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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
Fish now jumps out of the fishing targets once in a while
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parent
a65952bb67
commit
b5beee98a0
2 changed files with 13 additions and 23 deletions
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@ -7,6 +7,7 @@ from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.directutil import Mopath
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from toontown.toonbase import ToontownGlobals
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from toontown.hood import FishAnimatedProp
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from direct.actor import Actor
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import FishingTargetGlobals
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import random
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@ -37,6 +38,8 @@ class DistributedFishingTarget(DistributedNode.DistributedNode):
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self.bubbles = Bubbles.Bubbles(self, render)
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self.bubbles.renderParent.setDepthWrite(0)
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self.bubbles.start()
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self.fish = FishAnimatedProp.FishAnimatedProp(self)
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self.fish.enter()
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DistributedNode.DistributedNode.generate(self)
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def disable(self):
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@ -45,6 +48,9 @@ class DistributedFishingTarget(DistributedNode.DistributedNode):
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self.track = None
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self.bubbles.destroy()
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del self.bubbles
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self.fish.exit()
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self.fish.delete()
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del self.fish
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if self.pond:
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self.pond.removeTarget(self)
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self.pond = None
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@ -84,4 +90,4 @@ class DistributedFishingTarget(DistributedNode.DistributedNode):
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self.track.start()
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def getRadius(self):
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return self.radius
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return self.radius
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@ -5,19 +5,13 @@ from toontown.effects.Splash import *
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from toontown.effects.Ripples import *
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import random
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class FishAnimatedProp(AnimatedProp.AnimatedProp):
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class FishAnimatedProp:
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def __init__(self, node):
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AnimatedProp.AnimatedProp.__init__(self, node)
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parent = node.getParent()
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self.fish = Actor.Actor(node, copy=0)
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self.fish.reparentTo(parent)
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self.fish.setTransform(node.getTransform())
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node.clearMat()
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self.fish.loadAnims({'jump': 'phase_4/models/props/SZ_fish-jump',
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'swim': 'phase_4/models/props/SZ_fish-swim'})
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self.fish = Actor.Actor('phase_4/models/props/SZ_fish-mod', {'jump': 'phase_4/models/props/SZ_fish-jump', 'swim': 'phase_4/models/props/SZ_fish-swim'}, copy=0)
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self.fish.hide()
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self.fish.reparentTo(node)
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self.splashSfxList = (loader.loadSfx('phase_4/audio/sfx/TT_splash1.ogg'), loader.loadSfx('phase_4/audio/sfx/TT_splash2.ogg'))
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self.node = self.fish
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self.geom = self.fish.getGeomNode()
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self.exitRipples = Ripples(self.geom)
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self.exitRipples.setBin('fixed', 25, 1)
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@ -25,7 +19,7 @@ class FishAnimatedProp(AnimatedProp.AnimatedProp):
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self.splash = Splash(self.geom, wantParticles=0)
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self.splash.setPosHprScale(-1, 0.0, 1.23, 0.0, 0.0, 0.0, 0.7, 0.7, 0.7)
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randomSplash = random.choice(self.splashSfxList)
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self.track = Sequence(FunctionInterval(self.randomizePosition), Func(self.node.unstash), Parallel(self.fish.actorInterval('jump'), Sequence(Wait(0.25), Func(self.exitRipples.play, 0.75)), Sequence(Wait(1.14), Func(self.splash.play), SoundInterval(randomSplash, volume=0.8, node=self.node))), Wait(1), Func(self.node.stash), Wait(4 + 10 * random.random()), name=self.uniqueName('Fish'))
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self.track = Sequence(Parallel(Func(self.fish.show), self.fish.actorInterval('jump'), Sequence(Wait(0.25), Func(self.exitRipples.play, 0.75)), Sequence(Wait(1.13), Func(self.splash.play), SoundInterval(randomSplash, volume = 0.8, node = self.fish), Func(self.fish.hide))), Wait(5 + 10 * random.random()))
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def delete(self):
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self.exitRipples.destroy()
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@ -35,22 +29,12 @@ class FishAnimatedProp(AnimatedProp.AnimatedProp):
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del self.track
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self.fish.removeNode()
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del self.fish
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del self.node
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del self.geom
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def randomizePosition(self):
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x = 5 * (random.random() - 0.5)
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y = 5 * (random.random() - 0.5)
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h = 360 * random.random()
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self.geom.setPos(x, y, 0)
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self.geom.setHpr(h, 0, 0)
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def enter(self):
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AnimatedProp.AnimatedProp.enter(self)
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self.track.loop()
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def exit(self):
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AnimatedProp.AnimatedProp.exit(self)
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self.track.finish()
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self.splash.stop()
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self.exitRipples.stop()
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self.exitRipples.stop()
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