diff --git a/toontown/battle/MovieUtil.py b/toontown/battle/MovieUtil.py index 77d28fdb..a8f2e0ef 100755 --- a/toontown/battle/MovieUtil.py +++ b/toontown/battle/MovieUtil.py @@ -9,6 +9,7 @@ import BattleProps from toontown.toonbase import TTLocalizer notify = DirectNotifyGlobal.directNotify.newCategory('MovieUtil') SUIT_LOSE_DURATION = 8.5 +SUIT_LOSE_REVIVE_DURATION = 6.0 SUIT_LURE_DISTANCE = 2.6 SUIT_LURE_DOLLAR_DISTANCE = 5.1 SUIT_EXTRA_REACH_DISTANCE = 0.9 @@ -257,10 +258,12 @@ def createSuitReviveTrack(suit, toon, battle, npcs = []): suitTrack.append(Func(notify.debug, 'before insertDeathSuit')) suitTrack.append(Func(insertReviveSuit, suit, deathSuit, battle, suitPos, suitHpr)) suitTrack.append(Func(notify.debug, 'before actorInterval lose')) - suitTrack.append(ActorInterval(deathSuit, 'lose', duration=SUIT_LOSE_DURATION)) + suitTrack.append(ActorInterval(deathSuit, 'lose', duration=SUIT_LOSE_REVIVE_DURATION)) suitTrack.append(Func(notify.debug, 'before removeDeathSuit')) suitTrack.append(Func(removeReviveSuit, suit, deathSuit, name='remove-death-suit')) suitTrack.append(Func(notify.debug, 'after removeDeathSuit')) + suitTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.48, duration=0.1)) + suitTrack.append(ActorInterval(suit, 'slip-forward', startTime=2.58)) suitTrack.append(Func(suit.loop, 'neutral')) suitTrack.append(Func(messenger.send, suit.uniqueName('hpChange'))) spinningSound = base.loadSfx('phase_3.5/audio/sfx/Cog_Death.ogg')