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https://github.com/Sneed-Group/Poodletooth-iLand
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POPSICLES
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1d8fe20587
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4 changed files with 17 additions and 25 deletions
4
dependencies/astron/dclass/stride.dc
vendored
4
dependencies/astron/dclass/stride.dc
vendored
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@ -237,6 +237,7 @@ from toontown.safezone import SafeZoneManager/AI
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from toontown.tutorial import TutorialManager/AI
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from toontown.catalog import CatalogManager/AI
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from toontown.safezone import DistributedTreasure/AI
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from toontown.safezone import DistributedEFlyingTreasure/AI
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from toontown.coghq import DistributedCashbotBossTreasure/AI
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from toontown.building import DistributedTrophyMgr/AI
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from toontown.building import DistributedBuilding/AI
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@ -1522,6 +1523,9 @@ dclass DistributedTreasure : DistributedObject {
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setReject() broadcast;
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};
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dclass DistributedEFlyingTreasure : DistributedTreasure {
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};
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dclass DistributedCashbotBossTreasure : DistributedTreasure {
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setGoonId(uint32) required broadcast ram;
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setFinalPosition(int16/10, int16/10, int16/10) required broadcast ram;
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@ -8,7 +8,7 @@ from toontown.fishing.DistributedFishingPondAI import DistributedFishingPondAI
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from toontown.fishing import FishingTargetGlobals, FishGlobals
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from toontown.safezone import TreasureGlobals
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from toontown.safezone.SZTreasurePlannerAI import SZTreasurePlannerAI
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from toontown.safezone import DistributedTreasureAI
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from toontown.safezone import DistributedEFlyingTreasureAI
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from toontown.safezone import ButterflyGlobals
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from toontown.safezone import DistributedButterflyAI
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from toontown.safezone.DistributedFishingSpotAI import DistributedFishingSpotAI
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@ -431,7 +431,7 @@ class CannonRental(Rental):
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for i in xrange(20):
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x = random.randint(100, 300) - 200
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y = random.randint(100, 300) - 200
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treasure = DistributedTreasureAI.DistributedTreasureAI(self.estate.air, self, 7, x, y, z)
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treasure = DistributedEFlyingTreasureAI.DistributedEFlyingTreasureAI(self.estate.air, self, 7, x, y, z)
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treasure.generateWithRequired(self.estate.zoneId)
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self.objects.add(treasure)
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doIds.append(treasure.doId)
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@ -1,42 +1,26 @@
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from panda3d.core import *
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from toontown.toonbase.ToonBaseGlobal import *
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import DistributedSZTreasure
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from direct.task.Task import Task
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import math
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import random
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from DistributedTreasure import DistributedTreasure
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import math, random
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class DistributedEFlyingTreasure(DistributedSZTreasure.DistributedSZTreasure):
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class DistributedEFlyingTreasure(DistributedTreasure):
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def __init__(self, cr):
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DistributedSZTreasure.DistributedSZTreasure.__init__(self, cr)
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self.modelPath = 'phase_5.5/models/props/popsicle_treasure'
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self.grabSoundPath = 'phase_4/audio/sfx/SZ_DD_treasure.ogg'
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DistributedTreasure.__init__(self, cr)
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self.scale = 2
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self.delT = math.pi * 2.0 * random.random()
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self.shadow = 0
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def disable(self):
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DistributedSZTreasure.DistributedSZTreasure.disable(self)
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DistributedTreasure.disable(self)
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taskMgr.remove(self.taskName('flying-treasure'))
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def generateInit(self):
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DistributedSZTreasure.DistributedSZTreasure.generateInit(self)
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def setPosition(self, x, y, z):
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DistributedSZTreasure.DistributedSZTreasure.setPosition(self, x, y, z)
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DistributedTreasure.setPosition(self, x, y, z)
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self.initPos = self.nodePath.getPos()
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self.pos = self.nodePath.getPos()
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def startAnimation(self):
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taskMgr.add(self.animateTask, self.taskName('flying-treasure'))
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def animateTask(self, task):
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pos = self.initPos
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t = 0.5 * math.pi * globalClock.getFrameTime()
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dZ = 5.0 * math.sin(t + self.delT)
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dY = 2.0 * math.cos(t + self.delT)
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self.nodePath.setPos(pos[0], pos[1], pos[2] + dZ)
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if self.pos:
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del self.pos
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self.pos = self.nodePath.getPos()
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return Task.cont
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return task.cont
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4
toontown/safezone/DistributedEFlyingTreasureAI.py
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4
toontown/safezone/DistributedEFlyingTreasureAI.py
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@ -0,0 +1,4 @@
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import DistributedTreasureAI
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class DistributedEFlyingTreasureAI(DistributedTreasureAI.DistributedTreasureAI):
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pass
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