from pandac.PandaModules import VBase4 from direct.gui.DirectGui import DirectLabel from direct.directnotify.DirectNotifyGlobal import directNotify from direct.distributed.ClockDelta import globalClockDelta from direct.distributed.DistributedObject import DistributedObject from direct.fsm import ClassicFSM, State from direct.fsm.StatePush import StateVar, FunctionCall from toontown.cogdominium import CogdoGameConsts from toontown.cogdominium.DistCogdoGameBase import DistCogdoGameBase from toontown.minigame.MinigameRulesPanel import MinigameRulesPanel from toontown.cogdominium.CogdoGameRulesPanel import CogdoGameRulesPanel from toontown.minigame import MinigameGlobals from toontown.toonbase import TTLocalizer as TTL class DistCogdoGame(DistCogdoGameBase, DistributedObject): notify = directNotify.newCategory('DistCogdoGame') def __init__(self, cr): DistributedObject.__init__(self, cr) base.cogdoGame = self cr.cogdoGame = self self._waitingStartLabel = DirectLabel(text=TTL.MinigameWaitingForOtherToons, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075) self._waitingStartLabel.hide() self.loadFSM = ClassicFSM.ClassicFSM('DistCogdoGame.loaded', [State.State('NotLoaded', self.enterNotLoaded, self.exitNotLoaded, ['Loaded']), State.State('Loaded', self.enterLoaded, self.exitLoaded, ['NotLoaded'])], 'NotLoaded', 'NotLoaded') self.loadFSM.enterInitialState() self.fsm = ClassicFSM.ClassicFSM('DistCogdoGame', [State.State('Visible', self.enterVisible, self.exitVisible, ['Intro']), State.State('Intro', self.enterIntro, self.exitIntro, ['WaitServerStart']), State.State('WaitServerStart', self.enterWaitServerStart, self.exitWaitServerStart, ['Game']), State.State('Game', self.enterGame, self.exitGame, ['Finish']), State.State('Finish', self.enterFinish, self.exitFinish, ['Off']), State.State('Off', self.enterOff, self.exitOff, ['Visible'])], 'Off', 'Off') self.fsm.enterInitialState() self.difficultyOverride = None self.exteriorZoneOverride = None self._gotInterior = StateVar(False) self._toonsInEntranceElev = StateVar(False) self._wantStashElevator = StateVar(False) self._stashElevatorFC = FunctionCall(self._doStashElevator, self._toonsInEntranceElev, self._gotInterior, self._wantStashElevator) return def getTitle(self): pass def getInstructions(self): pass def setInteriorId(self, interiorId): self._interiorId = interiorId def setExteriorZone(self, exteriorZone): self.exteriorZone = exteriorZone def setDifficultyOverrides(self, difficultyOverride, exteriorZoneOverride): if difficultyOverride != CogdoGameConsts.NoDifficultyOverride: self.difficultyOverride = difficultyOverride / float(CogdoGameConsts.DifficultyOverrideMult) if exteriorZoneOverride != CogdoGameConsts.NoExteriorZoneOverride: self.exteriorZoneOverride = exteriorZoneOverride def getInterior(self): return self.cr.getDo(self._interiorId) def getEntranceElevator(self, callback): return self.getInterior().getEntranceElevator(callback) def getToonIds(self): interior = self.getInterior() if interior is not None: return interior.getToonIds() else: return [] return def getToon(self, toonId): if toonId in self.cr.doId2do: return self.cr.doId2do[toonId] else: return None return None def getNumPlayers(self): return len(self.getToonIds()) def isSinglePlayer(self): if self.getNumPlayers() == 1: return 1 else: return 0 def announceGenerate(self): DistributedObject.announceGenerate(self) self.loadFSM.request('Loaded') self._requestInterior() self.notify.info('difficulty: %s, safezoneId: %s' % (self.getDifficulty(), self.getSafezoneId())) def _requestInterior(self): self.cr.relatedObjectMgr.requestObjects([self._interiorId], allCallback=self._handleGotInterior) def _handleGotInterior(self, objs): self._gotInterior.set(True) self.getEntranceElevator(self.placeEntranceElev) def stashEntranceElevator(self): self._wantStashElevator.set(True) def placeEntranceElev(self, elev): pass def _doStashElevator(self, toonsInEntranceElev, gotInterior, wantStashElevator): if gotInterior: interior = self.getInterior() if interior: if not toonsInEntranceElev and wantStashElevator: interior.stashElevatorIn() else: interior.stashElevatorIn(False) def disable(self): base.cogdoGame = None self.cr.cogdoGame = None self.fsm.requestFinalState() self.loadFSM.requestFinalState() self.fsm = None self.loadFSM = None DistributedObject.disable(self) return def delete(self): self._stashElevatorFC.destroy() self._wantStashElevator.destroy() self._toonsInEntranceElev.destroy() self._gotInterior.destroy() self._waitingStartLabel.destroy() self._waitingStartLabel = None DistributedObject.delete(self) return def getDifficulty(self): if self.difficultyOverride is not None: return self.difficultyOverride if hasattr(base, 'cogdoGameDifficulty'): return float(base.cogdoGameDifficulty) return CogdoGameConsts.getDifficulty(self.getSafezoneId()) def getSafezoneId(self): if self.exteriorZoneOverride is not None: return self.exteriorZoneOverride if hasattr(base, 'cogdoGameSafezoneId'): return CogdoGameConsts.getSafezoneId(base.cogdoGameSafezoneId) return CogdoGameConsts.getSafezoneId(self.exteriorZone) def enterNotLoaded(self): pass def exitNotLoaded(self): pass def enterLoaded(self): pass def exitLoaded(self): pass def enterOff(self): pass def exitOff(self): pass def setVisible(self): self.fsm.request('Visible') def setIntroStart(self): self.fsm.request('Intro') def enterVisible(self): self._toonsInEntranceElev.set(True) def exitVisible(self): pass def enterIntro(self, duration = MinigameGlobals.rulesDuration): base.cr.playGame.getPlace().fsm.request('Game') self._rulesDoneEvent = self.uniqueName('cogdoGameRulesDone') self.accept(self._rulesDoneEvent, self._handleRulesDone) self._rulesPanel = CogdoGameRulesPanel('CogdoGameRulesPanel', self.getTitle(), '', self._rulesDoneEvent, timeout=duration) self._rulesPanel.load() self._rulesPanel.enter() def exitIntro(self): self._toonsInEntranceElev.set(False) self.ignore(self._rulesDoneEvent) if self._rulesPanel: self._rulesPanel.exit() self._rulesPanel.unload() self._rulesPanel = None return def _handleRulesDone(self): self.ignore(self._rulesDoneEvent) self._rulesPanel.exit() self._rulesPanel.unload() self._rulesPanel = None self.fsm.request('WaitServerStart') self.d_setAvatarReady() return def d_setAvatarReady(self): self.sendUpdate('setAvatarReady', []) def enterWaitServerStart(self): numToons = 1 interior = self.getInterior() if interior: numToons = len(interior.getToonIds()) if numToons > 1: msg = TTL.MinigameWaitingForOtherToons else: msg = TTL.MinigamePleaseWait self._waitingStartLabel['text'] = msg self._waitingStartLabel.show() def exitWaitServerStart(self): self._waitingStartLabel.hide() def setGameStart(self, timestamp): self._startTime = globalClockDelta.networkToLocalTime(timestamp) self.fsm.request('Game') def getStartTime(self): return self._startTime def enterGame(self): pass def exitGame(self): pass def setGameFinish(self, timestamp): self._finishTime = globalClockDelta.networkToLocalTime(timestamp) self.fsm.request('Finish') def getFinishTime(self): return self._finishTime def enterFinish(self): pass def exitFinish(self): pass def setToonSad(self, toonId): pass def setToonDisconnect(self, toonId): pass