From f137f3f047125c5a797323cad6734984f914f02f Mon Sep 17 00:00:00 2001 From: John Date: Wed, 12 Aug 2015 18:44:35 +0300 Subject: [PATCH] Toons now stop when greeted with a warning message while trying to go into a door instead of running in 1 place --- toontown/building/ToonInterior.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/toontown/building/ToonInterior.py b/toontown/building/ToonInterior.py index 75de4494..24de1370 100755 --- a/toontown/building/ToonInterior.py +++ b/toontown/building/ToonInterior.py @@ -59,8 +59,8 @@ class ToonInterior(Place.Place): State.State('NPCFAReject', self.enterNPCFAReject, self.exitNPCFAReject, ['walk']), State.State('HFA', self.enterHFA, self.exitHFA, ['HFAReject', 'teleportOut', 'tunnelOut']), State.State('HFAReject', self.enterHFAReject, self.exitHFAReject, ['walk']), - State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']), - State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']), + State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']), + State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']), State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']), State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn']), State.State('quest', self.enterQuest, self.exitQuest, ['walk', 'doorOut']),