTrav(self, name = None):
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if name is None:
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name = AIZoneDataObj.DefaultCTravName
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if name not in self._collTravs:
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self._collTravs[name] = CollisionTraverser('cTrav-%s-%s-%s' % (name, self._parentId, self._zoneId))
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return self._collTravs[name]
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def removeCollTrav(self, name):
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if name in self._collTravs:
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del self._collTravs[name]
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def _getCTravTaskName(self, name = None):
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if name is None:
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name = AIZoneDataObj.DefaultCTravName
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return 'collTrav-%s-%s-%s' % (name, self._parentId, self._zoneId)
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def _doCollisions(self, task = None, topNode = None, cTravName = None):
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render = self.getRender()
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curTime = globalClock.getFrameTime()
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render.setTag('lastTraverseTime', str(curTime))
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if topNode is not None:
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if not render.isAncestorOf(topNode):
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self.notify.warning('invalid topNode for collision traversal in %s: %s' % (self.getLocation(), topNode))
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else:
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topNode = render
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if cTravName is None:
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cTravName = AIZoneDataObj.DefaultCTravName
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collTrav = self._collTravs[cTravName]
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messenger.send('preColl-' + collTrav.getName())
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collTrav.traverse(topNode)
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messenger.send('postColl-' + collTrav.getName())
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return Task.cont
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def doCollTrav(self, topNode = None, cTravName = None):
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self.getCollTrav(cTravName)
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self._doCollisions(topNode=topNode, cTravName=cTravName)
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def startCollTrav(self, respectPrevTransform = 1, cTravName = None):
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if cTravName is None:
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cTravName = AIZoneDataObj.DefaultCTravName
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if cTravName not in self._collTravsStarted:
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self.getCollTrav(name=cTravName)
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taskMgr.add(self._doCollisions, self._getCTravTaskName(name=cTravName), priority=OTPGlobals.AICollisionPriority, extraArgs=[self._zoneId])
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self._collTravsStarted.add(cTravName)
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self.setRespectPrevTransform(respectPrevTransform, cTravName=cTravName)
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return
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def stopCollTrav(self, cTravName = None):
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if cTravName is None:
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cTravName = AIZoneDataObj.DefaultCTravName
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self.notify.debug('stopCollTrav(%s, %s, %s)' % (cTravName, self._parentId, self._zoneId))
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if cTravName in self._collTravsStarted:
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self.notify.info('removing %s collision traversal for (%s, %s)' % (cTravName, self._parentId, self._zoneId))
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taskMgr.remove(self._getCTravTaskName(name=cTravName))
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self._collTravsStarted.remove(cTravName)
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return
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def setRespectPrevTransform(self, flag, cTravName = None):
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if cTravName is None:
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cTravName = AIZoneDataObj.DefaultCTravName
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self._collTravs[cTravName].setRespectPrevTransform(flag)
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return
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def getRespectPrevTransform(self, cTravName = None):
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if cTravName is None:
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cTravName = AIZoneDataObj.DefaultCTravName
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return self._collTravs[cTravName].getRespectPrevTransform()
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class AIZoneDataStore:
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notify = directNotify.newCategory('AIZoneDataStore')
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def __init__(self):
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self._zone2data = {}
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def destroy(self):
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for zone, data in self._zone2data.items():
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data.destroy()
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del self._zone2data
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def hasDataForZone(self, parentId, zoneId):
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key = (parentId, zoneId)
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return key in self._zone2data
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def getDataForZone(self, parentId, zoneId):
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key = (parentId, zoneId)
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if key not in self._zone2data:
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self._zone2data[key] = AIZoneDataObj(parentId, zoneId)
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self.printStats()
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data = self._zone2data[key]
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data._incRefCount()
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return data
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def releaseDataForZone(self, parentId, zoneId):
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key = (parentId, zoneId)
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data = self._zone2data[key]
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data._decRefCount()
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refCount = data._getRefCount()
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if refCount == 0:
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del self._zone2data[key]
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data.destroy()
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self.printStats()
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def printStats(self):
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self.notify.debug('%s zones have zone data allocated' % len(self._zone2data))
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toontown/ai/AIZoneData.pyc
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toontown/ai/AIZoneData.pyc
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@ -100,6 +100,8 @@ class ToontownAIRepository(ToontownInternalRepository):
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self.newsManager.generateWithRequired(2)
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self.newsManager.generateWithRequired(2)
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self.safeZoneManager = SafeZoneManagerAI(self)
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self.safeZoneManager = SafeZoneManagerAI(self)
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self.safeZoneManager.generateWithRequired(2)
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self.safeZoneManager.generateWithRequired(2)
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self.topToonsMgr = TopToonsManagerAI(self)
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#self.topToonsMgr.generateWithRequired(2)
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self.tutorialManager = TutorialManagerAI(self)
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self.tutorialManager = TutorialManagerAI(self)
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self.tutorialManager.generateWithRequired(2)
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self.tutorialManager.generateWithRequired(2)
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self.friendManager = FriendManagerAI(self)
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self.friendManager = FriendManagerAI(self)
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