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https://github.com/Sneed-Group/Poodletooth-iLand
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bool for garden game k
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2 changed files with 9 additions and 1 deletions
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@ -105,6 +105,7 @@ show-total-population #t
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want-mat-all-tailors #t
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want-talkative-tyler #f
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estate-day-night #t
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want-garden-game #f
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want-language-selection #t
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active-holidays 64, 65, 66
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@ -80,6 +80,8 @@ class DistributedEstate(DistributedObject.DistributedObject):
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self.loadFishSellBox()
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self.oldClear = base.win.getClearColor()
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base.win.setClearColor(Vec4(0.09, 0.55, 0.21, 1.0))
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if config.GetBool('want-garden-game', False):
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self.startGame()
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def unload(self):
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self.ignoreAll()
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@ -110,6 +112,8 @@ class DistributedEstate(DistributedObject.DistributedObject):
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self.fishSellBox.removeNode()
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del self.fishSellBox
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self.fishSellBox = None
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if config.GetBool('want-garden-game', False):
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GardenDropGame.GardenDropGame().endGame()
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return
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def announceGenerate(self):
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@ -117,7 +121,10 @@ class DistributedEstate(DistributedObject.DistributedObject):
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self.accept('gardenGame', self.startGame)
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def startGame(self):
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self.game = GardenDropGame.GardenDropGame()
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if config.GetBool('want-garden-game', False):
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self.game = GardenDropGame.GardenDropGame().playGardenDrop()
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else:
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self.game = GardenDropGame.GardenDropGame()
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def loadAirplane(self):
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self.airplane = loader.loadModel('phase_4/models/props/airplane.bam')
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