from panda3d.core import * from direct.distributed.ClockDelta import * from direct.distributed import DistributedObject from direct.directnotify import DirectNotifyGlobal from direct.showbase import BulletinBoardWatcher from otp.otpbase import OTPGlobals from toontown.toonbase.ToontownGlobals import * from toontown.toonbase import TTLocalizer from direct.gui import OnscreenText from toontown.toonbase import ToontownGlobals from toontown.coghq import DistributedStageRoom, StageLayout, StageRoom import random from direct.task.Task import Task from direct.interval.IntervalGlobal import * class DistributedStage(DistributedObject.DistributedObject): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStage') ReadyPost = 'StageReady' WinEvent = 'StageWinEvent' FloorNum = 'StageFloorNum' def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.titleColor = (1, 1, 1, 1) self.titleText = OnscreenText.OnscreenText('', fg=self.titleColor, shadow=(0, 0, 0, 1), font=ToontownGlobals.getSuitFont(), pos=(0, -0.5), scale=0.1, drawOrder=0, mayChange=1) self.titleSequence = None self.pendingZoneChange = 0 return def generate(self): self.notify.debug('generate: %s' % self.doId) DistributedObject.DistributedObject.generate(self) bboard.post('stage', self) self.roomWatcher = None self.geom = None self.rooms = [] self.hallways = [] self.allRooms = [] self.curToonRoomNum = None base.localAvatar.setCameraCollisionsCanMove(1) self.accept('SOSPanelEnter', self.handleSOSPanel) return def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) def placeToon(self): pX = random.randint(-2, 2) pY = random.randint(-2, 2) base.localAvatar.reparentTo(render) base.localAvatar.setPosHpr(pX, pY, 0, 0, 0, 0) self.camEnterRoom(0) def setLayoutIndex(self, layoutIndex): self.layoutIndex = layoutIndex def getLayoutIndex(self): return self.layoutIndex def setZoneId(self, zoneId): self.zoneId = zoneId def setStageId(self, id): DistributedStage.notify.debug('setStageId: %s' % id) self.stageId = id def setFloorNum(self, num): DistributedStage.notify.debug('floorNum: %s' % num) self.floorNum = num bboard.post(DistributedStage.FloorNum, num) self.layout = StageLayout.StageLayout(self.stageId, self.floorNum, self.layoutIndex) def setRoomDoIds(self, roomDoIds): self.roomDoIds = roomDoIds self.roomWatcher = BulletinBoardWatcher.BulletinBoardWatcher('roomWatcher-%s' % self.doId, [ DistributedStageRoom.getStageRoomReadyPostName(doId) for doId in self.roomDoIds ], self.gotAllRooms) def gotAllRooms(self): self.notify.debug('stage %s: got all rooms' % self.doId) if self.roomWatcher: self.roomWatcher.destroy() self.roomWatcher = None self.geom = render.attachNewNode('stage%s' % self.doId) for doId in self.roomDoIds: self.rooms.append(base.cr.doId2do[doId]) self.rooms[-1].setStage(self) self.notify.info('stageId %s, floor %s, %s' % (self.stageId, self.floorNum, self.rooms[0].avIdList)) rng = self.layout.getRng() numRooms = self.layout.getNumRooms() for i, room in enumerate(self.rooms): if i == 0: room.getGeom().reparentTo(self.geom) else: room.attachTo(self.hallways[i - 1], rng) self.allRooms.append(room) self.listenForFloorEvents(room) if i < numRooms - 1: hallway = StageRoom.StageRoom(self.layout.getHallwayModel(i)) hallway.attachTo(room, rng) hallway.setRoomNum(i * 2 + 1) hallway.initFloorCollisions() hallway.enter() self.hallways.append(hallway) self.allRooms.append(hallway) self.listenForFloorEvents(hallway) self.placeToon() def handleCameraRayFloorCollision(collEntry, self = self): name = collEntry.getIntoNode().getName() self.notify.debug('camera floor ray collided with: %s' % name) prefix = StageRoom.StageRoom.FloorCollPrefix prefixLen = len(prefix) if name[:prefixLen] == prefix: try: roomNum = int(name[prefixLen:]) except: DistributedLevel.notify.warning('Invalid zone floor collision node: %s' % name) else: self.camEnterRoom(roomNum) print collEntry print self.accept('on-floor', handleCameraRayFloorCollision) if bboard.has('stageRoom'): self.warpToRoom(bboard.get('stageRoom')) firstSetZoneDoneEvent = self.cr.getNextSetZoneDoneEvent() def handleFirstSetZoneDone(): self.notify.debug('stageHandleFirstSetZoneDone') bboard.post(DistributedStage.ReadyPost, self) self.acceptOnce(firstSetZoneDoneEvent, handleFirstSetZoneDone) zoneList = [OTPGlobals.UberZone, self.zoneId] for room in self.rooms: zoneList.extend(room.zoneIds) base.cr.sendSetZoneMsg(self.zoneId, zoneList) self.accept('takingScreenshot', self.handleScreenshot) base.transitions.irisIn() taskMgr.doMethodLater(0.25, self._delayedInit, 'delayedInit') return def _delayedInit(self, taskFooler = 0): self.camEnterRoom(0) base.localAvatar.unpauseGlitchKiller() try: fsm = base.cr.playGame.getPlace().fsm fsm.forceTransition('walk') except: pass return Task.done def listenForFloorEvents(self, room): roomNum = room.getRoomNum() floorCollName = room.getFloorCollName() def handleZoneEnter(collisionEntry, self = self, roomNum = roomNum): self.toonEnterRoom(roomNum) floorNode = collisionEntry.getIntoNode() if floorNode.hasTag('ouch'): room = self.allRooms[roomNum] ouchLevel = room.getFloorOuchLevel() room.startOuch(ouchLevel) self.accept('enter%s' % floorCollName, handleZoneEnter) def handleZoneExit(collisionEntry, self = self, roomNum = roomNum): floorNode = collisionEntry.getIntoNode() if floorNode.hasTag('ouch'): self.allRooms[roomNum].stopOuch() self.accept('exit%s' % floorCollName, handleZoneExit) def getAllRoomsTimeout(self): self.notify.warning('stage %s: timed out waiting for room objs' % self.doId) def toonEnterRoom(self, roomNum): self.notify.debug('toonEnterRoom: %s' % roomNum) if roomNum != self.curToonRoomNum: if self.curToonRoomNum is not None: self.allRooms[self.curToonRoomNum].localToonFSM.request('notPresent') self.allRooms[roomNum].localToonFSM.request('present') self.curToonRoomNum = roomNum return def camEnterRoom(self, roomNum): self.notify.debug('camEnterRoom: %s' % roomNum) self.notify.info('CAMENTERROOM doID%s num%s' % (self.doId, roomNum)) self.notify.info('av: %s, cam: %s' % (localAvatar.getPos(), camera.getPos())) if roomNum % 2 == 1: minVis = roomNum - 2 maxVis = roomNum + 2 else: minVis = roomNum - 1 maxVis = roomNum + 1 for i, room in enumerate(self.allRooms): if i < minVis or i > maxVis: room.getGeom().stash() else: room.getGeom().unstash() def setBossConfronted(self, avId): if avId == base.localAvatar.doId: return av = base.cr.identifyFriend(avId) if av is None: return base.localAvatar.setSystemMessage(avId, TTLocalizer.StageBossConfrontedMsg % av.getName()) return def warpToRoom(self, roomId): for i in xrange(len(self.rooms)): room = self.rooms[i] if room.roomId == roomId: break else: return False base.localAvatar.setPosHpr(room.getGeom(), 0, 0, 0, 0, 0, 0) self.camEnterRoom(i * 2) return True def disable(self): self.notify.debug('disable') if self.titleSequence: self.titleSequence.finish() self.titleSequence = None self.ignoreAll() if self.titleText: self.titleText.cleanup() self.titleText = None for hallway in self.hallways: hallway.exit() self.rooms = [] for hallway in self.hallways: hallway.delete() self.hallways = [] self.allRooms = [] if self.roomWatcher: self.roomWatcher.destroy() self.roomWatcher = None if self.geom is not None: self.geom.removeNode() self.geom = None base.localAvatar.setCameraCollisionsCanMove(0) if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest: self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest) del self.relatedObjectMgrRequest DistributedObject.DistributedObject.disable(self) return def delete(self): DistributedObject.DistributedObject.delete(self) self.ignore('SOSPanelEnter') bboard.remove('stage') def handleSOSPanel(self, panel): avIds = [] for avId in self.rooms[0].avIdList: if base.cr.doId2do.get(avId): avIds.append(avId) panel.setFactoryToonIdList(avIds) def handleScreenshot(self): base.addScreenshotString('stageId: %s, floor (from 1): %s' % (self.stageId, self.floorNum + 1)) if hasattr(self, 'currentRoomName'): base.addScreenshotString('%s' % self.currentRoomName) def setStageZone(self, zoneId): base.cr.sendSetZoneMsg(zoneId) base.cr.playGame.getPlace().fsm.request('walk') scale = base.localAvatar.getScale() base.camera.setScale(scale) def showInfoText(self, text = 'hello world'): description = text if description and description != '': self.titleText.setText(description) self.titleText.setColor(Vec4(*self.titleColor)) self.titleText.setColorScale(1, 1, 1, 1) self.titleText.setFg(self.titleColor) if self.titleSequence: self.titleSequence.finish() self.titleSequence = None self.titleSequence = Sequence(Func(self.showTitleText), Wait(3.1), LerpColorScaleInterval(self.titleText, duration=0.5, colorScale=Vec4(1, 1, 1, 0.0)), Func(self.hideTitleText)) self.titleSequence.start() return def showTitleText(self): if self.titleText: self.titleText.show() def hideTitleText(self): if self.titleText or 1: self.titleText.hide() self.titleText.setText('') def elevatorAlert(self, avId): if base.localAvatar.doId != avId and avId in base.cr.doId2do: name = base.cr.doId2do[avId].getName() self.showInfoText(TTLocalizer.StageToonEnterElevator % name)