diff --git a/toontown/toonbase/ClientStartDist.py b/toontown/toonbase/ClientStartDist.py deleted file mode 100755 index 24ccd1ab..00000000 --- a/toontown/toonbase/ClientStartDist.py +++ /dev/null @@ -1,40 +0,0 @@ -#!/usr/bin/env python2 -# This is the "main" module that will start a production copy of -# Toontown Stride. - -# This is a temp patch. -# It should really be done by the runtime (e.g. stride.exe): -import sys -sys.path = ['.'] - -# Replace some modules that do exec: -import collections -collections.namedtuple = lambda *x: tuple - -# This is included in the package by the prepare_client script. It contains the -# PRC file data, and (stripped) DC file: -import game_data -import __builtin__ - -# Load all of the packaged PRC config page(s): -from pandac.PandaModules import * -for i, config in enumerate(game_data.CONFIG): - name = 'GameData config page #' + str(i) - loadPrcFileData(name, config) - -# The VirtualFileSystem, which has already initialized, doesn't see the mount -# directives in the config(s) yet. We have to force it to load them manually: -vfs = VirtualFileSystem.getGlobalPtr() -mounts = ConfigVariableList('vfs-mount') -for mount in mounts: - mountFile, mountPoint = (mount.split(' ', 2) + [None, None, None])[:2] - mountFile = Filename(mountFile) - mountFile.makeAbsolute() - mountPoint = Filename(mountPoint) - vfs.mount(mountFile, mountPoint, 0) - -# Next, let's get the DC stream: -__builtin__.dcStream = StringStream(game_data.DC) - -# Finally, start the game: -import toontown.toonbase.ClientStart