From e9244755fa58651fa71a988e9a408d8093095086 Mon Sep 17 00:00:00 2001 From: John Date: Thu, 11 Jun 2015 18:04:18 +0300 Subject: [PATCH] Less volume for fish jump + don't make them jump immediately on area join --- toontown/hood/FishAnimatedProp.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/toontown/hood/FishAnimatedProp.py b/toontown/hood/FishAnimatedProp.py index 796a3794..d740d16a 100755 --- a/toontown/hood/FishAnimatedProp.py +++ b/toontown/hood/FishAnimatedProp.py @@ -19,7 +19,7 @@ class FishAnimatedProp: self.splash = Splash(self.geom, wantParticles=0) self.splash.setPosHprScale(-1, 0.0, 1.23, 0.0, 0.0, 0.0, 0.7, 0.7, 0.7) randomSplash = random.choice(self.splashSfxList) - self.track = Sequence(Parallel(Func(self.fish.show), self.fish.actorInterval('jump'), Sequence(Wait(0.25), Func(self.exitRipples.play, 0.75)), Sequence(Wait(1.13), Func(self.splash.play), SoundInterval(randomSplash, volume = 0.8, node = self.fish), Func(self.fish.hide))), Wait(5 + 10 * random.random())) + self.track = Sequence(Wait(5 + 10 * random.random()), Parallel(Func(self.fish.show), self.fish.actorInterval('jump'), Sequence(Wait(0.25), Func(self.exitRipples.play, 0.75)), Sequence(Wait(1.13), Func(self.splash.play), SoundInterval(randomSplash, volume = 0.3, node = self.fish), Func(self.fish.hide)))) def delete(self): self.exitRipples.destroy()