mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 19:52:37 -06:00
Fix SOS selection of the same type in a row
This commit is contained in:
parent
fbf84238a8
commit
aee605bb19
2 changed files with 9 additions and 34 deletions
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@ -993,6 +993,7 @@ class DistributedBattleBaseAI(DistributedObjectAI.DistributedObjectAI, BattleBas
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self.notify.warning('requestAttack() - no toon: %d' % toonId)
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self.notify.warning('requestAttack() - no toon: %d' % toonId)
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return
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return
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validResponse = 1
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validResponse = 1
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self.npcAttacks = {k:v for k, v in self.npcAttacks.iteritems() if v != toonId}
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if track == SOS:
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if track == SOS:
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self.notify.debug('toon: %d calls for help' % toonId)
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self.notify.debug('toon: %d calls for help' % toonId)
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self.air.writeServerEvent('friendSOS', toonId, '%s' % av)
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self.air.writeServerEvent('friendSOS', toonId, '%s' % av)
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@ -1007,7 +1008,7 @@ class DistributedBattleBaseAI(DistributedObjectAI.DistributedObjectAI, BattleBas
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npcCollision = 0
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npcCollision = 0
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if av in self.npcAttacks:
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if av in self.npcAttacks:
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callingToon = self.npcAttacks[av]
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callingToon = self.npcAttacks[av]
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if self.activeToons.count(callingToon) == 1:
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if callingToon != toonId and self.activeToons.count(callingToon) == 1:
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self.toonAttacks[toonId] = getToonAttack(toonId, track=PASS)
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self.toonAttacks[toonId] = getToonAttack(toonId, track=PASS)
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npcCollision = 1
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npcCollision = 1
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if npcCollision == 0:
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if npcCollision == 0:
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@ -328,20 +328,14 @@ class TownBattle(StateData.StateData):
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def enterOff(self):
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def enterOff(self):
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if self.isLoaded:
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if self.isLoaded:
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for toonPanel in self.toonPanels:
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for panel in self.toonPanels + self.cogPanels:
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toonPanel.hide()
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panel.hide()
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for cogPanel in self.cogPanels:
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self.toonAttacks = [(-1, 0, 0)] * 4
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cogPanel.hide()
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self.toonAttacks = [(-1, 0, 0),
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(-1, 0, 0),
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(-1, 0, 0),
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(-1, 0, 0)]
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self.target = 0
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self.target = 0
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if hasattr(self, 'timer'):
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if hasattr(self, 'timer'):
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self.timer.hide()
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self.timer.hide()
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return None
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def exitOff(self):
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def exitOff(self):
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if self.isLoaded:
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if self.isLoaded:
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@ -352,17 +346,14 @@ class TownBattle(StateData.StateData):
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self.track = -1
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self.track = -1
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self.level = -1
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self.level = -1
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self.target = 0
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self.target = 0
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return None
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def enterAttack(self):
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def enterAttack(self):
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self.attackPanel.enter()
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self.attackPanel.enter()
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self.accept(self.attackPanelDoneEvent, self.__handleAttackPanelDone)
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self.accept(self.attackPanelDoneEvent, self.__handleAttackPanelDone)
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return None
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def exitAttack(self):
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def exitAttack(self):
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self.ignore(self.attackPanelDoneEvent)
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self.ignore(self.attackPanelDoneEvent)
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self.attackPanel.exit()
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self.attackPanel.exit()
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return None
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def __handleAttackPanelDone(self, doneStatus):
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def __handleAttackPanelDone(self, doneStatus):
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self.notify.debug('doneStatus: %s' % doneStatus)
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self.notify.debug('doneStatus: %s' % doneStatus)
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@ -495,12 +486,10 @@ class TownBattle(StateData.StateData):
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self.cog = 0
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self.cog = 0
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self.chooseCogPanel.enter(self.numCogs, luredIndices=self.luredIndices, trappedIndices=self.trappedIndices, track=self.track)
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self.chooseCogPanel.enter(self.numCogs, luredIndices=self.luredIndices, trappedIndices=self.trappedIndices, track=self.track)
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self.accept(self.chooseCogPanelDoneEvent, self.__handleChooseCogPanelDone)
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self.accept(self.chooseCogPanelDoneEvent, self.__handleChooseCogPanelDone)
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return None
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def exitChooseCog(self):
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def exitChooseCog(self):
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self.ignore(self.chooseCogPanelDoneEvent)
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self.ignore(self.chooseCogPanelDoneEvent)
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self.chooseCogPanel.exit()
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self.chooseCogPanel.exit()
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return None
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def __handleChooseCogPanelDone(self, doneStatus):
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def __handleChooseCogPanelDone(self, doneStatus):
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mode = doneStatus['mode']
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mode = doneStatus['mode']
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@ -548,12 +537,10 @@ class TownBattle(StateData.StateData):
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self.toon = 0
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self.toon = 0
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self.chooseToonPanel.enter(self.numToons, localNum=self.localNum)
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self.chooseToonPanel.enter(self.numToons, localNum=self.localNum)
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self.accept(self.chooseToonPanelDoneEvent, self.__handleChooseToonPanelDone)
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self.accept(self.chooseToonPanelDoneEvent, self.__handleChooseToonPanelDone)
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return None
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def exitChooseToon(self):
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def exitChooseToon(self):
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self.ignore(self.chooseToonPanelDoneEvent)
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self.ignore(self.chooseToonPanelDoneEvent)
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self.chooseToonPanel.exit()
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self.chooseToonPanel.exit()
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return None
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def __handleChooseToonPanelDone(self, doneStatus):
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def __handleChooseToonPanelDone(self, doneStatus):
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mode = doneStatus['mode']
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mode = doneStatus['mode']
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@ -590,12 +577,10 @@ class TownBattle(StateData.StateData):
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canHeal, canTrap, canLure = self.checkHealTrapLure()
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canHeal, canTrap, canLure = self.checkHealTrapLure()
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self.FireCogPanel.enter(self.numCogs, luredIndices=self.luredIndices, trappedIndices=self.trappedIndices, track=self.track)
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self.FireCogPanel.enter(self.numCogs, luredIndices=self.luredIndices, trappedIndices=self.trappedIndices, track=self.track)
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self.accept(self.fireCogPanelDoneEvent, self.__handleCogFireDone)
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self.accept(self.fireCogPanelDoneEvent, self.__handleCogFireDone)
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return None
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def exitFire(self):
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def exitFire(self):
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self.ignore(self.fireCogPanelDoneEvent)
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self.ignore(self.fireCogPanelDoneEvent)
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self.FireCogPanel.exit()
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self.FireCogPanel.exit()
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return None
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def __handleCogFireDone(self, doneStatus):
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def __handleCogFireDone(self, doneStatus):
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mode = doneStatus['mode']
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mode = doneStatus['mode']
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@ -616,12 +601,10 @@ class TownBattle(StateData.StateData):
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canHeal, canTrap, canLure = self.checkHealTrapLure()
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canHeal, canTrap, canLure = self.checkHealTrapLure()
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self.SOSPanel.enter(canLure, canTrap)
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self.SOSPanel.enter(canLure, canTrap)
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self.accept(self.SOSPanelDoneEvent, self.__handleSOSPanelDone)
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self.accept(self.SOSPanelDoneEvent, self.__handleSOSPanelDone)
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return None
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def exitSOS(self):
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def exitSOS(self):
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self.ignore(self.SOSPanelDoneEvent)
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self.ignore(self.SOSPanelDoneEvent)
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self.SOSPanel.exit()
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self.SOSPanel.exit()
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return None
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def __handleSOSPanelDone(self, doneStatus):
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def __handleSOSPanelDone(self, doneStatus):
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mode = doneStatus['mode']
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mode = doneStatus['mode']
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@ -655,13 +638,11 @@ class TownBattle(StateData.StateData):
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self.accept(self.proxyGenerateMessage, self.__handleProxyGenerated)
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self.accept(self.proxyGenerateMessage, self.__handleProxyGenerated)
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self.accept(self.SOSPetSearchPanelDoneEvent, self.__handleSOSPetSearchPanelDone)
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self.accept(self.SOSPetSearchPanelDoneEvent, self.__handleSOSPetSearchPanelDone)
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messenger.send(self.battleEvent, [response])
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messenger.send(self.battleEvent, [response])
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return None
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def exitSOSPetSearch(self):
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def exitSOSPetSearch(self):
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self.ignore(self.proxyGenerateMessage)
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self.ignore(self.proxyGenerateMessage)
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self.ignore(self.SOSPetSearchPanelDoneEvent)
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self.ignore(self.SOSPetSearchPanelDoneEvent)
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self.SOSPetSearchPanel.exit()
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self.SOSPetSearchPanel.exit()
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return None
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def __handleSOSPetSearchPanelDone(self, doneStatus):
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def __handleSOSPetSearchPanelDone(self, doneStatus):
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mode = doneStatus['mode']
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mode = doneStatus['mode']
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@ -676,12 +657,10 @@ class TownBattle(StateData.StateData):
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def enterSOSPetInfo(self):
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def enterSOSPetInfo(self):
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self.SOSPetInfoPanel.enter(self.petId)
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self.SOSPetInfoPanel.enter(self.petId)
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self.accept(self.SOSPetInfoPanelDoneEvent, self.__handleSOSPetInfoPanelDone)
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self.accept(self.SOSPetInfoPanelDoneEvent, self.__handleSOSPetInfoPanelDone)
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return None
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def exitSOSPetInfo(self):
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def exitSOSPetInfo(self):
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self.ignore(self.SOSPetInfoPanelDoneEvent)
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self.ignore(self.SOSPetInfoPanelDoneEvent)
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self.SOSPetInfoPanel.exit()
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self.SOSPetInfoPanel.exit()
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return None
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def __handleSOSPetInfoPanelDone(self, doneStatus):
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def __handleSOSPetInfoPanelDone(self, doneStatus):
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mode = doneStatus['mode']
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mode = doneStatus['mode']
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@ -697,15 +676,10 @@ class TownBattle(StateData.StateData):
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self.fsm.request('SOS')
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self.fsm.request('SOS')
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def __isCogChoiceNecessary(self):
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def __isCogChoiceNecessary(self):
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if self.numCogs > 1 and not self.__isGroupAttack(self.track, self.level):
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return self.numCogs > 1 and not self.__isGroupAttack(self.track, self.level)
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return 1
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else:
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return 0
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def __isGroupAttack(self, trackNum, levelNum):
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def __isGroupAttack(self, trackNum, levelNum):
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retval = BattleBase.attackAffectsGroup(trackNum, levelNum)
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return BattleBase.attackAffectsGroup(trackNum, levelNum)
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return retval
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def __isGroupHeal(self, levelNum):
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def __isGroupHeal(self, levelNum):
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retval = BattleBase.attackAffectsGroup(HEAL_TRACK, levelNum)
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return self.__isGroupAttack(HEAL_TRACK, levelNum)
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return retval
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