diff --git a/toontown/toon/InventoryNew.py b/toontown/toon/InventoryNew.py index 85304c31..e3dbb486 100644 --- a/toontown/toon/InventoryNew.py +++ b/toontown/toon/InventoryNew.py @@ -80,15 +80,6 @@ class InventoryNew(InventoryBase.InventoryBase, DirectFrame): def show(self): if self.tutorialFlag: - self.tutArrows.arrowsOn(-0.43, -0.12, 180, -0.43, -0.24, 180, onTime=1.0, offTime=0.2) - if self.numItem(THROW_TRACK, 0) == 0: - self.tutArrows.arrow1.reparentTo(hidden) - else: - self.tutArrows.arrow1.reparentTo(self.battleFrame, 1) - if self.numItem(SQUIRT_TRACK, 0) == 0: - self.tutArrows.arrow2.reparentTo(hidden) - else: - self.tutArrows.arrow2.reparentTo(self.battleFrame, 1) self.tutText.show() self.tutText.reparentTo(self.battleFrame, 1) DirectFrame.show(self) @@ -121,7 +112,6 @@ class InventoryNew(InventoryBase.InventoryBase, DirectFrame): def hide(self): if self.tutorialFlag: - self.tutArrows.arrowsOff() self.tutText.hide() DirectFrame.hide(self) @@ -1182,7 +1172,6 @@ class InventoryNew(InventoryBase.InventoryBase, DirectFrame): self.fireButton = DirectButton(parent=self.battleFrame, relief=None, pos=(0.73, 0, -0.242), text=TTLocalizer.InventoryFire, text_scale=TTLocalizer.INfireButton, text_pos=(0, -0.02), text_fg=Vec4(1, 1, 1, 1), textMayChange=0, image=(self.upButton, self.downButton, self.rolloverButton), image_scale=1.05, image_color=(0, 0.6, 1, 1), command=self.__handleFire) self.tutText = DirectFrame(parent=self.battleFrame, relief=None, pos=(0.05, 0, -0.1133), scale=0.143, image=DGG.getDefaultDialogGeom(), image_scale=5.125, image_pos=(0, 0, -0.65), image_color=ToontownGlobals.GlobalDialogColor, text_scale=TTLocalizer.INclickToAttack, text=TTLocalizer.InventoryClickToAttack, textMayChange=0) self.tutText.hide() - self.tutArrows = BlinkingArrows.BlinkingArrows(parent=self.battleFrame) battleModels.removeNode() self.battleFrame.hide() return