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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
Began work on Cogdos.
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parent
4a787248e9
commit
bced66317b
6 changed files with 54 additions and 23 deletions
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@ -21,7 +21,7 @@ dc-file astron/dclass/united.dc
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# Core features:
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want-pets #t
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want-parties #t
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want-cogdominiums #f
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want-cogdominiums #t
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want-achievements #f
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# Chat:
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19
findterm.py
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19
findterm.py
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@ -0,0 +1,19 @@
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import glob
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def processFile(f,t):
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data = open(f,'rb').read()
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lines = data.replace('\r\n','\n').split('\n')
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lines_found = []
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for i,x in enumerate(lines):
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if t in x:
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lines_found.append(i+1)
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return lines_found
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term = raw_input('>')
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for x in glob.glob('toontown/*/*.py'):
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r = processFile(x,term)
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if r:
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print x,r
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raw_input('*****')
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@ -19,6 +19,7 @@ from otp.ai.AIBaseGlobal import *
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from toontown.cogdominium.CogdoLayout import CogdoLayout
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from toontown.cogdominium.DistributedCogdoElevatorExtAI import DistributedCogdoElevatorExtAI
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from toontown.cogdominium.DistributedCogdoInteriorAI import DistributedCogdoInteriorAI
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from toontown.cogdominium.CogdoLayout import CogdoLayout
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from toontown.cogdominium.SuitPlannerCogdoInteriorAI import SuitPlannerCogdoInteriorAI
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from toontown.hood import ZoneUtil
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from toontown.toonbase.ToontownGlobals import ToonHall
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@ -65,6 +66,7 @@ class DistributedBuildingAI(DistributedObjectAI.DistributedObjectAI):
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], 'off', 'off')
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self.fsm.enterInitialState()
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self.track = 'c'
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self.realTrack = 'c'
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self.difficulty = 1
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self.numFloors = 0
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self.savedBy = None
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@ -138,18 +140,15 @@ class DistributedBuildingAI(DistributedObjectAI.DistributedObjectAI):
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self.becameSuitTime = time.time()
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self.fsm.request('clearOutToonInterior')
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def cogdoTakeOver(self, difficulty, buildingHeight):
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def cogdoTakeOver(self, difficulty, buildingHeight, track = 's'):
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print 'Building %s (%s): cogdoTakeOver' % (self.doId, self.zoneId)
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if not self.isToonBlock():
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return
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return None
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self.updateSavedBy(None)
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(minFloors, maxFloors) = self._getMinMaxFloors(difficulty)
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if buildingHeight is None:
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numFloors = random.randint(minFloors, maxFloors)
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else:
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numFloors = buildingHeight + 1
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if (numFloors < minFloors) or (numFloors > maxFloors):
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numFloors = random.randint(minFloors, maxFloors)
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self.track = 'c'
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self.track = track
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self.realTrack = track
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self.difficulty = difficulty
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self.numFloors = numFloors
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self.becameSuitTime = time.time()
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@ -473,7 +472,10 @@ class DistributedBuildingAI(DistributedObjectAI.DistributedObjectAI):
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return Task.done
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def enterBecomingCogdo(self):
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self.sendUpdate('setSuitData', [ord(self.track), self.difficulty, self.numFloors])
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self.sendUpdate('setSuitData', [
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ord(self.realTrack),
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self.difficulty,
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self.numFloors])
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self.d_setState('becomingCogdo')
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name = self.taskName(str(self.block) + '_becomingCogdo-timer')
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taskMgr.doMethodLater(SuitBuildingGlobals.TO_SUIT_BLDG_TIME, self.becomingCogdoTask, name)
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@ -497,7 +499,10 @@ class DistributedBuildingAI(DistributedObjectAI.DistributedObjectAI):
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return Task.done
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def enterCogdo(self):
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self.sendUpdate('setSuitData', [ord(self.track), self.difficulty, self.numFloors])
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self.sendUpdate('setSuitData', [
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ord(self.realTrack),
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self.difficulty,
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self.numFloors])
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(zoneId, interiorZoneId) = self.getExteriorAndInteriorZoneId()
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self._cogdoLayout = CogdoLayout(self.numFloors)
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self.planner = SuitPlannerCogdoInteriorAI(self._cogdoLayout, self.difficulty, self.track, interiorZoneId)
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@ -505,7 +510,6 @@ class DistributedBuildingAI(DistributedObjectAI.DistributedObjectAI):
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(exteriorZoneId, interiorZoneId) = self.getExteriorAndInteriorZoneId()
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self.elevator = DistributedCogdoElevatorExtAI(self.air, self)
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self.elevator.generateWithRequired(exteriorZoneId)
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self.air.writeServerEvent('building-cogdo', self.doId, '%s|%s|%s' % (self.zoneId, self.block, self.numFloors))
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def exitCogdo(self):
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del self.planner
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@ -520,7 +524,7 @@ class DistributedBuildingAI(DistributedObjectAI.DistributedObjectAI):
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return DistributedSuitInteriorAI.DistributedSuitInteriorAI(self.air, self.elevator)
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def _createCogdoInterior(self):
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return DistributedCogdoInteriorAI(self.air, self.elevator)
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return DistributedCogdoInteriorAI(self.air, self)
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def createSuitInterior(self):
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self.interior = self._createSuitInterior()
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@ -531,8 +535,8 @@ class DistributedBuildingAI(DistributedObjectAI.DistributedObjectAI):
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def createCogdoInterior(self):
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self.interior = self._createCogdoInterior()
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(dummy, interiorZoneId) = self.getExteriorAndInteriorZoneId()
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self.interior.fsm.request('WaitForAllToonsInside')
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self.interior.generateWithRequired(interiorZoneId)
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self.interior.b_setState('WaitForAllToonsInside')
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def deleteSuitInterior(self):
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if hasattr(self, 'interior'):
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@ -11,6 +11,8 @@ from direct.fsm import State
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from toontown.hood import ZoneUtil
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from toontown.toonbase import TTLocalizer
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from toontown.cogdominium.CogdoInterior import CogdoInterior
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class DistributedElevatorInt(DistributedElevator.DistributedElevator):
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def __init__(self, cr):
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@ -22,6 +24,9 @@ class DistributedElevatorInt(DistributedElevator.DistributedElevator):
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self.rightDoor = self.bldg.rightDoorOut
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DistributedElevator.DistributedElevator.setupElevator(self)
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if isinstance(base.cr.playGame.getPlace(), CogdoInterior):
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self.elevatorSphereNodePath.setY(self.elevatorSphereNodePath, -3)
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def forcedExit(self, avId):
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target_sz = base.localAvatar.defaultZone
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base.cr.playGame.getPlace().fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(target_sz),
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@ -363,8 +363,9 @@ class DistributedSuitAI(DistributedSuitBaseAI.DistributedSuitBaseAI):
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if not self.sp.buildingMgr.isSuitBlock(blockNumber):
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self.notify.debug('Suit %s taking over building %s in %s' % (self.getDoId(), blockNumber, self.zoneId))
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difficulty = self.getActualLevel() - 1
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if self.buildingDestinationIsCogdo:
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self.sp.cogdoTakeOver(blockNumber, difficulty, self.buildingHeight)
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else:
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dept = SuitDNA.getSuitDept(self.dna.name)
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if self.buildingDestinationIsCogdo:
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self.sp.cogdoTakeOver(blockNumber, difficulty, self.buildingHeight, dept)
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else:
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self.sp.suitTakeOver(blockNumber, dept, difficulty, self.buildingHeight)
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@ -24,7 +24,7 @@ from toontown.toonbase import ToontownGlobals
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class DistributedSuitPlannerAI(DistributedObjectAI.DistributedObjectAI, SuitPlannerBase.SuitPlannerBase):
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notify = directNotify.newCategory('DistributedSuitPlannerAI')
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CogdoPopFactor = config.GetFloat('cogdo-pop-factor', 1.5)
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CogdoRatio = min(1.0, max(0.0, config.GetFloat('cogdo-ratio', 0.5)))
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CogdoRatio = min(1.0, max(0.0, config.GetFloat('cogdo-ratio', DEFAULT_COGDO_RATIO)))
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MAX_SUIT_TYPES = 6
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POP_UPKEEP_DELAY = 10
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POP_ADJUST_DELAY = 300
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@ -55,8 +55,8 @@ class DistributedSuitPlannerAI(DistributedObjectAI.DistributedObjectAI, SuitPlan
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if not hasattr(self.__class__, 'CogdoPopAdjusted'):
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self.__class__.CogdoPopAdjusted = True
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for index in xrange(len(self.SuitHoodInfo)):
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SuitBuildingGlobals[self.zoneId][0] = int(0.5 + self.CogdoPopFactor * SuitBuildingGlobals[self.zoneId][0])
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SuitBuildingGlobals[self.zoneId][1] = int(0.5 + self.CogdoPopFactor * SuitBuildingGlobals[self.zoneId][1])
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SuitBuildingGlobals.buildingMinMax[self.zoneId][0] = int(0.5 + self.CogdoPopFactor * SuitBuildingGlobals.buildingMinMax[self.zoneId][0])
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SuitBuildingGlobals.buildingMinMax[self.zoneId][1] = int(0.5 + self.CogdoPopFactor * SuitBuildingGlobals.buildingMinMax[self.zoneId][1])
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self.hoodInfoIdx = -1
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for index in xrange(len(self.SuitHoodInfo)):
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currHoodInfo = self.SuitHoodInfo[index]
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@ -370,8 +370,7 @@ class DistributedSuitPlannerAI(DistributedObjectAI.DistributedObjectAI, SuitPlan
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cogdoTakeover=None, minPathLen=None, maxPathLen=None):
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possibles = []
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backup = []
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if cogdoTakeover is None:
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cogdoTakeover = False
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if toonBlockTakeover is not None:
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suit.attemptingTakeover = 1
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blockNumber = toonBlockTakeover
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if not NPCToons.isZoneProtected(intZoneId):
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if blockNumber in self.buildingFrontDoors:
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possibles.append((blockNumber, self.buildingFrontDoors[blockNumber]))
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if cogdoTakeover is None:
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if suit.dna.dept in ALLOWED_FO_TRACKS:
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cogdoTakeover = random.random() < self.CogdoRatio
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elif self.buildingMgr:
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for blockNumber in self.buildingMgr.getSuitBlocks():
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track = self.buildingMgr.getBuildingTrack(blockNumber)
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