This commit is contained in:
Nigger 2015-03-29 20:50:03 -04:00
commit e73613d180
146 changed files with 1460 additions and 8630 deletions

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@ -0,0 +1,47 @@
(dp1
I4000
(lp2
I11
aI177
aI238
aI152
aI89
asI1000
(lp3
I123
aI161
aI145
aI138
aI122
asI9000
(lp4
I66
aI201
aI27
aI102
aI185
asI2000
(lp5
I135
aI20
aI54
aI240
aI147
asI5000
(lp6
I129
aI194
aI222
aI92
aI37
asI3000
(lp7
I166
aI114
aI70
aI144
aI30
asS'day'
p8
I16523
s.

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@ -443,25 +443,6 @@ from direct.distributed import DistributedObjectGlobal
from toontown.ai import WelcomeValleyManager/AI
from toontown.building import DistributedAnimatedProp/AI
from toontown.toon import DistributedToon/AI/UD
from toontown.classicchars import DistributedCCharBase/AI
from toontown.classicchars import DistributedMickey/AI
from toontown.classicchars import DistributedVampireMickey/AI
from toontown.classicchars import DistributedMinnie/AI
from toontown.classicchars import DistributedWitchMinnie/AI
from toontown.classicchars import DistributedGoofy/AI
from toontown.classicchars import DistributedSuperGoofy/AI
from toontown.classicchars import DistributedDaisy/AI
from toontown.classicchars import DistributedSockHopDaisy/AI
from toontown.classicchars import DistributedChip/AI
from toontown.classicchars import DistributedPoliceChip/AI
from toontown.classicchars import DistributedDale/AI
from toontown.classicchars import DistributedJailbirdDale/AI
from toontown.classicchars import DistributedGoofySpeedway/AI
from toontown.classicchars import DistributedDonald/AI
from toontown.classicchars import DistributedFrankenDonald/AI
from toontown.classicchars import DistributedDonaldDock/AI
from toontown.classicchars import DistributedPluto/AI
from toontown.classicchars import DistributedWesternPluto/AI
from toontown.safezone import DistributedTrolley/AI
from toontown.safezone import DistributedPartyGate/AI
from toontown.suit import DistributedSuitPlanner/AI
@ -1070,74 +1051,6 @@ dclass DistributedToon : DistributedPlayer {
setEmblems(uint32[] = [0, 0]) required ownrecv db;
};
dclass DistributedCCharBase : DistributedObject {
setChat(uint32, uint32, uint32) broadcast;
fadeAway() broadcast;
setWalk(string, string, int16) required broadcast ram;
avatarEnter() airecv clsend;
avatarExit() airecv clsend;
setNearbyAvatarChat(char [0-1024]) airecv clsend;
setNearbyAvatarSC(uint16) airecv clsend;
setNearbyAvatarSCCustom(uint16) airecv clsend;
setNearbyAvatarSCToontask(uint32, uint32, uint32, uint8) airecv clsend;
};
dclass DistributedMickey : DistributedCCharBase {
};
dclass DistributedVampireMickey : DistributedMickey {
};
dclass DistributedWitchMinnie : DistributedMickey {
};
dclass DistributedMinnie : DistributedCCharBase {
};
dclass DistributedGoofy : DistributedCCharBase {
};
dclass DistributedDaisy : DistributedCCharBase {
};
dclass DistributedSockHopDaisy : DistributedDaisy {
};
dclass DistributedChip : DistributedCCharBase {
};
dclass DistributedPoliceChip : DistributedChip {
};
dclass DistributedDale : DistributedCCharBase {
setFollowChip(string, string, int16, int16/100, int16/100) broadcast ram;
setChipId(uint32) required broadcast ram;
};
dclass DistributedJailbirdDale : DistributedDale {
};
dclass DistributedDonald : DistributedCCharBase {
};
dclass DistributedFrankenDonald : DistributedDonald {
};
dclass DistributedDonaldDock : DistributedCCharBase {
};
dclass DistributedPluto : DistributedCCharBase {
};
dclass DistributedWesternPluto : DistributedPluto {
};
dclass DistributedGoofySpeedway : DistributedCCharBase {
};
dclass DistributedSuperGoofy : DistributedGoofySpeedway {
};
dclass DistributedPartyGate : DistributedObject {
getPartyList(uint32) airecv clsend;
partyChoiceRequest(uint32, uint64, uint64) airecv clsend;
@ -3740,6 +3653,9 @@ dclass TTUFriendsManager : DistributedObjectGlobal {
getAvatarDetails(uint32) clsend;
friendDetails(uint32, blob, uint16[], uint16, int16, int16, uint32, uint32, blob, blob, int8[]);
getPetDetails(uint32) clsend;
petDetails(uint32, uint32, string, uint32, uint32, uint16/1000[], PetTrait[], int8[], uint32);
routeTeleportQuery(uint32 toId) clsend;
teleportQuery(uint32 fromId);

View file

@ -5,11 +5,14 @@ set /P PPYTHON_PATH=<PPYTHON_PATH
echo Choose your game server!
echo #1 - Localhost
echo #2 - Custom
echo #3 - Loudrob
echo.
set /P INPUT=
set server=unset
if %INPUT%==1 set server=127.0.0.1
if %INPUT%==3 set server=71.200.196.180
if %server%==unset (
echo.
set /P server=Gameserver:

View file

@ -74,17 +74,6 @@ want-treasure-planners #t
want-suit-planners #t
want-butterflies #f
# Classic characters:
want-classic-chars #t
want-mickey #t
want-donald-dock #t
want-daisy #t
want-minnie #t
want-pluto #t
want-donald-dreamland #t
want-chip-and-dale #t
want-goofy #t
# Trolley minigames:
want-minigames #t
want-photo-game #f

View file

@ -22,6 +22,7 @@ dc-file astron/dclass/united.dc
want-pets #t
want-parties #t
want-cogdominiums #t
want-lawbot-cogdo #t
want-achievements #f
# Chat:
@ -38,3 +39,5 @@ want-glove-npc #t
# Developer options:
show-population #t
want-instant-parties #t
cogdo-pop-factor 1.5
cogdo-ratio 0.5

View file

@ -11,7 +11,8 @@ shard-mid-pop 150
want-housing #t
want-pets #f
want-parties #t
want-cogdominiums #f
want-cogdominiums #t
want-lawbot-cogdo #f
want-achievements #f
boarding-group-merges #t
@ -21,6 +22,8 @@ disable-sos-card 91918
# Optional:
want-chestnut-park-construction #t
cogdo-pop-factor 1.5
cogdo-ratio 0.4
# Temporary:
want-phone-quest #f

View file

@ -4,8 +4,6 @@ from direct.fsm import State
from direct.gui.DirectGui import *
from direct.showbase import DirectObject
from pandac.PandaModules import *
from otp.login import PrivacyPolicyPanel
from otp.login import SecretFriendsInfoPanel
from otp.otpbase import OTPLocalizer
from toontown.chat.ChatGlobals import *
@ -52,8 +50,6 @@ class ChatManager(DirectObject.DirectObject):
self.noSecretChatAtAllAndNoWhitelist = None
self.noSecretChatWarning = None
self.activateChatGui = None
self.chatMoreInfo = None
self.chatPrivacyPolicy = None
self.secretChatActivated = None
self.problemActivatingChat = None
self.fsm = ClassicFSM.ClassicFSM('chatManager', [State.State('off', self.enterOff, self.exitOff),
@ -73,8 +69,6 @@ class ChatManager(DirectObject.DirectObject):
State.State('noFriendsWarning', self.enterNoFriendsWarning, self.exitNoFriendsWarning),
State.State('otherDialog', self.enterOtherDialog, self.exitOtherDialog),
State.State('activateChat', self.enterActivateChat, self.exitActivateChat),
State.State('chatMoreInfo', self.enterChatMoreInfo, self.exitChatMoreInfo),
State.State('chatPrivacyPolicy', self.enterChatPrivacyPolicy, self.exitChatPrivacyPolicy),
State.State('secretChatActivated', self.enterSecretChatActivated, self.exitSecretChatActivated),
State.State('problemActivatingChat', self.enterProblemActivatingChat, self.exitProblemActivatingChat),
State.State('whiteListOpenChat', self.enterWhiteListOpenChat, self.exitWhiteListOpenChat),
@ -111,12 +105,6 @@ class ChatManager(DirectObject.DirectObject):
if self.activateChatGui:
self.activateChatGui.destroy()
self.activateChatGui = None
if self.chatMoreInfo:
self.chatMoreInfo.destroy()
self.chatMoreInfo = None
if self.chatPrivacyPolicy:
self.chatPrivacyPolicy.destroy()
self.chatPrivacyPolicy = None
if self.secretChatActivated:
self.secretChatActivated.destroy()
self.secretChatActivated = None
@ -441,30 +429,6 @@ class ChatManager(DirectObject.DirectObject):
def exitOtherDialog(self):
pass
def enterChatMoreInfo(self):
if self.chatMoreInfo == None:
self.chatMoreInfo = SecretFriendsInfoPanel.SecretFriendsInfoPanel('secretFriendsInfoDone')
self.chatMoreInfo.show()
self.accept('secretFriendsInfoDone', self.__secretFriendsInfoDone)
return
def exitChatMoreInfo(self):
self.chatMoreInfo.hide()
self.ignore('secretFriendsInfoDone')
def enterChatPrivacyPolicy(self):
if self.chatPrivacyPolicy == None:
self.chatPrivacyPolicy = PrivacyPolicyPanel.PrivacyPolicyPanel('privacyPolicyDone')
self.chatPrivacyPolicy.show()
self.accept('privacyPolicyDone', self.__privacyPolicyDone)
return
def exitChatPrivacyPolicy(self):
cleanupDialog('privacyPolicyDialog')
self.chatPrivacyPolicy = None
self.ignore('privacyPolicyDone')
return
def enterSecretChatActivated(self):
self.notify.error('called enterSecretChatActivated() on parent class')
@ -476,9 +440,3 @@ class ChatManager(DirectObject.DirectObject):
def exitProblemActivatingChat(self):
self.notify.error('called exitProblemActivatingChat() on parent class')
def __secretFriendsInfoDone(self):
self.fsm.request('activateChat')
def __privacyPolicyDone(self):
self.fsm.request('activateChat')

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@ -2,7 +2,7 @@
from pandac.PandaModules import *
hashVal = 3216321797L
hashVal = 598642574
from toontown.coghq import DistributedCashbotBossSafe, DistributedCashbotBossCrane, DistributedBattleFactory, DistributedCashbotBossTreasure, DistributedCogHQDoor, DistributedSellbotHQDoor, DistributedFactoryElevatorExt, DistributedMintElevatorExt, DistributedLawOfficeElevatorExt, DistributedLawOfficeElevatorInt, LobbyManager, DistributedMegaCorp, DistributedFactory, DistributedLawOffice, DistributedLawOfficeFloor, DistributedLift, DistributedDoorEntity, DistributedSwitch, DistributedButton, DistributedTrigger, DistributedCrushableEntity, DistributedCrusherEntity, DistributedStomper, DistributedStomperPair, DistributedLaserField, DistributedGolfGreenGame, DistributedSecurityCamera, DistributedMover, DistributedElevatorMarker, DistributedBarrelBase, DistributedGagBarrel, DistributedBeanBarrel, DistributedHealBarrel, DistributedGrid, ActiveCell, DirectionalCell, CrusherCell, DistributedCrate, DistributedSinkingPlatform, BattleBlocker, DistributedMint, DistributedMintRoom, DistributedMintBattle, DistributedStage, DistributedStageRoom, DistributedStageBattle, DistributedLawbotBossGavel, DistributedLawbotCannon, DistributedLawbotChair, DistributedCogKart, DistributedCountryClub, DistributedCountryClubRoom, DistributedMoleField, DistributedCountryClubBattle, DistributedMaze, DistributedFoodBelt, DistributedBanquetTable, DistributedGolfSpot
@ -18,7 +18,6 @@ from toontown.ai import WelcomeValleyManager, NewsManager, DistributedAprilToons
from toontown.ai.DistributedTrashcanZeroMgr import DistributedTrashcanZeroMgr
from toontown.uberdog.DistributedMailManager import DistributedMailManager
from otp.chat import ChatAgent
from toontown.classicchars import DistributedCCharBase, DistributedMickey, DistributedVampireMickey, DistributedMinnie, DistributedWitchMinnie, DistributedGoofy, DistributedSuperGoofy, DistributedDaisy, DistributedSockHopDaisy, DistributedChip, DistributedPoliceChip, DistributedDale, DistributedJailbirdDale, DistributedGoofySpeedway, DistributedDonald, DistributedFrankenDonald, DistributedDonaldDock, DistributedPluto, DistributedWesternPluto
from toontown.parties.GlobalPartyManager import GlobalPartyManager
from toontown.racing.DistributedStartingBlock import DistributedViewingBlock
from toontown.ai.DistributedPhaseEventMgr import DistributedPhaseEventMgr

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@ -33,7 +33,6 @@ from otp.distributed.OtpDoGlobals import *
from otp.distributed.TelemetryLimiter import TelemetryLimiter
from otp.login import HTTPUtil
from otp.login import LoginTTUAccount
from otp.login.CreateAccountScreen import CreateAccountScreen
from otp.otpbase import OTPGlobals
from otp.otpbase import OTPLocalizer
from otp.otpgui import OTPDialog
@ -257,16 +256,6 @@ class OTPClientRepository(ClientRepositoryBase):
self.exitLogin, [
'noConnection',
'waitForGameList',
'createAccount',
'reject',
'failedToConnect',
'shutdown']),
State('createAccount',
self.enterCreateAccount,
self.exitCreateAccount, [
'noConnection',
'waitForGameList',
'login',
'reject',
'failedToConnect',
'shutdown']),
@ -596,9 +585,6 @@ class OTPClientRepository(ClientRepositoryBase):
self.loginFSM.request('parentPassword')
elif mode == 'freeTimeExpired':
self.loginFSM.request('freeTimeInform')
elif mode == 'createAccount':
self.loginFSM.request('createAccount', [{'back': 'login',
'backArgs': []}])
elif mode == 'reject':
self.loginFSM.request('reject')
elif mode == 'quit':
@ -616,47 +602,6 @@ class OTPClientRepository(ClientRepositoryBase):
self.handler = None
return
@report(types=['args', 'deltaStamp'], dConfigParam='teleport')
def enterCreateAccount(self, createAccountDoneData = {'back': 'login',
'backArgs': []}):
self.createAccountDoneData = createAccountDoneData
self.createAccountDoneEvent = 'createAccountDone'
self.createAccountScreen = None
self.createAccountScreen = CreateAccountScreen(self, self.createAccountDoneEvent)
self.accept(self.createAccountDoneEvent, self.__handleCreateAccountDone)
self.createAccountScreen.load()
self.createAccountScreen.enter()
return
@report(types=['args', 'deltaStamp'], dConfigParam='teleport')
def __handleCreateAccountDone(self, doneStatus):
mode = doneStatus['mode']
if mode == 'success':
self.setIsNotNewInstallation()
self.loginFSM.request('waitForGameList')
elif mode == 'reject':
self.loginFSM.request('reject')
elif mode == 'cancel':
self.loginFSM.request(self.createAccountDoneData['back'], self.createAccountDoneData['backArgs'])
elif mode == 'failure':
self.loginFSM.request(self.createAccountDoneData['back'], self.createAccountDoneData['backArgs'])
elif mode == 'quit':
self.loginFSM.request('shutdown')
else:
self.notify.error('Invalid doneStatus mode from CreateAccountScreen: ' + str(mode))
@report(types=['args', 'deltaStamp'], dConfigParam='teleport')
def exitCreateAccount(self):
if self.createAccountScreen:
self.createAccountScreen.exit()
self.createAccountScreen.unload()
self.createAccountScreen = None
self.renderFrame()
self.ignore(self.createAccountDoneEvent)
del self.createAccountDoneEvent
self.handler = None
return
@report(types=['args', 'deltaStamp'], dConfigParam='teleport')
def enterFailedToConnect(self, statusCode, statusString):
self.handler = self.handleMessageType

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@ -1,67 +0,0 @@
from pandac.PandaModules import *
from RemoteValueSet import *
from direct.directnotify import DirectNotifyGlobal
import TTAccount
import HTTPUtil
class AccountServerConstants(RemoteValueSet):
notify = DirectNotifyGlobal.directNotify.newCategory('AccountServerConstants')
def __init__(self, cr):
self.expectedConstants = ['minNameLength',
'minPwLength',
'allowNewAccounts',
'freeTrialPeriodInDays',
'priceFirstMonth',
'pricePerMonth',
'customerServicePhoneNumber',
'creditCardUpFront']
self.defaults = {'minNameLength': '1',
'minPwLength': '1',
'allowNewAccounts': '1',
'creditCardUpFront': '0',
'priceFirstMonth': '9.95',
'pricePerMonth': '9.95'}
noquery = 1
if cr.productName == 'DisneyOnline-US':
if base.config.GetBool('tt-specific-login', 0):
pass
else:
noquery = 0
if cr.accountOldAuth or base.config.GetBool('default-server-constants', noquery):
self.notify.debug('setting defaults, not using account server constants')
self.dict = {}
for constantName in self.expectedConstants:
self.dict[constantName] = 'DEFAULT'
self.dict.update(self.defaults)
return
url = URLSpec(AccountServerConstants.getServer())
url.setPath('/constants.php')
self.notify.debug('grabbing account server constants from %s' % url.cStr())
RemoteValueSet.__init__(self, url, cr.http, expectedHeader='ACCOUNT SERVER CONSTANTS', expectedFields=self.expectedConstants)
def getBool(self, name):
return self.__getConstant(name, RemoteValueSet.getBool)
def getInt(self, name):
return self.__getConstant(name, RemoteValueSet.getInt)
def getFloat(self, name):
return self.__getConstant(name, RemoteValueSet.getFloat)
def getString(self, name):
return self.__getConstant(name, RemoteValueSet.getString)
def __getConstant(self, constantName, accessor):
if constantName not in self.expectedConstants:
self.notify.warning("requested constant '%s' not in expected constant list; if it's a new constant, add it to the list" % constantName)
return accessor(self, constantName)
@staticmethod
def getServer():
return TTAccount.getAccountServer().cStr()
@staticmethod
def getServerURL():
return TTAccount.getAccountServer()

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@ -1,247 +0,0 @@
from pandac.PandaModules import *
from direct.gui.DirectGui import *
from pandac.PandaModules import *
from direct.fsm import StateData
from otp.otpgui import OTPDialog
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.directnotify import DirectNotifyGlobal
from otp.otpbase import OTPLocalizer
import GuiScreen
from otp.otpbase import OTPGlobals
from direct.distributed.MsgTypes import *
class CreateAccountScreen(StateData.StateData, GuiScreen.GuiScreen):
notify = DirectNotifyGlobal.directNotify.newCategory('CreateAccountScreen')
ActiveEntryColor = Vec4(1, 1, 1, 1)
InactiveEntryColor = Vec4(0.8, 0.8, 0.8, 1)
labelFg = (1, 1, 1, 1)
labelFgActive = (1, 1, 0, 1)
def __init__(self, cr, doneEvent):
StateData.StateData.__init__(self, doneEvent)
GuiScreen.GuiScreen.__init__(self)
self.cr = cr
self.loginInterface = self.cr.loginInterface
self.fsm = ClassicFSM.ClassicFSM('CreateAccountScreen', [State.State('off', self.enterOff, self.exitOff, ['create']), State.State('create', self.enterCreate, self.exitCreate, ['waitForLoginResponse', 'create']), State.State('waitForLoginResponse', self.enterWaitForLoginResponse, self.exitWaitForLoginResponse, ['create'])], 'off', 'off')
self.fsm.enterInitialState()
def load(self):
self.notify.debug('load')
masterScale = 0.8
textScale = 0.1 * masterScale
entryScale = 0.08 * masterScale
lineHeight = 0.21 * masterScale
buttonScale = 1.3 * masterScale
buttonLineHeight = 0.16 * masterScale
self.frame = DirectFrame(parent=aspect2d, relief=None)
self.frame.hide()
linePos = 0.5
linePos -= lineHeight
self.nameLabel = DirectLabel(parent=self.frame, relief=None, pos=(-0.21, 0, linePos), text=OTPLocalizer.CreateAccountScreenUserName, text_scale=textScale, text_align=TextNode.ARight, text_fg=self.labelFg, text_shadow=(0, 0, 0, 1), text_shadowOffset=(0.08, 0.08))
self.nameEntry = DirectEntry(parent=self.frame, relief=DGG.SUNKEN, borderWidth=(0.1, 0.1), scale=entryScale, pos=(-0.125, 0.0, linePos), width=OTPGlobals.maxLoginWidth, numLines=1, focus=0, cursorKeys=1)
self.nameEntry.label = self.nameLabel
linePos -= lineHeight
self.passwordLabel = DirectLabel(parent=self.frame, relief=None, pos=(-0.21, 0, linePos), text=OTPLocalizer.CreateAccountScreenPassword, text_scale=textScale, text_align=TextNode.ARight, text_fg=self.labelFg, text_shadow=(0, 0, 0, 1), text_shadowOffset=(0.08, 0.08))
self.passwordEntry = DirectEntry(parent=self.frame, relief=DGG.SUNKEN, borderWidth=(0.1, 0.1), scale=entryScale, pos=(-0.125, 0.0, linePos), width=OTPGlobals.maxLoginWidth, numLines=1, focus=0, cursorKeys=1, obscured=1)
self.passwordEntry.label = self.passwordLabel
linePos -= lineHeight
self.passwordConfirmLabel = DirectLabel(parent=self.frame, relief=None, pos=(-0.21, 0, linePos), text=OTPLocalizer.CreateAccountScreenConfirmPassword, text_scale=textScale, text_align=TextNode.ARight, text_fg=self.labelFg, text_shadow=(0, 0, 0, 1), text_shadowOffset=(0.08, 0.08))
self.passwordConfirmEntry = DirectEntry(parent=self.frame, relief=DGG.SUNKEN, borderWidth=(0.1, 0.1), scale=entryScale, pos=(-0.125, 0.0, linePos), width=OTPGlobals.maxLoginWidth, numLines=1, focus=0, cursorKeys=1, obscured=1)
self.passwordConfirmEntry.label = self.passwordConfirmLabel
linePos -= lineHeight
linePos -= lineHeight
self.submitButton = DirectButton(parent=self.frame, relief=DGG.RAISED, borderWidth=(0.01, 0.01), pos=(0, 0, linePos), scale=buttonScale, text=OTPLocalizer.CreateAccountScreenSubmit, text_scale=0.06, text_pos=(0, -0.02), command=self.__handleSubmit)
linePos -= buttonLineHeight
self.cancelButton = DirectButton(parent=self.frame, relief=DGG.RAISED, borderWidth=(0.01, 0.01), pos=(0, 0, linePos), scale=buttonScale, text=OTPLocalizer.CreateAccountScreenCancel, text_scale=0.06, text_pos=(0, -0.02), command=self.__handleCancel)
linePos -= buttonLineHeight
self.dialogDoneEvent = 'createAccountDialogAck'
dialogClass = OTPGlobals.getGlobalDialogClass()
self.dialog = dialogClass(dialogName='createAccountDialog', doneEvent=self.dialogDoneEvent, message='', style=OTPDialog.Acknowledge, sortOrder=NO_FADE_SORT_INDEX + 100)
self.dialog.hide()
return
def unload(self):
self.notify.debug('unload')
self.dialog.cleanup()
del self.dialog
self.frame.destroy()
del self.fsm
del self.loginInterface
del self.cr
def enter(self):
self.__firstTime = 1
self.frame.show()
self.fsm.request('create')
def exit(self):
self.ignore(self.dialogDoneEvent)
self.fsm.requestFinalState()
self.frame.hide()
def enterOff(self):
pass
def exitOff(self):
pass
def enterCreate(self):
self.password = ''
self.passwordEntry.set('')
self.passwordConfirmEntry.set('')
if self.__firstTime:
self.userName = ''
self.nameEntry.set(self.userName)
self.__firstTime = 0
self.focusList = [self.nameEntry, self.passwordEntry, self.passwordConfirmEntry]
self.startFocusMgmt(overrides={}, globalFocusHandler=self.__handleFocusChange)
def exitCreate(self):
self.stopFocusMgmt()
def __handleFocusChange(self, focusItem):
for item in self.focusList:
item.label.component('text0').setFg(self.labelFg)
if focusItem is not None:
focusItem.label.component('text0').setFg(self.labelFgActive)
return
def __handleSubmit(self):
self.removeFocus()
self.userName = self.nameEntry.get()
self.password = self.passwordEntry.get()
passwordConfirm = self.passwordConfirmEntry.get()
minNameLength = self.cr.accountServerConstants.getInt('minNameLength')
minPwdLength = self.cr.accountServerConstants.getInt('minPwLength')
if self.userName == '':
self.dialog.setMessage(OTPLocalizer.CreateAccountScreenNoAccountName)
self.dialog.show()
self.acceptOnce(self.dialogDoneEvent, self.__handleUsernameAck)
elif len(self.userName) < minNameLength:
self.dialog.setMessage(OTPLocalizer.CreateAccountScreenAccountNameTooShort % minNameLength)
self.dialog.show()
self.acceptOnce(self.dialogDoneEvent, self.__handleUsernameAck)
elif len(self.password) < minPwdLength:
self.dialog.setMessage(OTPLocalizer.CreateAccountScreenPasswordTooShort % minPwdLength)
self.dialog.show()
self.acceptOnce(self.dialogDoneEvent, self.__handlePasswordAck)
elif self.password != passwordConfirm:
self.dialog.setMessage(OTPLocalizer.CreateAccountScreenPasswordMismatch)
self.dialog.show()
self.acceptOnce(self.dialogDoneEvent, self.__handlePasswordAck)
else:
self.fsm.request('waitForLoginResponse')
def __handleCancel(self):
messenger.send(self.doneEvent, [{'mode': 'cancel'}])
def __handleUsernameAck(self):
self.dialog.hide()
self.fsm.request('create')
self.setFocus(self.nameEntry)
def __handlePasswordAck(self):
self.dialog.hide()
self.fsm.request('create')
self.setFocus(self.passwordEntry)
def enterWaitForLoginResponse(self):
self.cr.handler = self.handleWaitForLoginResponse
self.cr.userName = self.userName
self.cr.password = self.password
data = {}
referrer = launcher.getReferrerCode()
if referrer is not None:
data['referrer'] = referrer
error = self.loginInterface.createAccount(self.userName, self.password, data)
if error:
self.notify.info(error)
self.dialog.setMessage(error)
self.dialog.show()
self.acceptOnce(self.dialogDoneEvent, self.__handleBadAccountAck)
else:
self.cr.logAccountInfo()
self.loginInterface.sendLoginMsg()
self.waitForDatabaseTimeout(requestName='CreateAccountWaitForLoginResponse')
return
def exitWaitForLoginResponse(self):
self.cleanupWaitingForDatabase()
self.cr.handler = None
return
def handleWaitForLoginResponse(self, msgType, di):
if msgType == CLIENT_LOGIN_2_RESP:
self.handleLoginResponseMsg2(di)
elif msgType == CLIENT_LOGIN_RESP:
self.handleLoginResponseMsg(di)
else:
self.cr.handleMessageType(msgType, di)
def handleLoginResponseMsg2(self, di):
returnCode = di.getUint8()
self.notify.info('Login response return code: ' + str(returnCode))
if returnCode == 0:
self.__handleLoginSuccess()
else:
errorString = di.getString()
self.notify.warning(errorString)
messenger.send(self.doneEvent, [{'mode': 'reject'}])
def __handleLoginSuccess(self):
self.notify.info('Logged in with username: %s' % self.userName)
launcher.setGoUserName(self.userName)
launcher.setLastLogin(self.userName)
launcher.setUserLoggedIn()
messenger.send(self.doneEvent, [{'mode': 'success'}])
def handleLoginResponseMsg(self, di):
returnCode = di.getUint8()
self.notify.info('Login response return code: ' + str(returnCode))
if returnCode == 0:
accountCode = di.getUint32()
commentString = di.getString()
sec = di.getUint32()
usec = di.getUint32()
self.__handleLoginSuccess()
elif returnCode == 12:
self.notify.info('Bad password')
self.dialog.setMessage(OTPLocalizer.CreateAccountScreenUserNameTaken)
self.dialog.show()
self.acceptOnce(self.dialogDoneEvent, self.__handleBadPasswordAck)
elif returnCode == 14:
self.notify.info('Bad word in user name')
self.dialog.setMessage(OTPLocalizer.CreateAccountScreenInvalidUserName)
self.dialog.show()
self.acceptOnce(self.dialogDoneEvent, self.__handleBadWordInUserName)
elif returnCode == 129:
self.notify.info('Username not found')
self.dialog.setMessage(OTPLocalizer.CreateAccountScreenUserNameNotFound)
self.dialog.show()
self.acceptOnce(self.dialogDoneEvent, self.__handleBadAccountAck)
else:
accountCode = di.getUint32()
errorString = di.getString()
self.notify.warning(errorString)
messenger.send(self.doneEvent, [{'mode': 'reject'}])
def __handleConnectionErrorAck(self):
self.dialog.hide()
messenger.send(self.doneEvent, [{'mode': 'failure'}])
def __handleBadPasswordAck(self):
self.dialog.hide()
self.fsm.request('create')
def __handleBadAccountAck(self):
self.dialog.hide()
self.fsm.request('create')
def __handleBadWordInUserName(self):
self.userName = ''
self.nameEntry.set('')
self.dialog.hide()
self.fsm.request('create')

View file

@ -1,276 +0,0 @@
from pandac.PandaModules import *
from otp.otpbase import OTPGlobals
from direct.gui.DirectGui import *
from otp.otpgui import OTPDialog
from direct.directnotify import DirectNotifyGlobal
from otp.otpbase import OTPLocalizer
from direct.task.Task import Task
class GuiScreen:
notify = DirectNotifyGlobal.directNotify.newCategory('GuiScreen')
DGG.ENTERPRESS_ADVANCE = 0
DGG.ENTERPRESS_ADVANCE_IFNOTEMPTY = 1
DGG.ENTERPRESS_DONT_ADVANCE = 2
DGG.ENTERPRESS_REMOVE_FOCUS = 3
ENTRY_WIDTH = 20
def __init__(self):
self.waitingForDatabase = None
self.focusIndex = None
self.suppressClickSound = 0
return
def startFocusMgmt(self, startFocus = 0, enterPressBehavior = DGG.ENTERPRESS_ADVANCE_IFNOTEMPTY, overrides = {}, globalFocusHandler = None):
GuiScreen.notify.debug('startFocusMgmt:\nstartFocus=%s,\nenterPressBehavior=%s\noverrides=%s' % (startFocus, enterPressBehavior, overrides))
self.accept('tab', self.__handleTab)
self.accept('shift-tab', self.__handleShiftTab)
self.accept('enter', self.__handleEnter)
self.__startFrameStartTask()
self.userGlobalFocusHandler = globalFocusHandler
self.focusHandlerAbsorbCounts = {}
for i in xrange(len(self.focusList)):
item = self.focusList[i]
if isinstance(item, DirectEntry):
self.focusHandlerAbsorbCounts[item] = 0
self.userFocusHandlers = {}
self.userCommandHandlers = {}
for i in xrange(len(self.focusList)):
item = self.focusList[i]
if isinstance(item, DirectEntry):
self.userFocusHandlers[item] = (item['focusInCommand'], item['focusInExtraArgs'])
item['focusInCommand'] = self.__handleFocusChangeAbsorb
item['focusInExtraArgs'] = [i]
self.userCommandHandlers[item] = (item['command'], item['extraArgs'])
item['command'] = None
item['extraArgs'] = []
elif isinstance(item, DirectScrolledList):
self.userCommandHandlers[item] = (item['command'], item['extraArgs'])
item['command'] = self.__handleDirectScrolledListCommand
item['extraArgs'] = [i]
self.enterPressHandlers = {}
for i in xrange(len(self.focusList)):
item = self.focusList[i]
behavior = enterPressBehavior
if item in overrides:
behavior = overrides[item]
if callable(behavior):
self.enterPressHandlers[item] = behavior
else:
if not isinstance(item, DirectEntry) and behavior == GuiScreen_ENTERPRESS_ADVANCE_IFNOTEMPTY:
behavior = GuiScreen_ENTERPRESS_ADVANCE
commandHandlers = (self.__alwaysAdvanceFocus,
self.__advanceFocusIfNotEmpty,
self.__neverAdvanceFocus,
self.__ignoreEnterPress)
self.enterPressHandlers[item] = commandHandlers[behavior]
self.setFocus(startFocus)
return
def focusMgmtActive(self):
return self.focusIndex != None
def stopFocusMgmt(self):
GuiScreen.notify.debug('stopFocusMgmt')
if not self.focusMgmtActive():
return
self.ignore('tab')
self.ignore('shift-tab')
self.ignore('enter')
self.__stopFrameStartTask()
self.userGlobalFocusHandler = None
self.focusIndex = None
self.focusHandlerAbsorbCounts = {}
for item in self.focusList:
if isinstance(item, DirectEntry):
userHandler, userHandlerArgs = self.userFocusHandlers[item]
item['focusInCommand'] = userHandler
item['focusInExtraArgs'] = userHandlerArgs
userHandler, userHandlerArgs = self.userCommandHandlers[item]
item['command'] = userHandler
item['extraArgs'] = userHandlerArgs
elif isinstance(item, DirectScrolledList):
userHandler, userHandlerArgs = self.userCommandHandlers[item]
item['command'] = userHandler
item['extraArgs'] = userHandlerArgs
self.userFocusHandlers = {}
self.userCommandHandlers = {}
self.enterPressHandlers = {}
return
def setFocus(self, arg, suppressSound = 1):
if type(arg) == type(0):
index = arg
else:
index = self.focusList.index(arg)
if suppressSound:
self.suppressClickSound += 1
self.__setFocusIndex(index)
def advanceFocus(self, condition = 1):
index = self.getFocusIndex()
if condition:
index += 1
self.setFocus(index, suppressSound=0)
def getFocusIndex(self):
if not self.focusMgmtActive():
return None
return self.focusIndex
def getFocusItem(self):
if not self.focusMgmtActive():
return None
return self.focusList[self.focusIndex]
def removeFocus(self):
focusItem = self.getFocusItem()
if isinstance(focusItem, DirectEntry):
focusItem['focus'] = 0
if self.userGlobalFocusHandler:
self.userGlobalFocusHandler(None)
return
def restoreFocus(self):
self.setFocus(self.getFocusItem())
def __setFocusIndex(self, index):
focusIndex = index % len(self.focusList)
focusItem = self.focusList[focusIndex]
if isinstance(focusItem, DirectEntry):
focusItem['focus'] = 1
self.focusHandlerAbsorbCounts[focusItem] += 1
self.__handleFocusChange(focusIndex)
def __chainToUserCommandHandler(self, item):
userHandler, userHandlerArgs = self.userCommandHandlers[item]
if userHandler:
if isinstance(item, DirectEntry):
enteredText = item.get()
apply(userHandler, [enteredText] + userHandlerArgs)
elif isinstance(item, DirectScrolledList):
apply(userHandler, userHandlerArgs)
def __chainToUserFocusHandler(self, item):
if isinstance(item, DirectEntry):
userHandler, userHandlerArgs = self.userFocusHandlers[item]
if userHandler:
apply(userHandler, userHandlerArgs)
def __handleTab(self):
self.tabPressed = 1
self.focusDirection = 1
self.__setFocusIndex(self.getFocusIndex() + self.focusDirection)
def __handleShiftTab(self):
self.tabPressed = 1
self.focusDirection = -1
self.__setFocusIndex(self.getFocusIndex() + self.focusDirection)
def __handleFocusChangeAbsorb(self, index):
item = self.focusList[index]
if self.focusHandlerAbsorbCounts[item] > 0:
self.focusHandlerAbsorbCounts[item] -= 1
else:
self.__handleFocusChange(index)
def playFocusChangeSound(self):
base.playSfx(DGG.getDefaultClickSound())
def __handleFocusChange(self, index):
if index != self.focusIndex:
self.removeFocus()
self.__focusChangedThisFrame = 1
if hasattr(self, 'tabPressed'):
del self.tabPressed
else:
self.focusDirection = 1
self.focusIndex = index
if self.suppressClickSound > 0:
self.suppressClickSound -= 1
else:
self.playFocusChangeSound()
focusItem = self.getFocusItem()
if self.userGlobalFocusHandler:
self.userGlobalFocusHandler(focusItem)
if self.getFocusItem() != focusItem:
GuiScreen.notify.debug('focus changed by global focus handler')
if self.focusMgmtActive():
self.__chainToUserFocusHandler(focusItem)
def __startFrameStartTask(self):
self.__focusChangedThisFrame = 0
self.frameStartTaskName = 'GuiScreenFrameStart'
taskMgr.add(self.__handleFrameStart, self.frameStartTaskName, -100)
def __stopFrameStartTask(self):
taskMgr.remove(self.frameStartTaskName)
del self.frameStartTaskName
del self.__focusChangedThisFrame
def __handleFrameStart(self, task):
self.__focusChangedThisFrame = 0
return Task.cont
def __handleDirectScrolledListCommand(self, index):
self.__chainToUserCommandHandler(self.focusList[index])
self.setFocus(index, suppressSound=self.getFocusIndex() == index)
def __handleEnter(self):
if self.__focusChangedThisFrame:
return
focusItem = self.getFocusItem()
if isinstance(focusItem, DirectEntry):
self.__chainToUserCommandHandler(focusItem)
if self.focusMgmtActive() and focusItem == self.getFocusItem():
self.enterPressHandlers[focusItem]()
def __alwaysAdvanceFocus(self):
self.advanceFocus()
def __advanceFocusIfNotEmpty(self):
focusItem = self.getFocusItem()
enteredText = focusItem.get()
if enteredText != '':
self.advanceFocus()
else:
self.setFocus(self.getFocusIndex())
def __neverAdvanceFocus(self):
self.setFocus(self.getFocusIndex())
def __ignoreEnterPress(self):
pass
def waitForDatabaseTimeout(self, requestName = 'unknown'):
GuiScreen.notify.debug('waiting for database timeout %s at %s' % (requestName, globalClock.getFrameTime()))
globalClock.tick()
taskMgr.doMethodLater(OTPGlobals.DatabaseDialogTimeout, self.__showWaitingForDatabase, 'waitingForDatabase', extraArgs=[requestName])
def __showWaitingForDatabase(self, requestName):
GuiScreen.notify.info('timed out waiting for %s at %s' % (requestName, globalClock.getFrameTime()))
dialogClass = OTPGlobals.getDialogClass()
self.waitingForDatabase = dialogClass(text=OTPLocalizer.GuiScreenToontownUnavailable, dialogName='WaitingForDatabase', buttonTextList=[OTPLocalizer.GuiScreenCancel], style=OTPDialog.Acknowledge, command=self.__handleCancelWaiting)
self.waitingForDatabase.show()
taskMgr.doMethodLater(OTPGlobals.DatabaseGiveupTimeout, self.__giveUpWaitingForDatabase, 'waitingForDatabase', extraArgs=[requestName])
return Task.done
def __giveUpWaitingForDatabase(self, requestName):
GuiScreen.notify.info('giving up waiting for %s at %s' % (requestName, globalClock.getFrameTime()))
self.cleanupWaitingForDatabase()
messenger.send(self.doneEvent, [{'mode': 'failure'}])
return Task.done
def cleanupWaitingForDatabase(self):
if self.waitingForDatabase != None:
self.waitingForDatabase.cleanup()
self.waitingForDatabase = None
taskMgr.remove('waitingForDatabase')
return
def __handleCancelWaiting(self, value):
self.cleanupWaitingForDatabase()
messenger.send(self.doneEvent, [{'mode': 'quit'}])

View file

@ -1,80 +0,0 @@
from pandac.PandaModules import *
from direct.gui.DirectGui import *
from otp.otpbase import OTPLocalizer
class MultiPageTextFrame(DirectFrame):
defWidth = 1.8
defHeight = 0.9
def __init__(self, textList, width = defWidth, height = defHeight, wordWrap = None, hidePageNum = 0, pageChangeCallback = None, parent = aspect2d, **kw):
self.textList = textList
self.numPages = len(self.textList)
self.pageChangeCallback = pageChangeCallback
if not wordWrap:
wordWrap = round(18.8 * width)
hWidth = width / 2.0
hHeight = height / 2.0
optiondefs = (('relief', DGG.SUNKEN, None),
('frameSize', (-hWidth,
hWidth,
-hHeight,
hHeight), None),
('frameColor', (0.85, 0.85, 0.6, 1), None),
('borderWidth', (0.01, 0.01), None),
('text', '', None),
('text_pos', (-hWidth * 0.95, hHeight * 0.93), None),
('text_scale', 0.05, None),
('text_align', TextNode.ALeft, None),
('text_wordwrap', wordWrap, None))
self.defineoptions(kw, optiondefs)
DirectFrame.__init__(self, parent)
self.initialiseoptions(MultiPageTextFrame)
guiButton = loader.loadModel('phase_3/models/gui/quit_button')
buttonScale = 0.7 * (float(height) / self.defHeight)
buttonZ = -hHeight * 0.83
self.nextButton = DirectButton(parent=self, relief=None, scale=buttonScale, image=(guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR')), image_scale=(0.75, 1, 1), pos=(hWidth * 0.35, 0, buttonZ), text=OTPLocalizer.MultiPageTextFrameNext, text_scale=0.05, text_pos=(0, -0.02), command=self.turnPage, extraArgs=[1])
self.prevButton = DirectButton(parent=self, relief=None, scale=buttonScale, image=(guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR')), image_scale=(0.75, 1, 1), pos=(-hWidth * 0.35, 0, buttonZ), text=OTPLocalizer.MultiPageTextFramePrev, text_scale=0.05, text_pos=(0, -0.02), command=self.turnPage, extraArgs=[-1])
self.pageNum = DirectLabel(relief=None, parent=self, pos=(0, 0, -hHeight * 0.86), text='', text_scale=0.05, text_pos=(0, 0))
if hidePageNum:
self.pageNum.hide()
self.setPage(0)
guiButton.removeNode()
return
def setPageChangeCallback(self, callback):
self.pageChangeCallback = callback
self.setPage(self.curPage)
def setPage(self, pageNum):
self.curPage = max(0, min(self.numPages - 1, pageNum))
if self.numPages == 1:
self.nextButton.hide()
self.prevButton.hide()
self.curPage = 0
elif self.curPage == self.numPages - 1:
self.nextButton.hide()
self.prevButton.show()
elif self.curPage == 0:
self.nextButton.show()
self.prevButton.hide()
else:
self.nextButton.show()
self.prevButton.show()
self.pageNum['text'] = OTPLocalizer.MultiPageTextFramePage % (self.curPage + 1, self.numPages)
self['text'] = self.textList[self.curPage]
if self.pageChangeCallback:
self.pageChangeCallback(self.getCurPage())
def getCurPage(self):
return self.curPage
def turnPage(self, delta):
self.setPage(self.curPage + delta)
def acceptAgreementKeypresses(self):
self.accept('page_down-up', self.turnPage, extraArgs=[1])
self.accept('page_up-up', self.turnPage, extraArgs=[-1])
def ignoreAgreementKeypresses(self):
self.ignore('page_down-up')
self.ignore('page_up-up')

View file

@ -1,97 +0,0 @@
from pandac.PandaModules import *
from otp.otpbase.OTPGlobals import *
from direct.gui.DirectGui import *
from MultiPageTextFrame import *
from direct.directnotify import DirectNotifyGlobal
from otp.otpbase import OTPLocalizer
from otp.otpgui import OTPDialog
class PrivacyPolicyTextPanel(getGlobalDialogClass()):
notify = DirectNotifyGlobal.directNotify.newCategory('PrivacyPolicyTextPanel')
def __init__(self, doneEvent, hidePageNum = 0, pageChangeCallback = None, textList = []):
dialogClass = getGlobalDialogClass()
dialogClass.__init__(self, parent=aspect2d, dialogName='privacyPolicyTextDialog', doneEvent=doneEvent, okButtonText=OTPLocalizer.PrivacyPolicyClose, style=OTPDialog.Acknowledge, text='', topPad=1.5, sidePad=1.2, pos=(0, 0, -.55), scale=0.9)
self.privacyPolicyText = MultiPageTextFrame(parent=self, textList=textList, hidePageNum=hidePageNum, pageChangeCallback=pageChangeCallback, pos=(0, 0, 0.7), width=2.4, height=1.5)
self['image'] = self['image']
self['image_pos'] = (0, 0, 0.65)
self['image_scale'] = (2.7, 1, 1.9)
closeButton = self.getChild(0)
closeButton.setZ(-.13)
class PrivacyPolicyPanel(getGlobalDialogClass()):
notify = DirectNotifyGlobal.directNotify.newCategory('PrivacyPolicyPanel')
def __init__(self, doneEvent, hidePageNum = 0, pageChangeCallback = None, textList = 1):
dialogClass = getGlobalDialogClass()
dialogClass.__init__(self, parent=aspect2d, dialogName='privacyPolicyDialog', doneEvent=doneEvent, okButtonText=OTPLocalizer.PrivacyPolicyClose, style=OTPDialog.Acknowledge, text='', topPad=1.5, sidePad=1.2, pos=(0, 0, -.15), scale=0.6)
self.chatPrivacyPolicy = None
self.fsm = ClassicFSM.ClassicFSM('privacyPolicyPanel', [State.State('off', self.enterOff, self.exitOff),
State.State('version1Adult', self.enterVersion1Adult, self.exitPrivacyPolicy),
State.State('version1Kids', self.enterVersion1Kids, self.exitPrivacyPolicy),
State.State('version2Adult', self.enterVersion2Adult, self.exitPrivacyPolicy),
State.State('version2Kids', self.enterVersion2Kids, self.exitPrivacyPolicy)], 'off', 'off')
self.fsm.enterInitialState()
guiButton = loader.loadModel('phase_3/models/gui/quit_button')
moreButtonImage = (guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR'))
DirectFrame(self, pos=(-0.4, 0.1, 0.4), relief=None, text=OTPLocalizer.PrivacyPolicyText_Intro, text_align=TextNode.ALeft, text_wordwrap=28, text_scale=0.09, text_pos=(-0.82, 1.0), textMayChange=0)
textScale = 0.05
buttonFrame = DirectFrame(self, pos=(0.0, 0.1, 0.0), scale=1.4, relief=None)
DirectButton(buttonFrame, image=moreButtonImage, image_scale=(1.75, 1.0, 1.0), relief=None, text=OTPLocalizer.ActivateChatPrivacyPolicy_Button1A, text_scale=textScale, text_pos=(0, -0.01), textMayChange=0, pos=(-0.45, 0.0, 0.4), command=self.__handlePrivacyPolicy, extraArgs=['version1Adult'])
DirectButton(buttonFrame, image=moreButtonImage, image_scale=(1.75, 1.0, 1.0), relief=None, text=OTPLocalizer.ActivateChatPrivacyPolicy_Button1K, text_scale=textScale, text_pos=(0, -0.01), textMayChange=0, pos=(-0.45, 0.0, 0.2), command=self.__handlePrivacyPolicy, extraArgs=['version1Kids'])
DirectButton(buttonFrame, image=moreButtonImage, image_scale=(1.75, 1.0, 1.0), relief=None, text=OTPLocalizer.ActivateChatPrivacyPolicy_Button2A, text_scale=textScale, text_pos=(0, -0.01), textMayChange=0, pos=(0.45, 0.0, 0.4), command=self.__handlePrivacyPolicy, extraArgs=['version2Adult'])
DirectButton(buttonFrame, image=moreButtonImage, image_scale=(1.75, 1.0, 1.0), relief=None, text=OTPLocalizer.ActivateChatPrivacyPolicy_Button2K, text_scale=textScale, text_pos=(0, -0.01), textMayChange=0, pos=(0.45, 0.0, 0.2), command=self.__handlePrivacyPolicy, extraArgs=['version2Kids'])
self['image'] = self['image']
self['image_pos'] = (0, 0, 0.65)
self['image_scale'] = (2.7, 1, 1.9)
closeButton = self.getChild(0)
closeButton.setZ(-.13)
return
def delete(self):
self.ignoreAll()
del self.fsm
if self.chatPrivacyPolicy:
self.chatPrivacyPolicy.destroy()
self.chatPrivacyPolicy = None
return
def __handlePrivacyPolicy(self, state, *oooo):
self.fsm.request(state)
def __privacyPolicyTextDone(self):
self.exitPrivacyPolicy()
def enterPrivacyPolicy(self, textList):
if self.chatPrivacyPolicy == None:
self.chatPrivacyPolicy = PrivacyPolicyTextPanel('privacyPolicyTextDone', textList=textList)
self.chatPrivacyPolicy.show()
self.acceptOnce('privacyPolicyTextDone', self.__privacyPolicyTextDone)
return
def exitPrivacyPolicy(self):
self.ignore('privacyPolicyTextDone')
if self.chatPrivacyPolicy:
cleanupDialog('privacyPolicyTextDialog')
self.chatPrivacyPolicy = None
return
def enterVersion1Adult(self):
self.enterPrivacyPolicy(OTPLocalizer.PrivacyPolicyText_1A)
def enterVersion1Kids(self):
self.enterPrivacyPolicy(OTPLocalizer.PrivacyPolicyText_1K)
def enterVersion2Adult(self):
self.enterPrivacyPolicy(OTPLocalizer.PrivacyPolicyText_2A)
def enterVersion2Kids(self):
self.enterPrivacyPolicy(OTPLocalizer.PrivacyPolicyText_2K)
def enterOff(self):
self.ignoreAll()
self.exitPrivacyPolicy()
def exitOff(self):
pass

View file

@ -1,71 +0,0 @@
from direct.directnotify import DirectNotifyGlobal
import TTAccount
import HTTPUtil
class RemoteValueSet:
notify = DirectNotifyGlobal.directNotify.newCategory('RemoteValueSet')
def __init__(self, url, http, body = '', expectedHeader = None, expectedFields = [], onUnexpectedResponse = None):
if onUnexpectedResponse is None:
onUnexpectedResponse = self.__onUnexpectedResponse
response = HTTPUtil.getHTTPResponse(url, http, body)
if expectedHeader is not None:
if response[0] != expectedHeader:
errMsg = 'unexpected response: %s' % response
self.notify.warning(errMsg)
onUnexpectedResponse(errMsg)
return
response = response[1:]
self.dict = {}
for line in response:
if not len(line):
continue
try:
name, value = line.split('=', 1)
except ValueError, e:
errMsg = 'unexpected response: %s' % response
self.notify.warning(errMsg)
onUnexpectedResponse(errMsg)
return
if len(expectedFields):
if name not in expectedFields:
self.notify.warning("received field '%s' that is not in expected field list" % name)
self.dict[name] = value
for name in expectedFields:
if name not in self.dict:
errMsg = "missing expected field '%s'" % name
self.notify.warning(errMsg)
onUnexpectedResponse(errMsg)
return
return
def __repr__(self):
return 'RemoteValueSet:%s' % str(self.dict)
def hasKey(self, key):
return key in self.dict
def getBool(self, name, default = None):
return self.__getValue(name, lambda x: int(x) != 0, default)
def getInt(self, name, default = None):
return self.__getValue(name, int, default)
def getFloat(self, name, default = None):
return self.__getValue(name, float, default)
def getString(self, name, default = None):
return self.__getValue(name, str, default)
def __getValue(self, name, convOp, default):
if default is None:
return convOp(self.dict[name])
else:
return convOp(self.dict.get(name, default))
return
def __onUnexpectedResponse(self, errStr):
raise HTTPUtil.UnexpectedResponse(errStr)

View file

@ -1,18 +0,0 @@
from pandac.PandaModules import *
from otp.otpbase.OTPGlobals import *
from direct.gui.DirectGui import *
from MultiPageTextFrame import *
from otp.otpbase import OTPLocalizer
from otp.otpgui import OTPDialog
class SecretFriendsInfoPanel(getGlobalDialogClass()):
def __init__(self, doneEvent, hidePageNum = 0, pageChangeCallback = None):
dialogClass = getGlobalDialogClass()
dialogClass.__init__(self, parent=aspect2d, dialogName='secretFriendsInfoDialog', doneEvent=doneEvent, okButtonText=OTPLocalizer.SecretFriendsInfoPanelClose, style=OTPDialog.Acknowledge, text='', topPad=1.5, sidePad=1.2, pos=(0, 0, 0.1), scale=0.9)
self.textPanel = MultiPageTextFrame(parent=self, textList=OTPLocalizer.SecretFriendsInfoPanelText, hidePageNum=hidePageNum, pageChangeCallback=pageChangeCallback)
self['image'] = self['image']
self['image_pos'] = (0, 0, -.1)
self['image_scale'] = (2, 1, 1.3)
closeButton = self.getChild(0)
closeButton.setZ(-.56)

View file

@ -1,280 +0,0 @@
from pandac.PandaModules import *
from pandac.PandaModules import *
from direct.directnotify import DirectNotifyGlobal
from direct.showbase import PythonUtil
from otp.otpbase import OTPLocalizer
import HTTPUtil
import RemoteValueSet
import copy
accountServer = ''
accountServer = launcher.getAccountServer()
print 'TTAccount: accountServer from launcher: ', accountServer
configAccountServer = base.config.GetString('account-server', '')
if configAccountServer:
accountServer = configAccountServer
print 'TTAccount: overriding accountServer from config: ', accountServer
if not accountServer:
accountServer = 'https://toontown.go.com'
print 'TTAccount: default accountServer: ', accountServer
accountServer = URLSpec(accountServer, 1)
def getAccountServer():
return accountServer
TTAccountException = HTTPUtil.HTTPUtilException
class TTAccount:
notify = DirectNotifyGlobal.directNotify.newCategory('TTAccount')
def __init__(self, cr):
self.cr = cr
self.response = None
return
def createAccount(self, loginName, password, data):
return self.talk('create', data=self.__makeLoginDict(loginName, password, data))
def authorize(self, loginName, password):
return self.talk('play', data=self.__makeLoginDict(loginName, password))
def createBilling(self, loginName, password, data):
return self.talk('purchase', data=self.__makeLoginDict(loginName, password, data))
def setParentPassword(self, loginName, password, parentPassword):
return self.talk('setParentPassword', data=self.__makeLoginDict(loginName, password, {'parentPassword': parentPassword}))
def supportsParentPassword(self):
return 1
def authenticateParentPassword(self, loginName, password, parentPassword):
try:
errorMsg = self.talk('authenticateParentPassword', data=self.__makeLoginDict(loginName, parentPassword))
if not errorMsg:
return (1, None)
if self.response.getInt('errorCode') in (5, 72):
return (0, None)
return (0, errorMsg)
except TTAccountException, e:
return (0, str(e))
return None
def supportsAuthenticateDelete(self):
return 1
def authenticateDelete(self, loginName, password):
try:
errorMsg = self.talk('authenticateDelete', data=self.__makeLoginDict(loginName, password))
if not errorMsg:
return (1, None)
if self.response.getInt('errorCode') in (5, 72):
return (0, None)
return (0, errorMsg)
except TTAccountException, e:
return (0, str(e))
return None
def enableSecretFriends(self, loginName, password, parentPassword, enable = 1):
try:
errorMsg = self.talk('setSecretChat', data=self.__makeLoginDict(loginName, parentPassword, {'chat': base.cr.secretChatAllowed,
'secretsNeedParentPassword': base.cr.secretChatNeedsParentPassword}))
if not errorMsg:
return (1, None)
if self.response.getInt('errorCode') in (5, 72):
return (0, None)
return (0, errorMsg)
except TTAccountException, e:
return (0, str(e))
return None
def changePassword(self, loginName, password, newPassword):
return self.talk('purchase', data=self.__makeLoginDict(loginName, password, {'newPassword': newPassword}))
def requestPwdReminder(self, email = None, acctName = None):
data = {}
if email is not None:
data['email'] = email
else:
data['accountName'] = acctName
return self.talk('forgotPassword', data)
def cancelAccount(self, loginName, password):
return self.talk('cancel', data=self.__makeLoginDict(loginName, password))
def getAccountData(self, loginName, password):
errorMsg = self.talk('get', data=self.__makeLoginDict(loginName, password))
if errorMsg:
self.notify.warning('getAccountData error: %s' % errorMsg)
return errorMsg
if self.response.hasKey('errorMsg'):
self.notify.warning("error field is: '%s'" % self.response.getString('errorMsg'))
self.accountData = copy.deepcopy(self.response)
fieldNameMap = {'em': 'email',
'l1': 'addr1',
'l2': 'addr2',
'l3': 'addr3'}
dict = self.accountData.dict
for fieldName in dict.keys():
if fieldName in fieldNameMap:
dict[fieldNameMap[fieldName]] = dict[fieldName]
del dict[fieldName]
return None
def getLastErrorMsg(self, forceCustServNum = 0):
errCode = self.response.getInt('errorCode')
if errCode < 100:
msg = self.response.getString('errorMsg')
if forceCustServNum:
msg += ' ' + OTPLocalizer.TTAccountCustomerServiceHelp % self.cr.accountServerConstants.getString('customerServicePhoneNumber')
elif errCode < 200:
msg = self.response.getString('errorMsg')
msg += ' ' + OTPLocalizer.TTAccountCustomerServiceHelp % self.cr.accountServerConstants.getString('customerServicePhoneNumber')
elif errCode >= 500:
msg = OTPLocalizer.TTAccountIntractibleError
msg += ' ' + OTPLocalizer.TTAccountCallCustomerService % self.cr.accountServerConstants.getString('customerServicePhoneNumber')
else:
self.notify.warning('unknown error code class: %s: %s' % (self.response.getInt('errorCode'), self.response.getString('errorMsg')))
msg = self.response.getString('errorMsg')
msg += ' ' + OTPLocalizer.TTAccountCallCustomerService % self.cr.accountServerConstants.getString('customerServicePhoneNumber')
return msg
def __makeLoginDict(self, loginName, password, data = None):
dict = {'accountName': loginName,
'password': password}
if data:
dict.update(data)
return dict
def makeLoginDict(self, loginName, password, data = None):
return self.__makeLoginDict(loginName, password, data)
def talk(self, operation, data = {}):
self.notify.debug('TTAccount.talk()')
for key in data.keys():
data[key] = str(data[key])
if operation in ('play', 'get', 'cancel', 'authenticateParentPassword', 'authenticateDelete', 'authenticateParentPasswordNewStyle', 'authenticateDeleteNewStyle'):
pass
elif operation == 'authenticateParentUsernameAndPassword':
pass
elif operation == 'forgotPassword':
pass
elif operation == 'setParentPassword':
pass
elif operation == 'setSecretChat':
pass
elif operation == 'create':
pass
elif operation == 'purchase':
if 'newPassword' in data:
pass
else:
self.notify.error("Internal TTAccount error: need to add 'required data' checking for %s operation" % operation)
op2Php = {'play': 'play',
'get': 'get',
'cancel': 'cancel',
'create': 'create',
'purchase': 'purchase',
'setParentPassword': 'setSecrets',
'authenticateParentPassword': 'authenticateChat',
'authenticateDelete': 'authDelete',
'setSecretChat': 'setChat',
'forgotPassword': 'forgotPw',
'authenticateParentPasswordNewStyle': 'api/authChat',
'authenticateParentUsernameAndPassword': 'api/authParentChat',
'authenticateDeleteNewStyle': 'api/authDelete'}
newWebOperations = ('authenticateParentPasswordNewStyle', 'authenticateParentUsernameAndPassword', 'authenticateDeleteNewStyle')
url = URLSpec(getAccountServer())
if operation in newWebOperations:
url.setPath('/%s' % op2Php[operation])
else:
url.setPath('/%s.php' % op2Php[operation])
body = ''
if 'accountName' in data:
if operation not in newWebOperations:
url.setQuery('n=%s' % URLSpec.quote(data['accountName']))
serverFields = {'accountName': 'n',
'password': 'p',
'parentPassword': 'sp',
'newPassword': 'np',
'chat': 'chat',
'email': 'em',
'dobYear': 'doby',
'dobMonth': 'dobm',
'dobDay': 'dobd',
'ccNumber': 'ccn',
'ccMonth': 'ccm',
'ccYear': 'ccy',
'nameOnCard': 'noc',
'addr1': 'l1',
'addr2': 'l2',
'addr3': 'l3',
'city': 'city',
'state': 'state',
'country': 'country',
'zip': 'zip',
'referrer': 'ref',
'secretsNeedParentPassword': 'secretsNeedsParentPassword',
'parentPasswordNewStyle': 'pp',
'parentUsername': 'pu',
'userid': 'userid'}
ignoredFields = ('ccType',)
outBoundFields = {}
for fieldName in data.keys():
if fieldName not in serverFields:
if fieldName not in ignoredFields:
self.notify.error('unknown data field: %s' % fieldName)
else:
outBoundFields[serverFields[fieldName]] = data[fieldName]
orderedFields = outBoundFields.keys()
orderedFields.sort()
for fieldName in orderedFields:
if len(body):
body += '&'
body += '%s=%s' % (fieldName, URLSpec.quotePlus(outBoundFields[fieldName]))
self.notify.debug('url=' + url.cStr())
self.notify.debug('body=' + body)
if operation in ('get',):
expectedHeader = 'ACCOUNT INFO'
elif operation in ('play', 'cancel', 'create', 'purchase', 'setParentPassword', 'setSecretChat', 'authenticateParentPassword', 'authenticateDelete', 'forgotPassword', 'authenticateParentPasswordNewStyle', 'authenticateParentUsernameAndPassword', 'authenticateDeleteNewStyle'):
expectedHeader = 'ACCOUNT SERVER RESPONSE'
else:
self.notify.error("Internal TTAccount error: need to set expected response header for '%s' operation" % operation)
self.response = RemoteValueSet.RemoteValueSet(url, self.cr.http, body=body, expectedHeader=expectedHeader)
self.notify.debug(' self.response=' + str(self.response))
if self.response.hasKey('errorCode'):
errorCode = self.response.getInt('errorCode')
self.notify.info('account server error code: %s' % errorCode)
if errorCode == 10:
self.cr.freeTimeExpiresAt = 0
if self.response.hasKey('errorMsg'):
return self.getLastErrorMsg()
if operation in ('get', 'forgotPassword', 'authenticateDelete', 'play', 'cancel', 'create', 'purchase', 'setParentPassword', 'authenticateParentPassword', 'authenticateParentPasswordNewStyle', 'authenticateParentUsernameAndPassword', 'authenticateDeleteNewStyle'):
pass
elif operation == 'setSecretChat':
self.playToken = self.response.getString('playToken')
self.playTokenIsEncrypted = 1
else:
self.notify.error('Internal TTAccount error: need to extract useful data for %s operation' % operation)
return None
def authenticateParentUsernameAndPassword(self, loginName, password, parentUsername, parentPassword):
try:
errorMsg = self.talk('authenticateParentUsernameAndPassword', data=self.__makeLoginDict(loginName, password, {'parentUsername': parentUsername,
'parentPasswordNewStyle': parentPassword,
'userid': loginName}))
if not errorMsg:
return (1, None)
if self.response.getInt('errorCode') in (5, 72):
return (0, None)
return (0, errorMsg)
except TTAccountException, e:
return (0, str(e))
return None

View file

@ -220,11 +220,6 @@ ToonForwardSlowSpeed = 6.0
ToonJumpSlowForce = 4.0
ToonReverseSlowSpeed = 2.5
ToonRotateSlowSpeed = 33.0
MickeySpeed = 5.0
MinnieSpeed = 3.2
DonaldSpeed = 3.68
GoofySpeed = 5.2
PlutoSpeed = 5.5
ThinkPosHotkey = 'shift-f1'
PlaceMarkerHotkey = 'f2'
FriendsListHotkey = 'f7'
@ -337,17 +332,6 @@ PeriodOnlyAfterLetter = 'You can use a period in your name, but only after a let
ApostropheOnlyAfterLetter = 'You can use an apostrophe in your name, but only after a letter.'
NoNumbersInTheMiddle = 'Numeric digits may not appear in the middle of a word.'
ThreeWordsOrLess = 'Your name must be three words or fewer.'
CopyrightedNames = ('mickey',
'mickey mouse',
'mickeymouse',
'minnie',
'minnie mouse',
'minniemouse',
'donald',
'donald duck',
'donaldduck',
'pluto',
'goofy')
GuildUpdateMembersEvent = 'guildUpdateMembersEvent'
GuildInvitationEvent = 'guildInvitationEvent'
GuildAcceptInviteEvent = 'guildAcceptInviteEvent'

View file

@ -118,25 +118,6 @@ ActivateChat = "True Friends allows one member to chat with another member only
ActivateChatYes = 'Update'
ActivateChatNo = lCancel
ActivateChatMoreInfo = 'More Info'
ActivateChatPrivacyPolicy = 'Privacy Policy'
ActivateChatPrivacyPolicy_Button1A = 'Version 1'
ActivateChatPrivacyPolicy_Button1K = 'Version 1'
ActivateChatPrivacyPolicy_Button2A = 'Version 2'
ActivateChatPrivacyPolicy_Button2K = 'Version 2'
PrivacyPolicyText_1A = [' ']
PrivacyPolicyText_1K = [' ']
PrivacyPolicyText_2A = [' ']
PrivacyPolicyText_2K = [' ']
PrivacyPolicyText_Intro = [' ']
PrivacyPolicyClose = lClose
SecretFriendsInfoPanelOk = lOK
SecretFriendsInfoPanelClose = lClose
SecretFriendsInfoPanelText = ['\nThe Open Chat with True Friends Feature\n\nThe Open Chat with True Friends feature enables a member to chat directly with another member within Toontown United (the "Service") once the members establish a True Friends connection. When your child attempts to use the Open Chat with True Friends feature, we will require that you indicate your consent to your child\'s use of this feature by entering your Parent Account Password. Here is a detailed description of the process of creating an Open Chat with True Friends connection between members whom we will call "Sally" and "Mike."\n1. Sally\'s parent and Mike\'s parent each enable the Open Chat with True Friends feature by entering their respective Parent Account Passwords either (a) in the Account Options areas within the Service, or (b) when prompted within the game by a Parental Controls pop-up.\n2. Sally requests a True Friend Code (described below) from within the Service.\n',
"\n3. Sally's True Friend Code is communicated to Mike outside of the Service. (Sally's True Friend Code may be communicated to Mike either directly by Sally, or indirectly through Sally's disclosure of the True Friend Code to another person.)\n4. Mike submits Sally's True Friend Code to the Service within 48 hours of the time that Sally requested the True Friend Code from the Service.\n5. The Service then notifies Mike that Sally has become Mike's True Friend. The Service similarly notifies Sally that Mike has become Sally's True Friend.\n6. Sally and Mike can now open chat directly with each other until either one chooses to terminate the other as a True Friend, or until the Open Chat with True Friends feature is disabled for either Sally or Mike by their respective parent. The True Friends connection can thus be disabled anytime by either: (a) a member removing the True Friend from his or her friends list (as described in the Service); or, (b) the parent of that member disabling the Open Chat with ",
"\nTrue Friends feature by going to the Account Options area within the Service and following the steps set forth there.\n\nA True Friend Code is a computer-generated random code assigned to a particular member. The True Friend Code must be used to activate a True Friend connection within 48 hours of the time that the member requests the True Friend Code; otherwise, the True Friend Code expires and cannot be used. Moreover, a single True Friend Code can only be used to establish one True Friend connection. To make additional True Friend connections, a member must request an additional True Friend Code for each additional True Friend.\n\nTrue Friendships do not transfer. For example, if Sally becomes a True Friend of Mike, and Mike becomes a True Friend of Jessica, Sally does not automatically become Jessica's True Friend. In order for Sally and Jessica to\n",
'\nbecome True Friends, one of them must request a new True Friend Code from the Service and communicate it to the other.\n\nTrue Friends communicate with one another in a free-form interactive open chat. The content of this chat is directly entered by the participating member and is processed through the Service, which is monitored by the Toontown United team. While we advise members not to exchange personal information such as first and last names, e-mail addresses, postal addresses, or phone numbers while using Open Chat with True Friends, we cannot guarantee that such exchanges of personal information will not happen. Although the True Friends chat is automatically filtered for most bad words, Open Chat with True Friends may be moderated, and we reserve the right to moderate any part of the Service that we,\n',
"\nin our sole and absolute discretion, deems necessary. However, because Open Chat with True Friends will not always be moderated, if the Parent Account allows a child to use his or her account with the Open Chat with True Friends feature enabled, we strongly encourage parents to supervise their child or children while they play in the Service. By enabling the Open Chat with True Friends feature, the Parent Account acknowledges that there are some risks inherent in the Open Chat with True Friends feature and that the Parent Account has been informed of, and agrees to accept, any such risks, whether foreseeable or otherwise. \n\nWDIG does not use the content of True Friends chat for any purpose other than communicating that content to the member's true friend, and does not disclose that content to any third party except: (1) if required by law, for example, to comply with a court order or subpoena; (2) to enforce the Terms of Use\n",
"\napplicable to the Service (which may be accessed on the home page of the Service); or, (3) to protect the safety and security of Members of the Service and the Service itself. In accordance with the Children's Online Privacy Protection Act, we are prohibited from conditioning, and do not condition, a child's participation in any activity (including Open Chat with True Friends) on the child's disclosing more personal information than is reasonably necessary to participate in such activity.\n\nIn addition, as noted above, we recognize the right of a parent to refuse to permit us to continue to allow a child to use the True Friends feature. By enabling the Open Chat with True Friends feature, you acknowledge that there are some risks inherent in the ability of members to open chat with one another through the Open Chat with True Friends feature, and that you have been informed of, and agree to accept, any such risks, whether foreseeable or otherwise.\n"]
LeaveToSetParentPassword = 'In order to set parent account password, the game will exit to the Toontown website.'
LeaveToSetParentPasswordYes = 'Set Password'
LeaveToSetParentPasswordNo = lCancel
@ -151,24 +132,6 @@ SecretChatActivatedOK = lOK
SecretChatActivatedChange = 'Change Options'
ProblemActivatingChat = 'Oops! We were unable to activate the "True Friends" chat feature.\n\n%s\n\nPlease try again later.'
ProblemActivatingChatOK = lOK
MultiPageTextFrameNext = lNext
MultiPageTextFramePrev = 'Previous'
MultiPageTextFramePage = 'Page %s/%s'
GuiScreenToontownUnavailable = 'The server appears to be temporarily unavailable, still trying...'
GuiScreenCancel = lCancel
CreateAccountScreenUserName = 'Account Name'
CreateAccountScreenPassword = 'Password'
CreateAccountScreenConfirmPassword = 'Confirm Password'
CreateAccountScreenCancel = lCancel
CreateAccountScreenSubmit = 'Submit'
CreateAccountScreenConnectionErrorSuffix = '.\n\nPlease try again later.'
CreateAccountScreenNoAccountName = 'Please enter an account name.'
CreateAccountScreenAccountNameTooShort = 'Your account name must be at least %s characters long. Please try again.'
CreateAccountScreenPasswordTooShort = 'Your password must be at least %s characters long. Please try again.'
CreateAccountScreenPasswordMismatch = 'The passwords you typed did not match. Please try again.'
CreateAccountScreenUserNameTaken = 'That user name is already taken. Please try again.'
CreateAccountScreenInvalidUserName = 'Invalid user name.\nPlease try again.'
CreateAccountScreenUserNameNotFound = 'User name not found.\nPlease try again or create a new account.'
CRConnecting = 'Connecting...'
CRNoConnectTryAgain = 'Could not connect to %s:%s. Try again?'
CRNoConnectProxyNoPort = 'Could not connect to %s:%s.\n\nYou are communicating to the internet via a proxy, but your proxy does not permit connections on port %s.\n\nYou must open up this port, or disable your proxy, in order to play. If your proxy has been provided by your ISP, you must contact your ISP to request them to open up this port.'
@ -209,7 +172,6 @@ CREnteringToontown = 'Entering...'
LoginScreenUserName = 'Account Name'
LoginScreenPassword = 'Password'
LoginScreenLogin = 'Login'
LoginScreenCreateAccount = 'Create Account'
LoginScreenQuit = lQuit
LoginScreenLoginPrompt = 'Please enter a user name and password.'
LoginScreenBadPassword = 'Bad password.\nPlease try again.'
@ -2807,17 +2769,6 @@ PeriodOnlyAfterLetter = 'You can use a period in your name, but only after a let
ApostropheOnlyAfterLetter = 'You can use an apostrophe in your name, but only after a letter.'
NoNumbersInTheMiddle = 'Numeric digits may not appear in the middle of a word.'
ThreeWordsOrLess = 'Your name must be three words or fewer.'
CopyrightedNames = ('mickey',
'mickey mouse',
'mickeymouse',
'minnie',
'minnie mouse',
'minniemouse',
'donald',
'donald duck',
'donaldduck',
'pluto',
'goofy')
NCTooShort = 'That name is too short.'
NCNoDigits = 'Your name cannot contain numbers.'
NCNeedLetters = 'Each word in your name must contain some letters.'
@ -2896,9 +2847,6 @@ WhiteListMenu = [-1, 'WHITELIST']
SellbotInvasionMenuSections = [-1]
SellbotFieldOfficeMenuSections = [-1, 'STRATEGY']
IdesOfMarchMenuSections = [-1]
TTAccountCallCustomerService = 'Please call Customer Service at %s.'
TTAccountCustomerServiceHelp = '\nIf you need help, please call Customer Service at %s.'
TTAccountIntractibleError = 'An error occurred.'
def timeElapsedString(timeDelta):
timeDelta = abs(timeDelta)

View file

@ -1,116 +0,0 @@
from pandac.PandaModules import Vec4
from direct.gui.DirectGui import DirectFrame, DGG
from direct.task import Task
from direct.showbase.PythonUtil import bound
from otp.otpbase import OTPGlobals
class OTPTimer(DirectFrame):
ClockImage = None
TimerId = 0
def __init__(self, useImage = True, highlightNearEnd = True):
if useImage:
image = self.getImage()
else:
image = None
DirectFrame.__init__(self, state=DGG.DISABLED, relief=None, scale=0.45, image=image, image_pos=(0, 0, 0), text='0', text_fg=(0, 0, 0, 1), text_font=OTPGlobals.getInterfaceFont(), text_pos=(-0.01, -0.15), text_scale=0.35)
self.initialiseoptions(OTPTimer)
self.timerId = OTPTimer.TimerId
OTPTimer.TimerId += 1
self.highlightNearEnd = highlightNearEnd
self.countdownTask = None
self.currentTime = 0
self.taskTime = 0.0
self.setFontColor(Vec4(0, 0, 0, 1))
return
def setFontColor(self, vColor):
self.vFontColor = vColor
def getImage(self):
if OTPTimer.ClockImage == None:
model = loader.loadModel('phase_3.5/models/gui/clock_gui')
OTPTimer.ClockImage = model.find('**/alarm_clock')
model.removeNode()
return OTPTimer.ClockImage
def posInTopRightCorner(self):
self.reparentTo(base.a2dTopRight)
self.setPos(-0.173, 0, -0.17)
def posBelowTopRightCorner(self):
self.reparentTo(base.a2dTopRight)
self.setPos(-0.173, 0, -0.42)
def posAboveShtikerBook(self):
self.reparentTo(base.a2dBottomRight)
self.setPos(-0.173, 0, 0.37)
def setTime(self, time):
time = bound(time, 0, 999)
if time == self.currentTime:
return
self.currentTime = time
timeStr = str(time)
timeStrLen = len(timeStr)
if timeStrLen == 1:
if time <= 5 and self.highlightNearEnd:
self.setTimeStr(timeStr, 0.34, (-0.025, -0.125), Vec4(1, 0, 0, 1))
else:
self.setTimeStr(timeStr, 0.34, (-0.025, -0.125))
elif timeStrLen == 2:
self.setTimeStr(timeStr, 0.27, (-0.025, -0.1))
elif timeStrLen == 3:
self.setTimeStr(timeStr, 0.2, (-0.01, -0.08))
def setTimeStr(self, timeStr, scale = 0.2, pos = (-0.01, -0.08), fg = None):
self['text'] = ''
self['text_fg'] = fg or self.vFontColor
self['text_scale'] = scale
self['text_pos'] = pos
self['text'] = timeStr
def getElapsedTime(self):
return self.taskTime
def _timerTask(self, task):
countdownTime = int(task.duration - task.time)
self.setTime(countdownTime)
self.taskTime = task.time
if task.time >= task.duration:
self.timerExpired()
if task.callback:
task.callback()
return Task.done
else:
return Task.cont
def countdown(self, duration, callback = None):
self.countdownTask = Task.Task(self._timerTask)
self.countdownTask.duration = duration
self.countdownTask.callback = callback
taskMgr.remove('timerTask%s' % self.timerId)
return taskMgr.add(self.countdownTask, 'timerTask%s' % self.timerId)
def timerExpired(self):
pass
def stop(self):
if self.countdownTask:
taskMgr.remove(self.countdownTask)
def reset(self):
self.stop()
self.setTime(0)
taskMgr.remove('timerTask%s' % self.timerId)
self.taskTime = 0.0
def destroy(self):
self.reset()
self.countdownTask = None
DirectFrame.destroy(self)
return
def cleanup(self):
self.destroy()
self.notify.warning('Call destroy, not cleanup')

View file

@ -769,7 +769,7 @@ class BattleCalculatorAI:
return
tgts = self.__createToonTargetList(toonId)
for currTgt in tgts:
tgtPos = self.battle.suits.index(currTgt)
tgtPos = self.battle.activeSuits.index(currTgt)
attackerId = self.toonAtkOrder[attackIndex]
attack = self.battle.toonAttacks[attackerId]
track = self.__getActualTrack(attack)

View file

@ -76,7 +76,6 @@ class DistributedBattleBaseAI(DistributedObjectAI.DistributedObjectAI, BattleBas
self.numNPCAttacks = 0
self.npcAttacks = {}
self.pets = {}
self.fireCount = 0
self.fsm = ClassicFSM.ClassicFSM('DistributedBattleAI', [State.State('FaceOff', self.enterFaceOff, self.exitFaceOff, ['WaitForInput', 'Resume']),
State.State('WaitForJoin', self.enterWaitForJoin, self.exitWaitForJoin, ['WaitForInput', 'Resume']),
State.State('WaitForInput', self.enterWaitForInput, self.exitWaitForInput, ['MakeMovie', 'Resume']),
@ -1051,12 +1050,6 @@ class DistributedBattleBaseAI(DistributedObjectAI.DistributedObjectAI, BattleBas
elif track == PASS:
self.toonAttacks[toonId] = getToonAttack(toonId, track=PASS)
elif track == FIRE:
if simbase.air.doId2do[toonId].getPinkSlips() < self.getFireCount() + 1:
#Not allowed to fire, force them to pass >:D
self.toonAttacks[toonId] = getToonAttack(toonId, track=PASS)
else:
#Allowed to fire
self.setFireCount(self.fireCount + 1)
self.toonAttacks[toonId] = getToonAttack(toonId, track=FIRE, target=av)
else:
if not self.validate(toonId, track >= 0 and track <= MAX_TRACK_INDEX, 'requestAttack: invalid track %s' % track):
@ -1104,25 +1097,65 @@ class DistributedBattleBaseAI(DistributedObjectAI.DistributedObjectAI, BattleBas
petId = toon.getPetId()
zoneId = self.zoneId
if petId == av:
if toonId not in self.pets:
def handleGetPetProxy(success, petProxy, petId = petId, zoneId = zoneId, toonId = toonId):
if not toonId in self.pets:
def handleGetPetProxy(success, pet, petId = petId, zoneId = zoneId, toonId = toonId):
if success:
if petId not in simbase.air.doId2do:
simbase.air.requestDeleteDoId(petId)
else:
petDO = simbase.air.doId2do[petId]
petDO.requestDelete()
simbase.air.deleteDistObject(petDO)
petProxy = DistributedPetProxyAI.DistributedPetProxyAI(self.air)
petProxy.setOwnerId(pet.getOwnerId())
petProxy.setPetName(pet.getPetName())
petProxy.setTraitSeed(pet.getTraitSeed())
petProxy.setSafeZone(pet.getSafeZone())
petProxy.setForgetfulness(pet.getForgetfulness())
petProxy.setBoredomThreshold(pet.getBoredomThreshold())
petProxy.setRestlessnessThreshold(pet.getRestlessnessThreshold())
petProxy.setPlayfulnessThreshold(pet.getPlayfulnessThreshold())
petProxy.setLonelinessThreshold(pet.getLonelinessThreshold())
petProxy.setSadnessThreshold(pet.getSadnessThreshold())
petProxy.setFatigueThreshold(pet.getFatigueThreshold())
petProxy.setHungerThreshold(pet.getHungerThreshold())
petProxy.setConfusionThreshold(pet.getConfusionThreshold())
petProxy.setExcitementThreshold(pet.getExcitementThreshold())
petProxy.setAngerThreshold(pet.getAngerThreshold())
petProxy.setSurpriseThreshold(pet.getSurpriseThreshold())
petProxy.setAffectionThreshold(pet.getAffectionThreshold())
petProxy.setHead(pet.getHead())
petProxy.setEars(pet.getEars())
petProxy.setNose(pet.getNose())
petProxy.setTail(pet.getTail())
petProxy.setBodyTexture(pet.getBodyTexture())
petProxy.setColor(pet.getColor())
petProxy.setColorScale(pet.getColorScale())
petProxy.setEyeColor(pet.getEyeColor())
petProxy.setGender(pet.getGender())
petProxy.setLastSeenTimestamp(pet.getLastSeenTimestamp())
petProxy.setBoredom(pet.getBoredom())
petProxy.setRestlessness(pet.getRestlessness())
petProxy.setPlayfulness(pet.getPlayfulness())
petProxy.setLoneliness(pet.getLoneliness())
petProxy.setSadness(pet.getSadness())
petProxy.setAffection(pet.getAffection())
petProxy.setHunger(pet.getHunger())
petProxy.setConfusion(pet.getConfusion())
petProxy.setExcitement(pet.getExcitement())
petProxy.setFatigue(pet.getFatigue())
petProxy.setAnger(pet.getAnger())
petProxy.setSurprise(pet.getSurprise())
pet.requestDelete()
def deleted(task):
petProxy.dbObject = 1
petProxy.generateWithRequiredAndId(petId, self.air.districtId, zoneId)
petProxy.generateWithRequiredAndId(petId, self.air.districtId, self.zoneId)
petProxy.broadcastDominantMood()
self.pets[toonId] = petProxy
return task.done
self.acceptOnce(self.air.getAvatarExitEvent(petId),
lambda: taskMgr.doMethodLater(0,
deleted, self.uniqueName('petdel-%d' % petId)))
else:
self.notify.warning('error generating petProxy: %s' % petId)
self.getPetProxyObject(petId, handleGetPetProxy)
return
def suitCanJoin(self):
return len(self.suits) < self.maxSuits and self.isJoinable()
@ -1621,7 +1654,7 @@ class DistributedBattleBaseAI(DistributedObjectAI.DistributedObjectAI, BattleBas
deadToons.append(activeToon)
self.notify.debug('AFTER ROUND: toon: %d setHp: %d' % (toon.doId, toon.hp))
if toon.unlimitedGags:
toon.doRestock(noUber=0, noPaid=0)
toon.doRestock(noUber=0)
for deadToon in deadToons:
self.__removeToon(deadToon)
@ -1809,18 +1842,12 @@ class DistributedBattleBaseAI(DistributedObjectAI.DistributedObjectAI, BattleBas
return None
def getPetProxyObject(self, petId, callback):
doneEvent = 'readPet-%s' % self._getNextSerialNum()
dbo = DatabaseObject.DatabaseObject(self.air, petId, doneEvent=doneEvent)
pet = dbo.readPetProxy()
doneEvent = 'generate-%d' % petId
def handlePetProxyRead(dbo, retCode, callback = callback, pet = pet):
success = retCode == 0
if not success:
self.notify.warning('pet DB read failed')
pet = None
callback(success, pet)
return
def handlePetProxyRead(pet):
callback(1, pet)
self.air.sendActivate(petId, self.air.districtId, 0)
self.acceptOnce(doneEvent, handlePetProxyRead)
def _getNextSerialNum(self):
@ -1828,13 +1855,8 @@ class DistributedBattleBaseAI(DistributedObjectAI.DistributedObjectAI, BattleBas
self.serialNum += 1
return num
def setFireCount(self, amount):
self.fireCount = amount
def getFireCount(self):
return self.fireCount
@magicWord(category=CATEGORY_PROGRAMMER)
@magicWord(category=CATEGORY_MODERATOR)
def skipMovie():
invoker = spellbook.getInvoker()
battleId = invoker.getBattleId()

View file

@ -411,7 +411,7 @@ def __createSuitTrack(drop, delay, level, alreadyDodged, alreadyTeased, target,
suitTrack.append(suitGettingHit)
bonusTrack = None
if hpbonus > 0:
bonusTrack = Sequence(Wait(delay + tObjectAppears + 0.75), Func(suit.showHpText, -hpbonus, 1, openEnded=0))
bonusTrack = Sequence(Wait(delay + tObjectAppears + 0.75), Func(suit.showHpText, -hpbonus, 1, openEnded=0), Func(suit.updateHealthBar, hpbonus))
if revived != 0:
suitTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs))
elif died != 0:

View file

@ -101,18 +101,10 @@ def teleportIn(attack, npc, pos = Point3(0, 0, 0), hpr = Vec3(180.0, 0.0, 0.0)):
d = Func(npc.pose, 'teleport', npc.getNumFrames('teleport') - 1)
e = npc.getTeleportInTrack()
ee = Func(npc.addActive)
if npc.getName() == 'Trap Cat':
f = Func(npc.setChatAbsolute, 'We are team trap! Fear me %s' % attack['toon'].getName() + ' for I am the Notorious T-Cat', CFSpeech | CFTimeout)
else:
f = Func(npc.setChatAbsolute, TTLocalizer.MovieNPCSOSGreeting % attack['toon'].getName(), CFSpeech | CFTimeout)
if npc.getName() == 'Trap Cat':
g = ActorInterval(npc, 'angry')
else:
g = ActorInterval(npc, 'wave')
h = Func(npc.loop, 'neutral')
seq = Sequence(a, b, c, d, e, ee, f, g, h)
if npc.getName() == 'Trap Cat':
seq.append(Wait(3))
seq.append(Func(npc.clearChat))
if npc.getName() == 'Magic Cat':
magicCatTrack = Sequence()
@ -123,32 +115,18 @@ def teleportIn(attack, npc, pos = Point3(0, 0, 0), hpr = Vec3(180.0, 0.0, 0.0)):
def teleportOut(attack, npc):
if npc.getName() == 'Trap Cat':
a = ActorInterval(npc, 'neutral')
else:
if npc.style.getGender() == 'm':
a = ActorInterval(npc, 'bow')
else:
a = ActorInterval(npc, 'curtsy')
if npc.getName() == 'Trap Cat':
b = Func(npc.setChatAbsolute, 'Drat, my hacks failed... Oh well, I will just disconnect you all!', CFSpeech | CFTimeout)
else:
b = Func(npc.setChatAbsolute, TTLocalizer.MovieNPCSOSGoodbye, CFSpeech | CFTimeout)
if npc.getName() == 'Trap Cat':
c = Func(npc.loop, 'neutral')
else:
c = npc.getTeleportOutTrack()
seq = Sequence(a, b, c)
if npc.getName() == 'Trap Cat':
seq.append(Wait(3))
seq.append(Func(npc.removeActive))
seq.append(Func(npc.detachNode))
seq.append(Func(npc.delete))
if npc.getName() == 'Trap Cat':
seq.append(Wait(3))
return seq
def __getPartTrack(particleEffect, startDelay, durationDelay, partExtraArgs):
pEffect = partExtraArgs[0]
parent = partExtraArgs[1]

View file

@ -102,7 +102,7 @@ def __getSuitTrack(sound, lastSoundThatHit, delay, hitCount, targets, totalDamag
suitTrack.append(Func(battle.unlureSuit, suit))
bonusTrack = None
if hpbonus > 0:
bonusTrack = Sequence(Wait(delay + tSuitReact + delay + 0.75 + uberDelay), Func(suit.showHpText, -hpbonus, 1, openEnded=0))
bonusTrack = Sequence(Wait(delay + tSuitReact + delay + 0.75 + uberDelay), Func(suit.showHpText, -hpbonus, 1, openEnded=0), Func(suit.updateHealthBar, hpbonus))
suitTrack.append(Func(suit.loop, 'neutral'))
if bonusTrack == None:
tracks.append(suitTrack)

View file

@ -206,9 +206,11 @@ def __getSuitTrack(suit, tContact, tDodge, hp, hpbonus, kbbonus, anim, died, lef
if kbbonus > 0:
bonusTrack.append(Wait(0.75))
bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=SQUIRT_TRACK))
bonusTrack.append(Func(suit.updateHealthBar, kbbonus))
if hpbonus > 0:
bonusTrack.append(Wait(0.75))
bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=SQUIRT_TRACK))
bonusTrack.append(Func(suit.updateHealthBar, hpbonus))
if died != 0:
suitTrack.append(MovieUtil.createSuitDeathTrack(suit, toon, battle))
else:

View file

@ -367,9 +367,11 @@ def __throwPie(throw, delay, hitCount):
if kbbonus > 0:
bonusTrack.append(Wait(0.75))
bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=THROW_TRACK))
bonusTrack.append(Func(suit.updateHealthBar, kbbonus))
if hpbonus > 0:
bonusTrack.append(Wait(0.75))
bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=THROW_TRACK))
bonusTrack.append(Func(suit.updateHealthBar, hpbonus))
if revived != 0:
suitResponseTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle))
elif died != 0:
@ -563,9 +565,11 @@ def __throwGroupPie(throw, delay, groupHitDict):
if kbbonus > 0:
bonusTrack.append(Wait(0.75))
bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=THROW_TRACK))
bonusTrack.append(Func(suit.updateHealthBar, kbbonus))
if hpbonus > 0:
bonusTrack.append(Wait(0.75))
bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=THROW_TRACK))
bonusTrack.append(Func(suit.updateHealthBar, hpbonus))
if revived != 0:
singleSuitResponseTrack.append(MovieUtil.createSuitReviveTrack(suit, toon, battle))
elif died != 0:

View file

@ -10,7 +10,6 @@ from direct.distributed import DistributedObject
import random
import ToonInteriorColors
from toontown.hood import ZoneUtil
from toontown.char import Char
from toontown.suit import SuitDNA
from toontown.suit import Suit
from toontown.quest import QuestParser

View file

@ -1,14 +1,17 @@
from pandac.PandaModules import *
from direct.directnotify import DirectNotifyGlobal
import DistributedDoorAI
import DistributedPetshopInteriorAI
import FADoorCodes
import DoorTypes
from pandac.PandaModules import *
from toontown.hood import ZoneUtil
# from toontown.pets import DistributedPetAI, PetTraits, PetUtil
from toontown.toon import NPCToons
from toontown.toonbase import ToontownGlobals
from toontown.quest import Quests
from toontown.hood import ZoneUtil
class PetshopBuildingAI:
notify = DirectNotifyGlobal.directNotify.newCategory('PetshopBuildingAI')
def __init__(self, air, exteriorZone, interiorZone, blockNumber):
self.air = air
self.exteriorZone = exteriorZone
@ -33,6 +36,8 @@ class PetshopBuildingAI:
self.npcs = NPCToons.createNpcsInZone(self.air, self.interiorZone)
seeds = self.air.petMgr.getAvailablePets(1, len(self.npcs))
door = DistributedDoorAI.DistributedDoorAI(
self.air, blockNumber, DoorTypes.EXT_STANDARD)
insideDoor = DistributedDoorAI.DistributedDoorAI(
@ -47,13 +52,4 @@ class PetshopBuildingAI:
self.insideDoor = insideDoor
def createPet(self, ownerId, seed):
zoneId = self.interiorZone
safeZoneId = ZoneUtil.getCanonicalSafeZoneId(zoneId)
(name, dna, traitSeed) = PetUtil.getPetInfoFromSeed(seed, safeZoneId)
pet = DistributedPetAI.DistributedPetAI(self.air, dna=dna)
pet.setOwnerId(ownerId)
pet.setPetName(name)
pet.traits = PetTraits.PetTraits(traitSeed=traitSeed, safeZoneId=safeZoneId)
pet.generateWithRequired(zoneId)
pet.setPos(0, 0, 0)
pet.b_setParent(ToontownGlobals.SPRender)
return

View file

@ -44,7 +44,7 @@ class CatalogPetTrickItem(CatalogItem.CatalogItem):
def getPicture(self, avatar):
from toontown.pets import PetDNA, Pet
pet = Pet.Pet(forGui=1)
dna = avatar.petDNA
dna = avatar.getPetDNA()
if dna == None:
dna = PetDNA.getRandomPetDNA()
pet.setDNA(dna)

View file

@ -1,632 +0,0 @@
from otp.avatar import Avatar
from toontown.nametag import NametagGlobals
from pandac.PandaModules import *
from direct.task import Task
import random
from pandac.PandaModules import *
from direct.directnotify import DirectNotifyGlobal
AnimDict = {'mk': (('walk', 'walk', 3),
('run', 'run', 3),
('neutral', 'wait', 3),
('left-point-start', 'left-start', 3.5),
('left-point', 'left', 3.5),
('right-point-start', 'right-start', 3.5),
('right-point', 'right', 3.5)),
'vmk': (('walk', 'sneak', 3),
('run', 'run', 3),
('neutral', 'idle', 3),
('sneak', 'sneak', 3),
('into_sneak', 'into_sneak', 3),
('chat', 'run', 3),
('into_idle', 'into_idle', 3)),
'wmn': (('walk', 'walkHalloween3', 3), ('neutral', 'neutral2', 3)),
'mn': (('walk', 'walk', 3),
('run', 'run', 3),
('neutral', 'wait', 3),
('left-point-start', 'start-Lpoint', 3.5),
('left-point', 'Lpoint', 3.5),
('right-point-start', 'start-Rpoint', 3.5),
('right-point', 'Rpoint', 3.5),
('up', 'up', 4),
('down', 'down', 4),
('left', 'left', 4),
('right', 'right', 4)),
'g': (('walk', 'Walk', 6), ('run', 'Run', 6), ('neutral', 'Wait', 6)),
'sg': (('walk', 'walkStrut2', 6), ('neutral', 'neutral', 6)),
'd': (('walk', 'walk', 6),
('trans', 'transition', 6),
('neutral', 'neutral', 6),
('trans-back', 'transBack', 6)),
'fd': (('walk', 'walk', 6), ('neutral', 'idle', 6)),
'dw': (('wheel', 'wheel', 6), ('neutral', 'wheel', 6)),
'p': (('walk', 'walk', 6),
('sit', 'sit', 6),
('neutral', 'neutral', 6),
('stand', 'stand', 6)),
'wp': (('walk', 'walk', 6),
('sit', 'sitStart', 6),
('neutral', 'sitLoop', 6),
('stand', 'sitStop', 6)),
'cl': (),
'dd': (('walk', 'walk', 4), ('neutral', 'idle', 4)),
'shdd': (('walk', 'walk', 4), ('neutral', 'idle', 4)),
'ch': (('walk', 'walk', 6), ('neutral', 'idle', 6)),
'pch': (('walk', 'walk', 6), ('neutral', 'idle', 6)),
'da': (('walk', 'walk', 6), ('neutral', 'idle', 6)),
'jda': (('walk', 'walk', 6), ('neutral', 'idle', 6))}
ModelDict = {'mk': 'phase_3/models/char/mickey-',
'vmk': 'phase_3.5/models/char/tt_a_chr_csc_mickey_vampire_',
'mn': 'phase_3/models/char/minnie-',
'wmn': 'phase_3.5/models/char/tt_a_chr_csc_witchMinnie_',
'g': 'phase_6/models/char/TT_G',
'sg': 'phase_6/models/char/tt_a_chr_csc_goofyCostume_',
'd': 'phase_6/models/char/DL_donald-',
'fd': 'phase_6/models/char/tt_a_chr_csc_donaldCostume_',
'dw': 'phase_6/models/char/donald-wheel-',
'p': 'phase_6/models/char/pluto-',
'wp': 'phase_6/models/char/tt_a_chr_csc_plutoCostume_',
'cl': 'phase_5.5/models/estate/Clara_pose2-',
'dd': 'phase_4/models/char/daisyduck_',
'shdd': 'phase_4/models/char/tt_a_chr_csc_daisyCostume_',
'ch': 'phase_6/models/char/chip_',
'pch': 'phase_6/models/char/tt_a_chr_csc_chipCostume_',
'da': 'phase_6/models/char/dale_',
'jda': 'phase_6/models/char/tt_a_chr_csc_daleCostume_'}
LODModelDict = {'mk': [1200, 800, 400],
'vmk': [1200, 800, 400],
'wmn': [1200, 800, 400],
'mn': [1200, 800, 400],
'g': [1500, 1000, 500],
'sg': [1200, 800, 400],
'd': [1000, 500, 250],
'fd': ['default'],
'dw': [1000],
'p': [1000, 500, 300],
'wp': [1200, 800, 400],
'cl': [],
'dd': [1600, 800, 400],
'shdd': ['default'],
'ch': [1000, 500, 250],
'pch': ['default'],
'da': [1000, 500, 250],
'jda': ['default']}
class Char(Avatar.Avatar):
notify = DirectNotifyGlobal.directNotify.newCategory('Char')
def __init__(self):
try:
self.Char_initialized
except:
self.Char_initialized = 1
Avatar.Avatar.__init__(self)
self.setPickable(0)
self.setPlayerType(NametagGlobals.CCNonPlayer)
self.dialogueArray = []
self.chatterArray = [[], [], []]
def delete(self):
try:
self.Char_deleted
except:
self.Char_deleted = 1
self.unloadDialogue()
Avatar.Avatar.delete(self)
def updateCharDNA(self, newDNA):
if newDNA.name != self.style.name:
self.swapCharModel(newDNA)
def setDNAString(self, dnaString):
newDNA = CharDNA.CharDNA()
newDNA.makeFromNetString(dnaString)
self.setDNA(newDNA)
def setDNA(self, dna):
if self.style:
self.updateCharDNA(dna)
else:
self.style = dna
self.generateChar()
self.initializeDropShadow()
self.initializeNametag3d()
self.nametag3d.setBin('fixed', 0)
if self.name == 'chip' or self.name == 'dale' or self.name == 'police_chip' or self.name == 'jailbird_dale':
self.find('**/drop-shadow').setScale(0.33)
def setLODs(self):
self.setLODNode()
levelOneIn = base.config.GetInt('lod1-in', 50)
levelOneOut = base.config.GetInt('lod1-out', 1)
levelTwoIn = base.config.GetInt('lod2-in', 100)
levelTwoOut = base.config.GetInt('lod2-out', 50)
levelThreeIn = base.config.GetInt('lod3-in', 280)
levelThreeOut = base.config.GetInt('lod3-out', 100)
self.addLOD(LODModelDict[self.style.name][0], levelOneIn, levelOneOut)
self.addLOD(LODModelDict[self.style.name][1], levelTwoIn, levelTwoOut)
self.addLOD(LODModelDict[self.style.name][2], levelThreeIn, levelThreeOut)
def generateChar(self):
dna = self.style
self.name = dna.getCharName()
self.geoEyes = 0
if len(LODModelDict[dna.name]) > 1:
self.setLODs()
filePrefix = ModelDict[dna.name]
if self.name == 'mickey':
height = 3.0
elif self.name == 'vampire_mickey':
height = 3.0
elif self.name == 'minnie':
height = 3.0
elif self.name == 'witch_minnie':
height = 3.0
elif self.name == 'goofy':
height = 4.8
elif self.name == 'super_goofy':
height = 4.8
elif self.name == 'donald' or self.name == 'donald-wheel' or self.name == 'franken_donald':
height = 4.5
elif self.name == 'daisy' or self.name == 'sockHop_daisy':
height = 4.5
elif self.name == 'pluto':
height = 3.0
elif self.name == 'western_pluto':
height = 4.5
elif self.name == 'clarabelle':
height = 3.0
elif self.name == 'chip':
height = 2.0
elif self.name == 'dale':
height = 2.0
elif self.name == 'police_chip':
height = 2.0
elif self.name == 'jailbird_dale':
height = 2.0
self.lodStrings = []
for lod in LODModelDict[self.style.name]:
self.lodStrings.append(str(lod))
if self.lodStrings:
for lodStr in self.lodStrings:
if len(self.lodStrings) > 1:
lodName = lodStr
else:
lodName = 'lodRoot'
if self.name == 'goofy':
self.loadModel(filePrefix + '-' + lodStr, lodName=lodName)
else:
self.loadModel(filePrefix + lodStr, lodName=lodName)
else:
self.loadModel(filePrefix)
animDict = {}
animList = AnimDict[self.style.name]
for anim in animList:
animFilePrefix = filePrefix[:6] + str(anim[2]) + filePrefix[7:]
animDict[anim[0]] = animFilePrefix + anim[1]
for lodStr in self.lodStrings:
if len(self.lodStrings) > 1:
lodName = lodStr
else:
lodName = 'lodRoot'
self.loadAnims(animDict, lodName=lodName)
self.setHeight(height)
self.loadDialogue(dna.name)
self.ears = []
if self.name == 'mickey' or self.name == 'vampire_mickey' or self.name == 'minnie':
for bundle in self.getPartBundleDict().values():
bundle = bundle['modelRoot'].getBundle()
earNull = bundle.findChild('sphere3')
if not earNull:
earNull = bundle.findChild('*sphere3')
earNull.clearNetTransforms()
for bundle in self.getPartBundleDict().values():
charNodepath = bundle['modelRoot'].partBundleNP
bundle = bundle['modelRoot'].getBundle()
earNull = bundle.findChild('sphere3')
if not earNull:
earNull = bundle.findChild('*sphere3')
ears = charNodepath.find('**/sphere3')
if ears.isEmpty():
ears = charNodepath.find('**/*sphere3')
ears.clearEffect(CharacterJointEffect.getClassType())
earRoot = charNodepath.attachNewNode('earRoot')
earPitch = earRoot.attachNewNode('earPitch')
earPitch.setP(40.0)
ears.reparentTo(earPitch)
earNull.addNetTransform(earRoot.node())
ears.clearMat()
ears.node().setPreserveTransform(ModelNode.PTNone)
ears.setP(-40.0)
ears.flattenMedium()
self.ears.append(ears)
ears.setBillboardAxis()
self.eyes = None
self.lpupil = None
self.rpupil = None
self.eyesOpen = None
self.eyesClosed = None
if self.name == 'mickey' or self.name == 'minnie':
self.eyesOpen = loader.loadTexture('phase_3/maps/eyes1.jpg', 'phase_3/maps/eyes1_a.rgb')
self.eyesClosed = loader.loadTexture('phase_3/maps/mickey_eyes_closed.jpg', 'phase_3/maps/mickey_eyes_closed_a.rgb')
self.eyes = self.find('**/1200/**/eyes')
self.eyes.setBin('transparent', 0)
self.lpupil = self.find('**/1200/**/joint_pupilL')
self.rpupil = self.find('**/1200/**/joint_pupilR')
for lodName in self.getLODNames():
self.drawInFront('joint_pupil?', 'eyes*', -3, lodName=lodName)
elif (self.name == 'witch_minnie' or
self.name == 'vampire_mickey' or
self.name == 'super_goofy' or
self.name == 'western_pluto' or
self.name == 'police_chip' or
self.name == 'jailbird_dale' or
self.name == 'franken_donald' or
self.name == 'sockHop_daisy'):
self.geoEyes = 1
self.eyeOpenList = []
self.eyeCloseList = []
if self.find('**/1200/**/eyesOpen').isEmpty():
self.eyeCloseList.append(self.find('**/eyesClosed'))
self.eyeOpenList.append(self.find('**/eyesOpen'))
else:
self.eyeCloseList.append(self.find('**/1200/**/eyesClosed'))
self.eyeOpenList.append(self.find('**/1200/**/eyesOpen'))
for part in self.eyeOpenList:
part.show()
for part in self.eyeCloseList:
part.hide()
elif self.name == 'pluto':
self.eyesOpen = loader.loadTexture('phase_6/maps/plutoEyesOpen.jpg', 'phase_6/maps/plutoEyesOpen_a.rgb')
self.eyesClosed = loader.loadTexture('phase_6/maps/plutoEyesClosed.jpg', 'phase_6/maps/plutoEyesClosed_a.rgb')
self.eyes = self.find('**/1000/**/eyes')
self.lpupil = self.find('**/1000/**/joint_pupilL')
self.rpupil = self.find('**/1000/**/joint_pupilR')
for lodName in self.getLODNames():
self.drawInFront('joint_pupil?', 'eyes*', -3, lodName=lodName)
elif self.name == 'daisy':
self.geoEyes = 1
self.eyeOpenList = []
self.eyeCloseList = []
self.eyeCloseList.append(self.find('**/1600/**/eyesclose'))
self.eyeCloseList.append(self.find('**/800/**/eyesclose'))
self.eyeOpenList.append(self.find('**/1600/**/eyesclose'))
self.eyeOpenList.append(self.find('**/800/**/eyesclose'))
self.eyeOpenList.append(self.find('**/1600/**/eyespupil'))
self.eyeOpenList.append(self.find('**/800/**/eyespupil'))
self.eyeOpenList.append(self.find('**/1600/**/eyesopen'))
self.eyeOpenList.append(self.find('**/800/**/eyesopen'))
for part in self.eyeOpenList:
part.show()
for part in self.eyeCloseList:
part.hide()
elif self.name == 'donald-wheel':
self.eyes = self.find('**/eyes')
self.lpupil = self.find('**/joint_pupilL')
self.rpupil = self.find('**/joint_pupilR')
self.drawInFront('joint_pupil?', 'eyes*', -3)
elif self.name == 'chip' or self.name == 'dale':
self.eyesOpen = loader.loadTexture('phase_6/maps/dale_eye1.jpg', 'phase_6/maps/dale_eye1_a.rgb')
self.eyesClosed = loader.loadTexture('phase_6/maps/chip_dale_eye1_blink.jpg', 'phase_6/maps/chip_dale_eye1_blink_a.rgb')
self.eyes = self.find('**/eyes')
self.lpupil = self.find('**/pupil_left')
self.rpupil = self.find('**/pupil_right')
self.find('**/blink').hide()
if self.lpupil != None:
self.lpupil.adjustAllPriorities(1)
self.rpupil.adjustAllPriorities(1)
if self.eyesOpen:
self.eyesOpen.setMinfilter(Texture.FTLinear)
self.eyesOpen.setMagfilter(Texture.FTLinear)
if self.eyesClosed:
self.eyesClosed.setMinfilter(Texture.FTLinear)
self.eyesClosed.setMagfilter(Texture.FTLinear)
if self.name == 'mickey':
pupilParent = self.rpupil.getParent()
pupilOffsetNode = pupilParent.attachNewNode('pupilOffsetNode')
pupilOffsetNode.setPos(0, 0.025, 0)
self.rpupil.reparentTo(pupilOffsetNode)
self.__blinkName = 'blink-' + self.name
return
def swapCharModel(self, charStyle):
for lodStr in self.lodStrings:
if len(self.lodStrings) > 1:
lodName = lodStr
else:
lodName = 'lodRoot'
self.removePart('modelRoot', lodName=lodName)
self.setStyle(charStyle)
self.generateChar()
def getDialogue(self, type, length):
sfxIndex = None
if type == 'statementA' or type == 'statementB':
if length == 1:
sfxIndex = 0
elif length == 2:
sfxIndex = 1
elif length >= 3:
sfxIndex = 2
elif type == 'question':
sfxIndex = 3
elif type == 'exclamation':
sfxIndex = 4
elif type == 'special':
sfxIndex = 5
else:
self.notify.error('unrecognized dialogue type: ', type)
if sfxIndex != None and sfxIndex < len(self.dialogueArray) and self.dialogueArray[sfxIndex] != None:
return self.dialogueArray[sfxIndex]
else:
return
return
def playDialogue(self, type, length, delay = None):
dialogue = self.getDialogue(type, length)
base.playSfx(dialogue)
def getChatterDialogue(self, category, msg):
try:
return self.chatterArray[category][msg]
except IndexError:
return None
return None
def getShadowJoint(self):
return self.getGeomNode()
def getNametagJoints(self):
return []
def loadChatterDialogue(self, name, audioIndexArray, loadPath, language):
chatterTypes = ['greetings', 'comments', 'goodbyes']
for categoryIndex in xrange(len(audioIndexArray)):
chatterType = chatterTypes[categoryIndex]
for fileIndex in audioIndexArray[categoryIndex]:
if fileIndex:
self.chatterArray[categoryIndex].append(base.loadSfx('%s/CC_%s_chatter_%s%02d.ogg' % (loadPath,
name,
chatterType,
fileIndex)))
else:
self.chatterArray[categoryIndex].append(None)
return
def loadDialogue(self, char):
if self.dialogueArray:
self.notify.warning('loadDialogue() called twice.')
self.unloadDialogue()
language = base.config.GetString('language', 'english')
if char == 'mk':
dialogueFile = base.loadSfx('phase_3/audio/dial/mickey.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
if language == 'japanese':
chatterIndexArray = ([1, 2], [1,
2,
3,
4], [1,
2,
3,
4,
5])
self.loadChatterDialogue('mickey', chatterIndexArray, 'phase_3/audio/dial', language)
elif char == 'vmk':
dialogueFile = base.loadSfx('phase_3/audio/dial/mickey.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
if language == 'japanese':
chatterIndexArray = ([1, 2], [1,
2,
3,
4], [1,
2,
3,
4,
5])
self.loadChatterDialogue('mickey', chatterIndexArray, 'phase_3/audio/dial', language)
elif char == 'mn' or char == 'wmn':
dialogueFile = base.loadSfx('phase_3/audio/dial/minnie.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
if language == 'japanese':
chatterIndexArray = ([1, 2], [1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17], [1, 2, 3])
self.loadChatterDialogue('minnie', chatterIndexArray, 'phase_3/audio/dial', language)
elif char == 'dd' or char == 'shdd':
dialogueFile = base.loadSfx('phase_4/audio/dial/daisy.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
if language == 'japanese':
chatterIndexArray = ([1, 2, 3], [1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12], [1,
2,
3,
4])
self.loadChatterDialogue('daisy', chatterIndexArray, 'phase_8/audio/dial', language)
elif char == 'g' or char == 'sg':
dialogueFile = base.loadSfx('phase_6/audio/dial/goofy.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
if language == 'japanese':
chatterIndexArray = ([1, 2, 3], [1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12], [1,
2,
3,
4])
self.loadChatterDialogue('goofy', chatterIndexArray, 'phase_6/audio/dial', language)
elif char == 'd' or char == 'dw' or char == 'fd':
dialogueFile = base.loadSfx('phase_6/audio/dial/donald.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
if char == 'd':
if language == 'japanese':
chatterIndexArray = ([1, 2], [1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11], [1,
2,
3,
4])
self.loadChatterDialogue('donald', chatterIndexArray, 'phase_6/audio/dial', language)
elif char == 'p' or char == 'wp':
dialogueFile = base.loadSfx('phase_3.5/audio/dial/AV_dog_med.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
elif char == 'cl':
dialogueFile = base.loadSfx('phase_3.5/audio/dial/AV_dog_med.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
elif char == 'ch':
dialogueFile = base.loadSfx('phase_6/audio/dial/chip.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
elif char == 'da':
dialogueFile = base.loadSfx('phase_6/audio/dial/dale.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
elif char == 'pch':
dialogueFile = base.loadSfx('phase_6/audio/dial/chip.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
elif char == 'jda':
dialogueFile = base.loadSfx('phase_6/audio/dial/dale.ogg')
for i in xrange(0, 6):
self.dialogueArray.append(dialogueFile)
else:
self.notify.error('unknown character %s' % char)
def unloadDialogue(self):
self.dialogueArray = []
self.chatterArray = [[], [], []]
def __blinkOpenEyes(self, task):
self.openEyes()
r = random.random()
if r < 0.1:
t = 0.2
else:
t = r * 4.0 + 1.0
taskMgr.doMethodLater(t, self.__blinkCloseEyes, self.__blinkName)
return Task.done
def __blinkCloseEyes(self, task):
self.closeEyes()
taskMgr.doMethodLater(0.125, self.__blinkOpenEyes, self.__blinkName)
return Task.done
def openEyes(self):
if self.geoEyes:
for part in self.eyeOpenList:
part.show()
for part in self.eyeCloseList:
part.hide()
else:
if self.eyes:
self.eyes.setTexture(self.eyesOpen, 1)
self.lpupil.show()
self.rpupil.show()
def closeEyes(self):
if self.geoEyes:
for part in self.eyeOpenList:
part.hide()
for part in self.eyeCloseList:
part.show()
else:
if self.eyes:
self.eyes.setTexture(self.eyesClosed, 1)
self.lpupil.hide()
self.rpupil.hide()
def startBlink(self):
if self.eyesOpen or self.geoEyes:
taskMgr.remove(self.__blinkName)
taskMgr.doMethodLater(random.random() * 4 + 1, self.__blinkCloseEyes, self.__blinkName)
def stopBlink(self):
if self.eyesOpen or self.geoEyes:
taskMgr.remove(self.__blinkName)
self.openEyes()
def startEarTask(self):
pass
def stopEarTask(self):
pass
def uniqueName(self, idString):
return idString + '-' + str(self.this)

View file

@ -1,127 +0,0 @@
import random
from pandac.PandaModules import *
from direct.directnotify.DirectNotifyGlobal import *
import random
from direct.distributed.PyDatagram import PyDatagram
from direct.distributed.PyDatagramIterator import PyDatagramIterator
from otp.avatar import AvatarDNA
notify = directNotify.newCategory('CharDNA')
charTypes = ['mk',
'vmk',
'mn',
'wmn',
'g',
'sg',
'd',
'fd',
'dw',
'p',
'wp',
'cl',
'dd',
'shdd',
'ch',
'da',
'pch',
'jda']
class CharDNA(AvatarDNA.AvatarDNA):
def __init__(self, str = None, type = None, dna = None, r = None, b = None, g = None):
if str != None:
self.makeFromNetString(str)
elif type != None:
if type == 'c':
self.newChar(dna)
else:
self.type = 'u'
return
def __str__(self):
if self.type == 'c':
return 'type = char, name = %s' % self.name
else:
return 'type undefined'
def makeNetString(self):
dg = PyDatagram()
dg.addFixedString(self.type, 1)
if self.type == 'c':
dg.addFixedString(self.name, 2)
elif self.type == 'u':
notify.error('undefined avatar')
else:
notify.error('unknown avatar type: ', self.type)
return dg.getMessage()
def makeFromNetString(self, string):
dg = PyDatagram(string)
dgi = PyDatagramIterator(dg)
self.type = dgi.getFixedString(1)
if self.type == 'c':
self.name = sgi.getFixedString(2)
else:
notify.error('unknown avatar type: ', self.type)
return None
def __defaultChar(self):
self.type = 'c'
self.name = charTypes[0]
def newChar(self, name = None):
if name == None:
self.__defaultChar()
else:
self.type = 'c'
if name in charTypes:
self.name = name
else:
notify.error('unknown avatar type: %s' % name)
return
def getType(self):
if self.type == 'c':
type = self.getCharName()
else:
notify.error('Invalid DNA type: ', self.type)
return type
def getCharName(self):
if self.name == 'mk':
return 'mickey'
elif self.name == 'vmk':
return 'vampire_mickey'
elif self.name == 'mn':
return 'minnie'
elif self.name == 'wmn':
return 'witch_minnie'
elif self.name == 'g':
return 'goofy'
elif self.name == 'sg':
return 'super_goofy'
elif self.name == 'd':
return 'donald'
elif self.name == 'dw':
return 'donald-wheel'
elif self.name == 'fd':
return 'franken_donald'
elif self.name == 'dd':
return 'daisy'
elif self.name == 'shdd':
return 'sockHop_daisy'
elif self.name == 'p':
return 'pluto'
elif self.name == 'wp':
return 'western_pluto'
elif self.name == 'cl':
return 'clarabelle'
elif self.name == 'ch':
return 'chip'
elif self.name == 'da':
return 'dale'
elif self.name == 'pch':
return 'police_chip'
elif self.name == 'jda':
return 'jailbird_dale'
else:
notify.error('unknown char type: ', self.name)

View file

@ -1,32 +0,0 @@
from otp.avatar import DistributedAvatar
import Char
class DistributedChar(DistributedAvatar.DistributedAvatar, Char.Char):
def __init__(self, cr):
try:
self.DistributedChar_initialized
except:
self.DistributedChar_initialized = 1
DistributedAvatar.DistributedAvatar.__init__(self, cr)
Char.Char.__init__(self)
def delete(self):
try:
self.DistributedChar_deleted
except:
self.DistributedChar_deleted = 1
Char.Char.delete(self)
DistributedAvatar.DistributedAvatar.delete(self)
def setDNAString(self, dnaString):
Char.Char.setDNAString(self, dnaString)
def setDNA(self, dna):
Char.Char.setDNA(self, dna)
def playDialogue(self, *args):
Char.Char.playDialogue(self, *args)
def setHp(self, hp):
self.hp = hp

View file

@ -1,266 +0,0 @@
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
GREETING = 0
COMMENT = 1
GOODBYE = 2
DaisyChatter = TTLocalizer.DaisyChatter
MickeyChatter = TTLocalizer.MickeyChatter
VampireMickeyChatter = TTLocalizer.VampireMickeyChatter
MinnieChatter = TTLocalizer.MinnieChatter
GoofyChatter = TTLocalizer.GoofyChatter
GoofySpeedwayChatter = TTLocalizer.GoofySpeedwayChatter
DonaldChatter = TTLocalizer.DonaldChatter
ChipChatter = TTLocalizer.ChipChatter
DaleChatter = TTLocalizer.DaleChatter
def getExtendedChat(chatset, extendedChat):
newChat = []
for chatList in chatset:
newChat.append(list(chatList))
newChat[1] += extendedChat
return newChat
def getChatter(charName, chatterType):
if charName == TTLocalizer.Mickey:
if chatterType == ToontownGlobals.APRIL_FOOLS_COSTUMES:
return TTLocalizer.AFMickeyChatter
elif chatterType == ToontownGlobals.WINTER_CAROLING:
return TTLocalizer.WinterMickeyCChatter
elif chatterType == ToontownGlobals.WINTER_DECORATIONS:
return TTLocalizer.WinterMickeyDChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_CAROLING:
return TTLocalizer.WinterMickeyCChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_DECORATIONS:
return TTLocalizer.WinterMickeyDChatter
elif chatterType == ToontownGlobals.VALENTINES_DAY:
return TTLocalizer.ValentinesMickeyChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_ONE:
SillyMickeyChatter = getExtendedChat(MickeyChatter, TTLocalizer.SillyPhase1Chatter)
return SillyMickeyChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_TWO:
SillyMickeyChatter = getExtendedChat(MickeyChatter, TTLocalizer.SillyPhase2Chatter)
return SillyMickeyChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_THREE:
SillyMickeyChatter = getExtendedChat(MickeyChatter, TTLocalizer.SillyPhase3Chatter)
return SillyMickeyChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_FOUR:
SillyMickeyChatter = getExtendedChat(MickeyChatter, TTLocalizer.SillyPhase4Chatter)
return SillyMickeyChatter
elif chatterType == ToontownGlobals.SELLBOT_FIELD_OFFICE:
fieldOfficeMickeyChatter = getExtendedChat(MickeyChatter, TTLocalizer.FieldOfficeMickeyChatter)
return fieldOfficeMickeyChatter
else:
return MickeyChatter
elif charName == TTLocalizer.VampireMickey:
return VampireMickeyChatter
elif charName == TTLocalizer.Minnie:
if chatterType == ToontownGlobals.APRIL_FOOLS_COSTUMES:
return TTLocalizer.AFMinnieChatter
elif chatterType == ToontownGlobals.WINTER_CAROLING:
return TTLocalizer.WinterMinnieCChatter
elif chatterType == ToontownGlobals.WINTER_DECORATIONS:
return TTLocalizer.WinterMinnieDChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_CAROLING:
return TTLocalizer.WinterMinnieCChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_DECORATIONS:
return TTLocalizer.WinterMinnieDChatter
elif chatterType == ToontownGlobals.VALENTINES_DAY:
return TTLocalizer.ValentinesMinnieChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_ONE:
SillyMinnieChatter = getExtendedChat(MinnieChatter, TTLocalizer.SillyPhase1Chatter)
return SillyMinnieChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_TWO:
SillyMinnieChatter = getExtendedChat(MinnieChatter, TTLocalizer.SillyPhase2Chatter)
return SillyMinnieChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_THREE:
SillyMinnieChatter = getExtendedChat(MinnieChatter, TTLocalizer.SillyPhase3Chatter)
return SillyMinnieChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_FOUR:
SillyMinnieChatter = getExtendedChat(MinnieChatter, TTLocalizer.SillyPhase4Chatter)
return SillyMinnieChatter
elif chatterType == ToontownGlobals.SELLBOT_FIELD_OFFICE:
fieldOfficeMinnieChatter = getExtendedChat(MinnieChatter, TTLocalizer.FieldOfficeMinnieChatter)
return fieldOfficeMinnieChatter
else:
return MinnieChatter
elif charName == TTLocalizer.WitchMinnie:
return TTLocalizer.WitchMinnieChatter
elif charName == TTLocalizer.Daisy or charName == TTLocalizer.SockHopDaisy:
if chatterType == ToontownGlobals.APRIL_FOOLS_COSTUMES:
return TTLocalizer.AFDaisyChatter
elif chatterType == ToontownGlobals.HALLOWEEN_COSTUMES:
return TTLocalizer.HalloweenDaisyChatter
elif chatterType == ToontownGlobals.SPOOKY_COSTUMES:
return TTLocalizer.HalloweenDaisyChatter
elif chatterType == ToontownGlobals.WINTER_CAROLING:
return TTLocalizer.WinterDaisyCChatter
elif chatterType == ToontownGlobals.WINTER_DECORATIONS:
return TTLocalizer.WinterDaisyDChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_CAROLING:
return TTLocalizer.WinterDaisyCChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_DECORATIONS:
return TTLocalizer.WinterDaisyDChatter
elif chatterType == ToontownGlobals.VALENTINES_DAY:
return TTLocalizer.ValentinesDaisyChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_ONE:
SillyDaisyChatter = getExtendedChat(DaisyChatter, TTLocalizer.SillyPhase1Chatter)
return SillyDaisyChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_TWO:
SillyDaisyChatter = getExtendedChat(DaisyChatter, TTLocalizer.SillyPhase2Chatter)
return SillyDaisyChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_THREE:
SillyDaisyChatter = getExtendedChat(DaisyChatter, TTLocalizer.SillyPhase3Chatter)
return SillyDaisyChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_FOUR:
SillyDaisyChatter = getExtendedChat(DaisyChatter, TTLocalizer.SillyPhase4Chatter)
return SillyDaisyChatter
elif chatterType == ToontownGlobals.SELLBOT_FIELD_OFFICE:
fieldOfficeDaisyChatter = getExtendedChat(DaisyChatter, TTLocalizer.FieldOfficeDaisyChatter)
return fieldOfficeDaisyChatter
else:
return DaisyChatter
elif charName == TTLocalizer.Goofy:
if chatterType == ToontownGlobals.APRIL_FOOLS_COSTUMES:
return TTLocalizer.AFGoofySpeedwayChatter
elif chatterType == ToontownGlobals.CRASHED_LEADERBOARD:
return TTLocalizer.CLGoofySpeedwayChatter
elif chatterType == ToontownGlobals.CIRCUIT_RACING_EVENT:
return TTLocalizer.GPGoofySpeedwayChatter
elif chatterType == ToontownGlobals.WINTER_DECORATIONS or chatterType == ToontownGlobals.WINTER_CAROLING or chatterType == ToontownGlobals.WACKY_WINTER_DECORATIONS or chatterType == ToontownGlobals.WACKY_WINTER_CAROLING:
return TTLocalizer.WinterGoofyChatter
elif chatterType == ToontownGlobals.VALENTINES_DAY:
return TTLocalizer.ValentinesGoofyChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_ONE:
SillyGoofySpeedwayChatter = getExtendedChat(GoofySpeedwayChatter, TTLocalizer.SillyPhase1Chatter)
return SillyGoofySpeedwayChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_TWO:
SillyGoofySpeedwayChatter = getExtendedChat(GoofySpeedwayChatter, TTLocalizer.SillyPhase2Chatter)
return SillyGoofySpeedwayChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_THREE:
SillyGoofySpeedwayChatter = getExtendedChat(GoofySpeedwayChatter, TTLocalizer.SillyPhase3Chatter)
return SillyGoofySpeedwayChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_FOUR:
SillyGoofySpeedwayChatter = getExtendedChat(GoofySpeedwayChatter, TTLocalizer.SillyPhase4Chatter)
return SillyGoofySpeedwayChatter
else:
return GoofySpeedwayChatter
elif charName == TTLocalizer.SuperGoofy:
return TTLocalizer.SuperGoofyChatter
elif charName == TTLocalizer.Donald or charName == TTLocalizer.FrankenDonald:
if chatterType == ToontownGlobals.APRIL_FOOLS_COSTUMES:
return TTLocalizer.AFDonaldChatter
elif chatterType == ToontownGlobals.HALLOWEEN_COSTUMES:
return TTLocalizer.HalloweenDreamlandChatter
elif chatterType == ToontownGlobals.SPOOKY_COSTUMES:
return TTLocalizer.HalloweenDreamlandChatter
elif chatterType == ToontownGlobals.WINTER_CAROLING:
return TTLocalizer.WinterDreamlandCChatter
elif chatterType == ToontownGlobals.WINTER_DECORATIONS:
return TTLocalizer.WinterDreamlandDChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_CAROLING:
return TTLocalizer.WinterDreamlandCChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_DECORATIONS:
return TTLocalizer.WinterDreamlandDChatter
elif chatterType == ToontownGlobals.VALENTINES_DAY:
return TTLocalizer.ValentinesDreamlandChatter
elif chatterType == ToontownGlobals.SELLBOT_FIELD_OFFICE:
fieldOfficeDreamlandChatter = getExtendedChat(DonaldChatter, TTLocalizer.FieldOfficeDreamlandChatter)
return fieldOfficeDreamlandChatter
else:
return DonaldChatter
elif charName == TTLocalizer.DonaldDock:
if chatterType == ToontownGlobals.APRIL_FOOLS_COSTUMES:
return TTLocalizer.AFDonaldDockChatter
elif chatterType == ToontownGlobals.HALLOWEEN_COSTUMES:
return TTLocalizer.HalloweenDonaldChatter
elif chatterType == ToontownGlobals.SPOOKY_COSTUMES:
return TTLocalizer.HalloweenDonaldChatter
elif chatterType == ToontownGlobals.WINTER_CAROLING:
return TTLocalizer.WinterDonaldCChatter
elif chatterType == ToontownGlobals.WINTER_DECORATIONS:
return TTLocalizer.WinterDonaldDChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_CAROLING:
return TTLocalizer.WinterDonaldCChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_DECORATIONS:
return TTLocalizer.WinterDonaldDChatter
elif chatterType == ToontownGlobals.VALENTINES_DAY:
return TTLocalizer.ValentinesDonaldChatter
else:
return None
elif charName == TTLocalizer.Pluto:
if chatterType == ToontownGlobals.APRIL_FOOLS_COSTUMES:
return TTLocalizer.AFPlutoChatter
elif chatterType == ToontownGlobals.HALLOWEEN_COSTUMES:
return TTLocalizer.WesternPlutoChatter
elif chatterType == ToontownGlobals.SPOOKY_COSTUMES:
return TTLocalizer.WesternPlutoChatter
elif chatterType == ToontownGlobals.WINTER_CAROLING:
return TTLocalizer.WinterPlutoCChatter
elif chatterType == ToontownGlobals.WINTER_DECORATIONS:
return TTLocalizer.WinterPlutoDChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_CAROLING:
return TTLocalizer.WinterPlutoCChatter
elif chatterType == ToontownGlobals.WACKY_WINTER_DECORATIONS:
return TTLocalizer.WinterPlutoDChatter
else:
return None
elif charName == TTLocalizer.WesternPluto:
if chatterType == ToontownGlobals.HALLOWEEN_COSTUMES:
return TTLocalizer.WesternPlutoChatter
elif chatterType == ToontownGlobals.SPOOKY_COSTUMES:
return TTLocalizer.WesternPlutoChatter
else:
return None
elif charName == TTLocalizer.Chip or charName == TTLocalizer.PoliceChip:
if chatterType == ToontownGlobals.APRIL_FOOLS_COSTUMES:
return TTLocalizer.AFChipChatter
elif chatterType == ToontownGlobals.HALLOWEEN_COSTUMES:
return TTLocalizer.HalloweenChipChatter
elif chatterType == ToontownGlobals.SPOOKY_COSTUMES:
return TTLocalizer.HalloweenChipChatter
elif chatterType == ToontownGlobals.WINTER_DECORATIONS or chatterType == ToontownGlobals.WINTER_CAROLING or chatterType == ToontownGlobals.WACKY_WINTER_DECORATIONS or chatterType == ToontownGlobals.WACKY_WINTER_CAROLING:
return TTLocalizer.WinterChipChatter
elif chatterType == ToontownGlobals.VALENTINES_DAY:
return TTLocalizer.ValentinesChipChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_ONE:
SillyChipChatter = getExtendedChat(ChipChatter, TTLocalizer.SillyPhase1Chatter)
return SillyChipChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_TWO:
SillyChipChatter = getExtendedChat(ChipChatter, TTLocalizer.SillyPhase2Chatter)
return SillyChipChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_THREE:
SillyChipChatter = getExtendedChat(ChipChatter, TTLocalizer.SillyPhase3Chatter)
return SillyChipChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_FOUR:
SillyChipChatter = getExtendedChat(ChipChatter, TTLocalizer.SillyPhase4Chatter)
return SillyChipChatter
else:
return ChipChatter
elif charName == TTLocalizer.Dale or TTLocalizer.JailbirdDale:
if chatterType == ToontownGlobals.APRIL_FOOLS_COSTUMES:
return TTLocalizer.AFDaleChatter
elif chatterType == ToontownGlobals.HALLOWEEN_COSTUMES:
return TTLocalizer.HalloweenDaleChatter
elif chatterType == ToontownGlobals.SPOOKY_COSTUMES:
return TTLocalizer.HalloweenDaleChatter
elif chatterType == ToontownGlobals.WINTER_DECORATIONS or chatterType == ToontownGlobals.WINTER_CAROLING or chatterType == ToontownGlobals.WACKY_WINTER_DECORATIONS or chatterType == ToontownGlobals.WACKY_WINTER_CAROLING:
return TTLocalizer.WinterDaleChatter
elif chatterType == ToontownGlobals.VALENTINES_DAY:
return TTLocalizer.ValentinesDaleChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_ONE:
SillyDaleChatter = getExtendedChat(DaleChatter, TTLocalizer.SillyPhase1Chatter)
return SillyDaleChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_TWO:
SillyDaleChatter = getExtendedChat(DaleChatter, TTLocalizer.SillyPhase2Chatter)
return SillyDaleChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_THREE:
SillyDaleChatter = getExtendedChat(DaleChatter, TTLocalizer.SillyPhase3Chatter)
return SillyDaleChatter
elif chatterType == ToontownGlobals.SILLY_CHATTER_FOUR:
SillyDaleChatter = getExtendedChat(DaleChatter, TTLocalizer.SillyPhase4Chatter)
return SillyDaleChatter
else:
return DaleChatter
return None

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@ -1,459 +0,0 @@
from pandac.PandaModules import Point3
from pandac.PandaModules import Vec3
import copy
from toontown.toonbase import TTLocalizer
__mickeyPaths = {'a': (Point3(17, -17, 4.025), ('b', 'e')),
'b': (Point3(17.5, 7.6, 4.025), ('c', 'e')),
'c': (Point3(85, 11.5, 4.025), ('d',)),
'd': (Point3(85, -13, 4.025), ('a',)),
'e': (Point3(-27.5, -5.25, 0.0), ('a', 'b', 'f')),
'f': (Point3(-106.15, -4.0, -2.5), ('e',
'g',
'h',
'i')),
'g': (Point3(-89.5, 93.5, 0.5), ('f', 'h')),
'h': (Point3(-139.95, 1.69, 0.5), ('f', 'g', 'i')),
'i': (Point3(-110.95, -68.57, 0.5), ('f', 'h'))}
__mickeyWaypoints = (('a',
'e',
1,
[]),
('b',
'e',
1,
[]),
('e',
'f',
1,
[Point3(-76.87, -7.85, -1.85), Point3(-80.57, -4.0, -1.85)]),
('f',
'g',
1,
[Point3(-106.62, 28.65, -1.5)]),
('g',
'h',
1,
[Point3(-128.38, 60.27, 0.5)]),
('h',
'f',
1,
[]),
('h',
'i',
1,
[Point3(-137.13, -42.79, 0.5)]),
('i',
'f',
1,
[]))
__minniePaths = {'a': (Point3(53.334, 71.057, 6.525), ('b', 'r')),
'b': (Point3(127.756, 58.665, -11.75), ('a', 's', 'c')),
'c': (Point3(130.325, 15.174, -2.003), ('b', 'd')),
'd': (Point3(126.173, 7.057, 0.522), ('c', 'e')),
'e': (Point3(133.843, -6.618, 4.71), ('d',
'f',
'g',
'h')),
'f': (Point3(116.876, 1.119, 3.304), 'e'),
'g': (Point3(116.271, -41.568, 3.304), ('e', 'h')),
'h': (Point3(128.983, -49.656, -0.231), ('e',
'g',
'i',
'j')),
'i': (Point3(106.024, -75.249, -4.498), 'h'),
'j': (Point3(135.016, -93.072, -13.376), ('h', 'k', 'z')),
'k': (Point3(123.966, -100.242, -10.879), ('j', 'l')),
'l': (Point3(52.859, -109.081, 6.525), ('k', 'm')),
'm': (Point3(-32.071, -107.049, 6.525), ('l', 'n')),
'n': (Point3(-40.519, -99.685, 6.525), ('m', 'o')),
'o': (Point3(-40.245, -88.634, 6.525), ('n', 'p')),
'p': (Point3(-66.3, -62.192, 6.525), ('o', 'q')),
'q': (Point3(-66.212, 23.069, 6.525), ('p', 'r')),
'r': (Point3(-18.344, 69.532, 6.525), ('q', 'a')),
's': (Point3(91.357, 44.546, -13.475), ('b', 't')),
't': (Point3(90.355, 6.279, -13.475), ('s', 'u')),
'u': (Point3(-13.765, 42.362, -14.553), ('t', 'v')),
'v': (Point3(-52.627, 7.428, -14.553), ('u', 'w')),
'w': (Point3(-50.654, -54.879, -14.553), ('v', 'x')),
'x': (Point3(-3.711, -81.819, -14.553), ('w', 'y')),
'y': (Point3(90.777, -49.714, -13.475), ('z', 'x')),
'z': (Point3(90.059, -79.426, -13.475), ('j', 'y'))}
__minnieWaypoints = (('a',
'b',
1,
[]),
('k',
'l',
1,
[]),
('b',
'c',
1,
[]),
('c',
'd',
1,
[]),
('d',
'e',
1,
[]),
('e',
'f',
1,
[]),
('e',
'g',
1,
[]),
('e',
'h',
1,
[]),
('g',
'h',
1,
[]),
('h',
'i',
1,
[]),
('h',
'j',
1,
[]),
('s',
'b',
1,
[]),
('t',
'u',
1,
[]),
('x',
'y',
1,
[]))
__goofyPaths = {'a': (Point3(64.995, 169.665, 10.027), ('b', 'q')),
'b': (Point3(48.893, 208.912, 10.027), ('a', 'c')),
'c': (Point3(5.482, 210.479, 10.03), ('b', 'd')),
'd': (Point3(-34.153, 203.284, 10.029), ('c', 'e')),
'e': (Point3(-66.656, 174.334, 10.026), ('d', 'f')),
'f': (Point3(-55.994, 162.33, 10.026), ('e', 'g')),
'g': (Point3(-84.554, 142.099, 0.027), ('f', 'h')),
'h': (Point3(-92.215, 96.446, 0.027), ('g', 'i')),
'i': (Point3(-63.168, 60.055, 0.027), ('h', 'j')),
'j': (Point3(-37.637, 69.974, 0.027), ('i', 'k')),
'k': (Point3(-3.018, 26.157, 0.027), ('j', 'l', 'm')),
'l': (Point3(-0.711, 46.843, 0.027), 'k'),
'm': (Point3(26.071, 46.401, 0.027), ('k', 'n')),
'n': (Point3(30.87, 67.432, 0.027), ('m', 'o')),
'o': (Point3(93.903, 90.685, 0.027), ('n', 'p')),
'p': (Point3(88.129, 140.575, 0.027), ('o', 'q')),
'q': (Point3(53.988, 158.232, 10.027), ('p', 'a'))}
__goofyWaypoints = (('f',
'g',
1,
[]), ('p',
'q',
1,
[]))
__goofySpeedwayPaths = {'a': (Point3(-9.0, -19.517, -0.323), ('b', 'k')),
'b': (Point3(-30.047, -1.578, -0.373), ('a', 'c')),
'c': (Point3(-10.367, 49.042, -0.373), ('b', 'd')),
'd': (Point3(38.439, 44.348, -0.373), ('c', 'e')),
'e': (Point3(25.527, -2.395, -0.373), ('d', 'f')),
'f': (Point3(-4.043, -59.865, -0.003), ('e', 'g')),
'g': (Point3(0.39, -99.475, -0.009), ('f', 'h')),
'h': (Point3(21.147, -109.127, -0.013), ('g', 'i')),
'i': (Point3(5.981, -147.606, -0.013), ('h', 'j')),
'j': (Point3(-24.898, -120.618, -0.013), ('i', 'k')),
'k': (Point3(-2.71, -90.315, -0.011), ('j', 'a'))}
__goofySpeedwayWaypoints = (('a',
'k',
1,
[]), ('k',
'a',
1,
[]))
__donaldPaths = {'a': (Point3(-94.883, -94.024, 0.025), 'b'),
'b': (Point3(-13.962, -92.233, 0.025), ('a', 'h')),
'c': (Point3(68.417, -91.929, 0.025), ('m', 'g')),
'd': (Point3(68.745, 91.227, 0.025), ('k', 'i')),
'e': (Point3(4.047, 94.26, 0.025), ('i', 'j')),
'f': (Point3(-91.271, 90.987, 0.025), 'j'),
'g': (Point3(43.824, -94.129, 0.025), ('c', 'h')),
'h': (Point3(13.905, -91.334, 0.025), ('b', 'g')),
'i': (Point3(43.062, 88.152, 0.025), ('d', 'e')),
'j': (Point3(-48.96, 88.565, 0.025), ('e', 'f')),
'k': (Point3(75.118, 52.84, -16.62), ('d', 'l')),
'l': (Point3(44.677, 27.091, -15.385), ('k', 'm')),
'm': (Point3(77.009, -16.022, -14.975), ('l', 'c'))}
__donaldWaypoints = (('d',
'k',
1,
[]),
('k',
'l',
1,
[]),
('l',
'm',
1,
[]),
('m',
'c',
1,
[]),
('b',
'a',
1,
[Point3(-55.883, -89.0, 0.025)]))
__plutoPaths = {'a': (Point3(-110.0, -37.8, 8.6), ('b', 'c')),
'b': (Point3(-11.9, -128.2, 6.2), ('a', 'c')),
'c': (Point3(48.9, -14.4, 6.2), ('b', 'a', 'd')),
'd': (Point3(0.25, 80.5, 6.2), ('c', 'e')),
'e': (Point3(-83.3, 36.1, 6.2), ('d', 'a'))}
__plutoWaypoints = (('a',
'b',
1,
[Point3(-90.4, -57.2, 3.0), Point3(-63.6, -79.8, 3.0), Point3(-50.1, -89.1, 6.2)]),
('c',
'a',
1,
[Point3(-15.6, -25.6, 6.2),
Point3(-37.5, -38.5, 3.0),
Point3(-55.0, -55.0, 3.0),
Point3(-85.0, -46.4, 3.0)]),
('d',
'e',
0,
[Point3(-25.8, 60.0, 6.2), Point3(-61.9, 64.5, 6.2)]),
('e',
'a',
1,
[Point3(-77.2, 28.5, 6.2), Point3(-76.4, 12.0, 3.0), Point3(-93.2, -21.2, 3.0)]))
__daisyPaths = {'a': (Point3(64.995, 169.665, 10.027), ('b', 'q')),
'b': (Point3(48.893, 208.912, 10.027), ('a', 'c')),
'c': (Point3(5.482, 210.479, 10.03), ('b', 'd')),
'd': (Point3(-34.153, 203.284, 10.029), ('c', 'e')),
'e': (Point3(-66.656, 174.334, 10.026), ('d', 'f')),
'f': (Point3(-55.994, 162.33, 10.026), ('e', 'g')),
'g': (Point3(-84.554, 142.099, 0.027), ('f', 'h')),
'h': (Point3(-92.215, 96.446, 0.027), ('g', 'i')),
'i': (Point3(-63.168, 60.055, 0.027), ('h', 'j')),
'j': (Point3(-37.637, 69.974, 0.027), ('i', 'k')),
'k': (Point3(-3.018, 26.157, 0.027), ('j', 'l', 'm')),
'l': (Point3(-0.711, 46.843, 0.027), 'k'),
'm': (Point3(26.071, 46.401, 0.027), ('k', 'n')),
'n': (Point3(30.87, 67.432, 0.027), ('m', 'o')),
'o': (Point3(93.903, 90.685, 0.027), ('n', 'p')),
'p': (Point3(88.129, 140.575, 0.027), ('o', 'q')),
'q': (Point3(53.988, 158.232, 10.027), ('p', 'a'))}
__daisyWaypoints = (('f',
'g',
1,
[]), ('p',
'q',
1,
[]))
__chipPaths = {'a': (Point3(50.004, 102.725, 0.6), ('b', 'k')),
'b': (Point3(-29.552, 112.531, 0.6), ('c', 'a')),
'c': (Point3(-51.941, 146.155, 0.025), ('d', 'b')),
'd': (Point3(-212.334, -3.639, 0.025), ('e', 'c')),
'e': (Point3(-143.466, -67.526, 0.025), ('f', 'd', 'i')),
'f': (Point3(-107.556, -62.257, 0.025), ('g', 'e', 'j')),
'g': (Point3(-43.103, -71.518, 0.2734), ('h', 'f', 'j')),
'h': (Point3(-40.605, -125.124, 0.025), ('i', 'g')),
'i': (Point3(-123.05, -124.542, 0.025), ('h', 'e')),
'j': (Point3(-40.092, 2.784, 1.268), ('k',
'b',
'f',
'g')),
'k': (Point3(75.295, 26.715, 1.4), ('a', 'j'))}
__chipWaypoints = (('a',
'b',
1,
[]),
('a',
'k',
1,
[]),
('b',
'c',
1,
[]),
('b',
'j',
1,
[]),
('c',
'd',
1,
[]),
('d',
'e',
1,
[]),
('e',
'f',
1,
[]),
('e',
'i',
1,
[]),
('f',
'g',
1,
[]),
('f',
'j',
1,
[]),
('g',
'h',
1,
[]),
('g',
'j',
1,
[]),
('h',
'i',
1,
[]),
('j',
'k',
1,
[]))
DaleOrbitDistanceOverride = {('b', 'c'): 2.5,
('e', 'f'): 2.5}
startNode = 'a'
def getPaths(charName, location = 0):
if charName == TTLocalizer.Mickey:
return __mickeyPaths
elif charName == TTLocalizer.VampireMickey:
return __mickeyPaths
elif charName == TTLocalizer.Minnie:
return __minniePaths
elif charName == TTLocalizer.WitchMinnie:
return __minniePaths
elif charName == TTLocalizer.Daisy or charName == TTLocalizer.SockHopDaisy:
return __daisyPaths
elif charName == TTLocalizer.Goofy:
if location == 0:
return __goofyPaths
else:
return __goofySpeedwayPaths
elif charName == TTLocalizer.SuperGoofy:
return __goofySpeedwayPaths
elif charName == TTLocalizer.Donald or charName == TTLocalizer.FrankenDonald:
return __donaldPaths
elif charName == TTLocalizer.Pluto:
return __plutoPaths
elif charName == TTLocalizer.WesternPluto:
return __plutoPaths
elif charName == TTLocalizer.Chip or charName == TTLocalizer.PoliceChip:
return __chipPaths
elif charName == TTLocalizer.Dale or charName == TTLocalizer.JailbirdDale:
return __chipPaths
elif charName == TTLocalizer.DonaldDock:
return {'a': (Point3(0, 0, 0), 'a')}
def __getWaypointList(paths):
if paths == __mickeyPaths:
return __mickeyWaypoints
elif paths == __minniePaths:
return __minnieWaypoints
elif paths == __daisyPaths:
return __daisyWaypoints
elif paths == __goofyPaths:
return __goofyWaypoints
elif paths == __goofySpeedwayPaths:
return __goofySpeedwayWaypoints
elif paths == __donaldPaths:
return __donaldWaypoints
elif paths == __plutoPaths:
return __plutoWaypoints
elif paths == __chipPaths:
return __chipWaypoints
elif paths == __dalePaths:
return __chipWaypoints
def getNodePos(node, paths):
return paths[node][0]
def getAdjacentNodes(node, paths):
return paths[node][1]
def getWayPoints(fromNode, toNode, paths, wpts = None):
list = []
if fromNode != toNode:
if wpts == None:
wpts = __getWaypointList(paths)
for path in wpts:
if path[0] == fromNode and path[1] == toNode:
for point in path[3]:
list.append(Point3(point))
break
elif path[0] == toNode and path[1] == fromNode:
for point in path[3]:
list = [Point3(point)] + list
break
return list
def getRaycastFlag(fromNode, toNode, paths):
result = 0
if fromNode != toNode:
wpts = __getWaypointList(paths)
for path in wpts:
if path[0] == fromNode and path[1] == toNode:
if path[2]:
result = 1
break
elif path[0] == toNode and path[1] == fromNode:
if path[2]:
result = 1
break
return result
def getPointsFromTo(fromNode, toNode, paths):
startPoint = Point3(getNodePos(fromNode, paths))
endPoint = Point3(getNodePos(toNode, paths))
return [startPoint] + getWayPoints(fromNode, toNode, paths) + [endPoint]
def getWalkDuration(fromNode, toNode, velocity, paths):
posPoints = getPointsFromTo(fromNode, toNode, paths)
duration = 0
for pointIndex in xrange(len(posPoints) - 1):
startPoint = posPoints[pointIndex]
endPoint = posPoints[pointIndex + 1]
distance = Vec3(endPoint - startPoint).length()
duration += distance / velocity
return duration
def getWalkDistance(fromNode, toNode, velocity, paths):
posPoints = getPointsFromTo(fromNode, toNode, paths)
retval = 0
for pointIndex in xrange(len(posPoints) - 1):
startPoint = posPoints[pointIndex]
endPoint = posPoints[pointIndex + 1]
distance = Vec3(endPoint - startPoint).length()
retval += distance
return retval

View file

@ -1,225 +0,0 @@
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from direct.distributed.ClockDelta import *
from direct.fsm import StateData
from direct.directnotify import DirectNotifyGlobal
from direct.showbase.PythonUtil import *
from direct.task import Task
import CCharPaths
from toontown.toonbase import ToontownGlobals
class CharNeutralState(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('CharNeutralState')
def __init__(self, doneEvent, character):
StateData.StateData.__init__(self, doneEvent)
self.__doneEvent = doneEvent
self.character = character
def enter(self, startTrack = None, playRate = None):
StateData.StateData.enter(self)
self.notify.debug('Neutral ' + self.character.getName() + '...')
self.__neutralTrack = Sequence(name=self.character.getName() + '-neutral')
if startTrack:
self.__neutralTrack.append(startTrack)
if playRate:
self.__neutralTrack.append(Func(self.character.setPlayRate, playRate, 'neutral'))
self.__neutralTrack.append(Func(self.character.loop, 'neutral'))
self.__neutralTrack.start()
def exit(self):
StateData.StateData.exit(self)
self.__neutralTrack.finish()
def __doneHandler(self):
doneStatus = {}
doneStatus['state'] = 'walk'
doneStatus['status'] = 'done'
messenger.send(self.__doneEvent, [doneStatus])
return Task.done
class CharWalkState(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('CharWalkState')
def __init__(self, doneEvent, character, diffPath = None):
StateData.StateData.__init__(self, doneEvent)
self.doneEvent = doneEvent
self.character = character
if diffPath == None:
self.paths = CCharPaths.getPaths(character.getName(), character.getCCLocation())
else:
self.paths = CCharPaths.getPaths(diffPath, character.getCCLocation())
self.speed = character.walkSpeed()
self.offsetX = 0
self.offsetY = 0
self.oldOffsetX = 0
self.olfOffsetY = 0
self.walkTrack = None
return
def enter(self, startTrack = None, playRate = None):
StateData.StateData.enter(self)
self.notify.debug('Walking ' + self.character.getName() + '... from ' + str(self.walkInfo[0]) + ' to ' + str(self.walkInfo[1]))
posPoints = CCharPaths.getPointsFromTo(self.walkInfo[0], self.walkInfo[1], self.paths)
lastPos = posPoints[-1]
newLastPos = Point3(lastPos[0] + self.offsetX, lastPos[1] + self.offsetY, lastPos[2])
posPoints[-1] = newLastPos
firstPos = posPoints[0]
newFirstPos = Point3(firstPos[0] + self.oldOffsetX, firstPos[1] + self.oldOffsetY, firstPos[2])
posPoints[0] = newFirstPos
self.walkTrack = Sequence(name=self.character.getName() + '-walk')
if startTrack:
self.walkTrack.append(startTrack)
self.character.setPos(posPoints[0])
raycast = CCharPaths.getRaycastFlag(self.walkInfo[0], self.walkInfo[1], self.paths)
moveTrack = self.makePathTrack(self.character, posPoints, self.speed, raycast)
if playRate:
self.walkTrack.append(Func(self.character.setPlayRate, playRate, 'walk'))
self.walkTrack.append(Func(self.character.loop, 'walk'))
self.walkTrack.append(moveTrack)
doneEventName = self.character.getName() + 'WalkDone'
self.walkTrack.append(Func(messenger.send, doneEventName))
ts = globalClockDelta.localElapsedTime(self.walkInfo[2])
self.accept(doneEventName, self.doneHandler)
self.notify.debug('walkTrack.start(%s)' % ts)
self.walkTrack.start(ts)
def makePathTrack(self, nodePath, posPoints, velocity, raycast = 0):
track = Sequence()
if raycast:
track.append(Func(nodePath.enableRaycast, 1))
startHpr = nodePath.getHpr()
for pointIndex in xrange(len(posPoints) - 1):
startPoint = posPoints[pointIndex]
endPoint = posPoints[pointIndex + 1]
track.append(Func(nodePath.setPos, startPoint))
distance = Vec3(endPoint - startPoint).length()
duration = distance / velocity
curHpr = nodePath.getHpr()
nodePath.headsUp(endPoint[0], endPoint[1], endPoint[2])
destHpr = nodePath.getHpr()
reducedCurH = reduceAngle(curHpr[0])
reducedCurHpr = Vec3(reducedCurH, curHpr[1], curHpr[2])
reducedDestH = reduceAngle(destHpr[0])
shortestAngle = closestDestAngle(reducedCurH, reducedDestH)
shortestHpr = Vec3(shortestAngle, destHpr[1], destHpr[2])
turnTime = abs(shortestAngle) / 270.0
nodePath.setHpr(shortestHpr)
if duration - turnTime > 0.01:
track.append(Parallel(Func(nodePath.loop, 'walk'), LerpHprInterval(nodePath, turnTime, shortestHpr, startHpr=reducedCurHpr, name='lerp' + nodePath.getName() + 'Hpr'), LerpPosInterval(nodePath, duration=duration - turnTime, pos=Point3(endPoint), startPos=Point3(startPoint), fluid=1)))
nodePath.setHpr(startHpr)
if raycast:
track.append(Func(nodePath.enableRaycast, 0))
return track
def doneHandler(self):
doneStatus = {}
doneStatus['state'] = 'walk'
doneStatus['status'] = 'done'
messenger.send(self.doneEvent, [doneStatus])
return Task.done
def exit(self):
StateData.StateData.exit(self)
self.ignore(self.character.getName() + 'WalkDone')
if self.walkTrack:
self.walkTrack.finish()
self.walkTrack = None
return
def setWalk(self, srcNode, destNode, timestamp, offsetX = 0, offsetY = 0):
self.oldOffsetX = self.offsetX
self.oldOffsetY = self.offsetY
self.walkInfo = (srcNode, destNode, timestamp)
self.offsetX = offsetX
self.offsetY = offsetY
class CharFollowChipState(CharWalkState):
notify = DirectNotifyGlobal.directNotify.newCategory('CharFollowChipState')
completeRevolutionDistance = 13
def __init__(self, doneEvent, character, chipId):
CharWalkState.__init__(self, doneEvent, character)
self.offsetDict = {'a': (ToontownGlobals.DaleOrbitDistance, 0)}
self.chipId = chipId
def setWalk(self, srcNode, destNode, timestamp, offsetX = 0, offsetY = 0):
self.offsetDict[destNode] = (offsetX, offsetY)
self.srcNode = srcNode
self.destNode = destNode
self.orbitDistance = ToontownGlobals.DaleOrbitDistance
if (srcNode, destNode) in CCharPaths.DaleOrbitDistanceOverride:
self.orbitDistance = CCharPaths.DaleOrbitDistanceOverride[srcNode, destNode]
elif (destNode, srcNode) in CCharPaths.DaleOrbitDistanceOverride:
self.orbitDistance = CCharPaths.DaleOrbitDistanceOverride[destNode, srcNode]
CharWalkState.setWalk(self, srcNode, destNode, timestamp, offsetX, offsetY)
def makePathTrack(self, nodePath, posPoints, velocity, raycast = 0):
retval = Sequence()
if raycast:
retval.append(Func(nodePath.enableRaycast, 1))
chip = base.cr.doId2do.get(self.chipId)
self.chipPaths = CCharPaths.getPaths(chip.getName(), chip.getCCLocation())
self.posPoints = posPoints
chipDuration = chip.walk.walkTrack.getDuration()
self.notify.debug('chipDuration = %f' % chipDuration)
chipDistance = CCharPaths.getWalkDistance(self.srcNode, self.destNode, ToontownGlobals.ChipSpeed, self.chipPaths)
self.revolutions = chipDistance / self.completeRevolutionDistance
srcOffset = (0, 0)
if self.srcNode in self.offsetDict:
srcOffset = self.offsetDict[self.srcNode]
srcTheta = math.atan2(srcOffset[1], srcOffset[0])
if srcTheta < 0:
srcTheta += 2 * math.pi
if srcTheta > 0:
srcRev = (2 * math.pi - srcTheta) / (2 * math.pi)
else:
srcRev = 0
self.srcTheta = srcTheta
destOffset = (0, 0)
if self.destNode in self.offsetDict:
destOffset = self.offsetDict[self.destNode]
destTheta = math.atan2(destOffset[1], destOffset[0])
if destTheta < 0:
destTheta += 2 * math.pi
self.destTheta = destTheta
self.revolutions += srcRev
endingTheta = srcTheta + self.revolutions % 1.0 * 2 * math.pi
diffTheta = destTheta - endingTheta
destRev = diffTheta / (2 * math.pi)
self.revolutions += destRev
while self.revolutions < 1:
self.revolutions += 1
def positionDale(t):
self.orbitChip(t)
retval.append(LerpFunctionInterval(positionDale, chipDuration))
if raycast:
retval.append(Func(nodePath.enableRaycast, 0))
return retval
def orbitChip(self, t):
srcOffset = (0, 0)
if self.srcNode in self.offsetDict:
srcOffset = self.offsetDict[self.srcNode]
chipSrcPos = Point3(self.posPoints[0][0] - srcOffset[0], self.posPoints[0][1] - srcOffset[1], self.posPoints[0][2])
destOffset = (0, 0)
if self.destNode in self.offsetDict:
destOffset = self.offsetDict[self.destNode]
chipDestPos = Point3(self.posPoints[-1][0] - destOffset[0], self.posPoints[-1][1] - destOffset[1], self.posPoints[-1][2])
displacement = chipDestPos - chipSrcPos
displacement *= t
chipPos = chipSrcPos + displacement
diffTheta = t * self.revolutions * 2 * math.pi
curTheta = self.srcTheta + diffTheta
newOffsetX = math.cos(curTheta) * self.orbitDistance
newOffsetY = math.sin(curTheta) * self.orbitDistance
dalePos = Point3(chipPos[0] + newOffsetX, chipPos[1] + newOffsetY, chipPos[2])
self.character.setPos(dalePos)
newHeading = rad2Deg(curTheta)
newHeading %= 360
self.character.setH(newHeading)

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@ -1,385 +0,0 @@
# File: C (Python 2.4)
from otp.ai.AIBaseGlobal import *
from direct.distributed.ClockDelta import *
from direct.fsm import StateData
from direct.directnotify import DirectNotifyGlobal
import random
from direct.task import Task
from toontown.toonbase import ToontownGlobals
import CCharChatter
import CCharPaths
class CharLonelyStateAI(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('CharLonelyStateAI')
def __init__(self, doneEvent, character):
StateData.StateData.__init__(self, doneEvent)
self._CharLonelyStateAI__doneEvent = doneEvent
self.character = character
def enter(self):
if hasattr(self.character, 'name'):
name = self.character.getName()
else:
name = 'character'
self.notify.debug('Lonely ' + self.character.getName() + '...')
StateData.StateData.enter(self)
duration = random.randint(3, 15)
taskMgr.doMethodLater(duration, self._CharLonelyStateAI__doneHandler, self.character.taskName('startWalking'))
def exit(self):
StateData.StateData.exit(self)
taskMgr.remove(self.character.taskName('startWalking'))
def _CharLonelyStateAI__doneHandler(self, task):
doneStatus = { }
doneStatus['state'] = 'lonely'
doneStatus['status'] = 'done'
messenger.send(self._CharLonelyStateAI__doneEvent, [
doneStatus])
return Task.done
class CharChattyStateAI(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('CharChattyStateAI')
def __init__(self, doneEvent, character):
StateData.StateData.__init__(self, doneEvent)
self._CharChattyStateAI__doneEvent = doneEvent
self.character = character
self._CharChattyStateAI__chatTaskName = 'characterChat-' + str(character)
self.lastChatTarget = 0
self.nextChatTime = 0
self.lastMessage = [
-1,
-1]
def enter(self):
if hasattr(self.character, 'name'):
name = self.character.getName()
else:
name = 'character'
self.notify.debug('Chatty ' + self.character.getName() + '...')
self.chatter = CCharChatter.getChatter(self.character.getName(), self.character.getCCChatter())
if self.chatter != None:
taskMgr.remove(self._CharChattyStateAI__chatTaskName)
taskMgr.add(self.blather, self._CharChattyStateAI__chatTaskName)
StateData.StateData.enter(self)
def pickMsg(self, category):
self.getLatestChatter()
if self.chatter:
return random.randint(0, len(self.chatter[category]) - 1)
else:
return None
def getLatestChatter(self):
self.chatter = CCharChatter.getChatter(self.character.getName(), self.character.getCCChatter())
def setCorrectChatter(self):
self.chatter = CCharChatter.getChatter(self.character.getName(), self.character.getCCChatter())
def blather(self, task):
now = globalClock.getFrameTime()
if now < self.nextChatTime:
return Task.cont
self.getLatestChatter()
if self.character.lostInterest():
self.leave()
return Task.done
if not self.chatter:
self.notify.debug('I do not want to talk')
return Task.done
if not self.character.getNearbyAvatars():
return Task.cont
target = self.character.getNearbyAvatars()[0]
if self.lastChatTarget != target:
self.lastChatTarget = target
category = CCharChatter.GREETING
else:
category = CCharChatter.COMMENT
self.setCorrectChatter()
if category == self.lastMessage[0] and len(self.chatter[category]) > 1:
msg = self.lastMessage[1]
lastMsgIndex = self.lastMessage[1]
if lastMsgIndex < len(self.chatter[category]) and lastMsgIndex >= 0:
while self.chatter[category][msg] == self.chatter[category][lastMsgIndex]:
msg = self.pickMsg(category)
if not msg:
break
continue
else:
msg = self.pickMsg(category)
else:
msg = self.pickMsg(category)
if msg == None:
self.notify.debug('I do not want to talk')
return Task.done
self.character.sendUpdate('setChat', [
category,
msg,
target])
self.lastMessage = [
category,
msg]
self.nextChatTime = now + 8.0 + random.random() * 4.0
return Task.cont
def leave(self):
if self.chatter != None:
category = CCharChatter.GOODBYE
msg = random.randint(0, len(self.chatter[CCharChatter.GOODBYE]) - 1)
target = self.character.getNearbyAvatars()[0]
self.character.sendUpdate('setChat', [
category,
msg,
target])
taskMgr.doMethodLater(1, self.doneHandler, self.character.taskName('waitToFinish'))
def exit(self):
StateData.StateData.exit(self)
taskMgr.remove(self._CharChattyStateAI__chatTaskName)
def doneHandler(self, task):
doneStatus = { }
doneStatus['state'] = 'chatty'
doneStatus['status'] = 'done'
messenger.send(self._CharChattyStateAI__doneEvent, [
doneStatus])
return Task.done
class CharWalkStateAI(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('CharWalkStateAI')
def __init__(self, doneEvent, character, diffPath = None):
StateData.StateData.__init__(self, doneEvent)
self._CharWalkStateAI__doneEvent = doneEvent
self.character = character
if diffPath == None:
self.paths = CCharPaths.getPaths(character.getName(), character.getCCLocation())
else:
self.paths = CCharPaths.getPaths(diffPath, character.getCCLocation())
self.speed = character.walkSpeed()
self._CharWalkStateAI__lastWalkNode = CCharPaths.startNode
self._CharWalkStateAI__curWalkNode = CCharPaths.startNode
def enter(self):
destNode = self._CharWalkStateAI__lastWalkNode
choices = CCharPaths.getAdjacentNodes(self._CharWalkStateAI__curWalkNode, self.paths)
if len(choices) == 1:
destNode = choices[0]
else:
while destNode == self._CharWalkStateAI__lastWalkNode:
destNode = random.choice(CCharPaths.getAdjacentNodes(self._CharWalkStateAI__curWalkNode, self.paths))
self.notify.debug('Walking ' + self.character.getName() + '... from ' + str(self._CharWalkStateAI__curWalkNode) + '(' + str(CCharPaths.getNodePos(self._CharWalkStateAI__curWalkNode, self.paths)) + ') to ' + str(destNode) + '(' + str(CCharPaths.getNodePos(destNode, self.paths)) + ')')
self.character.sendUpdate('setWalk', [
self._CharWalkStateAI__curWalkNode,
destNode,
globalClockDelta.getRealNetworkTime()])
duration = CCharPaths.getWalkDuration(self._CharWalkStateAI__curWalkNode, destNode, self.speed, self.paths)
t = taskMgr.doMethodLater(duration, self.doneHandler, self.character.taskName(self.character.getName() + 'DoneWalking'))
t.newWalkNode = destNode
self.destNode = destNode
def exit(self):
StateData.StateData.exit(self)
taskMgr.remove(self.character.taskName(self.character.getName() + 'DoneWalking'))
def getDestNode(self):
if hasattr(self, 'destNode') and self.destNode:
return self.destNode
else:
return self._CharWalkStateAI__curWalkNode
def setCurNode(self, curWalkNode):
self._CharWalkStateAI__curWalkNode = curWalkNode
def doneHandler(self, task):
self._CharWalkStateAI__lastWalkNode = self._CharWalkStateAI__curWalkNode
self._CharWalkStateAI__curWalkNode = task.newWalkNode
self.character.sendUpdate('setWalk', [
self._CharWalkStateAI__curWalkNode,
self._CharWalkStateAI__curWalkNode,
globalClockDelta.getRealNetworkTime()])
doneStatus = { }
doneStatus['state'] = 'walk'
doneStatus['status'] = 'done'
messenger.send(self._CharWalkStateAI__doneEvent, [
doneStatus])
return Task.done
class CharFollowChipStateAI(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('CharFollowChipStateAI')
def __init__(self, doneEvent, character, followedChar):
StateData.StateData.__init__(self, doneEvent)
self._CharFollowChipStateAI__doneEvent = doneEvent
self.character = character
self.followedChar = followedChar
self.paths = CCharPaths.getPaths(character.getName(), character.getCCLocation())
self.speed = character.walkSpeed()
self._CharFollowChipStateAI__lastWalkNode = CCharPaths.startNode
self._CharFollowChipStateAI__curWalkNode = CCharPaths.startNode
def enter(self, chipDestNode):
destNode = self._CharFollowChipStateAI__lastWalkNode
choices = CCharPaths.getAdjacentNodes(self._CharFollowChipStateAI__curWalkNode, self.paths)
if len(choices) == 1:
destNode = choices[0]
else:
while destNode == self._CharFollowChipStateAI__lastWalkNode:
destNode = random.choice(CCharPaths.getAdjacentNodes(self._CharFollowChipStateAI__curWalkNode, self.paths))
destNode = chipDestNode
self.notify.debug('Walking ' + self.character.getName() + '... from ' + str(self._CharFollowChipStateAI__curWalkNode) + '(' + str(CCharPaths.getNodePos(self._CharFollowChipStateAI__curWalkNode, self.paths)) + ') to ' + str(destNode) + '(' + str(CCharPaths.getNodePos(destNode, self.paths)) + ')')
self.offsetDistance = ToontownGlobals.DaleOrbitDistance
angle = random.randint(0, 359)
self.offsetX = math.cos(deg2Rad(angle)) * self.offsetDistance
self.offsetY = math.sin(deg2Rad(angle)) * self.offsetDistance
self.character.sendUpdate('setFollowChip', [
self._CharFollowChipStateAI__curWalkNode,
destNode,
globalClockDelta.getRealNetworkTime(),
self.offsetX,
self.offsetY])
duration = CCharPaths.getWalkDuration(self._CharFollowChipStateAI__curWalkNode, destNode, self.speed, self.paths)
t = taskMgr.doMethodLater(duration, self._CharFollowChipStateAI__doneHandler, self.character.taskName(self.character.getName() + 'DoneWalking'))
t.newWalkNode = destNode
def exit(self):
StateData.StateData.exit(self)
taskMgr.remove(self.character.taskName(self.character.getName() + 'DoneWalking'))
def _CharFollowChipStateAI__doneHandler(self, task):
self._CharFollowChipStateAI__lastWalkNode = self._CharFollowChipStateAI__curWalkNode
self._CharFollowChipStateAI__curWalkNode = task.newWalkNode
self.character.sendUpdate('setFollowChip', [
self._CharFollowChipStateAI__curWalkNode,
self._CharFollowChipStateAI__curWalkNode,
globalClockDelta.getRealNetworkTime(),
self.offsetX,
self.offsetY])
doneStatus = { }
doneStatus['state'] = 'walk'
doneStatus['status'] = 'done'
messenger.send(self._CharFollowChipStateAI__doneEvent, [
doneStatus])
return Task.done
class ChipChattyStateAI(CharChattyStateAI):
notify = DirectNotifyGlobal.directNotify.newCategory('ChipChattyStateAI')
def setDaleId(self, daleId):
self.daleId = daleId
self.dale = simbase.air.doId2do.get(self.daleId)
def blather(self, task):
now = globalClock.getFrameTime()
if now < self.nextChatTime:
return Task.cont
self.getLatestChatter()
if self.character.lostInterest():
self.leave()
return Task.done
if not self.chatter:
self.notify.debug('I do not want to talk')
return Task.done
if not self.character.getNearbyAvatars():
return Task.cont
target = self.character.getNearbyAvatars()[0]
if self.lastChatTarget != target:
self.lastChatTarget = target
category = CCharChatter.GREETING
else:
category = CCharChatter.COMMENT
if category == self.lastMessage[0] and len(self.chatter[category]) > 1:
msg = self.lastMessage[1]
lastMsgIndex = self.lastMessage[1]
if lastMsgIndex < len(self.chatter[category]) and lastMsgIndex >= 0:
while self.chatter[category][msg] == self.chatter[category][lastMsgIndex]:
msg = self.pickMsg(category)
if not msg:
break
continue
else:
msg = self.pickMsg(category)
else:
msg = self.pickMsg(category)
if msg == None:
self.notify.debug('I do not want to talk')
return Task.done
self.character.sendUpdate('setChat', [
category,
msg,
target])
if hasattr(self, 'dale') and self.dale:
self.dale.sendUpdate('setChat', [
category,
msg,
target])
self.lastMessage = [
category,
msg]
self.nextChatTime = now + 8.0 + random.random() * 4.0
return Task.cont
def leave(self):
if self.chatter != None:
category = CCharChatter.GOODBYE
msg = random.randint(0, len(self.chatter[CCharChatter.GOODBYE]) - 1)
target = self.character.getNearbyAvatars()[0]
self.character.sendUpdate('setChat', [
category,
msg,
target])
if hasattr(self, 'dale') and self.dale:
self.dale.sendUpdate('setChat', [
category,
msg,
target])
taskMgr.doMethodLater(1, self.doneHandler, self.character.taskName('waitToFinish'))

View file

@ -1,295 +0,0 @@
import copy
from direct.controls.ControlManager import CollisionHandlerRayStart
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.interval.IntervalGlobal import *
from pandac.PandaModules import *
import string
import CCharChatter
import CCharPaths
from otp.avatar import Avatar
from toontown.char import CharDNA
from toontown.char import DistributedChar
from toontown.chat.ChatGlobals import *
from toontown.effects import DustCloud
from toontown.toonbase import ToontownGlobals
from toontown.toonbase.TTLocalizer import Donald, DonaldDock, WesternPluto, Pluto
class DistributedCCharBase(DistributedChar.DistributedChar):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCCharBase')
def __init__(self, cr, name, dnaName):
try:
self.DistributedCCharBase_initialized
return
except:
self.DistributedCCharBase_initialized = 1
DistributedChar.DistributedChar.__init__(self, cr)
dna = CharDNA.CharDNA()
dna.newChar(dnaName)
self.setDNA(dna)
self.setName(name)
self.setTransparency(TransparencyAttrib.MDual, 1)
fadeIn = self.colorScaleInterval(0.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0), blendType='easeInOut')
fadeIn.start()
self.diffPath = None
self.transitionToCostume = 0
self.__initCollisions()
return
def __initCollisions(self):
self.cSphere = CollisionSphere(0.0, 0.0, 0.0, 8.0)
self.cSphere.setTangible(0)
self.cSphereNode = CollisionNode(self.getName() + 'BlatherSphere')
self.cSphereNode.addSolid(self.cSphere)
self.cSphereNodePath = self.attachNewNode(self.cSphereNode)
self.cSphereNodePath.hide()
self.cSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
self.acceptOnce('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter)
self.cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)
self.cRayNode = CollisionNode(self.getName() + 'cRay')
self.cRayNode.addSolid(self.cRay)
self.cRayNodePath = self.attachNewNode(self.cRayNode)
self.cRayNodePath.hide()
self.cRayBitMask = ToontownGlobals.FloorBitmask
self.cRayNode.setFromCollideMask(self.cRayBitMask)
self.cRayNode.setIntoCollideMask(BitMask32.allOff())
self.lifter = CollisionHandlerFloor()
self.lifter.setOffset(ToontownGlobals.FloorOffset)
self.lifter.setReach(10.0)
self.lifter.setMaxVelocity(0.0)
self.lifter.addCollider(self.cRayNodePath, self)
self.cTrav = base.localAvatar.cTrav
def __deleteCollisions(self):
del self.cSphere
del self.cSphereNode
self.cSphereNodePath.removeNode()
del self.cSphereNodePath
self.cRay = None
self.cRayNode = None
self.cRayNodePath = None
self.lifter = None
self.cTrav = None
return
def disable(self):
self.stopBlink()
self.ignoreAll()
self.chatTrack.finish()
del self.chatTrack
if self.chatterDialogue:
self.chatterDialogue.stop()
del self.chatterDialogue
DistributedChar.DistributedChar.disable(self)
self.stopEarTask()
def delete(self):
try:
self.DistributedCCharBase_deleted
except:
self.setParent(NodePath('Temp'))
self.DistributedCCharBase_deleted = 1
self.__deleteCollisions()
DistributedChar.DistributedChar.delete(self)
def generate(self, diffPath = None):
DistributedChar.DistributedChar.generate(self)
if diffPath == None:
self.setPos(CCharPaths.getNodePos(CCharPaths.startNode, CCharPaths.getPaths(self.getName(), self.getCCLocation())))
else:
self.setPos(CCharPaths.getNodePos(CCharPaths.startNode, CCharPaths.getPaths(diffPath, self.getCCLocation())))
self.setHpr(0, 0, 0)
self.setParent(ToontownGlobals.SPRender)
self.startBlink()
self.startEarTask()
self.chatTrack = Sequence()
self.chatterDialogue = None
self.acceptOnce('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter)
self.accept('exitSafeZone', self.__handleExitSafeZone)
return
def __handleExitSafeZone(self):
self.__handleCollisionSphereExit(None)
return
def __handleCollisionSphereEnter(self, collEntry):
self.notify.debug('Entering collision sphere...')
self.sendUpdate('avatarEnter', [])
self.accept('chatUpdate', self.__handleChatUpdate)
self.accept('chatUpdateSC', self.__handleChatUpdateSC)
self.accept('chatUpdateSCCustom', self.__handleChatUpdateSCCustom)
self.accept('chatUpdateSCToontask', self.__handleChatUpdateSCToontask)
self.nametag3d.setBin('transparent', 100)
self.acceptOnce('exit' + self.cSphereNode.getName(), self.__handleCollisionSphereExit)
def __handleCollisionSphereExit(self, collEntry):
self.notify.debug('Exiting collision sphere...')
self.sendUpdate('avatarExit', [])
self.ignore('chatUpdate')
self.ignore('chatUpdateSC')
self.ignore('chatUpdateSCCustom')
self.ignore('chatUpdateSCToontask')
self.acceptOnce('enter' + self.cSphereNode.getName(), self.__handleCollisionSphereEnter)
def __handleChatUpdate(self, msg, chatFlags):
self.sendUpdate('setNearbyAvatarChat', [msg])
def __handleChatUpdateSC(self, msgIndex):
self.sendUpdate('setNearbyAvatarSC', [msgIndex])
def __handleChatUpdateSCCustom(self, msgIndex):
self.sendUpdate('setNearbyAvatarSCCustom', [msgIndex])
def __handleChatUpdateSCToontask(self, taskId, toNpcId, toonProgress, msgIndex):
self.sendUpdate('setNearbyAvatarSCToontask', [taskId,
toNpcId,
toonProgress,
msgIndex])
def makeTurnToHeadingTrack(self, heading):
curHpr = self.getHpr()
destHpr = self.getHpr()
destHpr.setX(heading)
if destHpr[0] - curHpr[0] > 180.0:
destHpr.setX(destHpr[0] - 360)
elif destHpr[0] - curHpr[0] < -180.0:
destHpr.setX(destHpr[0] + 360)
turnSpeed = 180.0
time = abs(destHpr[0] - curHpr[0]) / turnSpeed
turnTracks = Parallel()
if time > 0.2:
turnTracks.append(Sequence(Func(self.loop, 'walk'), Wait(time), Func(self.loop, 'neutral')))
turnTracks.append(LerpHprInterval(self, time, destHpr, name='lerp' + self.getName() + 'Hpr'))
return turnTracks
def setChat(self, category, msg, avId):
if avId in self.cr.doId2do:
avatar = self.cr.doId2do[avId]
chatter = CCharChatter.getChatter(self.getName(), self.getCCChatter())
if category >= len(chatter):
self.notify.debug("Chatter's changed")
return
elif len(chatter[category]) <= msg:
self.notify.debug("Chatter's changed")
return
str = chatter[category][msg]
if '%' in str:
str = copy.deepcopy(str)
avName = avatar.getName()
str = str.replace('%', avName)
track = Sequence()
if category != CCharChatter.GOODBYE:
curHpr = self.getHpr()
self.headsUp(avatar)
destHpr = self.getHpr()
self.setHpr(curHpr)
track.append(self.makeTurnToHeadingTrack(destHpr[0]))
if self.getName() == Donald or self.getName() == WesternPluto or self.getName() == Pluto:
chatFlags = CFThought | CFTimeout
if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
holidayIds = base.cr.newsManager.getHolidayIdList()
if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds:
if self.getName() == Pluto:
chatFlags = CFTimeout | CFSpeech
elif self.getName() == DonaldDock:
chatFlags = CFTimeout | CFSpeech
self.nametag3d.hide()
else:
chatFlags = CFTimeout | CFSpeech
self.chatterDialogue = self.getChatterDialogue(category, msg)
track.append(Func(self.setChatAbsolute, str, chatFlags, self.chatterDialogue))
self.chatTrack.finish()
self.chatTrack = track
self.chatTrack.start()
def setWalk(self, srcNode, destNode, timestamp):
pass
def walkSpeed(self):
return 0.1
def enableRaycast(self, enable = 1):
if not self.cTrav or not hasattr(self, 'cRayNode') or not self.cRayNode:
self.notify.debug('raycast info not found for ' + self.getName())
return
self.cTrav.removeCollider(self.cRayNodePath)
if enable:
if self.notify.getDebug():
self.notify.debug('enabling raycast for ' + self.getName())
self.cTrav.addCollider(self.cRayNodePath, self.lifter)
elif self.notify.getDebug():
self.notify.debug('disabling raycast for ' + self.getName())
def getCCLocation(self):
return 0
def getCCChatter(self):
self.handleHolidays()
return self.CCChatter
def handleHolidays(self):
self.CCChatter = 0
if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
holidayIds = base.cr.newsManager.getHolidayIdList()
if ToontownGlobals.CRASHED_LEADERBOARD in holidayIds:
self.CCChatter = ToontownGlobals.CRASHED_LEADERBOARD
elif ToontownGlobals.CIRCUIT_RACING_EVENT in holidayIds:
self.CCChatter = ToontownGlobals.CIRCUIT_RACING_EVENT
elif ToontownGlobals.WINTER_CAROLING in holidayIds:
self.CCChatter = ToontownGlobals.WINTER_CAROLING
elif ToontownGlobals.WINTER_DECORATIONS in holidayIds:
self.CCChatter = ToontownGlobals.WINTER_DECORATIONS
elif ToontownGlobals.WACKY_WINTER_CAROLING in holidayIds:
self.CCChatter = ToontownGlobals.WACKY_WINTER_CAROLING
elif ToontownGlobals.WACKY_WINTER_DECORATIONS in holidayIds:
self.CCChatter = ToontownGlobals.WACKY_WINTER_DECORATIONS
elif ToontownGlobals.VALENTINES_DAY in holidayIds:
self.CCChatter = ToontownGlobals.VALENTINES_DAY
elif ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds:
self.CCChatter = ToontownGlobals.APRIL_FOOLS_COSTUMES
elif ToontownGlobals.SILLY_CHATTER_ONE in holidayIds:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_ONE
elif ToontownGlobals.SILLY_CHATTER_TWO in holidayIds:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_TWO
elif ToontownGlobals.SILLY_CHATTER_THREE in holidayIds:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_THREE
elif ToontownGlobals.SILLY_CHATTER_FOUR in holidayIds:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_FOUR
elif ToontownGlobals.SILLY_CHATTER_FIVE in holidayIds:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_FOUR
elif ToontownGlobals.HALLOWEEN_COSTUMES in holidayIds:
self.CCChatter = ToontownGlobals.HALLOWEEN_COSTUMES
elif ToontownGlobals.SPOOKY_COSTUMES in holidayIds:
self.CCChatter = ToontownGlobals.SPOOKY_COSTUMES
elif ToontownGlobals.SELLBOT_FIELD_OFFICE in holidayIds:
self.CCChatter = ToontownGlobals.SELLBOT_FIELD_OFFICE
def fadeAway(self):
fadeOut = self.colorScaleInterval(0.5, Vec4(1, 1, 1, 0.5), startColorScale=Vec4(1, 1, 1, 1), blendType='easeInOut')
fadeOut.start()
self.loop('neutral')
if self.fsm:
self.fsm.addState(State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, ['Off']))
self.fsm.request('TransitionToCostume', force=1)
self.ignoreAll()
def enterTransitionToCostume(self):
def getDustCloudIval():
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=1)
dustCloud.setBillboardAxis(2.0)
dustCloud.setZ(4)
dustCloud.setScale(0.6)
dustCloud.createTrack()
return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
dust = getDustCloudIval()
dust.start()
def exitTransitionToCostume(self):
pass

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# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
from direct.distributed.ClockDelta import *
from otp.avatar import DistributedAvatarAI
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
class DistributedCCharBaseAI(DistributedAvatarAI.DistributedAvatarAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCCharBaseAI')
def __init__(self, air, name):
DistributedAvatarAI.DistributedAvatarAI.__init__(self, air)
self.setName(name)
self.exitOff()
self.transitionToCostume = 0
self.diffPath = None
def delete(self):
self.ignoreAll()
DistributedAvatarAI.DistributedAvatarAI.delete(self)
def exitOff(self):
self._DistributedCCharBaseAI__initAttentionSpan()
self._DistributedCCharBaseAI__clearNearbyAvatars()
def avatarEnter(self):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('adding avatar ' + str(avId) + ' to the nearby avatar list')
if avId not in self.nearbyAvatars:
self.nearbyAvatars.append(avId)
else:
self.air.writeServerEvent('suspicious', avId, 'CCharBase.avatarEnter')
self.notify.warning('Avatar %s already in nearby avatars!' % avId)
self.nearbyAvatarInfoDict[avId] = { }
self.nearbyAvatarInfoDict[avId]['enterTime'] = globalClock.getRealTime()
self.nearbyAvatarInfoDict[avId]['lastChatTime'] = 0
self.sortNearbyAvatars()
self._DistributedCCharBaseAI__interestingAvatarEventOccured()
avExitEvent = self.air.getAvatarExitEvent(avId)
self.acceptOnce(avExitEvent, self._DistributedCCharBaseAI__handleExitedAvatar, [
avId])
self.avatarEnterNextState()
def avatarExit(self):
avId = self.air.getAvatarIdFromSender()
self._DistributedCCharBaseAI__doAvatarExit(avId)
def _DistributedCCharBaseAI__doAvatarExit(self, avId):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('removing avatar ' + str(avId) + ' from the nearby avatar list')
if avId not in self.nearbyAvatars:
self.notify.debug('avatar ' + str(avId) + ' not in the nearby avatar list')
else:
avExitEvent = self.air.getAvatarExitEvent(avId)
self.ignore(avExitEvent)
del self.nearbyAvatarInfoDict[avId]
self.nearbyAvatars.remove(avId)
self.avatarExitNextState()
def avatarEnterNextState():
pass
def avatarExitNextState():
pass
def _DistributedCCharBaseAI__clearNearbyAvatars(self):
self.nearbyAvatars = []
self.nearbyAvatarInfoDict = { }
def sortNearbyAvatars(self):
def nAv_compare(a, b, nAvIDict = self.nearbyAvatarInfoDict):
tsA = nAvIDict[a]['enterTime']
tsB = nAvIDict[b]['enterTime']
if tsA == tsB:
return 0
elif tsA < tsB:
return -1
else:
return 1
self.nearbyAvatars.sort(nAv_compare)
def getNearbyAvatars(self):
return self.nearbyAvatars
def _DistributedCCharBaseAI__avatarSpoke(self, avId):
now = globalClock.getRealTime()
if avId in self.nearbyAvatarInfoDict:
self.nearbyAvatarInfoDict[avId]['lastChatTime'] = now
self._DistributedCCharBaseAI__interestingAvatarEventOccured()
def _DistributedCCharBaseAI__initAttentionSpan(self):
self._DistributedCCharBaseAI__avatarTimeoutBase = 0
def _DistributedCCharBaseAI__interestingAvatarEventOccured(self, t = None):
if t == None:
t = globalClock.getRealTime()
self._DistributedCCharBaseAI__avatarTimeoutBase = t
def lostInterest(self):
now = globalClock.getRealTime()
if now > self._DistributedCCharBaseAI__avatarTimeoutBase + 50.0:
return 1
return 0
def _DistributedCCharBaseAI__handleExitedAvatar(self, avId):
self._DistributedCCharBaseAI__doAvatarExit(avId)
def setNearbyAvatarChat(self, msg):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setNearbyAvatarChat: avatar ' + str(avId) + ' said ' + str(msg))
self._DistributedCCharBaseAI__avatarSpoke(avId)
self.air.doFind('DistributedSmartNPC').sendUpdate('talkMessage', [avId, msg])
def setNearbyAvatarSC(self, msgIndex):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setNearbyAvatarSC: avatar %s said SpeedChat phrase %s' % (avId, msgIndex))
self._DistributedCCharBaseAI__avatarSpoke(avId)
def setNearbyAvatarSCCustom(self, msgIndex):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setNearbyAvatarSCCustom: avatar %s said custom SpeedChat phrase %s' % (avId, msgIndex))
self._DistributedCCharBaseAI__avatarSpoke(avId)
def setNearbyAvatarSCToontask(self, taskId, toNpcId, toonProgress, msgIndex):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setNearbyAvatarSCToontask: avatar %s said %s' % (avId, (taskId, toNpcId, toonProgress, msgIndex)))
self._DistributedCCharBaseAI__avatarSpoke(avId)
def getWalk(self):
return ('', '', 0)
def walkSpeed(self):
return 0.10000000000000001
def handleHolidays(self):
self.CCChatter = 0
if hasattr(simbase.air, 'holidayManager'):
if ToontownGlobals.CRASHED_LEADERBOARD in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.CRASHED_LEADERBOARD
elif ToontownGlobals.CIRCUIT_RACING_EVENT in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.CIRCUIT_RACING_EVENT
elif ToontownGlobals.WINTER_CAROLING in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.WINTER_CAROLING
elif ToontownGlobals.WINTER_DECORATIONS in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.WINTER_DECORATIONS
elif ToontownGlobals.VALENTINES_DAY in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.VALENTINES_DAY
elif ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.APRIL_FOOLS_COSTUMES
elif ToontownGlobals.SILLY_CHATTER_ONE in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_ONE
elif ToontownGlobals.SILLY_CHATTER_TWO in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_TWO
elif ToontownGlobals.SILLY_CHATTER_THREE in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_THREE
elif ToontownGlobals.SILLY_CHATTER_FOUR in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_FOUR
elif ToontownGlobals.SILLY_CHATTER_FIVE in simbase.air.holidayManager.currentHolidays:
self.CCChatter = ToontownGlobals.SILLY_CHATTER_FOUR
def getCCLocation(self):
return 0
def getCCChatter(self):
self.handleHolidays()
return self.CCChatter
def fadeAway(self):
self.sendUpdate('fadeAway', [])
def transitionCostume(self):
self.transitionToCostume = 1

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@ -1,80 +0,0 @@
from direct.showbase.ShowBaseGlobal import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
class DistributedChip(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedChip')
def __init__(self, cr):
try:
self.DistributedChip_initialized
except:
self.DistributedChip_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Chip, 'ch')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedChip_deleted
except:
del self.fsm
self.DistributedChip_deleted = 1
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
self.fsm.request('Neutral')
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.ChipSpeed

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@ -1,165 +0,0 @@
# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
import DistributedCCharBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.task import Task
import random
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import CharStateDatasAI
class DistributedChipAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedChipAI')
def __init__(self, air):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Chip)
self.fsm = ClassicFSM.ClassicFSM('DistributedChipAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty',
'Walk']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely',
'Walk']),
State.State('Walk', self.enterWalk, self.exitWalk, [
'Lonely',
'Chatty'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.dale = None
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
self.walkDoneEvent = None
self.walk = None
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
name = self.getName()
self.lonelyDoneEvent = self.taskName(name + '-lonely-done')
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
self.chattyDoneEvent = self.taskName(name + '-chatty-done')
self.chatty = CharStateDatasAI.ChipChattyStateAI(self.chattyDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self)
def walkSpeed(self):
return ToontownGlobals.ChipSpeed
def start(self):
self.fsm.request('Lonely')
def _DistributedChipAI__decideNextState(self, doneStatus):
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.lonely.enter()
self.acceptOnce(self.lonelyDoneEvent, self._DistributedChipAI__decideNextState)
if self.dale:
self.dale.chipEnteringState(self.fsm.getCurrentState().getName())
def exitLonely(self):
self.ignore(self.lonelyDoneEvent)
self.lonely.exit()
if self.dale:
self.dale.chipLeavingState(self.fsm.getCurrentState().getName())
def _DistributedChipAI__goForAWalk(self, task):
self.notify.debug('going for a walk')
self.fsm.request('Walk')
return Task.done
def enterChatty(self):
self.chatty.enter()
self.acceptOnce(self.chattyDoneEvent, self._DistributedChipAI__decideNextState)
if self.dale:
self.dale.chipEnteringState(self.fsm.getCurrentState().getName())
def exitChatty(self):
self.ignore(self.chattyDoneEvent)
self.chatty.exit()
if self.dale:
self.dale.chipLeavingState(self.fsm.getCurrentState().getName())
def enterWalk(self):
self.notify.debug('going for a walk')
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self._DistributedChipAI__decideNextState)
if self.dale:
self.dale.chipEnteringState(self.fsm.getCurrentState().getName())
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
if self.dale:
self.dale.chipLeavingState(self.fsm.getCurrentState().getName())
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: in walk state')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Lonely')
def setDaleId(self, daleId):
self.daleId = daleId
self.dale = self.air.doId2do.get(daleId)
self.chatty.setDaleId(self.daleId)

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@ -1,93 +0,0 @@
from direct.showbase.ShowBaseGlobal import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.hood import TTHood
class DistributedDaisy(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDaisy')
def __init__(self, cr):
try:
self.DistributedDaisy_initialized
except:
self.DistributedDaisy_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Daisy, 'dd')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedDaisy_deleted
except:
del self.fsm
self.DistributedDaisy_deleted = 1
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self, self.diffPath)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
else:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self, self.diffPath)
self.fsm.request('Neutral')
return
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.DaisySpeed
def handleHolidays(self):
DistributedCCharBase.DistributedCCharBase.handleHolidays(self)
if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
holidayIds = base.cr.newsManager.getHolidayIdList()
if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds and isinstance(self.cr.playGame.hood, TTHood.TTHood):
self.diffPath = TTLocalizer.Mickey

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@ -1,183 +0,0 @@
# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
import DistributedCCharBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.task import Task
import random
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import CharStateDatasAI
class DistributedDaisyAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDaisyAI')
def __init__(self, air):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Daisy)
self.fsm = ClassicFSM.ClassicFSM('DistributedDaisyAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely',
'TransitionToCostume',
'Walk']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty',
'Walk',
'TransitionToCostume']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely',
'Walk',
'TransitionToCostume']),
State.State('Walk', self.enterWalk, self.exitWalk, [
'Lonely',
'Chatty',
'TransitionToCostume']),
State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [
'Off'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
self.walkDoneEvent = None
self.walk = None
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
name = self.getName()
self.lonelyDoneEvent = self.taskName(name + '-lonely-done')
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
self.chattyDoneEvent = self.taskName(name + '-chatty-done')
self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self)
else:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self, self.diffPath)
def walkSpeed(self):
return ToontownGlobals.DaisySpeed
def start(self):
self.fsm.request('Lonely')
def _DistributedDaisyAI__decideNextState(self, doneStatus):
if self.transitionToCostume == 1:
curWalkNode = self.walk.getDestNode()
if simbase.air.holidayManager:
if ToontownGlobals.HALLOWEEN_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
elif ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
else:
self.notify.warning('transitionToCostume == 1 but no costume holiday')
else:
self.notify.warning('transitionToCostume == 1 but no holiday Manager')
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.lonely.enter()
self.acceptOnce(self.lonelyDoneEvent, self._DistributedDaisyAI__decideNextState)
def exitLonely(self):
self.ignore(self.lonelyDoneEvent)
self.lonely.exit()
def _DistributedDaisyAI__goForAWalk(self, task):
self.notify.debug('going for a walk')
self.fsm.request('Walk')
return Task.done
def enterChatty(self):
self.chatty.enter()
self.acceptOnce(self.chattyDoneEvent, self._DistributedDaisyAI__decideNextState)
def exitChatty(self):
self.ignore(self.chattyDoneEvent)
self.chatty.exit()
def enterWalk(self):
self.notify.debug('going for a walk')
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self._DistributedDaisyAI__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: in walk state')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Lonely')
def enterTransitionToCostume(self):
pass
def exitTransitionToCostume(self):
pass
def handleHolidays(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.handleHolidays(self)
if hasattr(simbase.air, 'holidayManager'):
if ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays:
if simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES] != None and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].getRunningState():
self.diffPath = TTLocalizer.Mickey

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from direct.showbase.ShowBaseGlobal import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
class DistributedDale(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDale')
def __init__(self, cr):
try:
self.DistributedDale_initialized
except:
self.DistributedDale_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Dale, 'da')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
if self.walk:
self.walk.exit()
del self.walk
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedDale_deleted
except:
del self.fsm
self.DistributedDale_deleted = 1
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self)
self.setX(self.getX() + ToontownGlobals.DaleOrbitDistance)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
self.fsm.request('Neutral')
def announceGenerate(self):
DistributedCCharBase.DistributedCCharBase.announceGenerate(self)
self.walk = CharStateDatas.CharFollowChipState(self.walkDoneEvent, self, self.chipId)
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp, offsetX = 0, offsetY = 0):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp, offsetX, offsetY)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.DaleSpeed
def setFollowChip(self, srcNode, destNode, timestamp, offsetX, offsetY):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp, offsetX, offsetY)
self.fsm.request('Walk')
def setChipId(self, chipId):
self.chipId = chipId

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# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
import DistributedCCharBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.task import Task
import random
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import CharStateDatasAI
class DistributedDaleAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDaleAI')
def __init__(self, air, chipId):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Dale)
self.chipId = chipId
self.chip = air.doId2do.get(chipId)
self.fsm = ClassicFSM.ClassicFSM('DistributedDaleAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty',
'FollowChip',
'Walk']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely',
'FollowChip',
'Walk']),
State.State('Walk', self.enterWalk, self.exitWalk, [
'Lonely',
'Chatty']),
State.State('FollowChip', self.enterFollowChip, self.exitFollowChip, [
'Lonely',
'Chatty',
'FollowChip'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
self.walkDoneEvent = None
self.walk = None
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
self.lonely = CharStateDatasAI.CharLonelyStateAI(None, self)
self.chatty = CharStateDatasAI.CharChattyStateAI(None, self)
self.followChip = CharStateDatasAI.CharFollowChipStateAI(None, self, self.chip)
def walkSpeed(self):
return ToontownGlobals.DaleSpeed
def start(self):
self.fsm.request('Lonely')
def _DistributedDaleAI__decideNextState(self, doneStatus):
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.lonely.enter()
def exitLonely(self):
self.lonely.exit()
def _DistributedDaleAI__goForAWalk(self, task):
self.notify.debug('going for a walk')
self.fsm.request('Walk')
return Task.done
def enterChatty(self):
self.chatty.enter()
def exitChatty(self):
self.chatty.exit()
def enterWalk(self):
self.notify.debug('going for a walk')
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self._DistributedDaleAI__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def enterFollowChip(self):
self.notify.debug('enterFollowChip')
walkState = self.chip.walk
destNode = walkState.getDestNode()
self.followChip.enter(destNode)
def exitFollowChip(self):
self.notify.debug('exitFollowChip')
self.followChip.exit()
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
if False:
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: in walk state')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
if self.fsm.getCurrentState().getName() != 'Walk':
pass
def chipEnteringState(self, newState):
if newState == 'Walk':
self.doFollowChip()
def chipLeavingState(self, oldState):
pass
def doFollowChip(self):
walkState = self.chip.walk
destNode = walkState.getDestNode()
self.fsm.request('FollowChip')
def doChatty(self):
pass
def getChipId(self):
return self.chipId

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from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
import CharStateDatas
import CCharChatter
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.hood import GSHood
class DistributedDonald(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDonald')
def __init__(self, cr):
try:
self.DistributedDonald_initialized
except:
self.DistributedDonald_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Donald, 'd')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
del self.walkStartTrack
del self.neutralStartTrack
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedDonald_deleted
except:
self.DistributedDonald_deleted = 1
del self.fsm
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self, self.diffPath)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
else:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self, self.diffPath)
self.walkStartTrack = self.actorInterval('trans-back')
self.neutralStartTrack = self.actorInterval('trans')
self.fsm.request('Neutral')
return
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.notify.debug('Neutral ' + self.getName() + '...')
self.neutral.enter(startTrack=self.neutralStartTrack, playRate=0.5)
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.notify.debug('Walking ' + self.getName() + '...')
self.walk.enter(startTrack=self.walkStartTrack)
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.DonaldSpeed
def handleHolidays(self):
DistributedCCharBase.DistributedCCharBase.handleHolidays(self)
if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
holidayIds = base.cr.newsManager.getHolidayIdList()
if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds and isinstance(self.cr.playGame.hood, GSHood.GSHood):
self.diffPath = TTLocalizer.Goofy
def getCCLocation(self):
if self.diffPath != None:
return 1
else:
return 0
return
def getCCChatter(self):
self.handleHolidays()
return self.CCChatter

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@ -1,190 +0,0 @@
# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
import DistributedCCharBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
import random
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import CharStateDatasAI
class DistributedDonaldAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDonaldAI')
def __init__(self, air):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Donald)
self.fsm = ClassicFSM.ClassicFSM('DistributedDonaldAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely',
'TransitionToCostume',
'Walk']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty',
'Walk',
'TransitionToCostume']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely',
'Walk',
'TransitionToCostume']),
State.State('Walk', self.enterWalk, self.exitWalk, [
'Lonely',
'Chatty',
'TransitionToCostume']),
State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [
'Off'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
self.walkDoneEvent = None
self.walk = None
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
name = self.getName()
self.lonelyDoneEvent = self.taskName(name + '-lonely-done')
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
self.chattyDoneEvent = self.taskName(name + '-chatty-done')
self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self)
else:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self, self.diffPath)
def walkSpeed(self):
return ToontownGlobals.DonaldSpeed
def start(self):
self.fsm.request('Lonely')
def _DistributedDonaldAI__decideNextState(self, doneStatus):
if self.transitionToCostume == 1:
curWalkNode = self.walk.getDestNode()
if simbase.air.holidayManager:
if ToontownGlobals.HALLOWEEN_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
elif ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
else:
self.notify.warning('transitionToCostume == 1 but no costume holiday')
else:
self.notify.warning('transitionToCostume == 1 but no holiday Manager')
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.lonely.enter()
self.acceptOnce(self.lonelyDoneEvent, self._DistributedDonaldAI__decideNextState)
def exitLonely(self):
self.ignore(self.lonelyDoneEvent)
self.lonely.exit()
def _DistributedDonaldAI__goForAWalk(self, task):
self.notify.debug('going for a walk')
self.fsm.request('Walk')
return Task.done
def enterChatty(self):
self.chatty.enter()
self.acceptOnce(self.chattyDoneEvent, self._DistributedDonaldAI__decideNextState)
def exitChatty(self):
self.ignore(self.chattyDoneEvent)
self.chatty.exit()
def enterWalk(self):
self.notify.debug('going for a walk')
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self._DistributedDonaldAI__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: in walk state')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Lonely')
def handleHolidays(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.handleHolidays(self)
if hasattr(simbase.air, 'holidayManager'):
if ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays:
if simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES] != None and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].getRunningState():
self.diffPath = TTLocalizer.Goofy
def getCCLocation(self):
if self.diffPath != None:
return 1
else:
return 0
def enterTransitionToCostume(self):
pass
def exitTransitionToCostume(self):
pass

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from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import ToontownGlobals
import CharStateDatas
from direct.fsm import StateData
from direct.task import Task
from toontown.toonbase import TTLocalizer
class DistributedDonaldDock(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDonaldDock')
def __init__(self, cr):
try:
self.DistributedDonaldDock_initialized
except:
self.DistributedDonaldDock_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.DonaldDock, 'dw')
self.fsm = ClassicFSM.ClassicFSM('DistributedDonaldDock', [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Off'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.nametag.setText(TTLocalizer.Donald)
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
taskMgr.remove('enterNeutralTask')
del self.neutralDoneEvent
del self.neutral
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedDonaldDock_deleted
except:
self.DistributedDonaldDock_deleted = 1
del self.fsm
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self)
boat = base.cr.playGame.hood.loader.boat
self.setPos(0, -1, 3.95)
self.reparentTo(boat)
self.neutralDoneEvent = self.taskName('DonaldDock-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.fsm.request('Neutral')
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.notify.debug('Neutral ' + self.getName() + '...')
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')

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# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
import DistributedCCharBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
import random
import CharStateDatasAI
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
class DistributedDonaldDockAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDonaldDockAI')
def __init__(self, air):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.DonaldDock)
self.fsm = ClassicFSM.ClassicFSM('DistributedDonaldDockAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely',
'TransitionToCostume']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty',
'TransitionToCostume']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely',
'TransitionToCostume']),
State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [
'Off'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
self.lonelyDoneEvent = self.taskName('DonaldDock-lonely-done')
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
self.chattyDoneEvent = self.taskName('DonaldDock-chatty-done')
self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self)
def start(self):
self.fsm.request('Lonely')
def _DistributedDonaldDockAI__decideNextState(self, doneStatus):
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.notify.debug('Entering Lonely')
self.lonely.enter()
self.acceptOnce(self.lonelyDoneEvent, self._DistributedDonaldDockAI__decideNextState)
def exitLonely(self):
self.notify.debug('Exiting Lonely')
self.ignore(self.lonelyDoneEvent)
self.lonely.exit()
def enterChatty(self):
self.notify.debug('Entering Chatty')
self.chatty.enter()
self.acceptOnce(self.chattyDoneEvent, self._DistributedDonaldDockAI__decideNextState)
def exitChatty(self):
self.notify.debug('Exiting Chatty')
self.ignore(self.chattyDoneEvent)
self.chatty.exit()
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
self.fsm.request('Lonely')
def enterTransitionToCostume(self):
pass
def exitTransitionToCostume(self):
pass

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from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
import DistributedCCharBase
import DistributedDonald
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
import CharStateDatas
import CCharChatter
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.hood import GSHood
class DistributedFrankenDonald(DistributedDonald.DistributedDonald):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFrankenDonald')
def __init__(self, cr):
try:
self.DistributedFrankenDonald_initialized
except:
self.DistributedFrankenDonald_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.FrankenDonald, 'fd')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.nametag.setText(TTLocalizer.Donald)
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
self.fsm.requestFinalState()
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self, self.diffPath)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
else:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self, self.diffPath)
self.fsm.request('Neutral')
return
def enterNeutral(self):
self.notify.debug('Neutral ' + self.getName() + '...')
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def enterWalk(self):
self.notify.debug('Walking ' + self.getName() + '...')
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def walkSpeed(self):
return ToontownGlobals.FrankenDonaldSpeed

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from direct.directnotify import DirectNotifyGlobal
from toontown.classicchars.DistributedDonaldAI import DistributedDonaldAI
class DistributedFrankenDonaldAI(DistributedDonaldAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedFrankenDonaldAI")

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from pandac.PandaModules import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
class DistributedGoofy(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGoofy')
def __init__(self, cr):
try:
self.DistributedGoofy_initialized
except:
self.DistributedGoofy_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Goofy, 'g')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedGoofy_deleted
except:
del self.fsm
self.DistributedGoofy_deleted = 1
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
self.fsm.request('Neutral')
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.GoofySpeed

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from direct.directnotify import DirectNotifyGlobal
from toontown.classicchars.DistributedCCharBaseAI import DistributedCCharBaseAI
class DistributedGoofyAI(DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedGoofyAI")

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from pandac.PandaModules import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.hood import DLHood
class DistributedGoofySpeedway(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGoofySpeedway')
def __init__(self, cr):
try:
self.DistributedGoofySpeedway_initialized
except:
self.DistributedGoofySpeedway_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Goofy, 'g')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedGoofySpeedway_deleted
except:
del self.fsm
self.DistributedGoofySpeedway_deleted = 1
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self, self.diffPath)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
else:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self, self.diffPath)
self.fsm.request('Neutral')
return
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.GoofySpeed
def handleHolidays(self):
DistributedCCharBase.DistributedCCharBase.handleHolidays(self)
if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
holidayIds = base.cr.newsManager.getHolidayIdList()
if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds and isinstance(self.cr.playGame.hood, DLHood.DLHood):
self.diffPath = TTLocalizer.Donald
def getCCLocation(self):
if self.diffPath == None:
return 1
else:
return 0
return

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# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
import DistributedCCharBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
import random
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import CharStateDatasAI
class DistributedGoofySpeedwayAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGoofySpeedwayAI')
def __init__(self, air):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Goofy)
self.fsm = ClassicFSM.ClassicFSM('DistributedGoofySpeedwayAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely',
'TransitionToCostume',
'Walk']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty',
'Walk',
'TransitionToCostume']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely',
'Walk',
'TransitionToCostume']),
State.State('Walk', self.enterWalk, self.exitWalk, [
'Lonely',
'Chatty',
'TransitionToCostume']),
State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [
'Off'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
self.walkDoneEvent = None
self.walk = None
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
name = self.getName()
self.lonelyDoneEvent = self.taskName(name + '-lonely-done')
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
self.chattyDoneEvent = self.taskName(name + '-chatty-done')
self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self)
else:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self, self.diffPath)
def walkSpeed(self):
return ToontownGlobals.GoofySpeed
def start(self):
self.fsm.request('Lonely')
def _DistributedGoofySpeedwayAI__decideNextState(self, doneStatus):
if self.transitionToCostume == 1:
curWalkNode = self.walk.getDestNode()
if simbase.air.holidayManager:
if ToontownGlobals.HALLOWEEN_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
elif ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
else:
self.notify.warning('transitionToCostume == 1 but no costume holiday')
else:
self.notify.warning('transitionToCostume == 1 but no holiday Manager')
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.lonely.enter()
self.acceptOnce(self.lonelyDoneEvent, self._DistributedGoofySpeedwayAI__decideNextState)
def exitLonely(self):
self.ignore(self.lonelyDoneEvent)
self.lonely.exit()
def _DistributedGoofySpeedwayAI__goForAWalk(self, task):
self.notify.debug('going for a walk')
self.fsm.request('Walk')
return Task.done
def enterChatty(self):
self.chatty.enter()
self.acceptOnce(self.chattyDoneEvent, self._DistributedGoofySpeedwayAI__decideNextState)
def exitChatty(self):
self.ignore(self.chattyDoneEvent)
self.chatty.exit()
def enterWalk(self):
self.notify.debug('going for a walk')
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self._DistributedGoofySpeedwayAI__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: in walk state')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Lonely')
def handleHolidays(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.handleHolidays(self)
if hasattr(simbase.air, 'holidayManager'):
if ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays:
if simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES] != None and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].getRunningState():
self.diffPath = TTLocalizer.Donald
def getCCLocation(self):
if self.diffPath == None:
return 1
else:
return 0
def enterTransitionToCostume(self):
pass
def exitTransitionToCostume(self):
pass

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@ -1,23 +0,0 @@
from direct.showbase.ShowBaseGlobal import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import DistributedDale
class DistributedJailbirdDale(DistributedDale.DistributedDale):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedJailbirdDale')
def __init__(self, cr):
try:
self.DistributedDale_initialized
except:
self.DistributedDale_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.JailbirdDale, 'jda')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
self.nametag.setText(TTLocalizer.Dale)

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@ -1,6 +0,0 @@
from direct.directnotify import DirectNotifyGlobal
from toontown.classicchars.DistributedDaleAI import DistributedDaleAI
class DistributedJailbirdDaleAI(DistributedDaleAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedJailbirdDaleAI")

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from pandac.PandaModules import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.hood import DGHood
class DistributedMickey(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMickey')
def __init__(self, cr):
try:
self.DistributedMickey_initialized
except:
self.DistributedMickey_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Mickey, 'mk')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
self.neutralDoneEvent = None
self.neutral = None
self.walkDoneEvent = None
self.walk = None
self.fsm.requestFinalState()
self.notify.debug('Mickey Disbled')
return
def delete(self):
try:
self.DistributedMickey_deleted
except:
self.DistributedMickey_deleted = 1
del self.fsm
DistributedCCharBase.DistributedCCharBase.delete(self)
self.notify.debug('Mickey Deleted')
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self, self.diffPath)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
else:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self, self.diffPath)
self.fsm.request('Neutral')
return
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.MickeySpeed
def handleHolidays(self):
DistributedCCharBase.DistributedCCharBase.handleHolidays(self)
if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
holidayIds = base.cr.newsManager.getHolidayIdList()
if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds and isinstance(self.cr.playGame.hood, DGHood.DGHood):
self.diffPath = TTLocalizer.Daisy

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@ -1,183 +0,0 @@
# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
import DistributedCCharBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
import random
from toontown.toonbase import ToontownGlobals
import CharStateDatasAI
from toontown.toonbase import TTLocalizer
class DistributedMickeyAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMickeyAI')
def __init__(self, air):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Mickey)
self.fsm = ClassicFSM.ClassicFSM('DistributedMickeyAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely',
'TransitionToCostume',
'Walk']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty',
'Walk',
'TransitionToCostume']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely',
'Walk',
'TransitionToCostume']),
State.State('Walk', self.enterWalk, self.exitWalk, [
'Lonely',
'Chatty',
'TransitionToCostume']),
State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [
'Off'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
del self.fsm
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
self.walkDoneEvent = None
self.walk = None
self.notify.debug('MickeyAI Deleted')
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
name = self.getName()
self.lonelyDoneEvent = self.taskName(name + '-lonely-done')
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
self.chattyDoneEvent = self.taskName(name + '-chatty-done')
self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self)
else:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self, self.diffPath)
def walkSpeed(self):
return ToontownGlobals.MickeySpeed
def start(self):
self.fsm.request('Lonely')
def _DistributedMickeyAI__decideNextState(self, doneStatus):
if self.transitionToCostume == 1:
curWalkNode = self.walk.getDestNode()
if simbase.air.holidayManager:
if ToontownGlobals.HALLOWEEN_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
elif ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
else:
self.notify.warning('transitionToCostume == 1 but no costume holiday')
else:
self.notify.warning('transitionToCostume == 1 but no holiday Manager')
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.lonely.enter()
self.acceptOnce(self.lonelyDoneEvent, self._DistributedMickeyAI__decideNextState)
def exitLonely(self):
self.ignore(self.lonelyDoneEvent)
self.lonely.exit()
def _DistributedMickeyAI__goForAWalk(self, task):
self.notify.debug('going for a walk')
self.fsm.request('Walk')
return Task.done
def enterChatty(self):
self.chatty.enter()
self.acceptOnce(self.chattyDoneEvent, self._DistributedMickeyAI__decideNextState)
def exitChatty(self):
self.ignore(self.chattyDoneEvent)
self.chatty.exit()
def enterWalk(self):
self.notify.debug('going for a walk')
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self._DistributedMickeyAI__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: in walk state')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Lonely')
def enterTransitionToCostume(self):
pass
def exitTransitionToCostume(self):
pass
def handleHolidays(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.handleHolidays(self)
if hasattr(simbase.air, 'holidayManager'):
if ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES] != None and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].getRunningState():
self.diffPath = TTLocalizer.Daisy

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@ -1,93 +0,0 @@
from pandac.PandaModules import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.hood import BRHood
class DistributedMinnie(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMinnie')
def __init__(self, cr):
try:
self.DistributedMinnie_initialized
except:
self.DistributedMinnie_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Minnie, 'mn')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
self.neutralDoneEvent = None
self.neutral = None
self.walkDoneEvent = None
self.walk = None
self.fsm.requestFinalState()
return
def delete(self):
try:
self.DistributedMinnie_deleted
except:
self.DistributedMinnie_deleted = 1
del self.fsm
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self, self.diffPath)
self.neutralDoneEvent = self.taskName('minnie-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName('minnie-walk-done')
if self.diffPath == None:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
else:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self, self.diffPath)
self.fsm.request('Neutral')
return
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.MinnieSpeed
def handleHolidays(self):
DistributedCCharBase.DistributedCCharBase.handleHolidays(self)
if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
holidayIds = base.cr.newsManager.getHolidayIdList()
if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds and isinstance(self.cr.playGame.hood, BRHood.BRHood):
self.diffPath = TTLocalizer.Pluto

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# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
import DistributedCCharBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
import random
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import CharStateDatasAI
class DistributedMinnieAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMinnieAI')
def __init__(self, air):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Minnie)
self.fsm = ClassicFSM.ClassicFSM('DistributedMinnieAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely',
'TransitionToCostume',
'Walk']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty',
'Walk',
'TransitionToCostume']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely',
'Walk',
'TransitionToCostume']),
State.State('Walk', self.enterWalk, self.exitWalk, [
'Lonely',
'Chatty',
'TransitionToCostume']),
State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [
'Off'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
self.walkDoneEvent = None
self.walk = None
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
name = self.getName()
self.lonelyDoneEvent = self.taskName(name + '-lonely-done')
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
self.chattyDoneEvent = self.taskName(name + '-chatty-done')
self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self)
else:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self, self.diffPath)
def walkSpeed(self):
return ToontownGlobals.MinnieSpeed
def start(self):
self.fsm.request('Lonely')
def _DistributedMinnieAI__decideNextState(self, doneStatus):
if self.transitionToCostume == 1:
curWalkNode = self.walk.getDestNode()
if simbase.air.holidayManager:
if ToontownGlobals.HALLOWEEN_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
elif ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
else:
self.notify.warning('transitionToCostume == 1 but no costume holiday')
else:
self.notify.warning('transitionToCostume == 1 but no holiday Manager')
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.lonely.enter()
self.acceptOnce(self.lonelyDoneEvent, self._DistributedMinnieAI__decideNextState)
def exitLonely(self):
self.ignore(self.lonelyDoneEvent)
self.lonely.exit()
def _DistributedMinnieAI__goForAWalk(self, task):
self.notify.debug('going for a walk')
self.fsm.request('Walk')
return Task.done
def enterChatty(self):
self.chatty.enter()
self.acceptOnce(self.chattyDoneEvent, self._DistributedMinnieAI__decideNextState)
def exitChatty(self):
self.ignore(self.chattyDoneEvent)
self.chatty.exit()
def enterWalk(self):
self.notify.debug('going for a walk')
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self._DistributedMinnieAI__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: in walk state')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Lonely')
def handleHolidays(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.handleHolidays(self)
if hasattr(simbase.air, 'holidayManager'):
if ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES] != None and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].getRunningState():
self.diffPath = TTLocalizer.Pluto
def enterTransitionToCostume(self):
pass
def exitTransitionToCostume(self):
pass

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@ -1,119 +0,0 @@
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import ToontownGlobals
import CharStateDatas
from direct.fsm import StateData
from direct.task import Task
from toontown.toonbase import TTLocalizer
from toontown.hood import MMHood
class DistributedPluto(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPluto')
def __init__(self, cr):
try:
self.DistributedPluto_initialized
except:
self.DistributedPluto_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Pluto, 'p')
self.fsm = ClassicFSM.ClassicFSM('DistributedPluto', [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
taskMgr.remove('enterNeutralTask')
taskMgr.remove('enterWalkTask')
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
del self.neutralStartTrack
del self.walkStartTrack
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedPluto_deleted
except:
self.DistributedPluto_deleted = 1
del self.fsm
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self, self.diffPath)
self.neutralDoneEvent = self.taskName('pluto-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName('pluto-walk-done')
if self.diffPath == None:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
else:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self, self.diffPath)
self.walkStartTrack = Sequence(self.actorInterval('stand'), Func(self.stand))
self.neutralStartTrack = Sequence(self.actorInterval('sit'), Func(self.sit))
self.fsm.request('Neutral')
return
def stand(self):
self.dropShadow.setScale(0.9, 1.35, 0.9)
if hasattr(self, 'collNodePath'):
self.collNodePath.setScale(1.0, 1.5, 1.0)
def sit(self):
self.dropShadow.setScale(0.9)
if hasattr(self, 'collNodePath'):
self.collNodePath.setScale(1.0)
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.notify.debug('Neutral ' + self.getName() + '...')
self.neutral.enter(self.neutralStartTrack)
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.notify.debug('Walking ' + self.getName() + '...')
self.walk.enter(self.walkStartTrack)
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.PlutoSpeed
def handleHolidays(self):
DistributedCCharBase.DistributedCCharBase.handleHolidays(self)
if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
holidayIds = base.cr.newsManager.getHolidayIdList()
if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds and isinstance(self.cr.playGame.hood, MMHood.MMHood):
self.diffPath = TTLocalizer.Minnie
def getCCLocation(self):
if self.diffPath == None:
return 1
else:
return 0
return

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@ -1,182 +0,0 @@
# File: D (Python 2.4)
from otp.ai.AIBaseGlobal import *
import DistributedCCharBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
import random
import CharStateDatasAI
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
class DistributedPlutoAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPlutoAI')
def __init__(self, air):
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Pluto)
self.fsm = ClassicFSM.ClassicFSM('DistributedPlutoAI', [
State.State('Off', self.enterOff, self.exitOff, [
'Lonely',
'TransitionToCostume',
'Walk']),
State.State('Lonely', self.enterLonely, self.exitLonely, [
'Chatty',
'Walk',
'TransitionToCostume']),
State.State('Chatty', self.enterChatty, self.exitChatty, [
'Lonely',
'Walk',
'TransitionToCostume']),
State.State('Walk', self.enterWalk, self.exitWalk, [
'Lonely',
'Chatty',
'TransitionToCostume']),
State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [
'Off'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def delete(self):
self.fsm.requestFinalState()
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
self.lonelyDoneEvent = None
self.lonely = None
self.chattyDoneEvent = None
self.chatty = None
self.walkDoneEvent = None
self.walk = None
def generate(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
self.lonelyDoneEvent = self.taskName('pluto-lonely-done')
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
self.chattyDoneEvent = self.taskName('pluto-chatty-done')
self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self)
self.walkDoneEvent = self.taskName('pluto-walk-done')
if self.diffPath == None:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self)
else:
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self, self.diffPath)
def walkSpeed(self):
return ToontownGlobals.PlutoSpeed
def start(self):
self.fsm.request('Lonely')
def _DistributedPlutoAI__decideNextState(self, doneStatus):
if self.transitionToCostume == 1:
curWalkNode = self.walk.getDestNode()
if simbase.air.holidayManager:
if ToontownGlobals.HALLOWEEN_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
elif ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES]:
simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].triggerSwitch(curWalkNode, self)
self.fsm.request('TransitionToCostume')
else:
self.notify.warning('transitionToCostume == 1 but no costume holiday')
else:
self.notify.warning('transitionToCostume == 1 but no holiday Manager')
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
self.fsm.request('Walk')
elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
if len(self.nearbyAvatars) > 0:
self.fsm.request('Chatty')
else:
self.fsm.request('Lonely')
def enterOff(self):
pass
def exitOff(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
def enterLonely(self):
self.lonely.enter()
self.acceptOnce(self.lonelyDoneEvent, self._DistributedPlutoAI__decideNextState)
def exitLonely(self):
self.ignore(self.lonelyDoneEvent)
self.lonely.exit()
def _DistributedPlutoAI__goForAWalk(self, task):
self.notify.debug('going for a walk')
self.fsm.request('Walk')
return Task.done
def enterChatty(self):
self.chatty.enter()
self.acceptOnce(self.chattyDoneEvent, self._DistributedPlutoAI__decideNextState)
def exitChatty(self):
self.ignore(self.chattyDoneEvent)
self.chatty.exit()
def enterWalk(self):
self.notify.debug('going for a walk')
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self._DistributedPlutoAI__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def avatarEnterNextState(self):
if len(self.nearbyAvatars) == 1:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Chatty')
else:
self.notify.debug('avatarEnterNextState: in walk state')
else:
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
def avatarExitNextState(self):
if len(self.nearbyAvatars) == 0:
if self.fsm.getCurrentState().getName() != 'Walk':
self.fsm.request('Lonely')
def handleHolidays(self):
DistributedCCharBaseAI.DistributedCCharBaseAI.handleHolidays(self)
if hasattr(simbase.air, 'holidayManager'):
if ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays:
if simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES] != None and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].getRunningState():
self.diffPath = TTLocalizer.Minnie
def enterTransitionToCostume(self):
pass
def exitTransitionToCostume(self):
pass

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@ -1,23 +0,0 @@
from direct.showbase.ShowBaseGlobal import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import DistributedChip
class DistributedPoliceChip(DistributedChip.DistributedChip):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPoliceChip')
def __init__(self, cr):
try:
self.DistributedChip_initialized
except:
self.DistributedChip_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.PoliceChip, 'pch')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
self.nametag.setText(TTLocalizer.Chip)

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@ -1,6 +0,0 @@
from direct.directnotify import DirectNotifyGlobal
from toontown.classicchars.DistributedChipAI import DistributedChipAI
class DistributedPoliceChipAI(DistributedChipAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedPoliceChipAI")

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@ -1,24 +0,0 @@
from direct.showbase.ShowBaseGlobal import *
import DistributedCCharBase
import DistributedDaisy
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.hood import TTHood
class DistributedSockHopDaisy(DistributedDaisy.DistributedDaisy):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSockHopDaisy')
def __init__(self, cr):
try:
self.DistributedSockHopDaisy_initialized
except:
self.DistributedSockHopDaisy_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.SockHopDaisy, 'shdd')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.nametag.setText(TTLocalizer.Daisy)
self.handleHolidays()

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@ -1,6 +0,0 @@
from direct.directnotify import DirectNotifyGlobal
from toontown.classicchars.DistributedDaisyAI import DistributedDaisyAI
class DistributedSockHopDaisyAI(DistributedDaisyAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedSockHopDaisyAI")

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@ -1,26 +0,0 @@
from pandac.PandaModules import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.classicchars import DistributedGoofySpeedway
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import DistributedCCharBase
class DistributedSuperGoofy(DistributedGoofySpeedway.DistributedGoofySpeedway):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSuperGoofy')
def __init__(self, cr):
try:
self.DistributedGoofySpeedway_initialized
except:
self.DistributedGoofySpeedway_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.SuperGoofy, 'sg')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.nametag.setText(TTLocalizer.Goofy)
def walkSpeed(self):
return ToontownGlobals.SuperGoofySpeed

View file

@ -1,6 +0,0 @@
from direct.directnotify import DirectNotifyGlobal
from toontown.classicchars.DistributedGoofySpeedwayAI import DistributedGoofySpeedwayAI
class DistributedSuperGoofyAI(DistributedGoofySpeedwayAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedSuperGoofyAI")

View file

@ -1,26 +0,0 @@
from pandac.PandaModules import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.classicchars import DistributedMickey
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import DistributedCCharBase
class DistributedVampireMickey(DistributedMickey.DistributedMickey):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedVampireMickey')
def __init__(self, cr):
try:
self.DistributedMickey_initialized
except:
self.DistributedMickey_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.VampireMickey, 'vmk')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.nametag.setText(TTLocalizer.Mickey)
def walkSpeed(self):
return ToontownGlobals.VampireMickeySpeed

View file

@ -1,6 +0,0 @@
from direct.directnotify import DirectNotifyGlobal
from toontown.classicchars.DistributedMickeyAI import DistributedMickeyAI
class DistributedVampireMickeyAI(DistributedMickeyAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedVampireMickeyAI")

View file

@ -1,26 +0,0 @@
from pandac.PandaModules import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.classicchars import DistributedPluto
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import DistributedCCharBase
class DistributedWesternPluto(DistributedPluto.DistributedPluto):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedWesternPluto')
def __init__(self, cr):
try:
self.DistributedPluto_initialized
except:
self.DistributedPluto_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.WesternPluto, 'wp')
self.fsm = ClassicFSM.ClassicFSM('DistributedWesternPluto', [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.nametag.setText(TTLocalizer.Pluto)
def walkSpeed(self):
return ToontownGlobals.WesternPlutoSpeed

View file

@ -1,6 +0,0 @@
from direct.directnotify import DirectNotifyGlobal
from toontown.classicchars.DistributedPlutoAI import DistributedPlutoAI
class DistributedWesternPlutoAI(DistributedPlutoAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedWesternPlutoAI")

View file

@ -1,26 +0,0 @@
from pandac.PandaModules import *
import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.classicchars import DistributedMinnie
import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
import DistributedCCharBase
class DistributedWitchMinnie(DistributedMinnie.DistributedMinnie):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedWitchMinnie')
def __init__(self, cr):
try:
self.DistributedMinnie_initialized
except:
self.DistributedMinnie_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.WitchMinnie, 'wmn')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.nametag.setText(TTLocalizer.Minnie)
def walkSpeed(self):
return ToontownGlobals.WitchMinnieSpeed

View file

@ -1,6 +0,0 @@
from direct.directnotify import DirectNotifyGlobal
from toontown.classicchars.DistributedMickeyAI import DistributedMickeyAI
class DistributedWitchMinnieAI(DistributedMickeyAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedWitchMinnieAI")

View file

@ -33,7 +33,6 @@ from toontown.distributed import DelayDelete
from toontown.friends import FriendHandle
from toontown.friends import FriendsListPanel
from toontown.friends import ToontownFriendSecret
from toontown.login import DateObject
from toontown.login import AvatarChooser
from toontown.makeatoon import MakeAToon
from toontown.pets import DistributedPet, PetDetail, PetHandle
@ -105,7 +104,6 @@ class ToontownClientRepository(OTPClientRepository.OTPClientRepository):
self.friendPendingChatSettings = {}
self.elderFriendsMap = {}
self.__queryAvatarMap = {}
self.dateObject = DateObject.DateObject()
self.hoodMgr = HoodMgr.HoodMgr(self)
self.setZonesEmulated = 0
self.old_setzone_interest_handle = None
@ -351,7 +349,7 @@ class ToontownClientRepository(OTPClientRepository.OTPClientRepository):
pad.avatar = avatar
pad.delayDelete = DelayDelete.DelayDelete(avatar, 'getAvatarDetails')
self.__queryAvatarMap[avatar.doId] = pad
self.__sendGetAvatarDetails(avatar.doId)
self.__sendGetAvatarDetails(avatar.doId, pet=(args[0].endswith("Pet")))
def cancelAvatarDetailsRequest(self, avatar):
avId = avatar.doId
@ -359,7 +357,10 @@ class ToontownClientRepository(OTPClientRepository.OTPClientRepository):
pad = self.__queryAvatarMap.pop(avId)
pad.delayDelete.destroy()
def __sendGetAvatarDetails(self, avId):
def __sendGetAvatarDetails(self, avId, pet=0):
if pet:
self.ttuFriendsManager.d_getPetDetails(avId)
else:
self.ttuFriendsManager.d_getAvatarDetails(avId)
def n_handleGetAvatarDetailsResp(self, avId, fields):
@ -761,12 +762,13 @@ class ToontownClientRepository(OTPClientRepository.OTPClientRepository):
def addPetToFriendsMap(self, callback = None):
doId = base.localAvatar.getPetId()
if doId not in self.friendsMap:
if not doId or doId in self.friendsMap:
if callback:
callback()
return
def petDetailsCallback(petAvatar):
petAvatar.announceGenerate()
handle = PetHandle.PetHandle(petAvatar)
self.friendsMap[doId] = handle
petAvatar.disable()

View file

@ -108,6 +108,27 @@ class DistributedPhoneAI(DistributedFurnitureItemAI):
else:
return
def _getEmblemPrices():
if config.GetBool('catalog-emblems-OR', False):
ep = list(item.getEmblemPrices())
if len(ep) != 2:
return []
if all(ep):
ep[payMethod] = 0
else:
ep = item.getEmblemPrices()
return ep
def charge():
ep = _getEmblemPrices()
if ep:
av.subtractEmblems(ep)
av.takeMoney(item.getPrice(priceType))
if item.getDeliveryTime():
if len(av.onOrder) > 5:
self.sendUpdateToAvatarId(avId, 'requestPurchaseResponse', [context, ToontownGlobals.P_OnOrderListFull])

View file

@ -7,6 +7,7 @@ import HouseGlobals
import functools
class LoadHouseFSM(FSM):
notify = DirectNotifyGlobal.directNotify.newCategory('LoadHouseFSM')
def __init__(self, mgr, estate, houseIndex, toon, callback):
FSM.__init__(self, 'LoadHouseFSM')
self.mgr = mgr
@ -100,6 +101,35 @@ class LoadHouseFSM(FSM):
self.done = True
self.callback(self.house)
class LoadPetFSM(FSM):
def __init__(self, mgr, estate, toon, callback):
FSM.__init__(self, 'LoadPetFSM')
self.mgr = mgr
self.estate = estate
self.toon = toon
self.callback = callback
self.pet = None
self.done = False
def start(self):
self.petId = self.toon['setPetId'][0]
if not self.petId in self.mgr.air.doId2do:
self.mgr.air.sendActivate(self.petId, self.mgr.air.districtId, self.estate.zoneId)
self.acceptOnce('generate-%d' % self.petId, self.__generated)
else:
self.__generated(self.mgr.air.doId2do[self.petId])
def __generated(self, pet):
self.pet = pet
self.estate.pets.append(pet)
self.demand('Off')
def enterOff(self):
self.done = True
self.callback(self.pet)
class LoadEstateFSM(FSM):
def __init__(self, mgr, callback):
FSM.__init__(self, 'LoadEstateFSM')
@ -201,6 +231,7 @@ class LoadEstateFSM(FSM):
def __gotEstate(self, estate):
self.estate = estate
self.estate.pets = []
self.estate.toons = self.toonIds
self.estate.updateToons()
@ -229,6 +260,28 @@ class LoadEstateFSM(FSM):
# A houseFSM just finished! Let's see if all of them are done:
if all(houseFSM.done for houseFSM in self.houseFSMs):
self.demand('LoadPets')
def enterLoadPets(self):
self.petFSMs = []
for houseIndex in range(6):
toon = self.toons[houseIndex]
if toon and toon['setPetId'][0] != 0:
fsm = LoadPetFSM(self.mgr, self.estate, toon, self.__petDone)
self.petFSMs.append(fsm)
fsm.start()
else:
continue
if not self.petFSMs:
self.demand('Finished')
def __petDone(self, pet):
if self.state != 'LoadPets':
pet.requestDelete()
return
if all(petFSM.done for petFSM in self.petFSMs):
self.demand('Finished')
def enterFinished(self):
@ -403,5 +456,7 @@ class EstateManagerAI(DistributedObjectAI):
pass
def _lookupEstate(self, toon):
print(self.toon2estate)
return self.toon2estate.get(toon)
def getOwnerFromZone(self, avId):
return False

View file

@ -110,3 +110,12 @@ HALF_DAY_PERIOD = 1050
HALF_NIGHT_PERIOD = 300
FIREWORKS_MOVIE_CLEAR = 0
FIREWORKS_MOVIE_GUI = 1
HouseEmblemPrices = (
(50, 20), # bungalo
(200, 75), # tiki
(200, 75), # tepee
(500, 250), # castle
(350, 150), # cupcake
(400, 200) # cabin
)

View file

@ -97,11 +97,13 @@ class FishPanel(DirectFrame):
self.extraLabel.hide()
elif code == FishGlobals.FishItemNewEntry:
self.extraLabel.show()
self.extraLabel['text_fg'] = (0.2, 0.8, 0.4, 1)
self.extraLabel['text'] = TTLocalizer.FishingNewEntry
self.extraLabel['text_scale'] = TTLocalizer.FPnewEntry
self.extraLabel.setPos(0, 0, 0.26)
elif code == FishGlobals.FishItemNewRecord:
self.extraLabel.show()
self.extraLabel['text_fg'] = (1, .5, 0, 1)
self.extraLabel['text'] = TTLocalizer.FishingNewRecord
self.extraLabel['text_scale'] = TTLocalizer.FPnewRecord
self.photo.show()

View file

@ -41,6 +41,26 @@ class TTUFriendsManager(DistributedObjectGlobal):
]
base.cr.n_handleGetAvatarDetailsResp(avId, fields=fields)
def d_getPetDetails(self, avId):
self.sendUpdate('getPetDetails', [avId])
def petDetails(self, avId, ownerId, petName, traitSeed, sz, traits, moods, dna, lastSeen):
fields = list(zip(("setHead", "setEars", "setNose", "setTail", "setBodyTexture", "setColor", "setColorScale", "setEyeColor", "setGender"), dna))
fields.extend(zip(("setBoredom", "setRestlessness", "setPlayfulness", "setLoneliness",
"setSadness", "setAffection", "setHunger", "setConfusion", "setExcitement",
"setFatigue", "setAnger", "setSurprise"), moods))
fields.extend(zip(("setForgetfulness", "setBoredomThreshold", "setRestlessnessThreshold",
"setPlayfulnessThreshold", "setLonelinessThreshold", "setSadnessThreshold",
"setFatigueThreshold", "setHungerThreshold", "setConfusionThreshold",
"setExcitementThreshold", "setAngerThreshold", "setSurpriseThreshold",
"setAffectionThreshold"), traits))
fields.append(("setOwnerId", ownerId))
fields.append(("setPetName", petName))
fields.append(("setTraitSeed", traitSeed))
fields.append(("setSafeZone", sz))
fields.append(("setLastSeenTimestamp", lastSeen))
base.cr.n_handleGetAvatarDetailsResp(avId, fields=fields)
def d_teleportQuery(self, toId):
self.sendUpdate('routeTeleportQuery', [toId])

View file

@ -258,6 +258,26 @@ class TTUFriendsManagerUD(DistributedObjectGlobalUD):
self.sendUpdateToAvatarId(senderId, 'friendDetails', [avId, inventory, trackAccess, trophies, hp, maxHp, defaultShard, lastHood, dnaString, experience, trackBonusLevel])
self.air.dbInterface.queryObject(self.air.dbId, avId, handleToon)
def getPetDetails(self, avId):
senderId = self.air.getAvatarIdFromSender()
def handlePet(dclass, fields):
if dclass != self.air.dclassesByName['DistributedPetAI']:
return
dna = [fields.get(x, [0])[0] for x in ("setHead", "setEars", "setNose", "setTail", "setBodyTexture", "setColor",
"setColorScale", "setEyeColor", "setGender")]
moods = [fields.get(x, [0])[0] for x in ("setBoredom", "setRestlessness", "setPlayfulness", "setLoneliness",
"setSadness", "setAffection", "setHunger", "setConfusion", "setExcitement",
"setFatigue", "setAnger", "setSurprise")]
traits = [fields.get(x, [0])[0] for x in ("setForgetfulness", "setBoredomThreshold", "setRestlessnessThreshold",
"setPlayfulnessThreshold", "setLonelinessThreshold", "setSadnessThreshold",
"setFatigueThreshold", "setHungerThreshold", "setConfusionThreshold",
"setExcitementThreshold", "setAngerThreshold", "setSurpriseThreshold",
"setAffectionThreshold")]
self.sendUpdateToAvatarId(senderId, 'petDetails', [avId, fields.get("setOwnerId", [0])[0], fields.get("setPetName", ["???"])[0],
fields.get("setTraitSeed", [0])[0], fields.get("setSafeZone", [0])[0],
traits, moods, dna, fields.get("setLastSeenTimestamp", [0])[0]])
self.air.dbInterface.queryObject(self.air.dbId, avId, handlePet)
# -- Toon Online/Offline --
def toonOnline(self, doId, friendsList):
self.onlineToons.append(doId)

View file

@ -1,11 +1,9 @@
from toontown.classicchars import DistributedPlutoAI
from toontown.hood import HoodAI
from toontown.safezone import DistributedTrolleyAI
from toontown.toonbase import ToontownGlobals
from toontown.ai import DistributedPolarPlaceEffectMgrAI
from toontown.ai import DistributedTrickOrTreatTargetAI
class BRHoodAI(HoodAI.HoodAI):
def __init__(self, air):
HoodAI.HoodAI.__init__(self, air,
@ -13,7 +11,6 @@ class BRHoodAI(HoodAI.HoodAI):
ToontownGlobals.TheBrrrgh)
self.trolley = None
self.classicChar = None
self.startup()
@ -22,9 +19,6 @@ class BRHoodAI(HoodAI.HoodAI):
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
if simbase.config.GetBool('want-classic-chars', True):
if simbase.config.GetBool('want-pluto', True):
self.createClassicChar()
self.PolarPlaceEffectManager = DistributedPolarPlaceEffectMgrAI.DistributedPolarPlaceEffectMgrAI(self.air)
self.PolarPlaceEffectManager.generateWithRequired(3821)
@ -37,8 +31,3 @@ class BRHoodAI(HoodAI.HoodAI):
self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air)
self.trolley.generateWithRequired(self.zoneId)
self.trolley.start()
def createClassicChar(self):
self.classicChar = DistributedPlutoAI.DistributedPlutoAI(self.air)
self.classicChar.generateWithRequired(self.zoneId)
self.classicChar.start()

View file

@ -1,4 +1,3 @@
from toontown.classicchars import DistributedDonaldDockAI
from toontown.hood import HoodAI
from toontown.safezone import DistributedBoatAI
from toontown.safezone import DistributedTrolleyAI
@ -14,7 +13,6 @@ class DDHoodAI(HoodAI.HoodAI):
self.trolley = None
self.boat = None
self.classicChar = None
self.startup()
@ -24,9 +22,6 @@ class DDHoodAI(HoodAI.HoodAI):
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
self.createBoat()
if simbase.config.GetBool('want-classic-chars', True):
if simbase.config.GetBool('want-donald-dock', True):
self.createClassicChar()
if simbase.air.wantHalloween:
self.TrickOrTreatTargetManager = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self.air)
@ -41,8 +36,3 @@ class DDHoodAI(HoodAI.HoodAI):
self.boat = DistributedBoatAI.DistributedBoatAI(self.air)
self.boat.generateWithRequired(self.zoneId)
self.boat.start()
def createClassicChar(self):
self.classicChar = DistributedDonaldDockAI.DistributedDonaldDockAI(self.air)
self.classicChar.generateWithRequired(self.zoneId)
self.classicChar.start()

View file

@ -1,4 +1,3 @@
from toontown.classicchars import DistributedDaisyAI
from toontown.hood import HoodAI
from toontown.safezone import ButterflyGlobals
from toontown.safezone import DistributedButterflyAI
@ -17,7 +16,6 @@ class DGHoodAI(HoodAI.HoodAI):
self.trolley = None
self.flower = None
self.classicChar = None
self.startup()
@ -27,9 +25,6 @@ class DGHoodAI(HoodAI.HoodAI):
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
self.createFlower()
if simbase.config.GetBool('want-classic-chars', True):
if simbase.config.GetBool('want-daisy', True):
self.createClassicChar()
if simbase.config.GetBool('want-butterflies', True):
self.createButterflies()
@ -55,11 +50,6 @@ class DGHoodAI(HoodAI.HoodAI):
self.flower.generateWithRequired(self.zoneId)
self.flower.start()
def createClassicChar(self):
self.classicChar = DistributedDaisyAI.DistributedDaisyAI(self.air)
self.classicChar.generateWithRequired(self.zoneId)
self.classicChar.start()
def createButterflies(self, playground):
ButterflyGlobals.generateIndexes(self.zoneId, ButterflyGlobals.DG)
for i in xrange(0, ButterflyGlobals.NUM_BUTTERFLY_AREAS[ButterflyGlobals.DG]):

View file

@ -1,4 +1,3 @@
from toontown.classicchars import DistributedDonaldAI
from toontown.hood import HoodAI
from toontown.safezone import DistributedTrolleyAI
from toontown.toonbase import ToontownGlobals
@ -13,7 +12,6 @@ class DLHoodAI(HoodAI.HoodAI):
ToontownGlobals.DonaldsDreamland)
self.trolley = None
self.classicChar = None
self.startup()
@ -22,9 +20,6 @@ class DLHoodAI(HoodAI.HoodAI):
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
if simbase.config.GetBool('want-classic-chars', True):
if simbase.config.GetBool('want-donald-dreamland', True):
self.createClassicChar()
self.resistanceEmoteManager = DistributedResistanceEmoteMgrAI.DistributedResistanceEmoteMgrAI(self.air)
self.resistanceEmoteManager.generateWithRequired(9720)
@ -36,8 +31,3 @@ class DLHoodAI(HoodAI.HoodAI):
self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air)
self.trolley.generateWithRequired(self.zoneId)
self.trolley.start()
def createClassicChar(self):
self.classicChar = DistributedDonaldAI.DistributedDonaldAI(self.air)
self.classicChar.generateWithRequired(self.zoneId)
self.classicChar.start()

View file

@ -1,4 +1,3 @@
from toontown.classicchars import DistributedGoofySpeedwayAI
from toontown.dna.DNAParser import DNAGroup, DNAVisGroup
from toontown.hood import HoodAI
from toontown.hood import ZoneUtil
@ -21,7 +20,6 @@ class GSHoodAI(HoodAI.HoodAI):
self.viewingBlocks = []
self.startingBlocks = []
self.leaderBoards = []
self.classicChar = None
self.startup()
@ -31,8 +29,6 @@ class GSHoodAI(HoodAI.HoodAI):
self.createStartingBlocks()
self.createLeaderBoards()
self.cycleLeaderBoards()
if simbase.config.GetBool('want-goofy', True):
self.createClassicChar()
def shutdown(self):
HoodAI.HoodAI.shutdown(self)
@ -147,8 +143,3 @@ class GSHoodAI(HoodAI.HoodAI):
def cycleLeaderBoards(self, task=None):
messenger.send('leaderBoardSwap-' + str(self.zoneId))
taskMgr.doMethodLater(10, self.cycleLeaderBoards, 'leaderBoardSwitch')
def createClassicChar(self):
self.classicChar = DistributedGoofySpeedwayAI.DistributedGoofySpeedwayAI(self.air)
self.classicChar.generateWithRequired(self.zoneId)
self.classicChar.start()

View file

@ -1,12 +1,9 @@
from toontown.classicchars import DistributedMinnieAI
from toontown.hood import HoodAI
from toontown.safezone import DistributedTrolleyAI
from toontown.safezone import DistributedMMPianoAI
from toontown.toonbase import ToontownGlobals
from toontown.ai import DistributedTrickOrTreatTargetAI
class MMHoodAI(HoodAI.HoodAI):
def __init__(self, air):
HoodAI.HoodAI.__init__(self, air,
@ -15,7 +12,6 @@ class MMHoodAI(HoodAI.HoodAI):
self.trolley = None
self.piano = None
self.classicChar = None
self.startup()
@ -24,9 +20,6 @@ class MMHoodAI(HoodAI.HoodAI):
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
if simbase.config.GetBool('want-classic-chars', True):
if simbase.config.GetBool('want-minnie', True):
self.createClassicChar()
self.piano = DistributedMMPianoAI.DistributedMMPianoAI(self.air)
self.piano.generateWithRequired(self.zoneId)
@ -39,8 +32,3 @@ class MMHoodAI(HoodAI.HoodAI):
self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air)
self.trolley.generateWithRequired(self.zoneId)
self.trolley.start()
def createClassicChar(self):
self.classicChar = DistributedMinnieAI.DistributedMinnieAI(self.air)
self.classicChar.generateWithRequired(self.zoneId)
self.classicChar.start()

View file

@ -1,8 +1,6 @@
from toontown.hood import HoodAI
from toontown.toonbase import ToontownGlobals
from toontown.distributed.DistributedTimerAI import DistributedTimerAI
from toontown.classicchars import DistributedChipAI
from toontown.classicchars import DistributedDaleAI
from toontown.dna.DNAParser import DNAGroup, DNAVisGroup
from toontown.safezone.DistributedPicnicBasketAI import DistributedPicnicBasketAI
from toontown.safezone import DistributedGameTableAI
@ -16,8 +14,6 @@ class OZHoodAI(HoodAI.HoodAI):
ToontownGlobals.OutdoorZone)
self.timer = None
self.classicCharChip = None
self.classicCharDale = None
self.picnicTables = []
self.gameTables = []
@ -27,9 +23,6 @@ class OZHoodAI(HoodAI.HoodAI):
HoodAI.HoodAI.startup(self)
self.createTimer()
if simbase.config.GetBool('want-classic-chars', True):
if simbase.config.GetBool('want-chip-and-dale', True):
self.createClassicChars()
self.createPicnicTables()
if simbase.config.GetBool('want-game-tables', True):
self.createGameTables()
@ -38,15 +31,6 @@ class OZHoodAI(HoodAI.HoodAI):
self.timer = DistributedTimerAI(self.air)
self.timer.generateWithRequired(self.zoneId)
def createClassicChars(self):
self.classicCharChip = DistributedChipAI.DistributedChipAI(self.air)
self.classicCharChip.generateWithRequired(self.zoneId)
self.classicCharChip.start()
self.classicCharDale = DistributedDaleAI.DistributedDaleAI(self.air, self.classicCharChip.doId)
self.classicCharDale.generateWithRequired(self.zoneId)
self.classicCharDale.start()
self.classicCharChip.setDaleId(self.classicCharDale.doId)
def findPicnicTables(self, dnaGroup, zoneId, area, overrideDNAZone=False):
picnicTables = []
if isinstance(dnaGroup, DNAGroup) and ('picnic_table' in dnaGroup.getName()):

View file

@ -720,10 +720,17 @@ class Place(StateData.StateData, FriendsListManager.FriendsListManager):
base.localAvatar.b_teleportGreeting(avId)
else:
friend = base.cr.identifyAvatar(avId)
if friend != None:
if friend == None:
teleportDebug(requestStatus, 'friend not here, giving up')
base.localAvatar.setSystemMessage(avId, OTPLocalizer.WhisperTargetLeftVisit % (friend.getName(),))
friend.d_teleportGiveup(base.localAvatar.doId)
else:
def doTeleport(task):
avatar = base.cr.doId2do[friend.getDoId()]
base.localAvatar.gotoNode(avatar)
base.localAvatar.b_teleportGreeting(friend.getDoId())
return task.done
self.acceptOnce('generate-%d' % friend.getDoId(), lambda x: taskMgr.doMethodLater(1, doTeleport, uniqueName('doTeleport')))
base.transitions.irisIn()
self.nextState = requestStatus.get('nextState', 'walk')
base.localAvatar.attachCamera()

View file

@ -1,4 +1,3 @@
from toontown.classicchars import DistributedMickeyAI
from toontown.hood import HoodAI
from toontown.safezone import ButterflyGlobals
from toontown.safezone import DistributedButterflyAI
@ -17,7 +16,6 @@ class TTHoodAI(HoodAI.HoodAI):
ToontownGlobals.ToontownCentral)
self.trolley = None
self.classicChar = None
self.startup()
@ -26,9 +24,6 @@ class TTHoodAI(HoodAI.HoodAI):
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
if simbase.config.GetBool('want-classic-chars', True):
if simbase.config.GetBool('want-mickey', True):
self.createClassicChar()
if simbase.config.GetBool('want-butterflies', True):
self.createButterflies()
@ -56,11 +51,6 @@ class TTHoodAI(HoodAI.HoodAI):
self.trolley.generateWithRequired(self.zoneId)
self.trolley.start()
def createClassicChar(self):
self.classicChar = DistributedMickeyAI.DistributedMickeyAI(self.air)
self.classicChar.generateWithRequired(self.zoneId)
self.classicChar.start()
def createButterflies(self):
ButterflyGlobals.generateIndexes(self.zoneId, ButterflyGlobals.TTC)
for i in xrange(0, ButterflyGlobals.NUM_BUTTERFLY_AREAS[ButterflyGlobals.TTC]):

View file

@ -1,57 +0,0 @@
from pandac.PandaModules import *
from otp.login.HTTPUtil import *
from direct.directnotify import DirectNotifyGlobal
from otp.login import TTAccount
import DateObject
import TTDateObject
import time
class AccountServerDate:
notify = DirectNotifyGlobal.directNotify.newCategory('AccountServerDate')
def __init__(self):
self.__grabbed = 0
def getServer(self):
return TTAccount.getAccountServer().cStr()
def grabDate(self, force = 0):
if self.__grabbed and not force:
self.notify.debug('using cached account server date')
return
if base.cr.accountOldAuth or base.config.GetBool('use-local-date', 0):
self.__useLocalClock()
return
url = URLSpec(self.getServer())
url.setPath('/getDate.php')
self.notify.debug('grabbing account server date from %s' % url.cStr())
response = getHTTPResponse(url, http)
if response[0] != 'ACCOUNT SERVER DATE':
self.notify.debug('invalid response header')
raise UnexpectedResponse, 'unexpected response, response=%s' % response
try:
epoch = int(response[1])
except ValueError, e:
self.notify.debug(str(e))
raise UnexpectedResponse, 'unexpected response, response=%s' % response
timeTuple = time.gmtime(epoch)
self.year = timeTuple[0]
self.month = timeTuple[1]
self.day = timeTuple[2]
base.cr.dateObject = TTDateObject.TTDateObject(self)
self.__grabbed = 1
def __useLocalClock(self):
self.month = base.cr.dateObject.getMonth()
self.year = base.cr.dateObject.getYear()
self.day = base.cr.dateObject.getDay()
def getMonth(self):
return self.month
def getYear(self):
return self.year
def getDay(self):
return self.day

View file

@ -1,64 +0,0 @@
import time
class DateObject:
def getYear(self):
return time.localtime(time.time())[0]
def getMonth(self):
return time.localtime(time.time())[1]
def getDay(self):
return time.localtime(time.time())[2]
def getDetailedAge(self, dobMonth, dobYear, dobDay = None, curMonth = None, curYear = None, curDay = None):
if curMonth is None:
curMonth = self.getMonth()
if curYear is None:
curYear = self.getYear()
if curDay is None:
curDay = self.getDay()
curMonths = curYear * 12 + (curMonth - 1)
dobMonths = dobYear * 12 + (dobMonth - 1)
if dobMonth == curMonth:
if dobDay is not None:
if dobDay > curDay:
curMonths -= 1
ageMonths = curMonths - dobMonths
return (int(ageMonths / 12), ageMonths % 12)
def getAge(self, dobMonth, dobYear, dobDay = None, curMonth = None, curYear = None, curDay = None):
return self.getDetailedAge(dobMonth, dobYear, dobDay=dobDay, curMonth=curMonth, curYear=curYear, curDay=curDay)[0]
def getNumDaysInMonth(self, month = None, year = None):
def isLeapYear(year):
if year % 4 == 0:
if year % 100 == 0:
if year % 400 == 0:
return 1
else:
return 0
else:
return 1
else:
return 0
if month is None:
m = self.getMonth()
else:
m = month
if year is None:
y = self.getYear()
else:
y = year
if m == 2:
if isLeapYear(y):
return 29
else:
return 28
elif m in (1, 3, 5, 7, 8, 10, 12):
return 31
else:
return 30
return

View file

@ -1,21 +0,0 @@
import DateObject
class TTDateObject(DateObject.DateObject):
def __init__(self, accountServerDate):
self.accountServerDate = accountServerDate
def getYear(self):
return self.accountServerDate.getYear()
def getMonth(self):
return self.accountServerDate.getMonth()
def getDay(self):
return self.accountServerDate.getDay()
def getDetailedAge(self, dobMonth, dobYear, dobDay = None, curMonth = None, curYear = None, curDay = None):
return DateObject.DateObject.getDetailedAge(self, dobMonth, dobYear, dobDay, curMonth=self.getMonth(), curYear=self.getYear(), curDay=self.getDay())
def getAge(self, dobMonth, dobYear, dobDay = None, curMonth = None, curYear = None, curDay = None):
return TTDateObject.getDetailedAge(self, dobMonth, dobYear, dobDay=dobDay, curMonth=curMonth, curYear=curYear, curDay=curDay)[0]

View file

@ -10,8 +10,6 @@ from pandac.PandaModules import *
import random, BodyShop, ColorShop, GenderShop, MakeClothesGUI, TrackShop, NameShop
from MakeAToonGlobals import *
from otp.avatar import Avatar
from toontown.char import Char
from toontown.char import CharDNA
from toontown.chat.ChatGlobals import *
from toontown.distributed.ToontownMsgTypes import *
from toontown.toon import LocalToon
@ -429,11 +427,6 @@ class MakeAToon(StateData.StateData):
elif self.shop == NAMESHOP:
self.fsm.request('TrackShop')
def charSez(self, char, statement, dialogue = None):
import pdb
pdb.set_trace()
char.setChatAbsolute(statement, CFSpeech, dialogue)
def enterInit(self):
pass

View file

@ -10,10 +10,9 @@ import string
import ArrowKeys
from DistributedMinigame import *
import PatternGameGlobals
from toontown.char import Char
from toontown.char import CharDNA
from toontown.chat.ChatGlobals import *
from toontown.nametag.NametagGlobals import *
from toontown.toon import NPCToons
from toontown.toon import ToonHead
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
@ -37,10 +36,6 @@ class DistributedPatternGame(DistributedMinigame):
strWaitingOtherPlayers = TTLocalizer.PatternGameWaitingOtherPlayers
strPleaseWait = TTLocalizer.PatternGamePleaseWait
strRound = TTLocalizer.PatternGameRound
minnieAnimNames = ['up',
'left',
'down',
'right']
toonAnimNames = ['up',
'left',
'down',
@ -129,18 +124,13 @@ class DistributedPatternGame(DistributedMinigame):
minnieX.removeNode()
minnieCircle.removeNode()
matchingGameGui.removeNode()
self.minnie = Char.Char()
m = self.minnie
dna = CharDNA.CharDNA()
dna.newChar('mn')
m.setDNA(dna)
m.setName(TTLocalizer.Minnie)
m.reparentTo(hidden)
self.blinky = NPCToons.createLocalNPC(7010)
self.blinky.reparentTo(hidden)
self.backRowHome = Point3(3, 11, 0)
self.backRowXSpacing = 1.8
self.frontRowHome = Point3(0, 18, 0)
self.frontRowXSpacing = 3.0
self.stdNumDanceStepPingFrames = self.minnie.getNumFrames(self.minnieAnimNames[0])
self.stdNumDanceStepPingFrames = self.blinky.getNumFrames(self.toonAnimNames[0])
self.stdNumDanceStepPingPongFrames = self.__numPingPongFrames(self.stdNumDanceStepPingFrames)
self.buttonPressDelayPercent = (self.stdNumDanceStepPingFrames - 1.0) / self.stdNumDanceStepPingPongFrames
self.animPlayRates = []
@ -197,8 +187,8 @@ class DistributedPatternGame(DistributedMinigame):
del self.statusBalls
self.room.removeNode()
del self.room
self.minnie.delete()
del self.minnie
self.blinky.delete()
del self.blinky
self.removeChildGameFSM(self.gameFSM)
del self.gameFSM
@ -215,17 +205,11 @@ class DistributedPatternGame(DistributedMinigame):
self.room.reparentTo(render)
self.room.setPosHpr(0.0, 18.39, -ToontownGlobals.FloorOffset, 0.0, 0.0, 0.0)
self.room.setScale(1)
for anim in self.minnieAnimNames:
self.minnie.pose(anim, 0)
for anim in self.toonAnimNames:
self.lt.pose(anim, 0)
self.minnieAnimSpeedMult = {}
self.toonAnimSpeedMult = {}
for anim in self.minnieAnimNames:
numFrames = self.minnie.getNumFrames(anim)
self.minnieAnimSpeedMult[anim] = float(self.__numPingPongFrames(numFrames)) / float(self.stdNumDanceStepPingPongFrames)
for anim in self.toonAnimNames:
numFrames = self.lt.getNumFrames(anim)
@ -245,7 +229,7 @@ class DistributedPatternGame(DistributedMinigame):
for k in xrange(0, 2):
self.arrowDict['lt'][k].setBillboardAxis()
self.arrowDict['lt'][k].setBin('fixed', 100)
self.arrowDict['lt'][k].reparentTo(jj)
self.arrowDict['lt'][k].reparentTo(self.lt.nametag3d)
if k == 0:
self.arrowDict['lt'][k].setScale(2.5)
self.arrowDict['lt'][k].setColor(self.arrowColor)
@ -254,25 +238,20 @@ class DistributedPatternGame(DistributedMinigame):
self.arrowDict['lt'][k].setColor(self.xColor)
self.arrowDict['lt'][k].setPos(0, 0, 1)
self.formatStatusBalls(self.arrowDict['lt'][2], jj)
m = self.minnie
m.reparentTo(render)
m.setPos(-1.6, 20, 0)
m.setScale(1)
self.makeToonLookatCamera(m)
m.loop('neutral')
m.startBlink()
self.minnie.nametag.manage(base.marginManager)
self.minnie.startEarTask()
self.minnie.setPickable(0)
self.minnie.nametag.getNametag3d().setChatWordWrap(8)
self.formatStatusBalls(self.arrowDict['lt'][2], self.lt.nametag3d)
self.blinky.reparentTo(render)
self.blinky.setPos(-1.6, 20, 0)
self.blinky.setScale(1)
self.makeToonLookatCamera(self.blinky)
self.blinky.loop('neutral')
self.blinky.nametag.manage(base.marginManager)
self.blinky.nametag.getNametag3d().setChatWordWrap(8)
self.arrowDict['m'] = [self.arrows.pop(), self.xs.pop()]
jj = self.minnie.nametag3d
for k in xrange(0, 2):
self.arrowDict['m'][k].setBillboardAxis()
self.arrowDict['m'][k].setBin('fixed', 100)
self.arrowDict['m'][k].setColor(self.arrowColor)
self.arrowDict['m'][k].reparentTo(jj)
self.arrowDict['m'][k].reparentTo(self.blinky.nametag3d)
self.arrowDict['m'][k].setScale(4)
self.arrowDict['m'][k].setPos(0, 0, 1.7)
@ -288,11 +267,9 @@ class DistributedPatternGame(DistributedMinigame):
del self.arrowKeys
self.room.reparentTo(hidden)
self.roundText.hide()
self.minnie.nametag.unmanage(base.marginManager)
self.minnie.stopEarTask()
self.minnie.stop()
self.minnie.stopBlink()
self.minnie.reparentTo(hidden)
self.blinky.nametag.unmanage(base.marginManager)
self.blinky.stop()
self.blinky.reparentTo(hidden)
self.lt.setScale(1)
for avId in self.remoteAvIdList:
toon = self.getAvatar(avId)
@ -410,16 +387,12 @@ class DistributedPatternGame(DistributedMinigame):
def getDanceStepDuration(self):
numFrames = self.stdNumDanceStepPingPongFrames
return numFrames / abs(self.animPlayRate * self.minnieAnimSpeedMult[self.minnieAnimNames[0]] * self.minnie.getFrameRate(self.minnieAnimNames[0]))
return numFrames / abs(self.animPlayRate * self.toonAnimSpeedMult[self.toonAnimNames[0]] * self.blinky.getFrameRate(self.toonAnimNames[0]))
def __getDanceStepAnimTrack(self, toon, anim, speedScale):
numFrames = toon.getNumFrames(anim)
return Sequence(Func(toon.pingpong, anim, fromFrame=0, toFrame=numFrames - 1), Wait(self.getDanceStepDuration()))
def __getMinnieDanceStepAnimTrack(self, minnie, direction):
animName = self.minnieAnimNames[direction]
return self.__getDanceStepAnimTrack(minnie, animName, self.minnieAnimSpeedMult[animName])
def __getToonDanceStepAnimTrack(self, toon, direction):
animName = self.toonAnimNames[direction]
return self.__getDanceStepAnimTrack(toon, animName, self.toonAnimSpeedMult[animName])
@ -516,8 +489,6 @@ class DistributedPatternGame(DistributedMinigame):
def getDanceSequenceAnimTrack(self, toon, pattern):
getDanceStepTrack = self.__getToonDanceStepAnimTrack
if toon == self.minnie:
getDanceStepTrack = self.__getMinnieDanceStepAnimTrack
tracks = Sequence()
for direction in pattern:
tracks.append(getDanceStepTrack(toon, direction))
@ -545,14 +516,12 @@ class DistributedPatternGame(DistributedMinigame):
index = self.avIdList.index(avId)
return self.__getRowPos(self.frontRowHome, self.frontRowXSpacing, index, len(self.avIdList))
def __setMinnieChat(self, str, giggle):
def __setBlinkyChat(self, str, giggle):
str = str.replace('%s', self.getAvatar(self.localAvId).getName())
self.minnie.setChatAbsolute(str, CFSpeech)
if giggle:
self.minnie.playDialogue('statementA', 1)
self.blinky.setChatAbsolute(str, CFSpeech)
def __clearMinnieChat(self):
self.minnie.clearChat()
def __clearBlinkyChat(self):
self.blinky.clearChat()
def enterOff(self):
self.notify.debug('enterOff')
@ -587,14 +556,14 @@ class DistributedPatternGame(DistributedMinigame):
for anim in self.toonAnimNames:
toon.setPlayRate(self.animPlayRate * self.toonAnimSpeedMult[anim], anim)
for anim in self.minnieAnimNames:
self.minnie.setPlayRate(self.animPlayRate * self.minnieAnimSpeedMult[anim], anim)
for anim in self.toonAnimNames:
self.blinky.setPlayRate(self.animPlayRate * self.toonAnimSpeedMult[anim], anim)
text = self.strWatch
danceTrack = self.getDanceSequenceAnimTrack(self.minnie, self.__serverPattern)
danceTrack = self.getDanceSequenceAnimTrack(self.blinky, self.__serverPattern)
arrowTrack = self.getDanceArrowAnimTrack('m', self.__serverPattern, 0)
soundTrack = self.getDanceSequenceButtonSoundTrack(self.__serverPattern)
self.showTrack = Sequence(Func(self.__setMinnieChat, text, 1), Wait(0.5), Parallel(danceTrack, soundTrack, arrowTrack), Wait(0.2), Func(self.__clearMinnieChat), Func(self.gameFSM.request, 'getUserInput'))
self.showTrack = Sequence(Func(self.__setBlinkyChat, text, 1), Wait(0.5), Parallel(danceTrack, soundTrack, arrowTrack), Wait(0.2), Func(self.__clearBlinkyChat), Func(self.gameFSM.request, 'getUserInput'))
self.showTrack.start()
def exitShowServerPattern(self):
@ -636,7 +605,7 @@ class DistributedPatternGame(DistributedMinigame):
self.showStatusBalls(avId)
self.__otherToonIndex[avId] = 0
self.setupTrack = Sequence(Func(self.__setMinnieChat, self.strGo, 0), Func(self.setText, self.roundText, TTLocalizer.PatternGameGo), Func(self.roundText.setScale, 0.3), Func(enableKeys), Func(startTimer), Wait(0.8), Func(self.__clearMinnieChat), Func(self.setText, self.roundText, ' '), Func(self.roundText.setScale, 0.12), Func(self.setTextFG, self.roundText, self.normalTextColor))
self.setupTrack = Sequence(Func(self.__setBlinkyChat, self.strGo, 0), Func(self.setText, self.roundText, TTLocalizer.PatternGameGo), Func(self.roundText.setScale, 0.3), Func(enableKeys), Func(startTimer), Wait(0.8), Func(self.__clearBlinkyChat), Func(self.setText, self.roundText, ' '), Func(self.roundText.setScale, 0.12), Func(self.setTextFG, self.roundText, self.normalTextColor))
self.setupTrack.start()
return
@ -716,7 +685,7 @@ class DistributedPatternGame(DistributedMinigame):
self.proceedTrack.pause()
del self.setupTrack
del self.proceedTrack
self.__clearMinnieChat()
self.__clearBlinkyChat()
def enterWaitForPlayerPatterns(self):
self.notify.debug('enterWaitForPlayerPatterns')
@ -782,7 +751,7 @@ class DistributedPatternGame(DistributedMinigame):
sound = self.incorrectSound
text = self.strWrong
soundTrack = Sequence(Func(base.playSfx, sound), Wait(1.6))
textTrack = Sequence(Wait(0.2), Func(self.__setMinnieChat, text, 0), Wait(1.3), Func(self.__clearMinnieChat))
textTrack = Sequence(Wait(0.2), Func(self.__setBlinkyChat, text, 0), Wait(1.3), Func(self.__clearBlinkyChat))
self.playBackPatternsTrack = Sequence(Parallel(soundTrack, textTrack, jumpTrack), Func(self.gameFSM.request, 'checkGameOver'))
self.playBackPatternsTrack.start()
@ -806,9 +775,9 @@ class DistributedPatternGame(DistributedMinigame):
delay = 2.2
if self.celebrate:
text = TTLocalizer.PatternGameImprov
self.__winTrack = Sequence(Func(self.__setMinnieChat, text, 1), Func(base.playSfx, self.perfectSound), Sequence(self.returnCelebrationIntervals(1)), Sequence(self.returnCelebrationIntervals(0)), Func(self.__clearMinnieChat), Func(self.gameOver))
self.__winTrack = Sequence(Func(self.__setBlinkyChat, text, 1), Func(base.playSfx, self.perfectSound), Sequence(self.returnCelebrationIntervals(1)), Sequence(self.returnCelebrationIntervals(0)), Func(self.__clearBlinkyChat), Func(self.gameOver))
else:
self.__winTrack = Sequence(Func(self.__setMinnieChat, text, 1), Func(base.playSfx, sound), Wait(delay), Func(self.__clearMinnieChat), Func(self.gameOver))
self.__winTrack = Sequence(Func(self.__setBlinkyChat, text, 1), Func(base.playSfx, sound), Wait(delay), Func(self.__clearBlinkyChat), Func(self.gameOver))
self.__winTrack.start()
return

View file

@ -10,7 +10,6 @@ from toontown.toonbase import ToontownTimer
from toontown.toon import ToonHead
from toontown.suit import SuitDNA
from toontown.suit import Suit
from toontown.char import Char
import ArrowKeys
import random
from toontown.toonbase import ToontownGlobals

View file

@ -9,9 +9,7 @@ from direct.fsm import ClassicFSM, State
from direct.interval.IntervalGlobal import *
from toontown.toonbase import ToontownGlobals
from direct.task import Task
from otp.movement import Mover
from toontown.pets import PetChase, PetFlee, PetWander, PetLeash
from toontown.pets import PetCollider, PetSphere, PetLookerAI
from toontown.pets import PetLookerAI
from toontown.pets import PetConstants, PetDNA, PetTraits
from toontown.pets import PetObserve, PetBrain, PetMood
from toontown.pets import PetActionFSM, PetBase, PetGoal, PetTricks
@ -24,6 +22,8 @@ import string
import copy
from direct.showbase.PythonUtil import StackTrace
from PetMoverAI import PetMoverAI
class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLookerAI.PetLookerAI, PetBase.PetBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPetAI')
movieTimeSwitch = {PetConstants.PET_MOVIE_FEED: PetConstants.FEED_TIME,
@ -126,18 +126,16 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
def handleLogicalZoneChange(self, newZoneId, oldZoneId):
DistributedSmoothNodeAI.DistributedSmoothNodeAI.handleLogicalZoneChange(self, newZoneId, oldZoneId)
self.announceZoneChange(newZoneId, oldZoneId)
self.destroySphereImpulse()
self.createSphereImpulse()
def announceZoneChange(self, newZoneId, oldZoneId):
DistributedPetAI.notify.debug('%s.announceZoneChange: %s->%s' % (self.doId, oldZoneId, newZoneId))
broadcastZones = list2dict([newZoneId, oldZoneId])
self.estateOwnerId = simbase.air.estateMgr.getOwnerFromZone(newZoneId)
self.estateOwnerId = simbase.air.estateManager.getOwnerFromZone(newZoneId)
if self.estateOwnerId:
if __dev__:
pass
self.inEstate = 1
self.estateZones = simbase.air.estateMgr.getEstateZones(self.estateOwnerId)
self.estateZones = simbase.air.estateManager.getEstateZones(self.estateOwnerId)
else:
self.inEstate = 0
self.estateZones = []
@ -475,8 +473,8 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
else:
self.setTrickAptitudes(aptitudes, local=1)
def generate(self):
DistributedSmoothNodeAI.DistributedSmoothNodeAI.generate(self)
def announceGenerate(self):
DistributedSmoothNodeAI.DistributedSmoothNodeAI.announceGenerate(self)
self._hasCleanedUp = False
self.setHasRequestedDelete(False)
self.b_setParent(ToontownGlobals.SPHidden)
@ -517,9 +515,7 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
self.requiredMoodComponents = {}
self.brain = PetBrain.PetBrain(self)
self.mover = Mover.Mover(self)
self.lockMover = Mover.Mover(self)
self.createImpulses()
self.mover = PetMoverAI(self)
self.enterPetLook()
self.actionFSM = PetActionFSM.PetActionFSM(self)
self.teleportIn()
@ -591,11 +587,8 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
self.actionFSM.destroy()
del self.actionFSM
self.exitPetLook()
self.destroyImpulses()
self.mover.destroy()
del self.mover
self.lockMover.destroy()
del self.lockMover
self.stopPosHprBroadcast()
if hasattr(self, 'mood'):
self.mood.destroy()
@ -645,37 +638,6 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
self.ignoreAll()
return
def createImpulses(self):
self.createSphereImpulse()
self.chaseImpulse = PetChase()
self.fleeImpulse = PetFlee()
self.wanderImpulse = PetWander.PetWander()
self.lockChaseImpulse = PetChase()
def destroyImpulses(self):
self.wanderImpulse.destroy()
del self.chaseImpulse
del self.fleeImpulse
del self.wanderImpulse
self.destroySphereImpulse()
del self.lockChaseImpulse
def createSphereImpulse(self):
petRadius = 1.0
collTrav = self.getCollTrav()
if collTrav is None:
DistributedPetAI.notify.warning('no collision traverser for zone %s' % self.zoneId)
else:
self.sphereImpulse = PetSphere.PetSphere(petRadius, collTrav)
self.mover.addImpulse('sphere', self.sphereImpulse)
return
def destroySphereImpulse(self):
self.mover.removeImpulse('sphere')
if hasattr(self, 'sphereImpulse'):
self.sphereImpulse.destroy()
del self.sphereImpulse
def getMoveTaskName(self):
return 'petMove-%s' % self.doId
@ -684,15 +646,10 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
def move(self, task = None):
if self.isEmpty():
try:
self.air.writeServerEvent('Late Pet Move Call', self.doId, ' ')
except:
pass
taskMgr.remove(task.name)
return Task.done
if not self.isLockMoverEnabled():
self.mover.move()
numNearby = len(self.brain.nearbyAvs) - 1
minNearby = 5
if numNearby > minNearby:
@ -784,6 +741,7 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
def lockPet(self):
DistributedPetAI.notify.debug('%s: lockPet' % self.doId)
if not self.lockedDown:
self.mover.lock()
self.stopPosHprBroadcast()
self.lockedDown += 1
@ -840,18 +798,6 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
def unstickEnterOn(self):
self._collisionTimestamps = []
self.accept(self.mover.getCollisionEventName(), self._handleCollided)
def _handleCollided(self, collEntry):
now = globalClock.getFrameTime()
self._collisionTimestamps.append(now)
while now - self._collisionTimestamps[0] > PetConstants.UnstickSampleWindow:
del self._collisionTimestamps[0:1]
if len(self._collisionTimestamps) > PetConstants.UnstickCollisionThreshold:
self._collisionTimestamps = []
DistributedPetAI.notify.debug('unsticking pet %s' % self.doId)
self.brain._unstick()
def unstickExitOn(self):
pass
@ -987,14 +933,10 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
def startLockPetMove(self, avId):
self.enableLockMover()
self.lockChaseImpulse.setTarget(self.air.doId2do.get(avId))
self.lockMover.addImpulse('LockTarget', self.lockChaseImpulse)
self.lockMover.setFwdSpeed(self.mover.getFwdSpeed())
self.lockMover.setRotSpeed(self.mover.getRotSpeed())
dist_Callable = self.movieDistSwitch.get(self.movieMode)
dist = dist_Callable(self.air.doId2do.get(avId).getStyle().getLegSize())
self.lockChaseImpulse.setMinDist(dist)
self.distList = [0, 0, 0]
self.mover.walkToAvatar(self.air.doId2do[avId], callback=lambda: self.endLockPetMove(avId))
self.__lockPetMoveTask(avId)
def getAverageDist(self):
@ -1005,36 +947,18 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
return sum / 3.0
def __lockPetMoveTask(self, avId):
if not hasattr(self, 'air') or avId not in self.air.doId2do:
self.notify.warning('avId: %s gone or self deleted!' % avId)
return Task.done
av = self.air.doId2do.get(avId)
dist = av.getDistance(self)
self.distList.append(dist)
if len(self.distList) > 3:
self.distList.pop(0)
if self.movieMode in self.movieDistSwitch:
dist_Callable = self.movieDistSwitch.get(self.movieMode)
movieDist = dist_Callable(av.getStyle().getLegSize())
else:
self.notify.warning('movieMode: %s not in movieSwitchDist map!' % self.movieMode)
return Task.done
avgDist = self.getAverageDist()
if dist - movieDist > 0.25 and abs(avgDist - dist) > 0.1:
self.lockMover.move()
taskMgr.doMethodLater(simbase.petMovePeriod, self.__lockPetMoveTask, self.getLockMoveTaskName(), [avId])
else:
self.endLockPetMove(avId)
return Task.done
def endLockPetMove(self, avId):
del self.distList
taskMgr.remove(self.getLockMoveTaskName())
self.lockPet()
self.lockMover.removeImpulse('LockTarget')
self.__petMovieStart(avId)
def enableLockMover(self):
if not hasattr(self, 'brain'):
return
if self.lockMoverEnabled == 0:
self.brain._startMovie()
self.lockMoverEnabled += 1
@ -1043,6 +967,9 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
return self.lockMoverEnabled > 0
def disableLockMover(self):
if not hasattr(self, 'brain'):
return
if self.lockMoverEnabled > 0:
self.lockMoverEnabled -= 1
if self.lockMoverEnabled == 0:
@ -1060,7 +987,7 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
if self.mood.isComponentActive('fatigue'):
cutoff *= 0.5
cutoff *= PetTricks.TrickAccuracies[trickId]
DistributedPetAI.notify.debug('_willDoTrick: %s / %s' % (randVal, cutoff))
DistributedPetAI.notify.info('_willDoTrick: %s / %s' % (randVal, cutoff)) # .debug
return randVal < cutoff
def _handleDidTrick(self, trickId):
@ -1081,13 +1008,9 @@ class DistributedPetAI(DistributedSmoothNodeAI.DistributedSmoothNodeAI, PetLooke
if self.leashMode:
self.leashMode = 0
self.leashAvId = None
self.brain.goalMgr.removeGoal(self.leashGoal)
del self.leashGoal
response = 'leash OFF'
else:
self.leashMode = 1
self.leashAvId = avId
self.leashGoal = PetGoal.ChaseAvatarLeash(avId)
self.brain.goalMgr.addGoal(self.leashGoal)
response = 'leash ON'
return response

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