Time to start over boys!!!!!

This commit is contained in:
Loudrob 2015-04-06 18:53:47 -04:00
parent eeacd947b8
commit bae578b5d7
3 changed files with 25 additions and 342 deletions

3
.gitignore vendored
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@ -20,4 +20,5 @@ backups/
contentpacks/
resources/
save.dat
ai-crash.txt
ai-crash.txt
gentokenlr.py

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@ -1548,22 +1548,16 @@ dclass DistributedEstate : DistributedObject {
setRentalTimeStamp(uint32 timestamp = 0) required airecv db;
setRentalType(uint8 type = 0) required airecv db;
setSlot0ToonId(uint32 toonId = 0) required airecv db;
setSlot0Garden(blob g) required airecv db;
setSlot0Items(lawnItem items[] = []) required airecv db;
setSlot1ToonId(uint32 toonId = 0) required airecv db;
setSlot1Garden(blob g) required airecv db;
setSlot1Items(lawnItem items[] = []) required airecv db;
setSlot2ToonId(uint32 toonId = 0) required airecv db;
setSlot2Garden(blob g) required airecv db;
setSlot2Items(lawnItem items[] = []) required airecv db;
setSlot3ToonId(uint32 toonId = 0) required airecv db;
setSlot3Garden(blob g) required airecv db;
setSlot3Items(lawnItem items[] = []) required airecv db;
setSlot4ToonId(uint32 toonId = 0) required airecv db;
setSlot4Garden(blob g) required airecv db;
setSlot4Items(lawnItem items[] = []) required airecv db;
setSlot5ToonId(uint32 toonId = 0) required airecv db;
setSlot5Garden(blob g) required airecv db;
setSlot5Items(lawnItem items[] = []) required airecv db;
setIdList(uint32 []) broadcast ram;
completeFlowerSale(uint8) airecv clsend;

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@ -1,239 +1,18 @@
from direct.directnotify import DirectNotifyGlobal
from direct.distributed.DistributedObjectAI import DistributedObjectAI
from toontown.toonbase import ToontownGlobals
import HouseGlobals
import time
import random
from toontown.fishing.DistributedFishingPondAI import DistributedFishingPondAI
from toontown.fishing.DistributedFishingTargetAI import DistributedFishingTargetAI
from toontown.fishing.DistributedPondBingoManagerAI import DistributedPondBingoManagerAI
from toontown.fishing import FishingTargetGlobals
from toontown.safezone.DistributedFishingSpotAI import DistributedFishingSpotAI
from toontown.safezone.SZTreasurePlannerAI import SZTreasurePlannerAI
from toontown.safezone import DistributedTreasureAI
from toontown.safezone import TreasureGlobals
from DistributedGardenBoxAI import *
from DistributedGagTreeAI import *
from DistributedFlowerAI import *
import GardenGlobals
from DistributedCannonAI import *
from DistributedTargetAI import *
import CannonGlobals
NULL_PLANT = [0, -1, 0, -1, 0]
NULL_TREES = [NULL_PLANT] * 8
NULL_FLOWERS = [NULL_PLANT] * 10
NULL_STATUARY = 0
from direct.distributed.PyDatagramIterator import *
from direct.distributed.PyDatagram import *
def unpackGardenSetter(f):
def w(klass, data):
if data:
dg = PyDatagram(data)
dgi = PyDatagramIterator(dg)
def unpackPlant(_):
return dgi.getUint32, dgi.getInt8(), dgi.getUint32(), dgi.getInt8(), dgi.getUint16()
flowers = map(unpackPlant, range(10))
trees = map(unpackPlant, range(8))
st = dgi.getUint8()
started = dgi.getBool()
else:
flowers = NULL_FLOWERS
trees = NULL_TREES
st = NULL_STATUARY
started = 0
return f(klass, started, flowers, trees, st)
return w
def packGardenData(plants, statuary, started = True):
dg = PyDatagram()
for plant in plants:
a, b, c, d, e = plant
dg.addUint32(a)
dg.addInt8(b)
dg.addUint32(c)
dg.addInt8(d)
dg.addUint16(e)
dg.addUint8(statuary)
dg.addBool(started)
return dg.getMessage()
class Garden:
def __init__(self, avId):
self.avId = avId
self.treesData = NULL_TREES
self.flowersData = NULL_FLOWERS
self.statuaryIndex = NULL_STATUARY
self.trees = []
self.flowers = []
self.statuary = None
self.objects = []
def destroy(self):
del self.treesData
del self.flowersData
del self.statuaryIndex
for tree in self.trees:
tree.requestDelete()
for flower in self.flowers:
flower.requestDelete()
for object in self.objects:
object.requestDelete()
if self.statuary:
self.statuary.requestDelete()
del self.trees
del self.flowers
del self.objects
del self.statuary
def create(self, estateMgr):
if self.avId not in estateMgr.toons:
estateMgr.notify.warning("Garden associated to unknown avatar %d, deleting..." % self.avId)
print estateMgr.toons
return False
houseIndex = estateMgr.toons.index(self.avId)
boxDefs = GardenGlobals.estateBoxes[houseIndex]
for x, y, h, boxType in boxDefs:
box = DistributedGardenBoxAI(estateMgr.air)
box.setTypeIndex(boxType)
box.setPos(x, y, 0)
box.setH(h)
box.setOwnerIndex(houseIndex)
box.generateWithRequired(estateMgr.zoneId)
self.objects.append(box)
plots = GardenGlobals.estatePlots[houseIndex]
treeIndex = 0
for x, y, h, type in plots:
if type == GardenGlobals.GAG_TREE_TYPE:
planted, waterLevel, nextLevelDecrease, growthLevel, nextGrowth = self.treesData[treeIndex]
if planted:
treeIndex += 1
tree = DistributedGagTreeAI(estateMgr.air)
tree.setPos(x, y, 0)
tree.setH(h)
tree.setOwnerIndex(houseIndex)
tree.setWaterLevel(waterLevel)
tree.setGrowthLevel(growthLevel)
tree.calculate(nextGrowth, nextLevelDecrease)
tree.generateWithRequired(estateMgr.zoneId)
self.trees.append(tree)
class GardenManager:
def __init__(self, mgr):
self.mgr = mgr
self.gardens = {}
def handleSingleGarden(self, avId, data):
g = Garden(avId)
g.flowersData, g.treesData, g.statuaryIndex = data
if not g.create(self.mgr):
return
self.gardens[avId] = g
def placeGarden(self, avId):
g = Garden(avId)
g.create(self.mgr)
self.gardens[avId] = g
def destroy(self):
for garden in self.gardens.values():
garden.destroy()
del self.gardens
def getData(self, avId):
g = self.gardens.get(avId)
if not g:
return packGardenData(NULL_FLOWERS + NULL_TREES, NULL_STATUARY, False)
return packGardenData(g.flowersData + g.treesData, g.statuaryIndex)
class Rental:
def __init__(self, estate):
self.estate = estate
self.objects = set()
def destroy(self):
del self.estate
for object in self.objects:
if not object.isDeleted():
object.requestDelete()
taskMgr.remove(object.uniqueName('delete'))
self.objects = set()
class CannonRental(Rental):
def generateObjects(self):
target = DistributedTargetAI(self.estate.air)
target.generateWithRequired(self.estate.zoneId)
for drop in CannonGlobals.cannonDrops:
cannon = DistributedCannonAI(self.estate.air)
cannon.setEstateId(self.estate.doId)
cannon.setTargetId(target.doId)
cannon.setPosHpr(*drop)
cannon.generateWithRequired(self.estate.zoneId)
self.objects.add(cannon)
self.generateTreasures()
self.estate.b_setClouds(1)
def destroy(self):
self.estate.b_setClouds(0)
Rental.destroy(self)
def generateTreasures(self):
doIds = []
z = 35
for i in xrange(20):
x = random.randint(100, 300) - 200
y = random.randint(100, 300) - 200
treasure = DistributedTreasureAI.DistributedTreasureAI(self.estate.air, self, 7, x, y, z)
treasure.generateWithRequired(self.estate.zoneId)
self.objects.add(treasure)
doIds.append(treasure.doId)
self.estate.sendUpdate("setTreasureIds", [doIds])
def grabAttempt(self, avId, treasureId):
av = self.estate.air.doId2do.get(avId)
if av == None:
self.estate.air.writeServerEvent('suspicious', avId, 'TreasurePlannerAI.grabAttempt unknown avatar')
self.estate.notify.warning('avid: %s does not exist' % avId)
return
treasure = self.estate.air.doId2do.get(treasureId)
if self.validAvatar(av):
treasure.d_setGrab(avId)
self.deleteTreasureSoon(treasure)
else:
treasure.d_setReject()
def deleteTreasureSoon(self, treasure):
taskName = treasure.uniqueName('delete')
taskMgr.doMethodLater(5, self.__deleteTreasureNow, taskName, extraArgs=(treasure, taskName))
def __deleteTreasureNow(self, treasure, taskName):
treasure.requestDelete()
def validAvatar(self, av):
if av.getMaxHp() == av.getHp():
return 0
av.toonUp(3)
return 1
class DistributedEstateAI(DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedEstateAI")
def __init__(self, air):
@ -246,16 +25,14 @@ class DistributedEstateAI(DistributedObjectAI):
self.dawnTime = 0
self.lastEpochTimestamp = 0
self.rentalTimestamp = 0
self.houses = [None, None, None, None, None, None]
self.rentalType = 0
self.rentalHandle = None
self.houses = [None] * 6
self.pond = None
self.spots = []
self.targets = []
self.doId2do = {}
self.owner = None
self.gardenManager = GardenManager(self)
self.__pendingGardens = {}
def generate(self):
DistributedObjectAI.generate(self)
@ -270,6 +47,7 @@ class DistributedEstateAI(DistributedObjectAI):
target.generateWithRequired(self.zoneId)
self.targets.append(target)
spot = DistributedFishingSpotAI(self.air)
spot.setPondDoId(self.pond.getDoId())
spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0)
@ -296,39 +74,26 @@ class DistributedEstateAI(DistributedObjectAI):
self.createTreasurePlanner()
def announceGenerate(self):
DistributedObjectAI.announceGenerate(self)
# Commented out because I had to reach estate to debug doors (Nacib)
#for index, garden in self.__pendingGardens.items():
# started = garden[0]
# self.gardenManager.handleSingleGarden(self.toons[index], garden[1:])
# self.placeStarterGarden(self.toons[index])
self.__pendingGardens = {}
def destroy(self):
for house in self.houses:
if house:
house.requestDelete()
self.houses = []
del self.houses[:]
if self.pond:
self.pond.requestDelete()
for spot in self.spots:
spot.requestDelete()
self.spots = []
for target in self.targets:
target.requestDelete()
self.targets = []
self.pond.requestDelete()
self.pond = None
self.gardenManager.destroy()
if self.rentalHandle:
self.rentalHandle.destroy()
self.rentalHandle = None
if self.treasurePlanner:
self.treasurePlanner.stop()
self.requestDelete()
def addDistObj(self, distObj):
self.doId2do[distObj.doId] = distObj
def setEstateReady(self):
pass
def setClientReady(self):
self.sendUpdate('setEstateReady', [])
@ -345,7 +110,7 @@ class DistributedEstateAI(DistributedObjectAI):
def getEstateType(self):
return self.estateType
def setClosestHouse(self, todo0):
pass
@ -377,6 +142,9 @@ class DistributedEstateAI(DistributedObjectAI):
def getDawnTime(self):
return self.dawnTime
def placeOnGround(self, todo0):
pass
def setDecorData(self, decorData):
self.decorData = decorData
@ -390,7 +158,7 @@ class DistributedEstateAI(DistributedObjectAI):
def getDecorData(self):
return self.decorData
def setLastEpochTimeStamp(self, last):
def setLastEpochTimeStamp(self, last): #how do I do this
self.lastEpochTimestamp = last
def d_setLastEpochTimeStamp(self, last):
@ -410,58 +178,18 @@ class DistributedEstateAI(DistributedObjectAI):
self.sendUpdate('setRentalTimeStamp', [rental])
def b_setRentalTimeStamp(self, rental):
self.setRentalTimeStamp(rental)
self.d_setRentalTimeStamp(rental)
self.setRentalTimeStamp(self, rental)
self.b_setRentalTimeStamp(self, rental)
def getRentalTimeStamp(self):
return self.rentalTimestamp
def b_setRentalType(self, type):
self.d_setRentalType(type)
self.setRentalType(type)
def d_setRentalType(self, type):
self.sendUpdate("setRentalType", [type])
def setRentalType(self, type):
expirestamp = self.getRentalTimeStamp()
if expirestamp == 0:
expire = 0
else:
expire = int(expirestamp - time.time())
if expire < 0:
self.rentalType = 0
self.d_setRentalType(0)
self.b_setRentalTimeStamp(0)
else:
if self.rentalType == type:
return
self.rentalType = type
if self.rentalHandle:
self.rentalHandle.destroy()
self.rentalHandle = None
if self.rentalType == ToontownGlobals.RentalCannon:
self.rentalHandle = CannonRental(self)
else:
self.notify.warning('Unknown rental %s' % self.rentalType)
return
self.rentalHandle.generateObjects()
def setRentalType(self, todo0):
pass
def getRentalType(self):
return self.rentalType
def rentItem(self, rentType, duration):
self.rentalType = rentType
self.b_setRentalTimeStamp(time.time() + duration * 60)
self.b_setRentalType(rentType)
return 0
def setSlot0ToonId(self, id):
self.toons[0] = id
@ -579,6 +307,7 @@ class DistributedEstateAI(DistributedObjectAI):
def getSlot4ToonId(self):
return self.toons[4]
def setSlot4Items(self, items):
self.items[4] = items
@ -672,44 +401,3 @@ class DistributedEstateAI(DistributedObjectAI):
self.d_setSlot3Items(self.items[3])
self.d_setSlot4Items(self.items[4])
self.d_setSlot5Items(self.items[5])
@unpackGardenSetter
def setSlot0Garden(self, started, flowers, trees, si):
self.__pendingGardens[0] = (started, flowers, trees, si)
@unpackGardenSetter
def setSlot1Garden(self, started, flowers, trees, si):
self.__pendingGardens[1] = (started, flowers, trees, si)
@unpackGardenSetter
def setSlot2Garden(self, started, flowers, trees, si):
self.__pendingGardens[2] = (started, flowers, trees, si)
@unpackGardenSetter
def setSlot3Garden(self, started, flowers, trees, si):
self.__pendingGardens[3] = (started, flowers, trees, si)
@unpackGardenSetter
def setSlot4Garden(self, started, flowers, trees, si):
self.__pendingGardens[4] = (started, flowers, trees, si)
@unpackGardenSetter
def setSlot5Garden(self, started, flowers, trees, si):
self.__pendingGardens[5] = (started, flowers, trees, si)
def d_updateGarden(self, slot = None):
self.notify.info('updateGarden %s' % slot)
if slot is None:
for i in xrange(6):
self.d_updateGarden(i)
else:
data = self.gardenManager.getData(self.toons[slot])
self.sendUpdate('setSlot%dGarden' % slot, [data])
def placeStarterGarden(self, avId):
av = self.air.doId2do.get(avId)
if not av:
return
self.notify.info('placeStarterGarden %d' % avId)
self.gardenManager.placeGarden(avId)
self.d_updateGarden()