from direct.directnotify import DirectNotifyGlobal import string import LevelConstants from direct.showbase.PythonUtil import lineInfo, uniqueElements import types class Level: notify = DirectNotifyGlobal.directNotify.newCategory('Level') def __init__(self): self.levelSpec = None self.initialized = 0 return def initializeLevel(self, levelId, levelSpec, scenarioIndex): self.levelId = levelId self.levelSpec = levelSpec self.scenarioIndex = scenarioIndex self.levelSpec.setScenario(self.scenarioIndex) self.entranceId2entity = {} self.entId2createCallbacks = {} self.createdEntIds = [] self.nonlocalEntIds = {} self.nothingEntIds = {} self.entityCreator = self.createEntityCreator() self.entType2ids = self.levelSpec.getEntType2ids(self.levelSpec.getAllEntIds()) for entType in self.entityCreator.getEntityTypes(): self.entType2ids.setdefault(entType, []) self.createAllEntities(priorityTypes=['levelMgr', 'zone', 'propSpinner']) self.levelMgrEntity = self.getEntity(LevelConstants.LevelMgrEntId) self.uberZoneEntity = self.getEntity(LevelConstants.UberZoneEntId) self.initialized = 1 def isInitialized(self): return self.initialized def getLevelId(self): return self.levelId def destroyLevel(self): self.destroyAllEntities() if self.initialized: del self.levelMgrEntity del self.uberZoneEntity del self.entityCreator del self.entId2createCallbacks del self.entranceId2entity self.levelSpec.destroy() del self.levelSpec self.initialized = 0 del self.createdEntIds del self.nonlocalEntIds del self.nothingEntIds if hasattr(self, 'entities'): del self.entities if hasattr(self, 'levelSpec'): self.levelSpec.destroy() del self.levelSpec def createEntityCreator(self): Level.notify.error('concrete Level class must override %s' % lineInfo()[2]) def createAllEntities(self, priorityTypes = []): self.entities = {} entTypes = self.entityCreator.getEntityTypes() self.onLevelPreCreate() for type in priorityTypes: self.createAllEntitiesOfType(type) entTypes.remove(type) for type in entTypes: self.createAllEntitiesOfType(type) self.onLevelPostCreate() def destroyAllEntities(self): self.nonlocalEntIds = {} self.nothingEntIds = {} if not uniqueElements(self.createdEntIds): Level.notify.warning('%s: self.createdEntIds is not unique: %s' % (getattr(self, 'doId', None), self.createdEntIds)) while len(self.createdEntIds) > 0: entId = self.createdEntIds.pop() entity = self.getEntity(entId) if entity is not None: Level.notify.debug('destroying %s %s' % (self.getEntityType(entId), entId)) entity.destroy() else: Level.notify.error('trying to destroy entity %s, but it is already gone' % entId) return def createAllEntitiesOfType(self, entType): self.onEntityTypePreCreate(entType) for entId in self.entType2ids[entType]: self.createEntity(entId) self.onEntityTypePostCreate(entType) def createEntity(self, entId): spec = self.levelSpec.getEntitySpec(entId) Level.notify.debug('creating %s %s' % (spec['type'], entId)) entity = self.entityCreator.createEntity(entId) announce = False if entity is 'nonlocal': self.nonlocalEntIds[entId] = None elif entity is 'nothing': self.nothingEntIds[entId] = None announce = True else: self.createdEntIds.append(entId) announce = True if announce: self.onEntityCreate(entId) return entity def initializeEntity(self, entity): entId = entity.entId spec = self.levelSpec.getEntitySpec(entId) for key, value in spec.items(): if key in ('type', 'name', 'comment'): continue entity.setAttribInit(key, value) self.entities[entId] = entity def getEntity(self, entId): if hasattr(self, 'entities'): return self.entities.get(entId) else: return None return None def getEntityType(self, entId): return self.levelSpec.getEntityType(entId) def getEntityZoneEntId(self, entId): return self.levelSpec.getEntityZoneEntId(entId) def getEntityZoneId(self, entId): zoneEntId = self.getEntityZoneEntId(entId) if not hasattr(self, 'zoneNum2zoneId'): return None return self.zoneNum2zoneId.get(zoneEntId) def getZoneId(self, zoneEntId): return self.zoneNum2zoneId[zoneEntId] def getZoneNumFromId(self, zoneId): return self.zoneId2zoneNum[zoneId] def getParentTokenForEntity(self, entId): return entId def getLevelPreCreateEvent(self): return 'levelPreCreate-%s' % self.levelId def getLevelPostCreateEvent(self): return 'levelPostCreate-%s' % self.levelId def getEntityTypePreCreateEvent(self, entType): return 'entityTypePreCreate-%s-%s' % (self.levelId, entType) def getEntityTypePostCreateEvent(self, entType): return 'entityTypePostCreate-%s-%s' % (self.levelId, entType) def getEntityCreateEvent(self, entId): return 'entityCreate-%s-%s' % (self.levelId, entId) def getEntityOfTypeCreateEvent(self, entType): return 'entityOfTypeCreate-%s-%s' % (self.levelId, entType) def onLevelPreCreate(self): messenger.send(self.getLevelPreCreateEvent()) def onLevelPostCreate(self): messenger.send(self.getLevelPostCreateEvent()) def onEntityTypePreCreate(self, entType): messenger.send(self.getEntityTypePreCreateEvent(entType)) def onEntityTypePostCreate(self, entType): messenger.send(self.getEntityTypePostCreateEvent(entType)) def onEntityCreate(self, entId): messenger.send(self.getEntityCreateEvent(entId)) messenger.send(self.getEntityOfTypeCreateEvent(self.getEntityType(entId)), [entId]) if entId in self.entId2createCallbacks: for callback in self.entId2createCallbacks[entId]: callback() del self.entId2createCallbacks[entId] def setEntityCreateCallback(self, entId, callback): ent = self.getEntity(entId) if ent is not None: callNow = True elif entId in self.nothingEntIds: callNow = True else: callNow = False if callNow: callback() else: self.entId2createCallbacks.setdefault(entId, []) self.entId2createCallbacks[entId].append(callback) return def getEntityDestroyEvent(self, entId): return 'entityDestroy-%s-%s' % (self.levelId, entId) def onEntityDestroy(self, entId): messenger.send(self.getEntityDestroyEvent(entId)) del self.entities[entId] if entId in self.createdEntIds: self.createdEntIds.remove(entId) def handleVisChange(self): pass