from panda3d.core import * from direct.directnotify import DirectNotifyGlobal from direct.showbase.DirectObject import DirectObject from toontown.minigame import ToonBlitzGlobals from toontown.minigame import TwoDStomper class TwoDStomperMgr(DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('TwoDStomperMgr') def __init__(self, section, stomperList): self.section = section self.stomperList = stomperList self.load() def destroy(self): self.section = None while len(self.stompers): stomper = self.stompers[0] stomper.destroy() self.stompers.remove(stomper) self.stompers = None return def load(self): if len(self.stomperList): self.stompersNP = NodePath('Stompers') self.stompersNP.reparentTo(self.section.sectionNP) self.stompers = [] for index in xrange(len(self.stomperList)): stomperAttribs = self.stomperList[index] self.createNewStomper(stomperAttribs) def createNewStomper(self, attrib, model = None): stomperId = self.section.getSectionizedId(len(self.stompers)) if model == None: model = self.section.sectionMgr.game.assetMgr.stomper newStomper = TwoDStomper.TwoDStomper(self, stomperId, attrib, model) newStomper.model.reparentTo(self.stompersNP) self.stompers.append(newStomper) return def enterPlay(self, elapsedTime): for stomper in self.stompers: stomper.start(elapsedTime) def exitPlay(self): pass def enterPause(self): for stomper in self.stompers: stomper.enterPause() def exitPause(self): for stomper in self.stompers: stomper.exitPause()