From b5c75adc242fdd5dc5a06daedf8192f57aea3673 Mon Sep 17 00:00:00 2001 From: Alexander Date: Wed, 5 Aug 2015 15:43:28 -0400 Subject: [PATCH] Made a mistake. --- deployment/README.txt | 8 +- deployment/config/stride.dc | 3247 --------------------- deployment/deploy.json | 2 +- deployment/{config => }/public_client.prc | 0 4 files changed, 5 insertions(+), 3252 deletions(-) delete mode 100644 deployment/config/stride.dc rename deployment/{config => }/public_client.prc (100%) diff --git a/deployment/README.txt b/deployment/README.txt index b8ad5560..19a07163 100644 --- a/deployment/README.txt +++ b/deployment/README.txt @@ -1,10 +1,10 @@ -This deployment folder contains files that describe how a release of TT should be run on the gameservers. +This deployment folder contains files that describe how a release of TTSride should be run on the gameservers. uberdogs.yml contains the 'uberdogs' section of an astrond.yml. Please keep it updated, or else you'll break prod! -deploy.json describes a the environment for a release of TT. It contains the version of astron to use as well as the version of Panda3D to use. -deploy.json also contains a version prefix. This is used to generate dev version strings on the development server (which are probably something like tts-beta-dev-gabcdef0). -When we deploy a release to prod, we push a git tag named after the version to the repository (i.e. TT-alpha-v1.3.7). It is required that the tag's name contain the version prefix specified in deploy.json. +deploy.json describes a the environment for a release of TTSride. It contains the version of astron to use as well as the version of Panda3D to use. +deploy.json also contains a version prefix. This is used to generate dev version strings on the development server (which are probably something like ttstride-beta-dev-gabcdef0). +When we deploy a release to prod, we push a git tag named after the version to the repository (i.e. ttstride-alpha-v1.3.7). It is required that the tag's name contain the version prefix specified in deploy.json. The key 'server-resources' maps to a list of file extensions of files in the resources directory that are necessary to be used server-side. We do not package and deploy art assets onto servers. Last, server.prc is the configuration file we use for specifying config vars related to gameplay (a variable like want-sbhq should be put in server.prc, while a variable like air-stateserver does not belong here). server.prc is the last portion added to generated configuration files. diff --git a/deployment/config/stride.dc b/deployment/config/stride.dc deleted file mode 100644 index 192f6d10..00000000 --- a/deployment/config/stride.dc +++ /dev/null @@ -1,3247 +0,0 @@ -from direct.distributed import DistributedObject/AI/UD -from direct.distributed import DistributedObjectGlobal -from direct.distributed import DistributedNode/AI/UD -from direct.distributed import DistributedSmoothNode/AI -from direct.distributed import DistributedCartesianGrid/AI -from direct.distributed import DistributedCamera/AI/OV -from otp.distributed import Account/AI/UD -from otp.ai import TimeManager/AI -from otp.ai import MagicWordManager/AI -from otp.avatar import DistributedAvatar/AI/UD -from otp.avatar import DistributedPlayer/AI -from otp.friends import FriendManager/AI -from otp.distributed import DistributedDistrict/AI/UD -from otp.distributed import DistributedDirectory/AI -from otp.chat import ChatAgent/UD - -typedef uint8 bool; -typedef uint32 DoId; -typedef DoId DoIdList[]; - -struct AvatarPendingDel { - uint32 avId; - uint32 date; -}; - -dclass Account { - uint32 ACCOUNT_AV_SET[] required db; - uint32 ESTATE_ID db; - AvatarPendingDel ACCOUNT_AV_SET_DEL[] db; - string CREATED db; - string LAST_LOGIN db; - string ACCOUNT_ID db; - uint16 ACCESS_LEVEL db; - uint32 LAST_LOGIN_TS db; -}; - -struct BarrierData { - uint16 context; - string name; - DoIdList avIds; -}; - -dclass DistributedObject { - setBarrierData(BarrierData []) broadcast ram; - setBarrierReady(uint16 barrierContext) airecv clsend; - execCommand(string command, DoId magicWordMgr, DoId avatar, uint32 zoneId); - broadcastMessage() broadcast; -}; - -dclass DistributedObjectGlobal : DistributedObject { -}; - -dclass TimeManager : DistributedObject { - requestServerTime(uint8 context) airecv clsend; - serverTime(uint8 context, int32 timestamp, uint32 timeOfDay); - setDisconnectReason(uint8) airecv clsend; - setExceptionInfo(string(0-1024)) airecv clsend; -}; - -dclass DistributedDirectory : DistributedObject {}; - -dclass DistributedDistrict : DistributedObject { - setName(string) required broadcast ram; - setAvailable(uint8) required broadcast ram; -}; - -dclass DistributedNode : DistributedObject { - setParentStr(blob) broadcast ram ownsend airecv; - setParent(uint32) broadcast ram ownsend airecv; - setX(int16/10) broadcast ram ownsend airecv; - setY(int16/10) broadcast ram ownsend airecv; - setZ(int16/10) broadcast ram ownsend airecv; - setH(int16%360/10) broadcast ram ownsend airecv; - setP(int16%360/10) broadcast ram ownsend airecv; - setR(int16%360/10) broadcast ram ownsend airecv; - setPos : setX, setY, setZ; - setHpr : setH, setP, setR; - setPosHpr : setX, setY, setZ, setH, setP, setR; - setXY : setX, setY; - setXZ : setX, setZ; - setXYH : setX, setY, setH; - setXYZH : setX, setY, setZ, setH; -}; - -dclass DistributedSmoothNode : DistributedNode { - setComponentL(uint64) broadcast ram ownsend airecv; - setComponentX(int16/10) broadcast ram ownsend airecv; - setComponentY(int16/10) broadcast ram ownsend airecv; - setComponentZ(int16/10) broadcast ram ownsend airecv; - setComponentH(int16%360/10) broadcast ram ownsend airecv; - setComponentP(int16%360/10) broadcast ram ownsend airecv; - setComponentR(int16%360/10) broadcast ram ownsend airecv; - setComponentT(int16) broadcast ram ownsend airecv; - setSmStop : setComponentT; - setSmH : setComponentH, setComponentT; - setSmZ : setComponentZ, setComponentT; - setSmXY : setComponentX, setComponentY, setComponentT; - setSmXZ : setComponentX, setComponentZ, setComponentT; - setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT; - setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT; - setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT; - setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT; - setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT; - setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT; - clearSmoothing(int8) broadcast ownsend; - suggestResync(uint32, int16, int16, int32, uint16, uint16/100) ownrecv clsend; - returnResync(uint32, int16, int32, uint16, uint16/100) ownrecv clsend; -}; - -dclass DistributedCartesianGrid : DistributedNode { - setCellWidth(uint32) required broadcast ram; - setParentingRules(string, string) broadcast ram; -}; - -struct Fixture { - int32/10 x; - int32/10 y; - int32/10 z; - int16/10 h; - int16/10 p; - int16/10 r; - string state; -}; - -dclass DistributedCamera : DistributedNode { - setCamParent(uint32) required broadcast ram ownsend airecv; - setFixtures(Fixture []) required broadcast ram ownsend airecv; -}; - -dclass DistributedAvatar : DistributedSmoothNode { - setName(string = "[Name not set]") required broadcast db airecv; - friendsNotify(DoId avId, int8 status) ownrecv airecv; - checkAvOnShard(DoId) clsend airecv; - confirmAvOnShard(DoId avId, int8 isOnShard); - setTalk(string(0-400) chat) broadcast; - setTalkWhisper(uint32 avId, string(0-400) chat) ownrecv clsend; -}; - -struct FriendEntry { - uint32 friendId; - uint8 friendType; -} - -dclass DistributedPlayer : DistributedAvatar { - arrivedOnDistrict(DoId districtId) ownrecv ram; - setWhisperSCFrom(DoId fromAv, uint16 msgIndex) ownrecv clsend; - setWhisperSCCustomFrom(DoId fromAv, uint16 msgIndex) ownrecv clsend; - setWhisperSCEmoteFrom(DoId fromAv, uint16 emoteId) ownrecv clsend; - setSystemMessage(DoId aboutId, string(0-256) chatString) ownrecv; - setSC(uint16 msgIndex) broadcast ownsend airecv; - setSCCustom(uint16 msgIndex) broadcast ownsend airecv; - setFriendsList(uint32[] = []) ownrecv required db airecv; - setDISLid(uint32 = 0) airecv ram db; - setWishName(string = "") db ram; - setWishNameState(string = "OPEN") db ram; - setAdminAccess(uint16 = 0) required broadcast ownrecv db; -}; - -dclass MagicWordManager : DistributedObject { - sendMagicWord(string, uint32) airecv clsend; - sendMagicWordResponse(string); -}; - -dclass ChatAgent : DistributedObject { - chatMessage(string(0-256) message, uint8 chatMode) clsend; -}; - -dclass FriendManager : DistributedObject { - friendQuery(int32) airecv clsend; - cancelFriendQuery(int32) airecv clsend; - inviteeFriendConsidering(int8, int32) airecv clsend; - inviteeFriendResponse(int8, int32) airecv clsend; - inviteeAcknowledgeCancel(int32) airecv clsend; - friendConsidering(int8, int32); - friendResponse(int8, int32); - inviteeFriendQuery(int32, string, blob, int32); - inviteeCancelFriendQuery(int32); - requestTFCode() airecv clsend; - redeemTFCode(string) airecv clsend; - tfResponse(uint8, string); -}; - -from toontown.building import DistributedAnimatedProp/AI -from toontown.toon import DistributedToon/AI/UD -from toontown.safezone import DistributedTrolley/AI -from toontown.safezone import DistributedPartyGate/AI -from toontown.suit import DistributedSuitPlanner/AI -from toontown.suit import DistributedSuitBase/AI -from toontown.suit import DistributedSuit/AI -from toontown.suit import DistributedTutorialSuit/AI -from toontown.suit import DistributedFactorySuit/AI -from toontown.suit import DistributedMintSuit/AI -from toontown.suit import DistributedStageSuit/AI -from toontown.suit import DistributedSellbotBoss/AI -from toontown.suit import DistributedCashbotBoss/AI -from toontown.coghq import DistributedCashbotBossSafe/AI -from toontown.coghq import DistributedCashbotBossCrane/AI -from toontown.suit import DistributedCashbotBossGoon/AI -from toontown.battle import DistributedBattleBase/AI -from toontown.battle import DistributedBattle/AI -from toontown.battle import DistributedBattleBldg/AI -from toontown.tutorial import DistributedBattleTutorial/AI -from toontown.coghq import DistributedBattleFactory/AI -from toontown.battle import DistributedBattleFinal/AI -from toontown.safezone import DistributedBoat/AI -from toontown.safezone import DistributedButterfly/AI -from toontown.safezone import DistributedMMPiano/AI -from toontown.safezone import DistributedDGFlower/AI -from toontown.fishing import DistributedFishingPond/AI -from toontown.fishing import DistributedFishingTarget/AI -from toontown.fishing import DistributedPondBingoManager/AI -from toontown.safezone import DistributedFishingSpot/AI -from toontown.estate import DistributedCannon/AI -from toontown.estate import DistributedTarget/AI -from toontown.minigame import DistributedMinigame/AI -from toontown.minigame import DistributedMinigameTemplate/AI -from toontown.minigame import DistributedRaceGame/AI -from toontown.minigame import DistributedCannonGame/AI -from toontown.minigame import DistributedPatternGame/AI -from toontown.minigame import DistributedRingGame/AI -from toontown.minigame import DistributedTagGame/AI -from toontown.minigame import DistributedMazeGame/AI -from toontown.minigame import DistributedTugOfWarGame/AI -from toontown.minigame import DistributedCatchGame/AI -from toontown.minigame import DistributedDivingGame/AI -from toontown.minigame import DistributedTargetGame/AI -from toontown.estate import EstateManager/AI -from toontown.estate import DistributedEstate/AI -from toontown.estate import DistributedHouse/AI -from toontown.estate import DistributedHouseInterior/AI -from toontown.estate import DistributedGarden/AI -from toontown.shtiker import DeleteManager/AI -from toontown.ai import NewsManager/AI -from toontown.shtiker import PurchaseManager/AI -from toontown.shtiker import NewbiePurchaseManager/AI -from toontown.safezone import SafeZoneManager/AI -from toontown.tutorial import TutorialManager/AI -from toontown.catalog import CatalogManager/AI -from toontown.safezone import DistributedTreasure/AI -from toontown.coghq import DistributedCashbotBossTreasure/AI -from toontown.building import DistributedTrophyMgr/AI -from toontown.building import DistributedBuilding/AI -from toontown.building import DistributedBuildingQueryMgr/AI -from toontown.building import DistributedToonInterior/AI -from toontown.building import DistributedToonHallInterior/AI -from toontown.building import DistributedSuitInterior/AI -from toontown.building import DistributedHQInterior/AI -from toontown.building import DistributedGagshopInterior/AI -from toontown.building import DistributedPetshopInterior/AI -from toontown.building import DistributedKartShopInterior/AI -from toontown.building import DistributedDoor/AI -from toontown.estate import DistributedHouseDoor/AI -from toontown.coghq import DistributedCogHQDoor/AI -//from toontown.coghq import DistributedCogHQExteriorDoor/AI -from toontown.coghq import DistributedSellbotHQDoor/AI -from toontown.toon import DistributedNPCToonBase/AI -from toontown.toon import DistributedNPCToon/AI -from toontown.toon import DistributedSmartNPC/AI -from toontown.toon import DistributedNPCSpecialQuestGiver/AI -from toontown.toon import DistributedNPCFlippyInToonHall/AI -from toontown.toon import DistributedNPCScientist/AI -from toontown.toon import DistributedNPCClerk/AI -from toontown.toon import DistributedNPCTailor/AI -from toontown.toon import DistributedNPCBlocker/AI -from toontown.toon import DistributedNPCFisherman/AI -from toontown.toon import DistributedNPCPartyPerson/AI -from toontown.toon import DistributedNPCPetclerk/AI -from toontown.toon import DistributedNPCKartClerk/AI -from toontown.toon import DistributedNPCGlove/AI -from toontown.toon import DistributedNPCLaffRestock/AI -from toontown.building import DistributedKnockKnockDoor/AI -from toontown.building import DistributedElevator/AI -from toontown.building import DistributedElevatorFSM/AI -from toontown.building import DistributedElevatorExt/AI -from toontown.building import DistributedElevatorInt/AI -from toontown.coghq import DistributedFactoryElevatorExt/AI -from toontown.coghq import DistributedMintElevatorExt/AI -from toontown.coghq import DistributedLawOfficeElevatorExt/AI -from toontown.coghq import DistributedLawOfficeElevatorInt/AI -from toontown.building import DistributedElevatorFloor/AI -from toontown.building import DistributedBossElevator/AI -from toontown.building import DistributedVPElevator/AI -from toontown.building import DistributedCFOElevator/AI -from toontown.building import DistributedCJElevator/AI -from toontown.building import DistributedBBElevator/AI -from toontown.building import DistributedBoardingParty/AI -from toontown.building import DistributedTutorialInterior/AI -from toontown.estate import DistributedMailbox/AI -from toontown.estate import DistributedFurnitureManager/AI -from toontown.estate import DistributedFurnitureItem/AI -from toontown.estate import DistributedBank/AI -from toontown.estate import DistributedCloset/AI -from toontown.estate import DistributedTrunk/AI -from toontown.estate import DistributedPhone/AI -from toontown.estate import DistributedRewardCrate/AI -from toontown.estate import DistributedChair/AI -from toontown.estate import DistributedTV/AI -from toontown.effects import DistributedFireworkShow/AI -from toontown.estate import DistributedFireworksCannon/AI -from toontown.coghq import LobbyManager/AI -from otp.level import DistributedLevel/AI -from otp.level import DistributedEntity/AI -from otp.level import DistributedInteractiveEntity/AI -from toontown.coghq import DistributedMegaCorp/AI -from toontown.coghq import DistributedFactory/AI -from toontown.coghq import DistributedLawOffice/AI -from toontown.coghq import DistributedLawOfficeFloor/AI -from toontown.coghq import DistributedLift/AI -from toontown.coghq import DistributedDoorEntity/AI -from toontown.coghq import DistributedSwitch/AI -from toontown.coghq import DistributedButton/AI -from toontown.coghq import DistributedTrigger/AI -from toontown.coghq import DistributedCrushableEntity/AI -from toontown.coghq import DistributedCrusherEntity/AI -from toontown.coghq import DistributedStomper/AI -from toontown.coghq import DistributedStomperPair/AI -from toontown.coghq import DistributedLaserField/AI -from toontown.coghq import DistributedGolfGreenGame/AI -from toontown.coghq import DistributedSecurityCamera/AI -from toontown.coghq import DistributedMover/AI -from toontown.coghq import DistributedElevatorMarker/AI -from toontown.coghq import DistributedBarrelBase/AI -from toontown.coghq import DistributedGagBarrel/AI -from toontown.coghq import DistributedBeanBarrel/AI -from toontown.coghq import DistributedHealBarrel/AI -from toontown.coghq import DistributedGrid/AI -from toontown.coghq import ActiveCell/AI -from toontown.coghq import DirectionalCell/AI -from toontown.coghq import CrusherCell/AI -from toontown.coghq import DistributedCrate/AI -from toontown.coghq import DistributedSinkingPlatform/AI -from toontown.suit import DistributedGoon/AI -from toontown.suit import DistributedGridGoon/AI -from toontown.coghq import BattleBlocker/AI -from toontown.ai import DistributedBlackCatMgr/AI -from toontown.ai import DistributedReportMgr/AI -from toontown.ai import DistributedPolarPlaceEffectMgr/AI -from toontown.ai import DistributedEffectMgr/AI -from toontown.ai import DistributedResistanceEmoteMgr/AI -from toontown.coghq import DistributedMint/AI -from toontown.coghq import DistributedMintRoom/AI -from toontown.coghq import DistributedMintBattle/AI -from toontown.coghq import DistributedStage/AI -from toontown.coghq import DistributedStageRoom/AI -from toontown.coghq import DistributedStageBattle/AI -from toontown.pets.DistributedPet/AI import * -from toontown.pets import DistributedPetProxy/AI -from toontown.distributed import ToontownDistrict/AI -from toontown.distributed import ToontownDistrictStats/AI -from toontown.racing import DistributedVehicle/AI -from toontown.racing import DistributedStartingBlock/AI -from toontown.racing import DistributedRace/AI -from toontown.racing import DistributedKartPad/AI -from toontown.racing import DistributedRacePad/AI -from toontown.racing import DistributedViewPad/AI -from toontown.racing import DistributedStartingBlock/AI -from toontown.racing import DistributedLeaderBoard/AI -from toontown.racing import DistributedGag/AI -from toontown.racing import DistributedProjectile/AI -from toontown.racing.DistributedStartingBlock/AI import DistributedViewingBlock/AI -from toontown.uberdog.ClientServicesManager/UD import ClientServicesManager/UD -from toontown.suit import DistributedLawbotBoss/AI -from toontown.coghq import DistributedLawbotBossGavel/AI -from toontown.suit import DistributedLawbotBossSuit/AI -from toontown.coghq import DistributedLawbotCannon/AI -from toontown.coghq import DistributedLawbotChair/AI -from toontown.estate import DistributedLawnDecor/AI -from toontown.estate import DistributedGardenPlot/AI -from toontown.estate import DistributedGardenBox/AI -from toontown.estate import DistributedFlower/AI -from toontown.estate import DistributedGagTree/AI -from toontown.estate import DistributedStatuary/AI -from toontown.estate import DistributedToonStatuary/AI -from toontown.estate import DistributedChangingStatuary/AI -from toontown.estate import DistributedAnimatedStatuary/AI -from toontown.estate import DistributedPlantBase/AI -from toontown.estate import DistributedLawnDecor/AI -from toontown.minigame import DistributedVineGame/AI -from toontown.golf import DistributedPhysicsWorld/AI -from toontown.golf import DistributedGolfHole/AI -from toontown.golf import DistributedGolfCourse/AI -from toontown.parties import DistributedParty/AI -from toontown.parties import DistributedPartyActivity/AI -from toontown.parties import DistributedPartyTeamActivity/AI -from toontown.parties import DistributedPartyCannon/AI -from toontown.parties import DistributedPartyCannonActivity/AI -from toontown.parties import DistributedPartyCatchActivity/AI -from toontown.parties import DistributedPartyWinterCatchActivity/AI -from toontown.parties import DistributedPartyCogActivity/AI -from toontown.parties import DistributedPartyWinterCogActivity/AI -from toontown.parties import DistributedPartyFireworksActivity/AI -from toontown.parties import DistributedPartyDanceActivityBase/AI -from toontown.parties import DistributedPartyDanceActivity/AI -from toontown.parties import DistributedPartyDance20Activity/AI -from toontown.parties import DistributedPartyValentineDanceActivity/AI -from toontown.parties import DistributedPartyValentineDance20Activity/AI -from toontown.parties import DistributedPartyTrampolineActivity/AI -from toontown.parties import DistributedPartyValentineTrampolineActivity/AI -from toontown.parties import DistributedPartyVictoryTrampolineActivity/AI -from toontown.parties import DistributedPartyWinterTrampolineActivity/AI -from toontown.parties import DistributedPartyTugOfWarActivity/AI -from toontown.parties import DistributedPartyJukeboxActivityBase/AI -from toontown.parties import DistributedPartyJukeboxActivity/AI -from toontown.parties import DistributedPartyJukebox40Activity/AI -from toontown.parties import DistributedPartyValentineJukeboxActivity/AI -from toontown.parties import DistributedPartyValentineJukebox40Activity/AI -from toontown.friends import TTSFriendsManager/UD -from toontown.safezone import DistributedGolfKart/AI -from toontown.safezone import DistributedPicnicBasket/AI -from toontown.distributed import DistributedTimer/AI -from toontown.suit import DistributedBossbotBoss/AI -from toontown.coghq import DistributedCogKart/AI -from toontown.coghq import DistributedCountryClub/AI -from toontown.coghq import DistributedCountryClubRoom/AI -from toontown.coghq import DistributedMoleField/AI -from toontown.coghq import DistributedCountryClubBattle/AI -from toontown.building import DistributedClubElevator/AI -from toontown.coghq import DistributedMaze/AI -from toontown.battle import DistributedBattleWaiters/AI -from toontown.coghq import DistributedFoodBelt/AI -from toontown.coghq import DistributedBanquetTable/AI -from toontown.battle import DistributedBattleDiners/AI -from toontown.coghq import DistributedGolfSpot/AI -from toontown.minigame import DistributedIceGame/AI -from toontown.minigame import DistributedCogThiefGame/AI -from toontown.minigame import DistributedTwoDGame/AI -from toontown.safezone import DistributedPicnicTable/AI -from toontown.safezone import DistributedChineseCheckers/AI -from toontown.safezone import DistributedCheckers/AI -from toontown.safezone import DistributedFindFour/AI -from toontown.uberdog.DistributedPartyManager/AI/UD import DistributedPartyManager/AI/UD -//from toontown.uberdog.DistributedLobbyManager/AI/UD import DistributedLobbyManager/AI/UD -from toontown.coderedemption.TTCodeRedemptionMgr/AI import TTCodeRedemptionMgr/AI -from toontown.cogdominium import DistributedCogdoInterior/AI -from toontown.cogdominium import DistributedCogdoBattleBldg/AI -from toontown.cogdominium import DistributedCogdoElevatorExt/AI -from toontown.cogdominium import DistributedCogdoElevatorInt/AI -from toontown.cogdominium import DistributedCogdoBarrel/AI -from toontown.cogdominium import DistCogdoGame/AI -from toontown.cogdominium import DistCogdoLevelGame/AI -from toontown.cogdominium import DistCogdoBoardroomGame/AI -from toontown.cogdominium import DistCogdoCraneGame/AI -from toontown.cogdominium import DistCogdoMazeGame/AI -from toontown.cogdominium import DistCogdoFlyingGame/AI -from toontown.cogdominium import DistCogdoCrane/AI -from toontown.cogdominium import DistCogdoCraneMoneyBag/AI -from toontown.cogdominium import DistCogdoCraneCog/AI -from toontown.parties.GlobalPartyManager/AI/UD import GlobalPartyManager/AI/UD -//from toontown.uberdog.GlobalLobbyManager/AI/UD import GlobalLobbyManager/AI/UD -from toontown.uberdog.ARGManager import ARGManager - -struct gardenSpecial { - uint8 index; - uint8 count; -}; - -struct simpleMail { - uint64 msgId; - uint32 senderId; - uint16 year; - uint8 month; - uint8 day; - string body; -}; - -struct invite { - uint64 inviteKey; - uint64 partyId; - uint8 status; -}; - -struct decoration { - uint8 decorId; - uint8 x; - uint8 y; - uint8 h; -}; - -struct activity { - uint8 activityId; - uint8 x; - uint8 y; - uint8 h; -}; - -//struct lobby { -// uint64 lobbyId; -// uint32 hostId; -//}; - -struct party { - uint64 partyId; - uint32 hostId; - uint16 startYear; - uint8 startMonth; - uint8 startDay; - uint8 startHour; - uint8 startMinute; - uint16 endYear; - uint8 endMonth; - uint8 endDay; - uint8 endHour; - uint8 endMinute; - uint8 isPrivate; - uint8 inviteTheme; - activity activities[]; - decoration decors[]; - uint8 status; -}; - -struct partyReply { - uint32 inviteeId; - uint8 status; -}; - -struct repliesForOneParty { - uint64 partyId; - partyReply partyReplies[]; -}; - -struct publicPartyInfo { - uint32 shardId; - uint32 zoneId; - uint8 numberOfGuests; - string hostName; - uint8[] activityIds; - uint16 minLeft; -}; - -struct jukeboxSongInfo { - uint8/10 phase; - string fileName; -}; - -struct partyCloudColor { - uint16 cloudNumber; - uint8/100 r; - uint8/100 g; - uint8/100 b; -}; - -struct datetime { - uint16 year; - uint8 month; - uint8 day; - uint8 hour; - uint8 minutes; - uint8 seconds; -}; - -dclass ToontownDistrict : DistributedDistrict { - setParentingRules(string, string) broadcast ram; -}; - -dclass ToontownDistrictStats : DistributedObject { - setDistrictId(uint32) broadcast required ram; - setAvatarCount(uint32) broadcast required ram; - setInvasionStatus(uint8) broadcast required ram; - setGroupAvCount(uint32[]) broadcast required ram; -}; - -dclass DistributedAnimatedProp : DistributedObject { - setPropId(uint16) required broadcast ram; - setAvatarInteract(uint32) required broadcast ram; - requestInteract() airecv clsend; - rejectInteract(); - requestExit() airecv clsend; - avatarExit(uint32) broadcast; - setState(string, int16) required broadcast ram; -}; - -typedef int16 pair16[2]; - -dclass DistributedToon : DistributedPlayer { - setDNAString(blob) required broadcast ownrecv db; - setMaxBankMoney(int16 maxMoney = 10000) required broadcast ownrecv db; - setBankMoney(int16 money = 0) required broadcast ownrecv db; - setMaxMoney(int16 maxMoney = 40) required broadcast ownrecv db; - setMoney(int16 money = 0) required broadcast ownrecv db; - setMaxHp(int16 = 15) required broadcast ownrecv db; - setHp(int16 = 15) required broadcast ownrecv db; - toonUp(uint16) broadcast ownrecv; - takeDamage(uint16) broadcast ownrecv; - setBattleId(uint32 = 0) required broadcast ram; - setExperience(blob = [0*14]) required broadcast db; - setIgnored(uint32[] = []) required clsend airecv ownrecv db; - setReported(uint32[] = []) required ownrecv db; - setMaxCarry(uint8 = 20) required ownrecv db; - setTrackAccess(uint16[] = [0,0,0,0,1,1,0]) required broadcast ownrecv db; - setTrackProgress(int8 = -1, uint32 = 0) required ownrecv db; - setTrackBonusLevel(int8[] = [-1,-1,-1,-1,-1,-1,-1]) required broadcast ownrecv db; - setInventory(blob = [0*7, 0*7, 0*7, 0*7, 0, 0*6, 0, 0*6, 0*7]) required ownrecv db; - setNPCFriendsDict(FriendEntry[] = []) required ownrecv db; - setDefaultShard(uint32 = 0) required ownrecv broadcast db; - setDefaultZone(uint32 = 0) required ownrecv broadcast db; - setHoodsVisited(uint32[] = [ 2000 ]) required ownrecv db; - setLastHood(uint32 = 0) required ownrecv broadcast db; - setTutorialAck(uint8) required ownrecv db; - setMaxClothes(uint32 = 10) required ownrecv db; - setClothesTopsList(uint8[] = []) required ownrecv db; - setClothesBottomsList(uint8[] = []) required ownrecv db; - setHatList(uint8[] = []) required ownrecv db; - setGlassesList(uint8[] = []) required ownrecv db; - setBackpackList(uint8[] = []) required ownrecv db; - setShoesList(uint8[] = []) required ownrecv db; - setHat(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv; - setGlasses(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv; - setBackpack(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv; - setShoes(uint8 = 0, uint8 = 0, uint8 = 0) required broadcast db ownrecv; - setGardenSpecials(gardenSpecial [] = []) required ownrecv db airecv; - setEarnedExperience(uint16[]) ownrecv; - setTunnelIn(int16, int16/10, int16/10, int16/10, int16/100, int32/100) ownsend broadcast; - setTunnelOut(int16, int16/10, int16/10, int16/10, int16/10, int16/100, int32/100) ownsend broadcast; - setAnimState(char [0-1024], int16/1000, int16) broadcast ram ownsend airecv; - setEmoteState(int16, int16/1000, int16) broadcast ram ownsend; - setEmoteAccess(uint8[] = [1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]) required ownrecv db; - setCustomMessages(uint16[] = []) required ownrecv db; - setSleepAutoReply(uint32) broadcast clsend ownrecv; - setResistanceMessages(pair16 [] = []) required ownrecv db; - setPetTrickPhrases(uint8[] = [0]) required ownrecv db; - setCatalogSchedule(uint16 = 0, uint32 = 0) required ownrecv db; - setCatalog(blob = [], blob = [], blob = []) required ownrecv db; - setMailboxContents(blob = []) required ownrecv db; - setDeliverySchedule(blob = []) required ownrecv db airecv; - setGiftSchedule(blob = []) required ownrecv db airecv; - setAwardMailboxContents(blob = []) required ownrecv db; - setAwardSchedule(blob = []) required ownrecv db airecv; - setAwardNotify(uint8 = 0) required ownrecv db; - setCatalogNotify(uint8 = 0, uint8 = 0) required ownrecv db; - playSplashEffect(int16/10, int16/10, int16/10) broadcast ownsend; - setWhisperSCToontaskFrom(uint32, uint32, uint32, uint32, uint8) ownrecv clsend; - setSCToontask(uint32, uint32, uint32, uint8) broadcast ownsend; - reqSCResistance(uint16, uint32 []) ownsend airecv; - setSCResistance(uint16, uint32 []) broadcast ownrecv; - setSpeedChatStyleIndex(uint8 = 1) required ownsend broadcast db; - setTrophyScore(uint16) broadcast ownrecv ram; - setTeleportAccess(uint32[] = []) required ownrecv db; - setScavengerHunt(uint16[] = []) required ownrecv db; - checkTeleportAccess(uint16) airecv ownsend; - setTeleportOverride(uint8) clsend airecv; - battleSOS(uint32) ownrecv clsend; - teleportQuery(uint32) ownrecv clsend; - teleportResponse(uint32, int8, uint32, uint32, uint32) ownrecv clsend; - teleportResponseToAI(uint32, int8, uint32, uint32, uint32, uint32) ownsend airecv; - teleportGiveup(uint32) ownrecv clsend; - teleportGreeting(uint32) broadcast ownsend; - setCogStatus(uint32[] = [1 * 32]) required ownrecv db; - setCogCount(uint32[] = [0 * 32]) required ownrecv db; - setCogRadar(uint8[] = [0 * 4]) required ownrecv db; - setBuildingRadar(uint8[] = [0 * 4]) required ownrecv db; - setCogLevels(uint8[] = [0 * 4]) required broadcast ownrecv db; - setCogTypes(uint8[] = [0 * 4]) required broadcast ownrecv db; - setCogParts(uint32[] = [0 * 4]) required broadcast ownrecv db; - setCogMerits(uint16[] = [0 * 4]) required broadcast ownrecv db; - setCogIndex(int8) broadcast ram; - setDisguisePageFlag(int8) ownrecv; - setSosPageFlag(int8) ownrecv; - setHouseId(uint32 = 0) required ownrecv db; - setQuests(uint32[] = []) required broadcast ownrecv db; - setQuestHistory(uint16[] = []) required ownrecv db; - setRewardHistory(uint8 = 0, uint16[] = []) required ownrecv db; - setQuestCarryLimit(uint8 = 1) required ownrecv db; - requestDeleteQuest(uint32[]) ownsend airecv; - setCheesyEffect(int16 = 0, uint32 = 0, uint32 = 0) required broadcast ownrecv db; - setGhostMode(uint8) broadcast ownrecv ram; - setFishCollection(uint8[] = [], uint8[] = [], uint16[] = []) required ownrecv db; - setMaxFishTank(uint8 = 20) required ownrecv db; - setFishTank(uint8[] = [], uint8[] = [], uint16[] = []) required ownrecv db; - setFishingRod(uint8 = 0) required broadcast ownrecv db; - setMaxFishingRod(uint8 = 0) required broadcast ownrecv db; - setFishingTrophies(uint8[] = []) required ownrecv db; - setFlowerCollection(uint8[] = [], uint8[] = []) required ownrecv db; - setFlowerBasket(uint8[] = [], uint8[] = []) required ownrecv db; - setMaxFlowerBasket(uint8 = 20) required ownrecv db; - setGardenTrophies(uint8[] = []) required ownrecv db; - setShovel(uint8 = 0) required broadcast ownrecv db; - setShovelSkill(uint32 = 0) required ownrecv db; - setWateringCan(uint8 = 0) required broadcast ownrecv db; - setWateringCanSkill(uint32 = 0) required ownrecv db; - promoteShovel(uint8) ownrecv; - promoteWateringCan(uint8) ownrecv; - reactivateWater() ownrecv; - presentPie(int16/10 x, int16/10 y, int16/10 z, int16/10 h, int32 timestamp) broadcast ownsend; - tossPie(int16/10 x, int16/10 y, int16/10 z, int16/10 h, uint8 sequence, uint8 power, uint8 throwType, int32 timestamp) broadcast ownsend; - pieSplat(int16/10, int16/10, int16/10, uint8, uint8, int32) broadcast ownsend; - setPieType(uint8) broadcast ownrecv ram; - setNumPies(uint16) broadcast ownrecv ram; - catalogGenClothes(uint32) broadcast ownrecv; - catalogGenAccessories(uint32) broadcast ownrecv; - setPetId(uint32 = 0) required broadcast ownrecv db; - setPetMovie(uint32, uint8) ownsend airecv; - setPetTutorialDone(uint8 = 0) required ownsend airecv db; - setFishBingoTutorialDone(uint8 = 0) required ownsend airecv db; - setFishBingoMarkTutorialDone(uint8 = 0) required ownsend airecv db; - setKartBodyType(int8 = -1) required broadcast ownrecv db; - setKartBodyColor(int8 = -1) required broadcast ownrecv db; - setKartAccessoryColor(int8 = -1) required broadcast ownrecv db; - setKartEngineBlockType(int8 = -1) required broadcast ownrecv db; - setKartSpoilerType(int8 = -1) required broadcast ownrecv db; - setKartFrontWheelWellType(int8 = -1) required broadcast ownrecv db; - setKartBackWheelWellType(int8 = -1) required broadcast ownrecv db; - setKartRimType(int8 = -1) required broadcast ownrecv db; - setKartDecalType(int8 = -1) required broadcast ownrecv db; - updateKartDNAField(int8, int8) ownsend airecv; - addOwnedAccessory(int8) ownsend airecv; - removeOwnedAccessory(int8) ownsend airecv; - setTickets(uint32 = 200) required broadcast ownrecv db; - setKartingHistory(uint8 [16] = [0*16]) required ownrecv db; - setKartingTrophies(uint8 [33] = [0*33]) required ownrecv db; - setKartingPersonalBest(uint32/1000 [6] = [0*6]) required ownrecv db; - setKartingPersonalBest2(uint32/1000 [12] = [0*12]) required ownrecv db; - setKartAccessoriesOwned(int8 [16] = [-1*16]) required broadcast ownrecv db; - setCurrentKart(uint32) broadcast ownrecv ram; - squish(uint8) ownsend airecv; - announceBingo() broadcast ownrecv; - setCogSummonsEarned(uint8[] = [0*32]) required ownrecv db; - reqCogSummons(char [0-256], uint32) ownsend airecv; - cogSummonsResponse(string, uint32, uint32) ownrecv; - reqUseSpecial(int32) ownsend airecv; - useSpecialResponse(string) ownrecv; - setGardenStarted(uint8 = 0) required ownrecv db; - sendToGolfCourse(uint32) ownrecv; - setGolfHistory(uint16 [18] = [0*18]) required ownrecv db; - setPackedGolfHoleBest(uint8 [18] = [0*18]) required ownrecv db; - setGolfCourseBest(uint8 [3] = [0*3]) required ownrecv db; - setUnlimitedSwing(uint8) broadcast ownrecv ram; - logSuspiciousEvent(char [0-1024]) ownsend airecv; - forceLogoutWithNotify() ownrecv; - setSpecialInventory(uint8[] = [0, 0]) required ownrecv db; - setNametagStyle(uint8 = 0) required broadcast ownrecv db; - setNametagStyles(uint8[] = [0]) required broadcast ownrecv db; - setMail(simpleMail []) ownrecv; - setNumMailItems(uint32) airecv; - setSimpleMailNotify(uint8) ownrecv airecv; - setInvites(invite []) ownrecv airecv ram; - setPartiesInvitedTo(party []) ownrecv airecv ram; - setHostedParties(party []) ownrecv airecv ram; - setPartyReplies(repliesForOneParty []) ownrecv airecv ram; - updateInvite(uint64, uint8) ownrecv airecv; - updateReply(uint64, uint64, uint8) ownrecv airecv; - setPartyCanStart(uint64) ownrecv airecv; - setPartyStatus(uint64, uint8) ownrecv airecv; - announcePartyStarted(uint64) ownrecv; - setNeverStartedPartyRefunded(uint64, int8, uint16) ownrecv; - setAnimalSound(uint8 index) ram broadcast ownrecv; - setBuffs(uint32[] = []) required ownrecv db; - setRedeemedCodes(string [] = []) required ownrecv db; - setEmblems(uint32[] = [0, 0]) required ownrecv db; - setTrueFriends(uint32[] = []) required ownrecv db; - setNextKnockHeal(uint32) ram airecv; - setTFRequest(uint32[] = [0, 0]) ram airecv; - setEPP(uint8[] = []) required ownrecv db; - setStats(uint32[] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) required ownrecv db; - requestNametagStyle(uint8) airecv ownsend; - requestFishingRod(uint8) airecv ownsend; - wipeStats() airecv ownsend; -}; - -dclass DistributedPartyGate : DistributedObject { - getPartyList(uint32) airecv clsend; - partyChoiceRequest(uint32, uint64, uint64) airecv clsend; - listAllPublicParties(publicPartyInfo []); - partyRequestDenied(uint8); - setParty(publicPartyInfo, uint32 hostId); -}; - -dclass DistributedTrolley : DistributedObject { - setState(string, int16) broadcast ram; - fillSlot0(uint32) broadcast ram; - fillSlot1(uint32) broadcast ram; - fillSlot2(uint32) broadcast ram; - fillSlot3(uint32) broadcast ram; - emptySlot0(uint32, int16) broadcast ram; - emptySlot1(uint32, int16) broadcast ram; - emptySlot2(uint32, int16) broadcast ram; - emptySlot3(uint32, int16) broadcast ram; - requestBoard() airecv clsend; - rejectBoard(uint32); - requestExit() airecv clsend; - setMinigameZone(uint32, uint16); -}; - -dclass DistributedSuitPlanner : DistributedObject { - setZoneId(uint32) required broadcast ram; - suitListQuery() airecv clsend; - suitListResponse(uint8[]); - buildingListQuery() airecv clsend; - buildingListResponse(uint8[]); -}; - -dclass DistributedSuitBase : DistributedObject { - denyBattle(); - setDNAString(blob) required broadcast ram; - setLevelDist(int16) required broadcast ram; - setBrushOff(int16) broadcast; - setWaiter(uint8) broadcast ram; - setSkelecog(uint8) required broadcast ram; - setSkeleRevives(uint8) required broadcast ram; - setHP(int16) required broadcast ram; -}; - -dclass DistributedSuit : DistributedSuitBase { - requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend; - setSPDoId(uint32) required broadcast ram; - setPathEndpoints(uint16, uint16, uint16, uint16) required broadcast ram; - setPathPosition(uint16, int16) required broadcast ram; - setPathState(int8) required broadcast ram; - debugSuitPosition(int16/10, int16, int16/10, int16/10, int16) broadcast; -}; - -dclass DistributedTutorialSuit : DistributedSuitBase { - requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend; -}; - -dclass DistributedFactorySuit : DistributedSuitBase { - setLevelDoId(uint32) required broadcast ram; - setCogId(uint32) required broadcast ram; - setReserve(uint8) required broadcast ram; - requestBattle(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend; - setAlert(uint32) airecv clsend; - setConfrontToon(uint32) broadcast; - setStrayed() airecv clsend; - setReturn() broadcast; -}; - -dclass DistributedMintSuit : DistributedFactorySuit { -}; - -dclass DistributedStageSuit : DistributedFactorySuit { -}; - -dclass DistributedBossCog : DistributedNode { - setDNAString(blob) required broadcast db; - setToonIds(uint32[], uint32[], uint32[]) broadcast ram; - setBattleIds(uint8, uint32, uint32) broadcast ram; - setArenaSide(uint8) broadcast ram; - setKeyReward(bool) required broadcast ram; - avatarEnter() airecv clsend; - avatarExit() airecv clsend; - avatarNearEnter() airecv clsend; - avatarNearExit() airecv clsend; - toonDied(uint32) broadcast; - setBattleExperience(int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], uint8[], int16[], uint32[]) required broadcast ram; - zapToon(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, int8/100, int8/100, uint8, int16) airecv clsend; - showZapToon(uint32, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, uint8, int16) broadcast; - setAttackCode(uint8, uint32) broadcast; -}; - -dclass DistributedSellbotBoss : DistributedBossCog { - setCagedToonNpcId(uint32) required broadcast ram; - setDooberIds(uint32[]) broadcast ram; - setBossDamage(uint16, uint8, int16) broadcast ram; - setState(string) broadcast ram; - hitBoss(uint8) airecv clsend; - hitBossInsides() airecv clsend; - hitToon(uint32) airecv clsend; - finalPieSplat() airecv clsend; - touchCage() airecv clsend; - doStrafe(uint8, uint8) broadcast; - cagedToonBattleThree(uint16, uint32) broadcast; - toonPromoted(uint8(0-1)); -}; - -dclass DistributedCashbotBoss : DistributedBossCog { - setState(string) broadcast ram; - setBossDamage(uint16) broadcast ram; - setRewardId(uint16) broadcast ram; - applyReward() airecv clsend; -}; - -struct LinkPosition { - int16/100 x; - int16/100 y; - int16/100 z; -}; - -dclass DistributedCashbotBossCrane : DistributedObject { - setBossCogId(uint32) required broadcast ram; - setIndex(uint8) required broadcast ram; - setState(char, uint32) broadcast ram; - requestControl() airecv clsend; - requestFree() airecv clsend; - clearSmoothing(int8) broadcast clsend; - setCablePos(uint8, int16/100, uint16%360/100, LinkPosition [3], int16) broadcast clsend; -}; - -dclass DistributedCashbotBossObject : DistributedObject { - setBossCogId(uint32) required broadcast ram; - setObjectState(char, uint32, uint32) broadcast ram; - requestGrab() airecv clsend; - rejectGrab(); - requestDrop() airecv clsend; - hitFloor() clsend; - requestFree(int16/10, int16/10, int16/10, uint16%360/100) airecv clsend; - hitBoss(uint16/255) airecv clsend; - setX(int16/10) broadcast ram clsend airecv; - setY(int16/10) broadcast ram clsend airecv; - setZ(int16/10) broadcast ram clsend airecv; - setH(int16%360/10) broadcast ram clsend airecv; - setP(int16%360/10) broadcast ram clsend airecv; - setR(int16%360/10) broadcast ram clsend airecv; - setPos : setX, setY, setZ; - setHpr : setH, setP, setR; - setPosHpr : setX, setY, setZ, setH, setP, setR; - setXY : setX, setY; - setXZ : setX, setZ; - setXYH : setX, setY, setH; - setXYZH : setX, setY, setZ, setH; - setComponentL(uint64) broadcast ram clsend airecv; - setComponentX(int16/10) broadcast ram clsend airecv; - setComponentY(int16/10) broadcast ram clsend airecv; - setComponentZ(int16/10) broadcast ram clsend airecv; - setComponentH(int16%360/10) broadcast ram clsend airecv; - setComponentP(int16%360/10) broadcast ram clsend airecv; - setComponentR(int16%360/10) broadcast ram clsend airecv; - setComponentT(int16) broadcast ram clsend airecv; - setSmStop : setComponentT; - setSmH : setComponentH, setComponentT; - setSmZ : setComponentZ, setComponentT; - setSmXY : setComponentX, setComponentY, setComponentT; - setSmXZ : setComponentX, setComponentZ, setComponentT; - setSmPos : setComponentX, setComponentY, setComponentZ, setComponentT; - setSmHpr : setComponentH, setComponentP, setComponentR, setComponentT; - setSmXYH : setComponentX, setComponentY, setComponentH, setComponentT; - setSmXYZH : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentT; - setSmPosHpr : setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT; - setSmPosHprL : setComponentL, setComponentX, setComponentY, setComponentZ, setComponentH, setComponentP, setComponentR, setComponentT; - clearSmoothing(int8) broadcast clsend; -}; - -dclass DistributedCashbotBossSafe : DistributedCashbotBossObject { - setIndex(uint8) required broadcast ram; - requestInitial() airecv clsend; -}; - -dclass DistributedCashbotBossGoon : DistributedCashbotBossObject { - requestBattle(int16/10) airecv clsend; - requestStunned(int16/10) airecv clsend; - setVelocity(uint8/10) broadcast ram; - setHFov(uint8) broadcast ram; - setAttackRadius(uint8) broadcast ram; - setStrength(uint8) broadcast ram; - setGoonScale(uint8/50) broadcast ram; - setupGoon : setVelocity, setHFov, setAttackRadius, setStrength, setGoonScale; - setTarget(int16/10, int16/10, uint16%360/100, int16) broadcast ram; - destroyGoon() broadcast clsend airecv; -}; - -dclass DistributedBattleBase : DistributedObject { - setLevelDoId(uint32) required broadcast ram; - setBattleCellId(uint32) required broadcast ram; - setInteractivePropTrackBonus(int8) required broadcast ram; - setPosition(int16/10, int16/10, int16/10) required broadcast ram; - setZoneId(uint32) required broadcast ram; - setInitialSuitPos(int16/10, int16/10, int16/10) required broadcast ram; - setMembers(uint32[], string, string, string, string, string, uint32[], string, string, string, string, int16) required broadcast ram; - adjust(int16) broadcast; - setMovie(int8, uint32[], uint32[], int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int32, int16[], int16, int16, int16[], int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8, int8, int8, int8, int16[], int8, int8, int8) required broadcast ram; - setChosenToonAttacks(uint32[], int16[], int16[], int32[]) broadcast ram; - setBattleExperience(int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], int32, int16[], int16[], uint32[], int16[], int16[], int16[], int16[], uint32[], uint8[], int16[], uint32[]) required broadcast ram; - denyLocalToonJoin(); - setBossBattle(uint8) required broadcast ram; - setState(string, int16) required broadcast ram; - faceOffDone() airecv clsend; - toonRequestJoin(int16/10, int16/10, int16/10) airecv clsend; - toonRequestRun() airecv clsend; - toonDied() airecv clsend; - adjustDone() airecv clsend; - timeout() airecv clsend; - movieDone() airecv clsend; - rewardDone() airecv clsend; - joinDone(uint32) airecv clsend; - requestAttack(int8, int8, int32) airecv clsend; - requestPetProxy(uint32) airecv clsend; -}; - -dclass DistributedBattle : DistributedBattleBase { -}; - -dclass DistributedBattleBldg : DistributedBattleBase { -}; - -dclass DistributedBattleTutorial : DistributedBattle { -}; - -dclass DistributedLevelBattle : DistributedBattle { - announceCrateReward() broadcast; -}; - -dclass DistributedBattleFactory : DistributedLevelBattle { -}; - -dclass DistributedMintBattle : DistributedLevelBattle { -}; - -dclass DistributedStageBattle : DistributedLevelBattle { -}; - -dclass DistributedBattleFinal : DistributedBattleBase { - setBossCogId(uint32) required broadcast ram; - setBattleNumber(uint8) required broadcast ram; - setBattleSide(uint8) required broadcast ram; -}; - -dclass DistributedBoat : DistributedObject { - setState(string, int16) required broadcast ram; -}; - -dclass DistributedButterfly : DistributedObject { - setArea(int16, int16) required broadcast ram; - setState(int8, uint8, uint8, uint16/10, int16) required broadcast ram; - avatarEnter() airecv clsend; -}; - -dclass DistributedMMPiano : DistributedObject { - requestSpeedUp() airecv clsend; - requestSlowDown() airecv clsend; - requestChangeDirection() airecv clsend; - setSpeed(int16/1000, uint16/100, int16) broadcast ram; - playSpeedUp(uint32) broadcast; - playChangeDirection(uint32) broadcast; -}; - -dclass DistributedDGFlower : DistributedObject { - avatarEnter() airecv clsend; - avatarExit() airecv clsend; - setHeight(uint8/10) broadcast ram; -}; - -dclass DistributedFishingPond : DistributedObject { - hitTarget(uint32) airecv clsend; - setArea(uint32) required broadcast ram; -}; - -dclass DistributedFishingTarget : DistributedNode { - setPondDoId(uint32) required broadcast ram; - setState(uint8, int16/10, uint16/100, uint16/10, int16) required broadcast ram; -}; - -dclass DistributedFishingSpot : DistributedObject { - setPondDoId(uint32) required broadcast ram; - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - requestEnter() airecv clsend; - rejectEnter(); - requestExit() airecv clsend; - setOccupied(uint32) broadcast ram; - doCast(uint8/255, int16/100) airecv clsend; - sellFish() airecv clsend; - sellFishComplete(uint8, uint16); - setMovie(uint8, uint8, uint16, uint16, uint16, uint8/100, int16/100) broadcast ram; -}; - -dclass DistributedPondBingoManager : DistributedObject { - setPondDoId(uint32) required broadcast ram; - updateGameState(uint32, uint8); - setCardState(uint16, uint8, uint16, uint32); - setState(string, int16); - cardUpdate(uint16, uint8, uint8, uint8) airecv clsend; - enableBingo(); - handleBingoCall(uint16) airecv clsend; - setJackpot(uint16); -}; - -dclass DistributedCannon : DistributedObject { - setEstateId(uint32) required broadcast ram; - setTargetId(uint32) required broadcast ram; - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - setActive(uint8) airecv clsend; - setActiveState(uint8) broadcast ram; - requestEnter() airecv clsend; - requestExit() broadcast; - setMovie(uint8, uint32) broadcast ram; - setCannonPosition(int32/100, uint32/100) airecv clsend; - setCannonLit(int32/100, uint32/100) airecv clsend; - setFired() airecv clsend; - setLanded() airecv clsend; - updateCannonPosition(uint32, int32/100, uint32/100) broadcast ram; - setCannonWillFire(uint32, int32/100, int32/100, uint32/100, int16) broadcast; - setCannonExit(uint32) broadcast; - requestBumperMove(int32/100, int32/100, int32/100) airecv clsend; - setCannonBumperPos(int32/100, int32/100, int32/100) required broadcast ram; -}; - -dclass DistributedTarget : DistributedObject { - setPosition(int16/10, int16/10, int16/10) required broadcast ram; - setState(uint8, uint32/10, uint8) broadcast; - setReward(uint32) broadcast; - setResult(uint32) airecv clsend; - setBonus(int16/10) airecv clsend; - setCurPinballScore(uint32, int32, int32) clsend airecv; - setPinballHiScorer(string) broadcast ram; - setPinballHiScore(int32) broadcast ram; -}; - -dclass DistributedMinigame : DistributedObject { - setParticipants(uint32[]) broadcast ram required; - setTrolleyZone(uint32) broadcast ram required; - setDifficultyOverrides(int32, int32) broadcast ram required; - setAvatarJoined() airecv clsend; - setAvatarReady() broadcast airecv clsend; - setAvatarExited() airecv clsend; - requestExit() airecv clsend; - requestSkip() airecv clsend; - setSkipCount(uint8) broadcast; - setGameReady() broadcast; - setGameStart(int16) broadcast; - setGameExit() broadcast; - setGameAbort() broadcast; -}; - -dclass DistributedMinigameTemplate : DistributedMinigame { -}; - -dclass DistributedRaceGame : DistributedMinigame { - setTimerStartTime(int16) broadcast; - setAvatarChoice(uint8) airecv clsend; - setAvatarChose(uint32) broadcast; - setChancePositions(uint8[]) broadcast; - setServerChoices(int8[], uint8[], int8[]) broadcast; -}; - -dclass DistributedCannonGame : DistributedMinigame { - setCannonPosition(int32/100, uint32/100) airecv clsend; - setCannonLit(int32/100, uint32/100) airecv clsend; - updateCannonPosition(uint32, int32/100, uint32/100) broadcast; - setCannonWillFire(uint32, int32/100, int32/100, uint32/100) broadcast; - setToonWillLandInWater(int32/100) airecv clsend; - announceToonWillLandInWater(uint32, int32/100) broadcast; -}; - -dclass DistributedPatternGame : DistributedMinigame { - reportPlayerReady() airecv clsend; - setPattern(uint8[]) broadcast; - reportPlayerPattern(uint8[], uint16/1000) airecv clsend; - setPlayerPatterns(uint8[], uint8[], uint8[], uint8[], uint32) broadcast; - reportButtonPress(uint8, uint8) airecv clsend; - remoteButtonPressed(uint32, uint8, uint8) broadcast; -}; - -dclass DistributedRingGame : DistributedMinigame { - setTimeBase(int16) broadcast ram required; - setColorIndices(int8, int8, int8, int8) broadcast ram required; - setToonGotRing(uint8) airecv clsend; - setRingGroupResults(uint8) broadcast; -}; - -dclass DistributedTagGame : DistributedMinigame { - tag(uint32) airecv clsend; - setIt(uint32) broadcast; - setTreasureScore(uint16[]) broadcast; -}; - -dclass DistributedMazeGame : DistributedMinigame { - claimTreasure(uint32) airecv clsend; - setTreasureGrabbed(uint32, uint32) broadcast; - allTreasuresTaken() broadcast; - hitBySuit(uint32, int16) clsend broadcast; -}; - -dclass DistributedTugOfWarGame : DistributedMinigame { - reportPlayerReady(uint8) airecv clsend; - sendGoSignal(uint8[]) broadcast; - sendStopSignal(uint32[], uint32[], uint32[]) broadcast; - sendGameType(uint8, uint8) broadcast; - reportEndOfContest(uint8) airecv clsend; - sendNewAvIdList(uint32[]) airecv clsend; - reportCurrentKeyRate(uint32, int16/100) airecv clsend; - sendCurrentPosition(uint32[], int16/1000[]) broadcast; - sendSuitPosition(int32/1000) broadcast; - remoteKeyRateUpdate(uint32, uint32) broadcast; -}; - -dclass DistributedCatchGame : DistributedMinigame { - claimCatch(uint32, uint32) airecv clsend; - setObjectCaught(uint32, uint32) broadcast; - hitBySuit(uint32, int16) clsend broadcast; - reportDone() airecv clsend; - setEveryoneDone() broadcast; -}; - -dclass DistributedDivingGame : DistributedMinigame { - pickupTreasure(uint32) airecv clsend; - setTreasureGrabbed(uint32, uint32) broadcast; - handleFishCollision(uint32, uint32, uint32, char [0-256]) airecv clsend; - performFishCollision(uint32, uint32, uint32, int16) broadcast; - handleCrabCollision(uint32, char [0-256]) airecv clsend; - performCrabCollision(uint32, int16) broadcast; - setTreasureDropped(uint32, int16) broadcast; - fishSpawn(int16, uint32, uint32, uint16) broadcast; - removeFish(uint32) airecv clsend; - getCrabMoving(uint32, int16, int8) airecv clsend; - setCrabMoving(uint32, int16, int8, int8, int16, int8) broadcast; - treasureRecovered() airecv clsend; - incrementScore(uint32, uint32, int16) broadcast; -}; - -dclass DistributedTargetGame : DistributedMinigame { - setTimeBase(int16) broadcast ram required; - setToonGotRing(uint8) airecv clsend; - setRingGroupResults(uint8) broadcast; - setPlayerDone() airecv clsend; - setScore(int32, int32) airecv clsend; - setTargetSeed(uint32) broadcast ram; - setRoundDone() broadcast; - setSingleScore(uint16, uint32) broadcast; - setGameDone() broadcast; -}; - -dclass EstateManager : DistributedObject { - getEstateZone(uint32 avId) airecv clsend; - setEstateZone(uint32 ownerId, uint32 zoneId); - setAvHouseId(uint32, uint32[]) broadcast; - sendAvToPlayground(DoId avId, uint8 reason); - exitEstate() airecv clsend; - removeFriend(uint32, uint32) airecv clsend; -}; - -struct decorItem { - uint8 decorType; - uint8 dataByte[]; - uint32 dataWord[]; -}; - -struct lawnItem { - uint8 type; - uint8 hardPoint; - int8 waterLevel; - int8 growthLevel; - uint16 optional; -}; - -dclass DistributedEstate : DistributedObject { - setEstateReady() broadcast; - setClientReady() airecv clsend; - setEstateType(uint8 type = 0) required broadcast db; - setClosestHouse(uint8) airecv clsend; - setTreasureIds(uint32[]) broadcast ram; - requestServerTime() airecv clsend; - setServerTime(uint32); - setDawnTime(uint32) required broadcast ram; - placeOnGround(uint32) broadcast ram; - setLastEpochTimeStamp(uint32 timestamp = 0) required airecv db; - setRentalTimeStamp(uint32 timestamp = 0) required airecv db; - setRentalType(uint8 type = 0) required airecv db; - setSlot0ToonId(uint32 toonId = 0) required airecv db; - setSlot0Garden(blob g) required airecv db; - setSlot1ToonId(uint32 toonId = 0) required airecv db; - setSlot1Garden(blob g) required airecv db; - setSlot2ToonId(uint32 toonId = 0) required airecv db; - setSlot2Garden(blob g) required airecv db; - setSlot3ToonId(uint32 toonId = 0) required airecv db; - setSlot3Garden(blob g) required airecv db; - setSlot4ToonId(uint32 toonId = 0) required airecv db; - setSlot4Garden(blob g) required airecv db; - setSlot5ToonId(uint32 toonId = 0) required airecv db; - setSlot5Garden(blob g) required airecv db; - setIdList(uint32 []) broadcast ram; - completeFlowerSale(uint8) airecv clsend; - completeFishSale() airecv clsend; - thankSeller(int8, int8, int8); - awardedTrophy(uint32) broadcast; - setClouds(uint8) required broadcast ram; - cannonsOver() broadcast; - gameTableOver() broadcast; -}; - -dclass DistributedHouse : DistributedObject { - setHousePos(uint8) required broadcast; - setHouseType(uint8 type = 0) required broadcast db; - setGardenPos(uint8 index = 0) required broadcast db; - setAvatarId(uint32 toonId = 0) required broadcast db; - setName(string toonName = "") required broadcast db; - setColor(uint8 colorIndex = 0) required broadcast db; - setGender(uint8 = 0) required broadcast db; - setAtticItems(blob = "") required db; - setInteriorItems(blob = "") required db; - setAtticWallpaper(blob = "") required db; - setInteriorWallpaper(blob = "") required db; - setAtticWindows(blob = "") required db; - setInteriorWindows(blob = "") required db; - setDeletedItems(blob = "") required db; - setInteriorInitialized(uint8 initialized = 0) required db; - setCannonEnabled(uint8) required; - setHouseReady() broadcast ram; -}; - -dclass DistributedHouseInterior : DistributedObject { - setHouseId(uint32) required broadcast ram; - setHouseIndex(uint8) required broadcast ram; - setWallpaper(blob) required broadcast ram; - setWindows(blob) required broadcast ram; -}; - -dclass DistributedGarden : DistributedObject { - sendNewProp(uint8 prop, int16/10 x, int16/10 y, int16/10 z) broadcast; -}; - -dclass DistributedParty : DistributedObject { - setPartyClockInfo(uint8, uint8, uint8) required broadcast; - setInviteeIds(uint32[]) required broadcast; - setPartyState(bool) required broadcast; - setPartyInfoTuple(party) required broadcast; - setAvIdsAtParty(uint32 []) required broadcast; - setPartyStartedTime(string) required broadcast; - setHostName(string) required broadcast; - enteredParty() clsend airecv; -}; - -dclass DistributedPartyActivity : DistributedObject { - setX(int16/10) required broadcast ram; - setY(int16/10) required broadcast ram; - setH(uint16%360/100) required broadcast ram; - setPartyDoId(uint32) required broadcast; - unloadSign() broadcast ram; - toonJoinRequest() airecv clsend; - toonExitRequest() airecv clsend; - toonExitDemand() airecv clsend; - toonReady() airecv clsend; - joinRequestDenied(uint8); - exitRequestDenied(uint8); - setToonsPlaying(uint32 []) broadcast ram; - setState(string, int16) broadcast ram; - showJellybeanReward(uint32, uint32, string); -}; - -dclass DistributedPartyTeamActivity : DistributedPartyActivity { - toonJoinRequest(uint8(0-1)) airecv clsend; - toonExitRequest(uint8(0-1)) airecv clsend; - toonSwitchTeamRequest() airecv clsend; - setPlayersPerTeam(uint8, uint8) broadcast required; - setDuration(uint8) broadcast required; - setCanSwitchTeams(bool) broadcast required; - setState(string, int16, uint32) broadcast ram; - setToonsPlaying(uint32 [0-8], uint32 [0-8]) required broadcast ram; - setAdvantage(uint16/100); - switchTeamRequestDenied(uint8); -}; - -struct CatchGeneration { - uint32 generation; - uint32 timestamp; - int8 numPlayers; -}; - -dclass DistributedPartyCatchActivity : DistributedPartyActivity { - setStartTimestamp(uint32) required broadcast ram; - setGenerations(CatchGeneration []) required broadcast ram; - requestActivityStart() airecv clsend; - startRequestResponse(uint8); - claimCatch(uint32, uint32, uint32) airecv clsend; - setObjectCaught(uint32, uint32, uint32) broadcast; -}; - -dclass DistributedPartyWinterCatchActivity : DistributedPartyCatchActivity { -}; - -dclass DistributedPartyCogActivity : DistributedPartyTeamActivity { - pieThrow(uint32, int32, int32/100, int32/100, int32/100, int32/100, uint8) clsend broadcast; - pieHitsToon(uint32, int32, int32/100, int32/100, int32/100) clsend broadcast; - pieHitsCog(uint32, int32, int8(0-2), int32/100, int32/100, int32/100, int32, bool) clsend broadcast airecv; - setCogDistances(int8/100 [3]) broadcast ram; - setHighScore(string, uint16) broadcast ram; -}; - -dclass DistributedPartyWinterCogActivity : DistributedPartyCogActivity { -}; - -dclass DistributedPartyDanceActivityBase : DistributedPartyActivity { - updateDancingToon(uint8, char [0-256]) clsend airecv; - setToonsPlaying(uint32 [], uint16%360/100 []) broadcast ram; - setDancingToonState(uint32, uint8, string) broadcast; -}; - -dclass DistributedPartyDanceActivity : DistributedPartyDanceActivityBase { -}; - -dclass DistributedPartyDance20Activity : DistributedPartyDanceActivityBase { -}; - -dclass DistributedPartyValentineDanceActivity : DistributedPartyDanceActivityBase { -}; - -dclass DistributedPartyValentineDance20Activity : DistributedPartyDanceActivityBase { -}; - -dclass DistributedPartyJukeboxActivityBase : DistributedPartyActivity { - setNextSong(jukeboxSongInfo) clsend airecv; - setSongPlaying(jukeboxSongInfo, uint32) broadcast ram; - queuedSongsRequest() clsend airecv; - queuedSongsResponse(jukeboxSongInfo [], int16); - setSongInQueue(jukeboxSongInfo); - moveHostSongToTopRequest() clsend airecv; - moveHostSongToTop(); -}; - -dclass DistributedPartyJukeboxActivity : DistributedPartyJukeboxActivityBase { -}; - -dclass DistributedPartyJukebox40Activity : DistributedPartyJukeboxActivityBase { -}; - -dclass DistributedPartyValentineJukeboxActivity : DistributedPartyJukeboxActivityBase { -}; - -dclass DistributedPartyValentineJukebox40Activity : DistributedPartyJukeboxActivityBase { -}; - -dclass DistributedPartyCannonActivity : DistributedPartyActivity { - setMovie(uint8, uint32) broadcast; - setLanded(uint32) airecv broadcast clsend; - setCannonWillFire(uint32, int32/100, uint32/100) broadcast; - cloudsColorRequest() clsend airecv; - cloudsColorResponse(partyCloudColor []); - requestCloudHit(uint16, uint8/100, uint8/100, uint8/100) clsend airecv; - setCloudHit(uint16, uint8/100, uint8/100, uint8/100) broadcast; - setToonTrajectoryAi(int32, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) airecv clsend; - setToonTrajectory(uint32, int32, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) broadcast; - updateToonTrajectoryStartVelAi(int32/100, int32/100, int32/100) airecv clsend; - updateToonTrajectoryStartVel(uint32, int32/100, int32/100, int32/100) broadcast; -}; - -dclass DistributedPartyCannon : DistributedObject { - setActivityDoId(uint64) required broadcast ram; - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - requestEnter() airecv clsend; - requestExit() broadcast; - setMovie(uint8, uint32) broadcast ram; - setCannonPosition(int32/100, uint32/100) airecv clsend; - setCannonLit(int32/100, uint32/100) airecv clsend; - setFired() airecv clsend; - setLanded(uint32) airecv clsend; - updateCannonPosition(uint32, int32/100, uint32/100) broadcast ram; - setCannonExit(uint32) broadcast; - setTimeout() clsend airecv; -}; - -dclass DistributedPartyFireworksActivity : DistributedPartyActivity { - setEventId(uint8 eventId) required broadcast; - setShowStyle(uint8 style) required broadcast; - setSongId(uint8 songId) required broadcast; -}; - -dclass DistributedPartyTrampolineActivity : DistributedPartyActivity { - awardBeans(uint8, uint16) clsend airecv; - setBestHeightInfo(string, uint16) broadcast ram; - reportHeightInformation(uint16) airecv clsend; - leaveTrampoline() broadcast; - requestAnim(char [0-256]) clsend airecv; - requestAnimEcho(string) broadcast; - removeBeans(int8 []) clsend airecv; - removeBeansEcho(int8 []) broadcast; -}; - -dclass DistributedPartyValentineTrampolineActivity : DistributedPartyTrampolineActivity { -}; - -dclass DistributedPartyVictoryTrampolineActivity : DistributedPartyTrampolineActivity { -}; - -dclass DistributedPartyWinterTrampolineActivity : DistributedPartyTrampolineActivity { -}; - -dclass DistributedPartyTugOfWarActivity : DistributedPartyTeamActivity { - reportKeyRateForce(uint32, int16/100) airecv clsend; - reportFallIn(uint8) airecv clsend; - setToonsPlaying(uint32 [0-4], uint32 [0-4]) required broadcast ram; - updateToonKeyRate(uint32, uint32) broadcast; - updateToonPositions(int16/1000) broadcast; -}; - -dclass DeleteManager : DistributedObject { - setInventory(blob) airecv clsend; -}; - -dclass NewsManager : DistributedObject { - startHoliday(uint8) broadcast; - endHoliday(uint8) broadcast; - setActiveHolidays(uint8[]); - setInvasionStatus(uint8, string, uint32, uint8) broadcast; -}; - -dclass PurchaseManager : DistributedObject { - setAvIds(uint32, uint32, uint32, uint32) required broadcast ram; - setNewbieIds(uint32[]) required broadcast ram; - setMinigamePoints(uint8, uint8, uint8, uint8) required broadcast ram; - setPlayerMoney(uint16, uint16, uint16, uint16) required broadcast ram; - setPlayerStates(uint8, uint8, uint8, uint8) required broadcast ram; - setCountdown(int16) required broadcast ram; - requestExit() airecv clsend; - requestPlayAgain() airecv clsend; - setInventory(blob, int16, uint8) airecv clsend; - setPurchaseExit() broadcast; -}; - -dclass NewbiePurchaseManager : PurchaseManager { - setOwnedNewbieId(uint32) required broadcast ram; -}; - -dclass SafeZoneManager : DistributedObject { - enterSafeZone() airecv clsend; - exitSafeZone() airecv clsend; -}; - -dclass TutorialManager : DistributedObject { - requestTutorial() airecv clsend; - rejectTutorial() airecv clsend; - requestSkipTutorial() airecv clsend; - skipTutorialResponse(uint8); - enterTutorial(uint32, uint32, uint32, uint32); - allDone() airecv clsend; - toonArrived() airecv clsend; -}; - -dclass CatalogManager : DistributedObject { - startCatalog() airecv clsend; -}; - -dclass DistributedTreasure : DistributedObject { - setTreasureType(uint16) required broadcast ram; - setPosition(int16/10, int16/10, int16/10) required broadcast ram; - requestGrab() airecv clsend; - setGrab(uint32) broadcast ram; - setReject() broadcast; -}; - -dclass DistributedCashbotBossTreasure : DistributedTreasure { - setGoonId(uint32) required broadcast ram; - setFinalPosition(int16/10, int16/10, int16/10) required broadcast ram; - setStyle(uint16) required broadcast ram; -}; - -dclass DistributedLevel : DistributedObject { - setLevelZoneId(uint32) required broadcast ram; - setAvIds(uint32[]) required broadcast ram; - setEntranceId(uint8) required broadcast ram; - setZoneIds(uint32[]) broadcast ram; - setStartTimestamp(int32) broadcast ram; - setOuch(uint8) airecv clsend; -}; - -dclass DistributedEntity : DistributedObject { - setLevelDoId(uint32) required broadcast ram; - setEntId(uint32) required broadcast ram; -}; - -dclass DistributedInteractiveEntity : DistributedEntity { - setAvatarInteract(uint32) required broadcast ram; - requestInteract() airecv clsend; - rejectInteract(); - requestExit() airecv clsend; - avatarExit(uint32) broadcast; - setState(string, int32) required broadcast ram; -}; - -dclass DistributedTrophyMgr : DistributedObject { - requestTrophyScore() airecv clsend; -}; - -dclass DistributedBuilding : DistributedObject { - setBlock(uint16, uint32) required broadcast ram; - setSuitData(int8, int8, int8) required broadcast ram; - setVictorList(uint32[]) broadcast ram; - setState(string, int16) broadcast ram; - setVictorReady() airecv clsend; -}; - -dclass DistributedBuildingQueryMgr : DistributedObject { - isSuit(uint8, uint32) airecv clsend; - response(uint8, bool); -}; - -dclass DistributedToonInterior : DistributedObject { - setZoneIdAndBlock(uint32, uint16) required broadcast ram; - setToonData(blob) required broadcast ram; - setState(string, int16) required broadcast ram; - nextSnowmanHeadPart() clsend airecv; -}; - -dclass DistributedToonHallInterior : DistributedToonInterior { -}; - -dclass DistributedSuitInterior : DistributedObject { - setZoneId(uint32) required broadcast ram; - setExtZoneId(uint32) required broadcast ram; - setDistBldgDoId(uint32) required broadcast ram; - setNumFloors(int8) required broadcast ram; - setToons(uint32[], uint16) broadcast ram; - setSuits(uint32[], uint32[], uint16[]) broadcast ram; - setState(string, int16) required broadcast ram; - setAvatarJoined() airecv clsend; - elevatorDone() airecv clsend; - reserveJoinDone() airecv clsend; -}; - -dclass DistributedCogdoBarrel : DistributedObject { - requestGrab() airecv clsend; - setIndex(uint32) required broadcast ram; - setState(uint32) required broadcast ram; - setGrab(uint32) broadcast ram; - setReject() broadcast; -}; - -dclass DistributedCogdoInterior : DistributedObject { - setZoneId(uint32) required broadcast ram; - setExtZoneId(uint32) required broadcast ram; - setDistBldgDoId(uint32) required broadcast ram; - setNumFloors(int8) required broadcast ram; - setShopOwnerNpcId(uint32) required broadcast ram; - setSOSNpcId(uint32) broadcast ram; - setFOType(int8) broadcast ram; - setToons(uint32[], uint16) broadcast ram; - setSuits(uint32[], uint32[], uint16[]) broadcast ram; - setState(string, int16) required broadcast ram; - setAvatarJoined() airecv clsend; - elevatorDone() airecv clsend; - reserveJoinDone() airecv clsend; - toonLeftBarrelRoom() airecv clsend; - toonBarrelRoomIntroDone() airecv clsend; - setBarrelRoomReward(uint32 [], uint8 []) broadcast; - toonBarrelRoomRewardDone() airecv clsend; -}; - -dclass DistributedCogdoBattleBldg : DistributedBattleBldg { -}; - -dclass DistCogdoGame : DistributedObject { - setInteriorId(uint32) required broadcast ram; - setExteriorZone(uint32) broadcast ram required; - setDifficultyOverrides(int32, int32) broadcast ram required; - setVisible() broadcast; - setIntroStart() broadcast; - setToonSad(uint32) broadcast; - setToonDisconnect(uint32) broadcast; - setAvatarReady() airecv clsend; - setGameStart(int16) broadcast; - setGameFinish(int16) broadcast; -}; - -dclass DistCogdoLevelGame : DistCogdoGame, DistributedLevel { -}; - -dclass DistCogdoMazeGame : DistCogdoGame { - requestAction(uint8, uint32) airecv clsend; - doAction(uint8, uint32, int16) broadcast; - setNumSuits(uint8 [3]) required broadcast; - requestUseGag(int16/10, int16/10, int16/10, int16) clsend airecv; - toonUsedGag(uint32, int16/10, int16/10, int16/10, int16) broadcast; - requestSuitHitByGag(uint8, uint8) clsend airecv; - suitHitByGag(uint32, uint8, uint8) broadcast; - requestHitBySuit(uint8, uint8, int16) clsend airecv; - toonHitBySuit(uint32, uint8, uint8, int16) broadcast; - requestHitByDrop() clsend airecv; - toonHitByDrop(uint32) broadcast; - requestPickUp(uint8) clsend airecv; - pickUp(uint32, uint8, int16) broadcast; - requestGag(uint8) clsend airecv; - hasGag(uint32, int16) broadcast; -}; - -dclass DistCogdoFlyingGame : DistCogdoGame { - requestAction(uint8, uint8) airecv clsend; - requestPickUp(uint16, uint8) airecv clsend; - pickUp(uint32, uint16, int16) broadcast; - debuffPowerup(uint32, uint16, int16) broadcast; - doAction(uint8, uint32) broadcast; - eagleExitCooldown(uint32, int16) broadcast; - toonSetAsEagleTarget(uint32, uint8, int16) broadcast; - toonClearAsEagleTarget(uint32, uint8, int16) broadcast; - toonDied(uint32, int32) broadcast; - toonSpawn(uint32, int32) broadcast; - toonSetBlades(uint32, int32) broadcast; - toonBladeLost(uint32) broadcast; -}; - -dclass DistCogdoBoardroomGame : DistCogdoLevelGame { -}; - - -dclass DistributedHQInterior : DistributedObject { - setZoneIdAndBlock(uint32, uint16) required broadcast ram; - setLeaderBoard(blob) required broadcast ram; - setTutorial(uint8) required broadcast ram; -}; - -dclass DistributedGagshopInterior : DistributedObject { - setZoneIdAndBlock(uint32, uint16) required broadcast ram; -}; - -dclass DistributedPetshopInterior : DistributedObject { - setZoneIdAndBlock(uint32, uint16) required broadcast ram; -}; - -dclass DistributedKartShopInterior : DistributedObject { - setZoneIdAndBlock(uint32, uint16) required broadcast ram; -}; - -dclass DistributedDoor : DistributedObject { - setZoneIdAndBlock(uint32, uint32) required broadcast ram; - setSwing(int8) required broadcast ram; - setDoorType(uint8) required broadcast ram; - setDoorIndex(uint8) required broadcast ram; - setOtherZoneIdAndDoId(uint32, uint32); - requestEnter() airecv clsend; - requestExit() airecv clsend; - rejectEnter(int8); - avatarEnter(uint32) broadcast; - avatarExit(uint32) broadcast; - setState(string, int16) required broadcast ram; - setExitDoorState(string, int16) required broadcast ram; -}; - -dclass DistributedHouseDoor : DistributedDoor { -}; - -dclass DistributedCogHQDoor : DistributedDoor { -}; - -//dclass DistributedCogHQExteriorDoor : DistributedCogHQDoor { -// selectLobby(uint32) broadcast; -// confirmEntrance(uint32, bool) airecv clsend; -//}; - -dclass DistributedSellbotHQDoor : DistributedCogHQDoor { - informPlayer(uint8) broadcast ram; -} - -dclass DistributedNPCToonBase : DistributedNode { - setName(string) required broadcast ram; - setDNAString(blob) required broadcast ram; - setPositionIndex(uint8) required broadcast ram; - setAnimState(string, int16/1000, int16) broadcast ram; - setPageNumber(int16, int8, int16) broadcast ram clsend; - avatarEnter() airecv clsend; - freeAvatar(); - setHat(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram; - setGlasses(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram; - setBackpack(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram; - setShoes(uint8 = 0, uint8 = 0, uint8 = 0) broadcast ram; -}; - -dclass DistributedNPCToon : DistributedNPCToonBase { - setMovie(uint8, uint32, uint32, uint16[], int16) broadcast ram; - setMovieDone() airecv clsend; - chooseQuest(uint16) airecv clsend; - chooseTrack(int8) airecv clsend; -}; - -dclass DistributedSmartNPC : DistributedNPCToonBase { - greet(uint32, uint32) broadcast ram; - talkMessage(uint32, string) airecv clsend; - respond(uint32, string, uint32) broadcast ram; - dismiss(uint32, uint16) broadcast ram; -}; - -dclass DistributedNPCSpecialQuestGiver : DistributedNPCToonBase { - setMovie(uint8, uint32, uint32, uint16[], int16) broadcast ram; - setMovieDone() airecv clsend; - chooseQuest(uint16) airecv clsend; - chooseTrack(int8) airecv clsend; -}; - -dclass DistributedNPCFlippyInToonHall : DistributedNPCToon { -}; - -dclass DistributedNPCScientist : DistributedNPCToonBase { -}; - -dclass DistributedNPCClerk : DistributedNPCToonBase { - setState(uint32, uint8) broadcast airecv clsend; - setInventory(blob, int16) airecv clsend; -}; - -dclass DistributedNPCTailor : DistributedNPCToonBase { - setMovie(uint8, uint32, uint32, int16) broadcast ram; - setDNA(blob, int8, uint8) airecv clsend; - setCustomerDNA(uint32, blob) broadcast ram; -}; - -dclass DistributedNPCBlocker : DistributedNPCToonBase { - setMovie(uint8, uint32, uint32, int16) broadcast ram; -}; - -dclass DistributedNPCFisherman : DistributedNPCToonBase { - setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram; - completeSale(uint8) airecv clsend; -}; - -dclass DistributedNPCPartyPerson : DistributedNPCToonBase { - setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram; - answer(uint8) airecv clsend; -}; - -dclass DistributedNPCPetclerk : DistributedNPCToonBase { - setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram; - setPetSeeds(uint32[]); - petAdopted(uint8, uint32) airecv clsend; - petReturned() airecv clsend; - fishSold() airecv clsend; - transactionDone() airecv clsend; -}; - -dclass DistributedNPCKartClerk : DistributedNPCToonBase { - setMovie(uint8, uint32, uint32, uint32[], int16) broadcast ram; - buyKart(uint8) airecv clsend; - buyAccessory(uint8) airecv clsend; - transactionDone() airecv clsend; -}; - -dclass DistributedNPCLaffRestock : DistributedNPCToonBase { - restock(uint8) airecv clsend; - restockResult(uint8) broadcast; -}; - -dclass DistributedNPCGlove : DistributedNPCToonBase { - changeGlove(uint8) airecv clsend; - changeGloveResult(uint32 avId, uint8) broadcast; -}; - -dclass DistributedKnockKnockDoor : DistributedAnimatedProp { - requestToonup() airecv clsend; -}; - -dclass DistributedElevator : DistributedObject { - setBldgDoId(uint32) required broadcast ram; - setState(string, int16) broadcast ram; - fillSlot0(uint32, uint8) broadcast ram; - fillSlot1(uint32, uint8) broadcast ram; - fillSlot2(uint32, uint8) broadcast ram; - fillSlot3(uint32, uint8) broadcast ram; - fillSlot4(uint32, uint8) broadcast ram; - fillSlot5(uint32, uint8) broadcast ram; - fillSlot6(uint32, uint8) broadcast ram; - fillSlot7(uint32, uint8) broadcast ram; - emptySlot0(uint32, int8, int16, int16) broadcast ram; - emptySlot1(uint32, int8, int16, int16) broadcast ram; - emptySlot2(uint32, int8, int16, int16) broadcast ram; - emptySlot3(uint32, int8, int16, int16) broadcast ram; - emptySlot4(uint32, int8, int16, int16) broadcast ram; - emptySlot5(uint32, int8, int16, int16) broadcast ram; - emptySlot6(uint32, int8, int16, int16) broadcast ram; - emptySlot7(uint32, int8, int16, int16) broadcast ram; - requestBoard() airecv clsend; - rejectBoard(uint32, uint8); - requestExit() airecv clsend; - setElevatorTripId(uint32) required broadcast ram; - setAntiShuffle(uint8) required broadcast ram; - setMinLaff(uint8) required broadcast ram; -}; - -dclass DistributedElevatorFSM : DistributedObject { - setBldgDoId(uint32) required broadcast ram; - setState(string, int16) broadcast ram; - fillSlot0(uint32) broadcast ram; - fillSlot1(uint32) broadcast ram; - fillSlot2(uint32) broadcast ram; - fillSlot3(uint32) broadcast ram; - fillSlot4(uint32) broadcast ram; - fillSlot5(uint32) broadcast ram; - fillSlot6(uint32) broadcast ram; - fillSlot7(uint32) broadcast ram; - emptySlot0(uint32, int8, int16) broadcast ram; - emptySlot1(uint32, int8, int16) broadcast ram; - emptySlot2(uint32, int8, int16) broadcast ram; - emptySlot3(uint32, int8, int16) broadcast ram; - emptySlot4(uint32, int8, int16) broadcast ram; - emptySlot5(uint32, int8, int16) broadcast ram; - emptySlot6(uint32, int8, int16) broadcast ram; - emptySlot7(uint32, int8, int16) broadcast ram; - requestBoard() airecv clsend; - rejectBoard(uint32, uint8); - requestExit() airecv clsend; - setElevatorTripId(uint32) required broadcast ram; - setAntiShuffle(uint8) required broadcast ram; - setMinLaff(uint8) required broadcast ram; -}; - -dclass DistributedElevatorFloor : DistributedElevatorFSM { - setFloor(int8) broadcast ram; - setLocked(uint16) required broadcast ram; - setEntering(uint16) required broadcast ram; - kickToonsOut() broadcast; - setLatch(uint32) required broadcast ram; -}; - -dclass DistributedElevatorExt : DistributedElevator { - setFloor(int8) broadcast ram; -}; - -dclass DistributedLawOfficeElevatorExt : DistributedElevatorExt { - setEntranceId(uint8) required broadcast ram; - setLawOfficeInteriorZone(uint32); - setLawOfficeInteriorZoneForce(uint32); -}; - -dclass DistributedElevatorInt : DistributedElevator { - requestBuildingExit() airecv clsend; - forcedExit(uint32); -}; - -dclass DistributedFactoryElevatorExt : DistributedElevatorExt { - setEntranceId(uint8) required broadcast ram; - setFactoryInteriorZone(uint32); - setFactoryInteriorZoneForce(uint32); -}; - -dclass DistributedMintElevatorExt : DistributedElevatorExt { - setMintId(uint16) required broadcast ram; - setMintInteriorZone(uint32); - setMintInteriorZoneForce(uint32); -}; - -dclass DistributedCogdoElevatorExt : DistributedElevatorExt { -}; - -dclass DistributedLawOfficeElevatorInt : DistributedElevatorFloor { - setLawOfficeInteriorZone(uint32); -}; - -dclass DistributedCogdoElevatorInt : DistributedElevatorInt { -}; - -dclass DistributedBossElevator : DistributedElevatorExt { - setBossOfficeZone(uint32); - setBossOfficeZoneForce(uint32); -}; - -dclass DistributedVPElevator : DistributedBossElevator { -}; - -dclass DistributedCFOElevator : DistributedBossElevator { -}; - -dclass DistributedCJElevator : DistributedBossElevator { -}; - -dclass DistributedBBElevator : DistributedBossElevator { -}; - -dclass DistributedBoardingParty : DistributedObject { - postGroupInfo(uint32, uint32[], uint32[], uint32[]) broadcast; - informDestinationInfo(uint8) clsend airecv; - postDestinationInfo(uint8) broadcast; - postInvite(uint32, uint32, bool) broadcast; - postInviteCanceled() broadcast; - postKick(uint32) broadcast; - postKickReject(uint32, uint32, uint32) broadcast; - postSizeReject(uint32, uint32, uint32) broadcast; - postInviteAccepted(uint32) broadcast; - postInviteDelcined(uint32) broadcast; - postInviteNotQualify(uint32, int8, uint32) broadcast; - postAlreadyInGroup() broadcast; - postGroupDissolve(uint32, uint32, uint32 [], uint8) broadcast; - postMessageAcceptanceFailed(uint32, int8) broadcast; - postGroupAlreadyFull() broadcast; - postSomethingMissing() broadcast; - postRejectBoard(uint32, int8, uint32 [], uint32 []) broadcast; - postRejectGoto(uint32, int8, uint32 [], uint32 []) broadcast; - postMessageInvited(uint32, uint32) broadcast; - postMessageInvitationFailed(uint32) broadcast; - acceptGoToFirstTime(uint32) broadcast; - acceptGoToSecondTime(uint32) broadcast; - rejectGoToRequest(uint32, int8, uint32 [], uint32 []) broadcast; - requestInvite(uint32) airecv clsend; - requestCancelInvite(uint32) airecv clsend; - requestAcceptInvite(uint32, uint32) airecv clsend; - requestRejectInvite(uint32, uint32) airecv clsend; - requestKick(uint32) airecv clsend; - requestLeave(uint32) airecv clsend; - requestBoard(uint32) airecv clsend; - requestGoToFirstTime(uint32) airecv clsend; - requestGoToSecondTime(uint32) airecv clsend; - setElevatorIdList(uint32[]) required broadcast ram; - setGroupSize(uint8) required broadcast ram; -}; - -dclass DistributedTutorialInterior : DistributedObject { - setZoneIdAndBlock(uint32, uint16) required broadcast ram; - setTutorialNpcId(uint32) required broadcast ram; -}; - -dclass DistributedMailbox : DistributedObject { - setHouseId(uint32) required broadcast ram; - setHousePos(uint8) required broadcast ram; - setName(string) required broadcast ram; - setFullIndicator(uint8) broadcast ram; - avatarEnter() airecv clsend; - avatarExit() airecv clsend; - freeAvatar(); - setMovie(uint8, uint32) broadcast ram; - acceptItemMessage(uint16, blob, uint8, int32) airecv clsend; - acceptItemResponse(uint16, int8); - discardItemMessage(uint16, blob, uint8, int32) airecv clsend; - discardItemResponse(uint16, int8); - acceptInviteMessage(uint16, uint64) airecv clsend; - rejectInviteMessage(uint16, uint64) airecv clsend; - markInviteReadButNotReplied(uint64) airecv clsend; -}; - -dclass DistributedFurnitureManager : DistributedObject { - setOwnerId(uint32 ownerId) required broadcast ram; - setOwnerName(string ownerName) required broadcast ram; - setInteriorId(uint32 interiorId) required broadcast ram; - setAtticItems(blob atticItems) required broadcast ram; - setAtticWallpaper(blob atticWallpaper) required broadcast ram; - setAtticWindows(blob atticWindows) required broadcast ram; - setDeletedItems(blob deletedItems) required broadcast ram; - suggestDirector(uint32 directorId) airecv clsend; - setDirector(uint32 directorId) broadcast ram; - avatarEnter() airecv clsend; - avatarExit() airecv clsend; - moveItemToAtticMessage(uint32 doId, uint16 context) airecv clsend; - moveItemToAtticResponse(int8 retval, uint16 context); - moveItemFromAtticMessage(uint16 index, int16/10 x, int16/10 y, int16/100 z, int16/10 h, int16/10 p, int16/10 r, uint16 context) airecv clsend; - moveItemFromAtticResponse(int8 retval, uint32 doId, uint16 context); - deleteItemFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend; - deleteItemFromAtticResponse(int8 retval, uint16 context); - deleteItemFromRoomMessage(blob item, uint32 doId, uint16 context) airecv clsend; - deleteItemFromRoomResponse(int8 retval, uint16 context); - moveWallpaperFromAtticMessage(uint16 index, uint8 room, uint16 context) airecv clsend; - moveWallpaperFromAtticResponse(int8 retval, uint16 context); - deleteWallpaperFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend; - deleteWallpaperFromAtticResponse(int8 retval, uint16 context); - moveWindowToAtticMessage(uint8 slot, uint16 context) airecv clsend; - moveWindowToAtticResponse(int8 retval, uint16 context); - moveWindowFromAtticMessage(uint16 index, uint8 slot, uint16 context) airecv clsend; - moveWindowFromAtticResponse(int8 retval, uint16 context); - moveWindowMessage(uint8 fromSlot, uint8 toSlot, uint16 context) airecv clsend; - moveWindowResponse(int8 retval, uint16 context); - deleteWindowFromAtticMessage(blob item, uint16 index, uint16 context) airecv clsend; - deleteWindowFromAtticResponse(int8 retval, uint16 context); - recoverDeletedItemMessage(blob item, uint16 index, uint16 context) airecv clsend; - recoverDeletedItemResponse(int8 retval, uint16 context); -}; - -dclass DistributedFurnitureItem : DistributedSmoothNode { - setItem(uint32 furnitureMgrId, blob item) required broadcast ram; - requestPosHpr(uint8 final, int16/10 x, int16/10 y, int16/100 z, int16/10 h, int16/10 p, int16/10 r, int16 t) airecv clsend; - setMode(uint8 mdoe, uint32 avId) required broadcast ram; -}; - -dclass DistributedBank : DistributedFurnitureItem { - avatarEnter() airecv clsend; - freeAvatar(); - setMovie(uint8, uint32, int16) broadcast ram; - transferMoney(int16) airecv clsend; -}; - -dclass DistributedCloset : DistributedFurnitureItem { - setOwnerId(uint32) required broadcast ram; - enterAvatar() airecv clsend; - freeAvatar(); - removeItem(blob, uint8) airecv clsend; - setDNA(blob, int8, uint8) airecv clsend; - setState(uint8, uint32, uint32, string, uint8[], uint8[]) broadcast ram; - setMovie(uint8, uint32, int16) broadcast ram; - resetItemLists() broadcast ram; - setCustomerDNA(uint32, blob) broadcast ram; -}; - -dclass DistributedTrunk : DistributedCloset { - setState(uint8, uint32, uint32, string, uint8[], uint8[], uint8[], uint8[]) broadcast ram; - removeItem(uint8, uint8, uint8, uint8) airecv clsend; - setDNA(uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, int8, uint8) airecv clsend; - setCustomerDNA(uint32, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8, uint8) broadcast ram; -}; - -dclass DistributedPhone : DistributedFurnitureItem { - setInitialScale(uint8/170, uint8/170, uint8/170) required broadcast ram; - setNewScale(uint8/170, uint8/170, uint8/170) airecv clsend; - avatarEnter() airecv clsend; - avatarExit() airecv clsend; - freeAvatar(); - setLimits(uint16); - setMovie(uint8, uint32, int32) broadcast ram; - requestPurchaseMessage(uint16, blob, int32) airecv clsend; - requestPurchaseResponse(uint16, int8); - requestGiftPurchaseMessage(uint16, uint32, blob, int32) airecv clsend; - requestGiftPurchaseResponse(uint16, int8); - purchaseItemComplete(); - requestGiftAvatar(uint32) airecv clsend; - setGiftAvatar(blob); -}; - -dclass DistributedRewardCrate : DistributedFurnitureItem { - requestKeyUsage() airecv clsend; - useKeyResponse(uint8, uint32); -}; - -dclass DistributedChair : DistributedFurnitureItem { - setAvId(uint32) broadcast ram; - requestSit(uint8) airecv clsend; - setStatus(uint8) broadcast ram; -}; - -dclass DistributedTV : DistributedFurnitureItem { - setVideo(string(0-255), uint32) required broadcast ram; - requestVideo(string(0-255)) airecv clsend; - requestVideoResponse(uint8); -}; - -dclass DistributedFireworkShow : DistributedObject { - startShow(uint8, uint8, uint8, int16) broadcast ram; - requestFirework(int16/10, int16/10, int16/100, uint8, uint8, uint8) airecv clsend; - shootFirework(int16/10, int16/10, int16/100, uint8, uint8, uint8) broadcast; -}; - -dclass DistributedFireworksCannon : DistributedFireworkShow { - avatarEnter() airecv clsend; - avatarExit() airecv clsend; - freeAvatar(); - setMovie(uint8, uint32, int16) broadcast ram; - setPosition(int16/10, int16/10, int16/10) required broadcast ram; -}; - -dclass LobbyManager : DistributedObject { -}; - -dclass DistributedFactory : DistributedLevel { - setFactoryId(uint16) required broadcast ram; - setSuits(uint32[], uint32[]) broadcast ram; - setForemanConfronted(uint32) broadcast ram; - setDefeated() broadcast ram; -}; - -dclass DistributedMegaCorp: DistributedFactory { -}; - -dclass DistributedLawOffice : DistributedObject { - setLawOfficeId(uint16) required broadcast ram; - startSignal() broadcast ram; - readyForNextFloor() airecv clsend; -}; - -dclass DistributedLawOfficeFloor : DistributedLevel { - setLawOfficeId(uint16) required broadcast ram; - setSuits(uint32[], uint32[]) broadcast ram; - readyForNextFloor() airecv clsend; - setForemanConfronted(uint32) broadcast ram; - setDefeated() broadcast ram; -}; - -dclass DistributedMint : DistributedObject { - setZoneId(uint32) required broadcast ram; - setMintId(uint16) required broadcast ram; - setFloorNum(uint8) required broadcast ram; - setRoomDoIds(uint32[]) broadcast ram; -}; - -dclass DistributedMintRoom : DistributedLevel { - setMintId(uint16) required broadcast ram; - setRoomId(uint16) required broadcast ram; - setRoomNum(uint8) required broadcast ram; - setSuits(uint32[], uint32[]) broadcast ram; - setBossConfronted(uint32) broadcast ram; - setDefeated() broadcast ram; -}; - -dclass DistributedStage : DistributedObject { - setZoneId(uint32) required broadcast ram; - setStageId(uint16) required broadcast ram; - setLayoutIndex(uint16) required broadcast ram; - setFloorNum(uint8) required broadcast ram; - setRoomDoIds(uint32[]) broadcast ram; - setStageZone(uint32) broadcast ram; - elevatorAlert(uint32) broadcast ram; -}; - -dclass DistributedStageRoom : DistributedLevel { - setStageId(uint16) required broadcast ram; - setRoomId(uint16) required broadcast ram; - setRoomNum(uint8) required broadcast ram; - setSuits(uint32[], uint32[]) broadcast ram; - setBossConfronted(uint32) broadcast ram; - setDefeated() broadcast ram; -}; - -dclass DistributedLift : DistributedEntity { - setStateTransition(uint8, uint8, uint32) required broadcast ram; - setAvatarEnter() airecv clsend; - setAvatarLeave() airecv clsend; -}; - -dclass DistributedDoorEntity : DistributedEntity { - setLocksState(uint16) required broadcast ram; - setDoorState(uint8, int32) required broadcast ram; - requestOpen() airecv clsend; -}; - -dclass DistributedSwitch : DistributedInteractiveEntity { -}; - -dclass DistributedButton : DistributedSwitch { -}; - -dclass DistributedTrigger : DistributedSwitch { -}; - -dclass DistributedCrushableEntity : DistributedEntity { - setPosition(int16/10, int16/10, int16/10) broadcast ram; - setCrushed(uint32, uint8) broadcast ram; -}; - -dclass DistributedCrusherEntity : DistributedEntity { -}; - -dclass DistributedElevatorMarker : DistributedEntity { -}; - -dclass DistributedStomper : DistributedCrusherEntity { - setMovie(uint8, int16, uint32[]) broadcast ram; -}; - -dclass DistributedStomperPair : DistributedEntity { - setChildren(uint32[]) broadcast ram; - setSquash() airecv clsend; -}; - -dclass DistributedBarrelBase : DistributedEntity { - requestGrab() airecv clsend; - setGrab(uint32) broadcast ram; - setReject() broadcast; -}; - -dclass DistributedGagBarrel : DistributedBarrelBase { -}; - -dclass DistributedBeanBarrel : DistributedBarrelBase { -}; - -dclass DistributedHealBarrel : DistributedBarrelBase { -}; - -dclass DistributedGrid : DistributedEntity { -}; - -dclass ActiveCell : DistributedEntity { - setState(uint8, uint32) broadcast ram; -}; - -dclass DirectionalCell : ActiveCell { -}; - -dclass CrusherCell : ActiveCell { -}; - -dclass DistributedCrate : DistributedCrushableEntity { - requestPush(uint8) airecv clsend; - setReject(); - setAccept() broadcast; - setMoveTo(uint32, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast ram; - setDone() airecv clsend; -}; - -dclass DistributedSinkingPlatform : DistributedEntity { - setOnOff(uint8, uint32) airecv clsend; - setSinkMode(uint32, uint8, uint32) broadcast ram; -}; - -dclass DistributedGoon : DistributedCrushableEntity { - requestBattle(int16/10) airecv clsend; - requestStunned(int16/10) airecv clsend; - requestResync() airecv clsend; - setParameterize(int16/10, int16/10, int16/10, uint32) airecv clsend; - setMovie(uint8, uint32, int32/10, int16) broadcast ram; -}; - -dclass DistributedGridGoon : DistributedGoon { - setPathPts(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast ram; -}; - -dclass BattleBlocker : DistributedEntity { - setActive(uint8) required broadcast ram; - setSuits(uint32[]) broadcast ram; - setBattle(uint32) broadcast ram; - setBattleFinished() broadcast ram; -}; - -dclass DistributedLaserField : BattleBlocker { - setGrid(uint8, uint8) required broadcast ram; - setField(uint8 []) required broadcast ram; - setSuccess(uint8) broadcast ram; - hit(int8, int8, int8, int8) airecv clsend; - trapFire() airecv clsend; - setActiveLF(uint8) broadcast ram; - hideSuit(uint32[]) broadcast ram; - showSuit(uint32[]) broadcast ram; - setGridGame(string) broadcast ram; -}; - -struct golfGreenGameBoardData { - uint8 posX; - uint8 posZ; - uint8 typeIndex; -}; - -struct golfGreenGameScoreData { - uint32 avId; - uint8 score; -}; - -dclass DistributedGolfGreenGame : BattleBlocker { - requestJoin() airecv clsend; - leaveGame() airecv clsend; - acceptJoin(uint16, int32, uint32 []) broadcast ram; - requestBoard(uint8) airecv clsend; - startBoard(golfGreenGameBoardData [], uint8 []); - signalDone(uint8) broadcast ram; - boardCleared(uint32); - scoreData(uint8, uint8, golfGreenGameScoreData []) broadcast ram; - informGag(uint8, uint8); - helpOthers(uint32) broadcast; - setTimerStart(uint16, int32) broadcast ram; -}; - -dclass DistributedSecurityCamera : DistributedEntity { - trapFire() airecv clsend; - setTarget(uint8) broadcast ram; -}; - -dclass DistributedMover : DistributedEntity { - startMove(int16) broadcast ram; -}; - -typedef uint16/10000 PetTrait; - -dclass DistributedPet : DistributedSmoothNode { - setOwnerId(uint32) required broadcast db; - setPetName(string) required broadcast db; - setTraitSeed(uint32) required broadcast db; - setSafeZone(uint32) required broadcast db; - setForgetfulness(PetTrait) required broadcast db; - setBoredomThreshold(PetTrait) required broadcast db; - setRestlessnessThreshold(PetTrait) required broadcast db; - setPlayfulnessThreshold(PetTrait) required broadcast db; - setLonelinessThreshold(PetTrait) required broadcast db; - setSadnessThreshold(PetTrait) required broadcast db; - setFatigueThreshold(PetTrait) required broadcast db; - setHungerThreshold(PetTrait) required broadcast db; - setConfusionThreshold(PetTrait) required broadcast db; - setExcitementThreshold(PetTrait) required broadcast db; - setAngerThreshold(PetTrait) required broadcast db; - setSurpriseThreshold(PetTrait) required broadcast db; - setAffectionThreshold(PetTrait) required broadcast db; - setHead(int8(-1 - 1)) required broadcast db; // Supposed to be -1 - 0, but minification causes this to become -1-0, which is a parse problem. - setEars(int8(-1 - 4)) required broadcast db; - setNose(int8(-1 - 3)) required broadcast db; - setTail(int8(-1 - 6)) required broadcast db; - setBodyTexture(int8(0-6)) required broadcast db; - setColor(int8(0-25)) required broadcast db; - setColorScale(int8(0-8)) required broadcast db; - setEyeColor(int8(0-5)) required broadcast db; - setGender(int8(0-1)) required broadcast db; - setLastSeenTimestamp(uint32) required broadcast db; - setBoredom(uint16/1000(0-1)) required broadcast db; - setRestlessness(uint16/1000(0-1)) required broadcast db; - setPlayfulness(uint16/1000(0-1)) required broadcast db; - setLoneliness(uint16/1000(0-1)) required broadcast db; - setSadness(uint16/1000(0-1)) required broadcast db; - setAffection(uint16/1000(0-1)) required broadcast db; - setHunger(uint16/1000(0-1)) required broadcast db; - setConfusion(uint16/1000(0-1)) required broadcast db; - setExcitement(uint16/1000(0-1)) required broadcast db; - setFatigue(uint16/1000(0-1)) required broadcast db; - setAnger(uint16/1000(0-1)) required broadcast db; - setSurprise(uint16/1000(0-1)) required broadcast db; - setMood : setBoredom, setRestlessness, setPlayfulness, setLoneliness, setSadness, setAffection, setHunger, setConfusion, setExcitement, setFatigue, setAnger, setSurprise; - teleportIn(int16) broadcast ownsend; - teleportOut(int16) broadcast ownsend; - setTrickAptitudes(uint16/10000(0-1) []) required broadcast db; - doTrick(uint8, int16) broadcast ram; - avatarInteract(uint32); - setMovie(uint8, uint32, int16) broadcast ram; - freeAvatar(); -}; - -dclass DistributedPetProxy : DistributedPet { - setDominantMood(string) broadcast ram; -}; - -dclass DistributedBlackCatMgr : DistributedObject { - doBlackCatTransformation() broadcast; - requestBlackCatTransformation() airecv clsend; -}; - -dclass DistributedReportMgr : DistributedObject { - sendReport(uint32, string) airecv clsend; -}; - -dclass DistributedPolarPlaceEffectMgr : DistributedObject { - addPolarPlaceEffect() airecv clsend; -}; - -dclass DistributedEffectMgr : DistributedObject { - setHoliday(uint8) required broadcast; - requestEffect() airecv clsend; - effectDone(uint8); -}; - -dclass DistributedResistanceEmoteMgr : DistributedObject { - addResistanceEmote() clsend airecv; -}; - -dclass DistributedVehicle : DistributedSmoothNode { - setOwner(uint32) required broadcast ram; - setState(char, uint32) broadcast ram; - setBodyType(int8) required broadcast ram; - setBodyColor(int8) required broadcast ram; - setAccessoryColor(int8) required broadcast ram; - setEngineBlockType(int8) required broadcast ram; - setSpoilerType(int8) required broadcast ram; - setFrontWheelWellType(int8) required broadcast ram; - setBackWheelWellType(int8) required broadcast ram; - setRimType(int8) required broadcast ram; - setDecalType(int8) required broadcast ram; - requestControl() airecv clsend; - requestParked() airecv clsend; - setInput(int8) broadcast ram; -}; - -struct avatarAndKart { - uint32 avId; - uint32 kartId; -}; - -dclass DistributedRace : DistributedObject { - setZoneId(uint32) required broadcast ram; - setTrackId(uint16) required broadcast ram; - setRaceType(uint16) required broadcast ram; - setCircuitLoop(uint16[]) required broadcast ram; - setAvatars(uint32[]) required broadcast ram; - setStartingPlaces(uint8[]) required broadcast ram; - setLapCount(uint8) broadcast required ram; - waitingForJoin() broadcast ram; - setEnteredRacers(avatarAndKart []) broadcast ram; - prepForRace() broadcast ram; - startTutorial() broadcast ram; - startRace(int16) broadcast ram; - goToSpeedway(uint32[], uint8) broadcast ram; - genGag(uint8, uint16, uint8) broadcast ram; - dropAnvilOn(uint32, uint32, int16) broadcast ram; - shootPiejectile(uint32, uint32, uint8) broadcast ram; - racerDisconnected(uint32) broadcast ram; - setPlace(uint32, uint32/1000, uint8, uint32, uint8, uint32, uint32, uint32[], uint16[], uint32/1000) broadcast ram; - setCircuitPlace(uint32, uint8, uint32, uint32, uint32, uint32[]) broadcast ram; - endCircuitRace() broadcast ram; - setRaceZone(uint32, uint32); - hasGag(uint8, uint8, uint8) broadcast airecv clsend; - racerLeft(uint32) clsend airecv broadcast ram; - heresMyT(uint32, int8, uint16/65535, int16) clsend airecv broadcast; - requestThrow(int32/1000, int32/1000, int32/1000) clsend airecv; - requestKart() clsend airecv; -}; - -dclass DistributedGag : DistributedObject { - setInitTime(int16) required broadcast ram; - setActivateTime(int16) required broadcast ram; - setPos(int32/1000, int32/1000, int32/1000) required broadcast ram; - setRace(uint32) required broadcast ram; - setOwnerId(uint32) required broadcast ram; - setType(uint8) required broadcast ram; - hitSomebody(uint32, int16) broadcast clsend airecv; -}; - -dclass DistributedProjectile : DistributedObject { - setInitTime(int16) required broadcast ram; - setPos(int32/1000, int32/1000, int32/1000) required broadcast ram; - setRace(uint32) required broadcast ram; - setOwnerId(uint32) required broadcast ram; - setType(uint8) required broadcast ram; - hitSomebody(uint32, int16) broadcast clsend airecv; -}; - -dclass DistributedKartPad : DistributedObject { - setArea(uint32) required broadcast ram; -}; - -dclass DistributedRacePad : DistributedKartPad { - setState(string, int16) required broadcast ram; - setRaceZone(uint32); - setTrackInfo(uint16[]) required broadcast ram; -}; - -dclass DistributedViewPad : DistributedKartPad { - setLastEntered(int16) required broadcast ram; -}; - -dclass DistributedStartingBlock : DistributedObject { - setPadDoId(uint32) required broadcast ram; - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - setPadLocationId(uint8) required broadcast ram; - requestEnter() airecv clsend; - rejectEnter(uint8); - requestExit() airecv clsend; - setOccupied(uint32) broadcast ram; - setMovie(uint8) broadcast ram; - movieFinished() airecv clsend; -}; - -dclass DistributedViewingBlock : DistributedStartingBlock { -}; - -struct LeaderboardResult { - string name; - uint16 time; -}; - -dclass DistributedLeaderBoard : DistributedObject { - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - setDisplay(uint8, uint8, LeaderboardResult[]) required broadcast ram; -}; - -dclass DistributedLawbotBoss : DistributedBossCog { - setState(string) broadcast ram; - setBossDamage(uint16, uint8, int16) broadcast ram; - touchWitnessStand() airecv clsend; - hitBoss(uint8) airecv clsend; - healBoss(uint8) airecv clsend; - hitToon(uint32) airecv clsend; - hitDefensePan() airecv clsend; - hitProsecutionPan() airecv clsend; - hitChair(uint8, uint8) airecv clsend; - setLawyerIds(uint32[]) broadcast ram; - setTaunt(int8, int8) broadcast; - toonGotHealed(uint32) broadcast; - enteredBonusState() broadcast; - setBattleDifficulty(uint8) broadcast ram; -}; - -dclass DistributedLawbotBossSuit : DistributedSuitBase { - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - doAttack(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) broadcast; - doProsecute() broadcast; - hitByToon() airecv clsend; - doStun() broadcast; -}; - -dclass DistributedLawbotBossGavel : DistributedObject { - setBossCogId(uint32) required broadcast ram; - setIndex(uint8) required broadcast ram; - setState(char) broadcast ram; -}; - -dclass DistributedLawbotCannon : DistributedObject { - setBossCogId(uint32) required broadcast ram; - setIndex(uint8) required broadcast ram; - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - requestEnter() airecv clsend; - setMovie(int8, uint32, uint8) broadcast; - setCannonPosition(int16/10, int16/10) airecv clsend; - updateCannonPosition(uint32, int16/10, int16/10) broadcast; - setCannonLit(int16/10, int16/10) airecv clsend; - setCannonWillFire(uint32, int16/10, int16/10, int16/10, int16) broadcast; - setLanded() airecv clsend; - requestLeave() airecv clsend; -}; - -dclass DistributedLawbotChair : DistributedObject { - setBossCogId(uint32) required broadcast ram; - setIndex(uint8) required broadcast ram; - setState(char) broadcast ram; - showCogJurorFlying() broadcast; - setToonJurorIndex(int8) broadcast ram; -}; - -dclass DistributedLawnDecor : DistributedNode { - setPlot(int8) required broadcast ram; - setHeading(int16/10) required broadcast ram; - setOwnerIndex(int8) required broadcast ram; - setPosition(int16/10, int16/10, int16/10) required broadcast ram; - plotEntered() airecv clsend; - removeItem() airecv clsend; - setMovie(uint8, uint32) broadcast ram; - movieDone() airecv clsend; - interactionDenied(uint32) broadcast ram; - setBoxDoId(uint32, uint8) broadcast ram; -}; - -dclass DistributedGardenPlot : DistributedLawnDecor { - plantFlower(uint8, uint8) airecv clsend; - plantGagTree(uint8, uint8) airecv clsend; - plantStatuary(uint8) airecv clsend; - plantToonStatuary(uint8, uint16) airecv clsend; - plantNothing(uint8) airecv clsend; -}; - -dclass DistributedGardenBox : DistributedLawnDecor { - setTypeIndex(uint8) required broadcast ram; -}; - -dclass DistributedStatuary : DistributedLawnDecor { - setTypeIndex(uint8) required broadcast ram; - setWaterLevel(int8) required broadcast ram; - setGrowthLevel(int8) required broadcast ram; -}; - -dclass DistributedToonStatuary : DistributedStatuary { - setOptional(uint16) required broadcast ram; -}; - -dclass DistributedAnimatedStatuary : DistributedStatuary { -}; - -dclass DistributedChangingStatuary : DistributedStatuary { - setGrowthLevel(int8) required broadcast ram; -}; - -dclass DistributedPlantBase : DistributedLawnDecor { - setTypeIndex(uint8) required broadcast ram; - setWaterLevel(int8) required broadcast ram; - setGrowthLevel(int8) required broadcast ram; - waterPlant() airecv clsend; - waterPlantDone() airecv clsend; -}; - -dclass DistributedFlower : DistributedPlantBase { - setTypeIndex(uint8) required broadcast ram; - setVariety(uint8) required broadcast ram; -}; - -dclass DistributedGagTree : DistributedPlantBase { - setWilted(int8) required broadcast ram; - setFruiting(bool) required broadcast ram; - requestHarvest() airecv clsend; -}; - -struct golfData { - int16 frame; - int32/100000 x; - int32/100000 y; - int32/100000 z; -}; - -struct Coord3 { - int32/100000 x; - int32/100000 y; - int32/100000 z; -}; - -struct CommonObjectData { - uint8 id; - uint8 type; - int32/100000 x; - int32/100000 y; - int32/100000 z; - int32/100000 q1; - int32/100000 q2; - int32/100000 q3; - int32/100000 q4; - int32/100000 aVX; - int32/100000 aVY; - int32/100000 aVZ; - int32/100000 lVX; - int32/100000 lVY; - int32/100000 lVZ; -}; - -dclass DistributedPhysicsWorld : DistributedObject { - clientCommonObject(uint8, uint8, Coord3, Coord3, int32/100, int32/100, int32/1000) broadcast ram; - setCommonObjects(CommonObjectData []) broadcast; - upSetCommonObjects(CommonObjectData []) airecv clsend; -}; - -dclass DistributedGolfHole : DistributedPhysicsWorld { - setHoleId(int8) broadcast ram required; - setTimingCycleLength(uint32/1000) broadcast ram required; - setAvatarReadyHole() airecv clsend; - setGolfCourseDoId(uint32) broadcast ram required; - turnDone() airecv clsend; - ballInHole() airecv clsend; - setAvatarTempTee(uint32, uint8) clsend broadcast; - setTempAimHeading(uint32, int32/1000) clsend broadcast; - setAvatarFinalTee(uint32, uint8) broadcast; - setGolferIds(uint32[]) broadcast ram required; - golfersTurn(uint32) broadcast; - golferChooseTee(uint32) broadcast; - setAvatarTee(uint8) airecv clsend; - postSwing(uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) airecv clsend; - postSwingState(uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, uint16/100, CommonObjectData []) airecv clsend; - swing(uint32, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) broadcast; - ballMovie2AI(uint32/1000, uint32, golfData [], golfData [], uint16, uint16, uint16, CommonObjectData []) airecv clsend; - ballMovie2Client(uint32/1000, uint32, golfData [], golfData [], uint16, uint16, uint16, CommonObjectData []) broadcast; - assignRecordSwing(uint32, uint32/1000, int32, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, CommonObjectData []); - setBox(int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) airecv clsend; - sendBox(int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000, int32/1000) broadcast; -}; - -dclass DistributedGolfCourse : DistributedObject { - setGolferIds(uint32[]) broadcast ram required; - setCourseId(int8) broadcast ram required; - setAvatarJoined() airecv clsend; - setAvatarReadyCourse() airecv clsend; - setAvatarReadyHole() airecv clsend; - setAvatarExited() airecv clsend; - setCurHoleIndex(int8) broadcast ram required; - setCurHoleDoId(uint32) broadcast ram required; - setDoneReward() airecv clsend; - setReward(uint8[] [], int8[], uint8[] [], uint8[] [], uint8[] [], uint32, uint32/100, uint32/100, uint32/100, uint32/100) broadcast; - setCourseReady(int8, int16[], int8) broadcast; - setHoleStart(int16) broadcast; - setCourseExit() broadcast; - setCourseAbort(uint32) broadcast; - setPlayHole() broadcast; - avExited(uint32) broadcast; - setScores(int16 []) broadcast; - changeDrivePermission(uint32, int8) broadcast; -}; - -dclass DistributedVineGame : DistributedMinigame { - reachedEndVine(int8) clsend airecv; - setNewVine(uint32, int8, uint32/10000, int8) airecv clsend broadcast; - setNewVineT(uint32, uint32/10000, int8) clsend broadcast; - setJumpingFromVine(uint32, int8, int8, int32/100, int16/100, int16/100, int16) clsend broadcast; - claimTreasure(uint32) airecv clsend; - setTreasureGrabbed(uint32, uint32) broadcast; - setScore(uint32, uint32) broadcast; - allAtEndVine() broadcast; - setFallingFromVine(uint32, int8, int8, int32/100, int16/100, int16/100, int16, int8) clsend broadcast; - setFallingFromMidair(uint32, int8, int32/100, int16/100, int16/100, int16, int8) clsend broadcast; - setVineSections(uint8[]) required broadcast ram; -}; - -dclass DistributedGolfKart : DistributedObject { - setState(string, int16) broadcast ram; - fillSlot0(uint32) broadcast ram; - fillSlot1(uint32) broadcast ram; - fillSlot2(uint32) broadcast ram; - fillSlot3(uint32) broadcast ram; - emptySlot0(uint32, int16) broadcast ram; - emptySlot1(uint32, int16) broadcast ram; - emptySlot2(uint32, int16) broadcast ram; - emptySlot3(uint32, int16) broadcast ram; - requestBoard() airecv clsend; - rejectBoard(uint32); - requestExit() airecv clsend; - setMinigameZone(uint32, uint16); - setGolfZone(uint32, uint16); - setGolfCourse(int8) required broadcast ram; - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - setColor(int16, int16, int16) required broadcast ram; -}; - -dclass DistributedTimer : DistributedObject { - setStartTime(int32) broadcast ram required; -}; - -dclass DistributedPicnicBasket : DistributedObject { - setState(string, uint16, int16) broadcast ram; - fillSlot0(uint32) broadcast ram; - fillSlot1(uint32) broadcast ram; - fillSlot2(uint32) broadcast ram; - fillSlot3(uint32) broadcast ram; - emptySlot0(uint32, int16) broadcast ram; - emptySlot1(uint32, int16) broadcast ram; - emptySlot2(uint32, int16) broadcast ram; - emptySlot3(uint32, int16) broadcast ram; - requestBoard(int16) airecv clsend; - rejectBoard(uint32); - requestExit() airecv clsend; - doneExit() airecv clsend; - setMinigameZone(uint32, uint16); - setPicnicDone(); - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - setTableNumber(int16) required broadcast ram; -}; - -dclass DistributedGameTable : DistributedObject { - requestJoin(uint8) airecv clsend; - rejectJoin(); - requestExit() airecv clsend; - fillSlot0(uint32) broadcast ram; - fillSlot1(uint32) broadcast ram; - fillSlot2(uint32) broadcast ram; - fillSlot3(uint32) broadcast ram; - fillSlot4(uint32) broadcast ram; - fillSlot5(uint32) broadcast ram; - emptySlot0(uint32, int16) broadcast ram; - emptySlot1(uint32, int16) broadcast ram; - emptySlot2(uint32, int16) broadcast ram; - emptySlot3(uint32, int16) broadcast ram; - emptySlot4(uint32, int16) broadcast ram; - emptySlot5(uint32, int16) broadcast ram; - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - announceWinner(uint32) broadcast; -}; - -dclass DistributedBossbotBoss : DistributedBossCog { - setState(string) broadcast ram; - setBattleDifficulty(uint8) broadcast ram; - requestGetFood(int8, int8, uint32) airecv clsend; - toonGotFood(uint32, int8, int8, uint32) broadcast; - requestServeFood(int8, int8) airecv clsend; - toonServeFood(uint32, int8, int8) broadcast; - hitBoss(uint8) airecv clsend; - hitToon(uint32) airecv clsend; - ballHitBoss(uint8) airecv clsend; - setBossDamage(uint16, uint8, int16) broadcast ram; - setSpeedDamage(uint16, uint8, int16) broadcast ram; - reachedTable(uint8) airecv clsend; - hitTable(uint8) airecv clsend; - awayFromTable(uint8) airecv clsend; - toonGotHealed(uint32) broadcast; - requestGetToonup(int8, int8, uint32) airecv clsend; - toonGotToonup(uint32, int8, int8, uint32) broadcast; -}; - -dclass DistributedCogKart : DistributedElevatorExt { - setCountryClubId(uint16) required broadcast ram; - setPosHpr(int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) required broadcast ram; - setCountryClubInteriorZone(uint32); - setCountryClubInteriorZoneForce(uint32); -}; - -dclass DistributedCountryClub : DistributedObject { - setZoneId(uint32) required broadcast ram; - setBlockedRooms(uint8[]) required broadcast ram; - setCountryClubId(uint16) required broadcast ram; - setLayoutIndex(uint16) required broadcast ram; - setFloorNum(uint8) required broadcast ram; - setRoomDoIds(uint32[]) broadcast ram; - setCountryClubZone(uint32) broadcast ram; - elevatorAlert(uint32) broadcast ram; -}; - -dclass DistributedCountryClubRoom : DistributedLevel { - setCountryClubId(uint16) required broadcast ram; - setRoomId(uint16) required broadcast ram; - setRoomNum(uint8) required broadcast ram; - setSuits(uint32[], uint32[]) broadcast ram; - setBossConfronted(uint32) broadcast ram; - setDefeated() broadcast ram; - forceOuch(uint8) broadcast; -}; - -dclass DistributedMoleField : DistributedEntity { - setGameStart(int16, uint8, uint16) broadcast; - setClientTriggered() airecv clsend; - whackedMole(int8, int16) airecv clsend; - whackedBomb(int8, int16, int32) airecv clsend; - updateMole(int8, int8) broadcast; - reportToonHitByBomb(uint32, int8, int32) broadcast; - setScore(int16) required broadcast ram; - damageMe() airecv clsend; - setPityWin() broadcast; -}; - -dclass DistributedCountryClubBattle : DistributedLevelBattle { -}; - -dclass DistributedClubElevator : DistributedElevatorFSM { - setFloor(int8) broadcast ram; - setLocked(uint16) required broadcast ram; - setEntering(uint16) required broadcast ram; - kickToonsOut() broadcast; - setLatch(uint32) required broadcast ram; -}; - -dclass DistributedMaze : DistributedEntity { - setRoomDoId(uint32) required broadcast ram; - setGameStart(int16) broadcast; - setClientTriggered() airecv clsend; - setFinishedMaze() airecv clsend; - setGameOver() broadcast; - toonFinished(uint32, uint8, uint8) broadcast; - damageMe() airecv clsend; -}; - -dclass DistributedBattleWaiters : DistributedBattleFinal { -}; - -dclass DistributedFoodBelt : DistributedObject { - setBossCogId(uint32) required broadcast ram; - setIndex(uint8) required broadcast ram; - setState(char) broadcast ram; -}; - -dclass DistributedBanquetTable : DistributedObject { - setIndex(uint8) required broadcast ram; - setNumDiners(uint8) required broadcast ram; - setBossCogId(uint32) required broadcast ram; - setDinerInfo(uint8[], uint8[], uint8[]) required broadcast ram; - setState(char, uint32, int8) broadcast ram; - setDinerStatus(uint8, uint8) broadcast; - requestControl() airecv clsend; - requestFree(int8) airecv clsend; - setPitcherPos(uint8, uint16%360/100, int16) broadcast clsend; - clearSmoothing(int8) broadcast clsend; - firingWater(int32/100, int32/100, int32/100, int32/100, int32/100, int32/100) broadcast clsend; - waterHitBoss(uint8) broadcast clsend; -}; - -dclass DistributedBattleDiners : DistributedBattleFinal { -}; - -dclass DistributedGolfSpot : DistributedObject { - setIndex(uint8) required broadcast ram; - setBossCogId(uint32) required broadcast ram; - setState(char, uint32, int8) broadcast ram; - setGoingToReward() broadcast ram; - requestControl() airecv clsend; - requestFree(int8) airecv clsend; - setGolfSpotPos(uint8, uint16%360/100, int16) broadcast clsend; - clearSmoothing(int8) broadcast clsend; - setSwingInfo(uint8, int16/10, uint8) broadcast clsend; -}; - -struct TireInput { - int32/100 force; - int32/100 heading; -}; - -dclass DistributedIceGame : DistributedMinigame { - setForceArrowInfo(uint32, int32/100, int32/100) broadcast clsend; - setAvatarChoice(int32/100, int32/100) airecv clsend; - endingPositions(Coord3 []) airecv clsend; - reportScoringMovieDone() airecv clsend; - claimTreasure(uint8) airecv clsend; - claimPenalty(uint8) airecv clsend; - setTireInputs(TireInput []) broadcast; - setTimerStartTime(int16) broadcast; - setFinalPositions(Coord3 []) broadcast; - setMatchAndRound(int8, int8) broadcast; - setScores(int8, int8, int16[]) broadcast; - setNewState(string) broadcast; - setTreasureGrabbed(uint32, uint32) broadcast; - setPenaltyGrabbed(uint32, uint32) broadcast; -}; - -dclass DistributedCogThiefGame : DistributedMinigame { - throwingPie(uint32, int32, int32/100, int32/100, int32/100, int32/100) clsend broadcast; - hitBySuit(uint32, int32, int8, int32/100, int32/100, int32/100) clsend broadcast airecv; - pieHitSuit(uint32, int32, int8, int32/100, int32/100, int32/100) clsend broadcast airecv; - cogHitBarrel(int32, int8, int8, int32/100, int32/100, int32/100) clsend airecv; - cogAtReturnPos(int32, int8, int8) clsend airecv; - updateSuitGoal(int32, int32, int8, int8, int64, int32/100, int32/100, int32/100) broadcast; - makeCogCarryBarrel(int32, int32, int8, int8, int32/100, int32/100, int32/100) broadcast; - makeCogDropBarrel(int32, int32, int8, int8, int32/100, int32/100, int32/100) broadcast; - markBarrelStolen(int32, int32, int8) broadcast; -}; - -struct twoDTreasureInfo { - uint8 treasureIndex; - uint8 treasureValue; -}; - -struct twoDSectionInfo { - uint8 sectionIndex; - uint8 enemyIndicesSelected[]; - twoDTreasureInfo treasureIndicesSelected[]; - uint8 spawnPointIndicesSelected[]; - uint8 stomperIndicesSelected[]; -}; - -dclass DistributedTwoDGame : DistributedMinigame { - showShootGun(uint32, int16) clsend broadcast; - toonHitByEnemy(uint32, int16) clsend broadcast airecv; - toonFellDown(uint32, int16) clsend broadcast airecv; - toonSquished(uint32, int16) clsend broadcast airecv; - toonVictory(uint32, int16) clsend broadcast airecv; - claimTreasure(uint8, uint8) airecv clsend; - claimEnemyShot(uint8, uint8) airecv clsend; - reportDone() airecv clsend; - setSectionsSelected(twoDSectionInfo []) required broadcast ram; - setTreasureGrabbed(uint32, uint8, uint8) broadcast; - setEnemyShot(uint32, uint8, uint8, uint32) broadcast; - addVictoryScore(uint32, uint8) broadcast; - setEveryoneDone() broadcast; -}; - -dclass DistributedPicnicTable : DistributedNode { - setTableIndex(uint8) required broadcast ram; - fillSlot(uint32, uint8, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10, int16, uint32) broadcast; - emptySlot(uint32, uint8, int16) broadcast; - requestTableState() airecv clsend; - setTableState(uint32 [], uint8) broadcast ram; - setGameZone(uint32, uint8) broadcast; - setIsPlaying(uint8) broadcast ram; - requestJoin(uint8, int16/10, int16/10, int16/10, int16/10, int16/10, int16/10) airecv clsend; - rejectJoin() broadcast; - requestObserve() airecv clsend; - leaveObserve() airecv clsend; - requestGameZone() airecv clsend; - requestPickedGame(uint8) clsend airecv; - requestExit() airecv clsend; - requestZone() clsend airecv; - announceWinner(string, uint32) broadcast; - allowObserve() broadcast; - allowPick() broadcast; - setZone(uint32) broadcast; -}; - -dclass DistributedChineseCheckers : DistributedNode { - requestExit() clsend airecv; - requestBegin() clsend airecv; - requestMove(uint8 []) clsend airecv; - requestTimer() clsend airecv; - requestSeatPositions() clsend airecv; - startBeginTimer(uint16, int16) broadcast ram; - gameStart(uint8) broadcast; - setTableDoId(uint32) required broadcast ram; - setGameState(uint8 [], uint8 []) required broadcast ram; - setTimer(int16) broadcast ram required; - setTurnTimer(int16) broadcast ram required; - sendTurn(uint8) broadcast ram; - requestWin() clsend airecv; - announceWin(uint32) broadcast; - announceSeatPositions(uint8 []) broadcast; -}; - -dclass DistributedCheckers : DistributedNode { - requestExit() clsend airecv; - requestBegin() clsend airecv; - requestTimer() clsend airecv; - requestMove(uint8 []) clsend airecv; - startBeginTimer(uint16, int16) broadcast ram; - gameStart(uint8) broadcast; - setTableDoId(uint32) required broadcast ram; - setGameState(uint8 [], uint8 []) required broadcast ram; - setTimer(int16) broadcast ram required; - setTurnTimer(int16) broadcast ram required; - sendTurn(uint8) broadcast ram; - requestWin() clsend airecv; - announceWin(uint32) broadcast; - illegalMove() broadcast; -}; - -dclass DistributedFindFour : DistributedNode { - requestExit() clsend airecv; - requestBegin() clsend airecv; - requestMove(uint8) clsend airecv; - requestTimer() clsend airecv; - requestWin(uint8 []) clsend airecv; - startBeginTimer(uint16, int16) broadcast ram; - setTableDoId(uint32) required broadcast ram; - setGameState(uint8 [][], uint8, uint8, uint8) required broadcast ram; - setTimer(int16) broadcast ram required; - setTurnTimer(int16) broadcast ram required; - gameStart(uint8) broadcast; - sendTurn(uint8) broadcast ram; - announceWin(uint32) broadcast; - announceWinLocation(uint8, uint8, uint8, uint8) broadcast; - announceWinnerPosition(uint8, uint8, uint8, uint8) broadcast; - illegalMove() broadcast; - tie() broadcast; -}; - -//dclass DistributedLobbyManager : DistributedObject { -// addLobby(uint32, uint32, string, string, int8, int8, activity [], decoration [], uint32[], uint16); -// addLobbyRequest(uint32) airecv clsend; -// addLobbyResponse(uint32, int8); -// addLobbyResponseUdToAi(uint64, int8, lobby) airecv; - -// getLobbyZone(uint32, uint32, uint8) clsend airecv; -// receiveLobbyZone(uint32, uint64, uint32); -// freeZoneIdFromCreatedLobby(uint32, uint32) clsend airecv; - -// sendAvToPlayground(uint32, uint8); -// exitParty(uint32) clsend airecv; - -// toonHasEnteredPartyAiToUd(uint32); -// toonHasExitedPartyAiToUd(uint32); - -// lobbyManagerAIStartingUp(uint32, uint32); -// lobbyManagerAIGoingDown(uint32, uint32); -// lobbyHasFinishedUdToAllAi(uint64 lobbyId) airecv; - -// requestShardIdZoneIdForHostId(uint32) clsend airecv; -// sendShardIdZoneIdToAvatar(uint32, uint32); - -// lobbyManagerUdStartingUp() airecv; -// lobbyManagerUdLost() airecv; - -// receiveId(uint64 ids[]) airecv; -//}; - -dclass DistributedPartyManager : DistributedObject { - addParty(uint32, uint32, string, string, int8, int8, activity [], decoration [], uint32[], uint16); - addPartyRequest(uint32, char [0-256], char [0-256], int8, int8, activity [], decoration [], uint32[]) airecv clsend; - addPartyResponse(uint32, int8); - addPartyResponseUdToAi(uint64, int8, party) airecv; - - markInviteAsReadButNotReplied(uint32, uint64); - respondToInvite(uint32, uint32, uint16, uint64, uint8); - respondToInviteResponse(uint32, uint16, uint64, int8, uint8) airecv; - - changePrivateRequest(uint64, int8) airecv clsend; - changePrivateRequestAiToUd(uint32, uint64, int8); - changePrivateResponseUdToAi(uint32, uint64, int8, int8) airecv; - changePrivateResponse(uint64, int8, int8); - - changePartyStatusRequest(uint64, int8) airecv clsend; - changePartyStatusRequestAiToUd(uint32, uint64, int8); - changePartyStatusResponseUdToAi(uint32, uint64, int8, int8) airecv; - changePartyStatusResponse(uint64, int8, int8, uint16); - - partyInfoOfHostRequestAiToUd(uint32, uint32); - partyInfoOfHostFailedResponseUdToAi(uint32) airecv; - partyInfoOfHostResponseUdToAi(party, uint32[]) airecv; - - givePartyRefundResponse(uint32, uint64, int8, uint16, uint32); - getPartyZone(uint32, uint32, uint8) clsend airecv; - receivePartyZone(uint32, uint64, uint32); - freeZoneIdFromPlannedParty(uint32, uint32) clsend airecv; - - sendAvToPlayground(uint32, uint8); - exitParty(uint32) clsend airecv; - removeGuest(uint32, uint32) airecv clsend; - partyManagerAIStartingUp(uint32, uint32); - partyManagerAIGoingDown(uint32, uint32); - partyHasStartedAiToUd(uint64 partyId, uint32 shardId, uint32 zoneId, string hostName); - toonHasEnteredPartyAiToUd(uint32); - toonHasExitedPartyAiToUd(uint32); - partyHasFinishedUdToAllAi(uint64 partyId) airecv; - updateToPublicPartyInfoUdToAllAi(uint32 shardId, uint32 zoneId, uint64 partyId, uint32 hostId, uint8 numGuests, uint8 maxGuests, string hostName, uint8 activities[], uint8 minLeft) airecv; - updateToPublicPartyCountUdToAllAi(uint32 partyCount, uint64 partyId) airecv; - requestShardIdZoneIdForHostId(uint32) clsend airecv; - sendShardIdZoneIdToAvatar(uint32, uint32); - partyManagerUdStartingUp() airecv; - partyManagerUdLost() airecv; - updateAllPartyInfoToUd(uint32, uint64, uint32, uint32, uint8, uint8, string, uint8 [], uint64); - forceCheckStart(); - requestMw(uint32, string, uint32, uint32); - mwResponseUdToAllAi(uint32, string, uint32, uint32) airecv; - receiveId(uint64 ids[]) airecv; -}; - -//dclass GlobalLobbyManager : DistributedObjectGlobal { -// lobbyManagerAIHello(uint32 channel); -// queryLobby(uint32 hostId); -// addLobby(DoId avId, uint64 lobbyId); -// toonJoinedLobby(uint64 lobbyId, uint32 avId); -// toonLeftLobby(uint64 lobbyId, uint32 avId); -// requestLobbySlot(uint64 lobbyId, uint32 avId); -// lobbyDone(uint64 lobbyId); -// allocIds(uint16 count); -//}; - -dclass GlobalPartyManager : DistributedObjectGlobal { - partyManagerAIHello(uint32 channel); - queryParty(uint32 hostId); - addParty(DoId avId, uint64 partyId, string start, string end, int8 isPrivate, - int8 inviteTheme, activity [], decoration [], DoIdList inviteeIds); - partyHasStarted(uint64 partyId, uint32 shardId, uint32 zoneId, string hostName); - toonJoinedParty(uint64 partyId, uint32 avId); - toonLeftParty(uint64 partyId, uint32 avId); - requestPartySlot(uint64 partyId, uint32 avId, uint32 gateId); - partyDone(uint64 partyId); - allocIds(uint16 count); -}; - -struct PotentialToon { - uint32 avNum; - string avName; - string avDNA; - uint8 avPosition; - uint8 aname; -}; - -dclass ClientServicesManager : DistributedObjectGlobal { - login(string cookie, char auth [0-256]) clsend; - acceptLogin(uint32 timestamp); - - requestAvatars() clsend; - setAvatars(PotentialToon[]); - - createAvatar(blob dna, uint8 index) clsend; - createAvatarResp(uint32 avId); - - setNameTyped(uint32 avId, string name) clsend; - setNameTypedResp(uint32 avId, uint8 status); - setNamePattern(uint32 avId, int16 p1, uint8 f1, int16 p2, uint8 f2, int16 p3, uint8 f3, int16 p4, uint8 f4) clsend; - setNamePatternResp(uint32 avId, uint8 status); - - acknowledgeAvatarName(uint32 avId) clsend; - acknowledgeAvatarNameResp(); - - deleteAvatar(uint32 avId) clsend; - - chooseAvatar(uint32 avId) clsend; - - systemMessage(string message); -}; - -dclass TTCodeRedemptionMgr : DistributedObject { - redeemCode(char [0-50]) airecv clsend; - redeemCodeResult(uint8); -}; - -struct Friend -{ - uint32 doId; - string name; - blob dna; - uint16 adminAccess; - uint32 petId; -}; - -dclass TTSFriendsManager : DistributedObjectGlobal { - removeFriend(uint32) clsend; - - requestFriendsList() clsend; - - friendList(Friend []); - - friendOnline(uint32); - friendOffline(uint32); - - goingOffline(uint32 avId); - - getAvatarDetails(uint32) clsend; - friendDetails(uint32, blob, uint16[], uint16, int16, int16, uint32, uint32, blob, blob, int8[]); - - getPetDetails(uint32) clsend; - petDetails(uint32, uint32, string, uint32, uint32, uint16/1000[], PetTrait[], int8[], uint32); - - routeTeleportQuery(uint32 toId) clsend; - teleportQuery(uint32 fromId); - - teleportResponse(uint32 fromId, uint8 tpAvailable, uint32 defaultShard, uint32 hoodId, uint32 zoneId) clsend; - setTeleportResponse(uint32 toId, uint8 tpAvailable, uint32 defaultShard, uint32 hoodId, uint32 zoneId); - - whisperSCTo(uint32 toId, uint16 msgIndex) clsend; - setWhisperSCFrom(uint32 fromId, uint16 msgIndex); - - whisperSCCustomTo(uint32 toId, uint16 msgIndex) clsend; - setWhisperSCCustomFrom(uint32 fromId, uint16 msgIndex); - - whisperSCEmoteTo(uint32 toId, uint16 emoteId) clsend; - setWhisperSCEmoteFrom(uint32 fromId, uint16 emoteId); - - sendTalkWhisper(uint32 toId, string message) clsend; - receiveTalkWhisper(uint32 fromId, string message); - - battleSOS(uint32 toId) clsend; - setBattleSOS(uint32 fromId); - - teleportGiveup(uint32 toId) clsend; - setTeleportGiveup(uint32 fromId); - - whisperSCToontaskTo(uint32, uint32, uint32, uint32, uint8) clsend; - setWhisperSCToontaskFrom(uint32, uint32, uint32, uint32, uint8); - - sleepAutoReply(uint32 toId) clsend; - setSleepAutoReply(uint32 fromId); -}; - -dclass ARGManager : DistributedObjectGlobal { -}; \ No newline at end of file diff --git a/deployment/deploy.json b/deployment/deploy.json index 0e1e8fee..bdba3011 100644 --- a/deployment/deploy.json +++ b/deployment/deploy.json @@ -2,6 +2,6 @@ "__fyi__": "If you use anything other than the first 7 characters of the git hash, you just broke everything", "astron": "6b769e6", "panda3d": "b924139", - "version-prefix": "tts-alpha-", + "version-prefix": "ttstride-alpha-", "server-resources": ["pdna", "dna", "xml", "txt", "dat", "bam", "tff"] } diff --git a/deployment/config/public_client.prc b/deployment/public_client.prc similarity index 100% rename from deployment/config/public_client.prc rename to deployment/public_client.prc