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https://github.com/Sneed-Group/Poodletooth-iLand
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TV proper loop
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1 changed files with 9 additions and 2 deletions
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@ -85,13 +85,20 @@ class DistributedTV(DistributedFurnitureItem):
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self.resetScreen()
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return
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start = time.time() - startTime
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movie = loader.loadTexture(video)
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self.sound = loader.loadSfx(video)
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length = self.sound.length()
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if start >= length:
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start -= int(start / length) * length
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movie.synchronizeTo(self.sound)
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self.screen.setColor(1, 1, 1, 1)
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self.screen.setTexture(movie)
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self.screen.setTexScale(TextureStage.getDefault(), movie.getTexScale())
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self.sound.setTime(min(self.sound.length(), int(time.time() - startTime)))
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self.sound.setTime(start)
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self.sound.setLoop(True)
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self.sound.play()
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def __enterSphere(self, collisionEntry):
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