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https://github.com/Sneed-Group/Poodletooth-iLand
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Water color is dependent on water depth
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parent
be683c8fb0
commit
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5 changed files with 1 additions and 5 deletions
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@ -354,7 +354,6 @@ class Estate(Place.Place):
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def __setUnderwaterFog(self):
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if base.wantFog:
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self.fog.setColor(Vec4(0.0, 0.0, 0.6, 1.0))
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self.fog.setLinearRange(0.1, 100.0)
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render.setFog(self.fog)
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self.loader.hood.sky.setFog(self.fog)
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@ -14,7 +14,6 @@ class DDHood(ToonHood):
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SKY_FILE = 'phase_3.5/models/props/BR_sky'
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SPOOKY_SKY_FILE = 'phase_3.5/models/props/BR_sky'
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TITLE_COLOR = (0.8, 0.6, 0.5, 1.0)
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underwaterColor = Vec4(0.0, 0.0, 0.6, 1.0)
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HOLIDAY_DNA = {
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ToontownGlobals.CHRISTMAS: ['phase_6/dna/winter_storage_DD.pdna'],
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@ -12,7 +12,6 @@ class OZHood(ToonHood):
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SKY_FILE = 'phase_3.5/models/props/TT_sky'
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SPOOKY_SKY_FILE = 'phase_3.5/models/props/BR_sky'
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TITLE_COLOR = (1.0, 0.5, 0.4, 1.0)
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underwaterColor = Vec4(0.0, 0.0, 0.6, 1.0)
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def __init__(self, parentFSM, doneEvent, dnaStore, hoodId):
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ToonHood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId)
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@ -237,7 +237,6 @@ class ToonHood(Hood):
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def setUnderwaterFog(self):
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if base.wantFog:
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self.fog.setColor(self.underwaterColor)
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self.fog.setLinearRange(0.1, 100.0)
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render.setFog(self.fog)
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self.sky.setFog(self.fog)
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@ -3,7 +3,7 @@ from direct.task.Task import Task
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import StateData
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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import colorsys
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class Walk(StateData.StateData):
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notify = DirectNotifyGlobal.directNotify.newCategory('Walk')
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