mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
Cleanup many Cogdo files.
This commit is contained in:
parent
e7b0cb751a
commit
cc33dee614
23 changed files with 204 additions and 283 deletions
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@ -3,4 +3,3 @@ from toontown.cogdominium.DistCogdoLevelGameAI import DistCogdoLevelGameAI
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class DistCogdoBoardroomGameAI(DistCogdoLevelGameAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistCogdoBoardroomGameAI")
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@ -18,4 +18,3 @@ class DistCogdoCraneAI(DistributedObjectAI):
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def setCablePos(self, todo0, todo1, todo2, todo3, todo4):
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pass
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@ -12,4 +12,3 @@ class DistCogdoCraneCogAI(DistributedObjectAI):
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def setSpawnInfo(self, todo0, todo1):
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pass
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@ -25,14 +25,12 @@ class DistCogdoCraneGameAI(DistCogdoLevelGameAI, CogdoCraneGameBase):
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self._cranes[i].requestDelete()
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self._cranes[i] = None
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continue
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DistCogdoLevelGameAI.exitLoaded(self)
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def enterGame(self):
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DistCogdoLevelGameAI.enterGame(self)
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for i in xrange(self.getNumPlayers()):
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self._cranes[i].request('Controlled', self.getToonIds()[i])
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self._scheduleGameDone()
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def _scheduleGameDone(self):
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@ -9,4 +9,3 @@ class DistCogdoCraneMoneyBagAI(DistributedObjectAI):
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def requestInitial(self):
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pass
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@ -23,49 +23,38 @@ class DistCogdoFlyingGameAI(DistCogdoGameAI):
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for toon in self.toons:
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if toon not in self.completed:
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return
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self.gameDone()
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elif action == Globals.AI.GameActions.BladeLost:
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self.sendUpdate("toonBladeLost", [avId])
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elif action == Globals.AI.GameActions.SetBlades:
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self.sendUpdate("toonSetBlades", [avId, data])
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elif action == Globals.AI.GameActions.Died:
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damage = Globals.AI.SafezoneId2DeathDamage[self.getSafezoneId()]
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self.__damage(av, damage)
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self.sendUpdate("toonDied", [avId, globalClockDelta.getRealNetworkTime()])
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elif action == Globals.AI.GameActions.Spawn:
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self.sendUpdate("toonSpawn", [avId, globalClockDelta.getRealNetworkTime()])
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elif action == Globals.AI.GameActions.RequestEnterEagleInterest:
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if not self.eagles.get(data):
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self.eagles[data] = avId
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self.sendUpdate("toonSetAsEagleTarget", [avId, data, globalClockDelta.getRealNetworkTime()])
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elif action == Globals.AI.GameActions.RequestExitEagleInterest:
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if self.eagles.get(data) == avId:
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self.eagles[data] = 0
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self.sendUpdate("toonClearAsEagleTarget", [avId, data, globalClockDelta.getRealNetworkTime()])
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elif action == Globals.AI.GameActions.HitLegalEagle:
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damage = Globals.AI.SafezoneId2LegalEagleDamage[self.getSafezoneId()]
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self.__damage(av, damage)
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elif action == Globals.AI.GameActions.HitMinion:
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damage = Globals.AI.SafezoneId2MinionDamage[self.getSafezoneId()]
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self.__damage(av, damage)
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elif action == Globals.AI.GameActions.HitWhirlwind:
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damage = Globals.AI.SafezoneId2WhirlwindDamage[self.getSafezoneId()]
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self.__damage(av, damage)
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elif action == Globals.AI.GameActions.RanOutOfTimePenalty:
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damage = int(20 * self.getDifficulty())
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self.__damage(av, damage)
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else:
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self.notify.warning('Client requested unknown action \'%s\'' %action)
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@ -79,10 +68,8 @@ class DistCogdoFlyingGameAI(DistCogdoGameAI):
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self.sendUpdate("pickUp", [avId, pickupNum, globalClockDelta.getRealNetworkTime()])
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if pickupType == Globals.Level.GatherableTypes.LaffPowerup:
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av.toonUp(int(27 * self.getDifficulty()) + 3)
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if pickupType == Globals.Level.GatherableTypes.Memo:
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self.totalMemos += 1
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else:
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self.notify.warning('Client requested unknown pickup \'%s\'' % pickupType)
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@ -125,4 +112,3 @@ def endFly():
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game = simbase.air.cogdoGame
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game.requestAction(Globals.AI.GameActions.LandOnWinPlatform, 0)
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return 'Finished cogdo flying game!'
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@ -18,10 +18,8 @@ class DistCogdoGameAI(DistributedObjectAI):
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def announceGenerate(self):
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DistributedObjectAI.announceGenerate(self)
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self.finishEvent = self.uniqueName('CogdoMazeGameDone')
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self.gameOverEvent = self.uniqueName('CogdoMazeGameLose')
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self.resetRequests()
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def d_startIntro(self):
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@ -105,4 +103,3 @@ class DistCogdoGameAI(DistributedObjectAI):
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def getSafezoneId(self):
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return CogdoGameConsts.getSafezoneId(self.exteriorZone)
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@ -1,5 +1,4 @@
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class DistCogdoGameBase:
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def local2GameTime(self, timestamp):
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@ -4,4 +4,3 @@ from otp.level.DistributedLevelAI import DistributedLevelAI
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class DistCogdoLevelGameAI(DistCogdoGameAI, DistributedLevelAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistCogdoLevelGameAI")
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@ -6,7 +6,7 @@ from direct.task import Timer
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from toontown.battle import BattleBase
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from toontown.building.ElevatorConstants import *
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ALL_ABOARD_LAG = .7
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ALL_ABOARD_LAG = 3.7
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BASE_TOON_UP = 10
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JOKE_TOON_UP = 5
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@ -92,7 +92,6 @@ class DistCogdoMazeGameAI(DistCogdoGameAI):
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if avId in self.numJokes:
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self.numJokes[avId] += 1
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else:
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self.numJokes[avId] = 1
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@ -140,7 +139,6 @@ class DistCogdoMazeGameAI(DistCogdoGameAI):
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self.doAction(CogdoMazeGameGlobals.GameActions.OpenDoor, 0)
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self.__startTimeout()
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return task.done
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return task.again
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def __startTimeout(self):
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@ -150,7 +148,6 @@ class DistCogdoMazeGameAI(DistCogdoGameAI):
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for toon in self.toons:
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if not toon in self.toonsInDoor:
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self.killToon(toon)
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self.removeAll()
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self.gameDone()
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@ -158,7 +155,6 @@ class DistCogdoMazeGameAI(DistCogdoGameAI):
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if self.timer.getT() <= CogdoMazeGameGlobals.SecondsForTimeAlert:
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self.doAction(CogdoMazeGameGlobals.GameActions.TimeAlert, 0)
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return task.done
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return task.again
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def killToon(self, avId):
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@ -174,7 +170,6 @@ class DistCogdoMazeGameAI(DistCogdoGameAI):
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toon = self.air.doId2do.get(toonId)
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if not toon:
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self.__playerDisconnected(toonId)
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return task.again
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def __playerDisconnected(self, avId):
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@ -194,23 +189,19 @@ class DistCogdoMazeGameAI(DistCogdoGameAI):
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if not self.doorRevealed:
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self.doAction(action, avId)
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self.doorRevealed = True
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else:
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self.notify.warning('Toon tried to reveal door but it\'s already revealed! Ignoring.')
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elif action == Globals.GameActions.EnterDoor:
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if not avId in self.toonsInDoor:
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self.doAction(action, avId)
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self.toonsInDoor.append(avId)
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self.toonUpToon(avId)
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else:
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self.notify.warning('Toon tried to enter into door but already entered! Ignoring.')
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return
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if len(self.toonsInDoor) >= len(self.toons):
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self.__handleAllAboard()
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else:
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self.notify.warning('Client requested unknown action \'%s\'' %action)
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@ -32,5 +32,4 @@ class DistributedCogdoBarrelAI(DistributedObjectAI.DistributedObjectAI):
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av = self.air.doId2do.get(avId)
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if not av:
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return
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av.toonUp(self.brLaff)
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@ -3,4 +3,3 @@ from toontown.battle.DistributedBattleBldgAI import DistributedBattleBldgAI
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class DistributedCogdoBattleBldgAI(DistributedBattleBldgAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedCogdoBattleBldgAI")
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@ -1,5 +1,3 @@
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# File: D (Python 2.4)
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from toontown.building.DistributedElevatorExt import DistributedElevatorExt
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from toontown.building.ElevatorConstants import *
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from toontown.building.ElevatorUtils import *
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@ -13,10 +11,8 @@ class DistributedCogdoElevatorExt(DistributedElevatorExt):
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def getElevatorModel(self):
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return self.bldg.getCogdoElevatorNodePath()
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def getBldgDoorOrigin(self):
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return self.bldg.getCogdoDoorOrigin()
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def _getDoorsClosedInfo(self):
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return ('cogdoInterior', 'cogdoInterior')
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@ -1,5 +1,3 @@
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# File: D (Python 2.4)
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from direct.directnotify import DirectNotifyGlobal
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from toontown.building.DistributedElevatorExtAI import DistributedElevatorExtAI
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@ -8,5 +6,3 @@ class DistributedCogdoElevatorExtAI(DistributedElevatorExtAI):
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def _createInterior(self):
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self.bldg.createCogdoInterior()
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@ -3,4 +3,3 @@ from toontown.building.DistributedElevatorIntAI import DistributedElevatorIntAI
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class DistributedCogdoElevatorIntAI(DistributedElevatorIntAI):
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notify = DirectNotifyGlobal.directNotify.newCategory("DistributedCogdoElevatorIntAI")
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@ -344,11 +344,10 @@ class DistributedCogdoInterior(DistributedObject.DistributedObject):
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self.joiningReserves.append(suit)
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if 'Elevator' in repr(self.fsm):
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# fix the pos
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# Fix the position.
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pos, h = BattleBase.BattleBase.suitPoints[len(suitIds) - 1][suitIds.index(suitId)]
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suit.setPos(pos)
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suit.setH(h)
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else:
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self.notify.warning('setSuits() - no suit: %d' % suitId)
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@ -468,7 +467,6 @@ class DistributedCogdoInterior(DistributedObject.DistributedObject):
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SuitHs = self.BossOffice_SuitHs
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SuitPositions = self.BossOffice_SuitPositions
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self.__makeShopOwnerNpc()
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else:
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if self._wantBarrelRoom:
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self.barrelRoom.load()
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@ -494,18 +492,15 @@ class DistributedCogdoInterior(DistributedObject.DistributedObject):
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self.elevatorModelOut.reparentTo(elevOut)
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self.elevatorModelOut.setY(0)
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else:
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elevIn = self.floorModel.find('**/elevator-in')
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elevOut = self.floorModel.find('**/elevator-out')
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elif self._wantBarrelRoom and self.barrelRoom.isLoaded() and self.currentFloor == 2 and self.FOType == 'l': #i know this is really ugly
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elevIn = self.barrelRoom.model.find(CogdoBarrelRoomConsts.BarrelRoomElevatorInPath)
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elevOut = self.barrelRoom.model.find(CogdoBarrelRoomConsts.BarrelRoomElevatorOutPath)
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y = elevOut.getY(render)
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elevOut = elevOut.copyTo(render)
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elevOut.setY(render, y - 0.75)
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else:
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floorModel = loader.loadModel('phase_7/models/modules/boss_suit_office')
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elevIn = floorModel.find('**/elevator-in').copyTo(render)
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@ -39,15 +39,12 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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self.bldgDoId = exterior.doId
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self.numFloors = NUM_FLOORS_DICT[exterior.track]
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self.sosNPC = self.__generateSOS(exterior.difficulty)
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self.shopOwnerNpcId = 0
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self.extZoneId, self.zoneId = exterior.getExteriorAndInteriorZoneId()
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npcIdList = NPCToons.zone2NpcDict.get(self.zoneId, [])
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if len(npcIdList) == 0:
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self.notify.info('No NPC in taken cogdo at %s' % self.zoneId)
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else:
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if len(npcIdList) > 1:
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self.notify.warning('Multiple NPCs in taken cogdo at %s' % self.zoneId)
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@ -63,9 +60,7 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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self.planner = self.exterior.planner
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self.savedByMap = { }
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self.battle = None
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self.FOType = exterior.track
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self.gameFloor = 1
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self.battleFloor = 2
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self.barrelFloor = -1
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@ -167,7 +162,6 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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toonId = self.air.getAvatarIdFromSender()
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if self.ignoreResponses == 1:
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return None
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elif self.toons.count(toonId) == 0:
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self.notify.warning('elevatorDone() - toon not in toon list: %d' % toonId)
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@ -177,10 +171,8 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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if self.FOType == "s":
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self.game = DistCogdoMazeGameAI.DistCogdoMazeGameAI(self.air)
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self.game.setNumSuits(CogdoMazeGameGlobals.NumSuits)
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elif self.FOType == "l":
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self.game = DistCogdoFlyingGameAI.DistCogdoFlyingGameAI(self.air)
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elif self.FOType == "m":
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self.game = DistCogdoCraneGameAI.DistCogdoCraneGameAI(self.air)
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@ -235,11 +227,9 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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if self.curFloor == self.battleFloor:
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self.planner.myPrint()
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suitHandles = self.planner.genFloorSuits(0)
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self.suits = suitHandles['activeSuits']
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self.activeSuits = self.suits[:]
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self.reserveSuits = suitHandles['reserveSuits']
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self.d_setSuits()
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def exitElevator(self):
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@ -248,11 +238,9 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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def serverElevatorDone(self):
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if self.curFloor == self.gameFloor:
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self.d_setState('Game')
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elif self.curFloor == self.battleFloor:
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self.b_setState('BattleIntro')
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self.timer.startCallback(BATTLE_INTRO_DURATION, self.battleIntroDone)
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else:
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self.notify.warning('Unknown floor %s (track=%s)' % (self.curFloor, self.FOType))
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@ -284,18 +272,14 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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def barrelRewardDone(self):
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if not self.air:
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return
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barrelPlanner = SuitPlannerCogdoInteriorAI(self.exterior._cogdoLayout, max(0, self.exterior.difficulty - 5),
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self.FOType, self.exterior.getExteriorAndInteriorZoneId()[1])
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barrelPlanner.myPrint()
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suitHandles = barrelPlanner.genFloorSuits(0)
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self.suits = suitHandles['activeSuits']
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self.activeSuits = self.suits[:]
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self.reserveSuits = suitHandles['reserveSuits']
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self.d_setSuits()
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self.battleIntroDone()
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def handleAllAboard(self, seats):
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@ -306,7 +290,6 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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if numOfEmptySeats == 4:
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self.exterior.deleteSuitInterior()
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return
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elif not 0 <= numOfEmptySeats <= 3:
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self.notify.error('Bad number of empty seats: %s' % numOfEmptySeats)
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@ -316,7 +299,6 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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self.toons = filter(None, seats)
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self.d_setToons()
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self.request('Elevator')
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def enterGame(self):
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@ -361,9 +343,7 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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self.battle.helpfulToons = self.helpfulToons
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self.battle.setInitialMembers(self.toons, self.suits)
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self.battle.generateWithRequired(self.zoneId)
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mult = getCreditMultiplier(self.curFloor)
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self.battle.battleCalc.setSkillCreditMultiplier(self.battle.battleCalc.getSkillCreditMultiplier() * mult)
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def enterBattleDone(self, toonIds):
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@ -374,17 +354,14 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
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if toonIds.count(toon) == 0:
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deadToons.append(toon)
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continue
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for toon in deadToons:
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self.removeToon(toon)
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self.d_setToons()
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if len(self.toons) == 0:
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self.exterior.deleteSuitInterior()
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elif self.curFloor == self.topFloor:
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self.battle.resume(self.curFloor, topFloor = 1)
|
||||
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||||
else:
|
||||
self.battle.resume(self.curFloor, topFloor = 0)
|
||||
|
||||
|
@ -489,11 +466,9 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
|
|||
if self.FOType == 's':
|
||||
if not toon.attemptAddNPCFriend(self.sosNPC):
|
||||
self.notify.info('%s unable to add NPCFriend %s to %s.' % (self.doId, self.sosNPC, v))
|
||||
|
||||
elif self.FOType == 'l':
|
||||
reward = self.getEmblemsReward()
|
||||
toon.addEmblems(reward)
|
||||
|
||||
else:
|
||||
self.notify.warning('%s unable to reward %s: unknown reward for track %s' % (self.doId, v, self.FOType))
|
||||
|
||||
|
@ -542,18 +517,17 @@ class DistributedCogdoInteriorAI(DistributedObjectAI, FSM.FSM):
|
|||
self.timer.stop()
|
||||
|
||||
def getEmblemsReward(self):
|
||||
hoodIdMap = {2: .5, # ttc
|
||||
1: 1., # dd
|
||||
5: 1.5, # dg
|
||||
4: 2., # mm
|
||||
3: 2.7, # br
|
||||
9: 3.5, # dl
|
||||
7: 4 # ff
|
||||
hoodIdMap = {2: .5, # Toontown Central
|
||||
1: 1., # Donald's Dock
|
||||
5: 1.5, # Daisy Gardens
|
||||
4: 2., # Minnie's Melodyland
|
||||
3: 2.7, # The Brrrgh
|
||||
9: 3.5, # Donald's Dreamland
|
||||
7: 4 # Funny Farm
|
||||
}
|
||||
|
||||
hoodValue = hoodIdMap[int(self.exterior.zoneId // 1000)]
|
||||
diff = max(self.exterior.difficulty, 1)
|
||||
memos = self.game.getTotalMemos()
|
||||
|
||||
E = (hoodValue * max(memos, 1) * diff) / 2.5
|
||||
return divmod(E, 100)[::-1]
|
||||
|
|
|
@ -20,7 +20,7 @@ def filterReviveChance(track, revive):
|
|||
return revive
|
||||
|
||||
return random.randint(config.GetInt('min-lt-vs', 0), config.GetInt('max-lt-vs', 2))
|
||||
# implements difficulty 19 / LT
|
||||
# Implements difficulty 19 / LT.
|
||||
|
||||
def getMaxReserves(track):
|
||||
return int(math.ceil(MAX_RESERVES[track]))
|
||||
|
@ -32,7 +32,6 @@ class SuitPlannerCogdoInteriorAI:
|
|||
self.zoneId = zoneId
|
||||
self.numFloors = layout.getNumFloors()
|
||||
difficulty = min(difficulty + 4, len(SuitBuildingGlobals.SuitBuildingInfo) - 1)
|
||||
|
||||
self.respectInvasions = 1
|
||||
|
||||
if isinstance(difficulty, types.StringType):
|
||||
|
@ -63,7 +62,6 @@ class SuitPlannerCogdoInteriorAI:
|
|||
|
||||
if numActive == 1:
|
||||
newBossSpot = numActive - 1
|
||||
|
||||
else:
|
||||
newBossSpot = numActive - 2
|
||||
|
||||
|
@ -75,7 +73,6 @@ class SuitPlannerCogdoInteriorAI:
|
|||
|
||||
if len(bldgInfo) > SuitBuildingGlobals.SUIT_BLDG_INFO_REVIVES:
|
||||
revives = bldgInfo[SuitBuildingGlobals.SUIT_BLDG_INFO_REVIVES][0]
|
||||
|
||||
else:
|
||||
revives = 0
|
||||
|
||||
|
|
Loading…
Reference in a new issue