From d1b9ec2621fba8427a8ea85030de7660e386ac05 Mon Sep 17 00:00:00 2001 From: Daniel Date: Sun, 29 Mar 2015 14:06:26 +0300 Subject: [PATCH] Fix flying game timer --- toontown/cogdominium/CogdoFlyingGame.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/toontown/cogdominium/CogdoFlyingGame.py b/toontown/cogdominium/CogdoFlyingGame.py index 9cb6d892..1a083855 100644 --- a/toontown/cogdominium/CogdoFlyingGame.py +++ b/toontown/cogdominium/CogdoFlyingGame.py @@ -28,6 +28,7 @@ class CogdoFlyingGame(DirectObject): self.index2LegalEagle = {} self.legalEagles = [] self.isGameComplete = False + self.localPlayer = None self._hints = {'targettedByEagle': False, 'invulnerable': False} @@ -169,7 +170,7 @@ class CogdoFlyingGame(DirectObject): self.guiMgr.onstage() if not Globals.Dev.InfiniteTimeLimit: - self.guiMgr.startTimer(Globals.Gameplay.SecondsUntilGameOver, self._handleTimerExpired, keepHidden=True) + self.guiMgr.startTimer(Globals.Gameplay.SecondsUntilGameOver, self._handleTimerExpired) def exit(self): self.ignore(CogdoFlyingObstacle.EnterEventName)