from panda3d.core import * from direct.interval.IntervalGlobal import * from toontown.battle.BattleBase import * from toontown.coghq import DistributedLevelBattle from direct.directnotify import DirectNotifyGlobal from toontown.toon import TTEmote from otp.avatar import Emote from toontown.battle import SuitBattleGlobals import random from toontown.suit import SuitDNA from direct.fsm import State from direct.fsm import ClassicFSM, State from toontown.toonbase import ToontownGlobals from otp.nametag.NametagConstants import * from otp.nametag import NametagGlobals class DistributedBattleFactory(DistributedLevelBattle.DistributedLevelBattle): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleFactory') def __init__(self, cr): DistributedLevelBattle.DistributedLevelBattle.__init__(self, cr) self.fsm.addState(State.State('FactoryReward', self.enterFactoryReward, self.exitFactoryReward, ['Resume'])) offState = self.fsm.getStateNamed('Off') offState.addTransition('FactoryReward') playMovieState = self.fsm.getStateNamed('PlayMovie') playMovieState.addTransition('FactoryReward') def enterFactoryReward(self, ts): self.notify.info('enterFactoryReward()') self.disableCollision() self.delayDeleteMembers() if self.hasLocalToon(): NametagGlobals.setMasterArrowsOn(0) if self.bossBattle: messenger.send('localToonConfrontedForeman') self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleFactoryRewardDone, noSkip=True) def __handleFactoryRewardDone(self): self.notify.info('Factory reward done') if self.hasLocalToon(): self.d_rewardDone(base.localAvatar.doId) self.movie.resetReward() self.fsm.request('Resume') def exitFactoryReward(self): self.notify.info('exitFactoryReward()') self.movie.resetReward(finish=1) self._removeMembersKeep() NametagGlobals.setMasterArrowsOn(1)