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Prop accuracy
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@ -156,6 +156,7 @@ class BattleCalculatorAI:
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else:
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randChoice = random.randint(0, 99)
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propAcc = AvPropAccuracy[atkTrack][atkLevel]
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propAcc = min(propAcc * 1.3, 100)
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if atkTrack == LURE:
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treebonus = self.__toonCheckGagBonus(attack[TOON_ID_COL], atkTrack, atkLevel)
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propBonus = self.__checkPropBonus(atkTrack)
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