from ElevatorConstants import *
from toontown.toonbase import ToontownGlobals


try:
    config = base.config
except:
    config = simbase.config

SuitBuildingInfo = (((1, 1),
  (1, 3),
  (4, 4),
  (8, 10),
  (1,)),
 ((1, 2),
  (2, 4),
  (5, 5),
  (8, 10),
  (1, 1.2)),
 ((1, 3),
  (3, 5),
  (6, 6),
  (8, 10),
  (1, 1.3, 1.6)),
 ((2, 3),
  (4, 6),
  (7, 7),
  (8, 10),
  (1, 1.4, 1.8)),
 ((2, 4),
  (5, 7),
  (8, 8),
  (8, 10),
  (1,
   1.6,
   1.8,
   2)),
 ((3, 4),
  (6, 8),
  (9, 9),
  (10, 12),
  (1,
   1.6,
   2,
   2.4)),
 ((3, 5),
  (7, 9),
  (10, 10),
  (10, 14),
  (1,
   1.6,
   1.8,
   2.2,
   2.4)),
 ((4, 5),
  (8, 10),
  (11, 11),
  (12, 16),
  (1,
   1.8,
   2.4,
   3,
   3.2)),
 ((5, 5),
  (9, 11),
  (12, 12),
  (14, 20),
  (1.4,
   1.8,
   2.6,
   3.4,
   4)),
 ((1, 1),
  (1, 12),
  (12, 12),
  (67, 67),
  (1,
   1,
   1,
   1,
   1)),
 ((1, 1),
  (8, 12),
  (12, 12),
  (100, 100),
  (1,
   1,
   1,
   1,
   1)),
 ((1, 1),
  (1, 12),
  (12, 12),
  (100, 100),
  (1,
   1,
   1,
   1,
   1)),
 ((1, 1),
  (8, 12),
  (12, 12),
  (150, 150),
  (1,
   1,
   1,
   1,
   1)),
 ((1, 1),
  (8, 12),
  (12, 12),
  (275, 275),
  (1,
   1,
   1,
   1,
   1)),
 ((1, 1),
  (9, 12),
  (12, 12),
  (206, 206),
  (1,
   1,
   1,
   1,
   1),
  (1,)),
 ((1, 1),
  (1, 5),
  (5, 5),
  (33, 33),
  (1,
   1,
   1,
   1,
   1)),
 ((1, 1),
  (4, 5),
  (5, 5),
  (50, 50),
  (1,
   1,
   1,
   1,
   1)),
 ((1, 1),
  (11, 12),
  (12, 12),
  (206, 206),
  (1,
   1,
   1,
   1,
   1),
  (1,)))
SUIT_BLDG_INFO_FLOORS = 0
SUIT_BLDG_INFO_SUIT_LVLS = 1
SUIT_BLDG_INFO_BOSS_LVLS = 2
SUIT_BLDG_INFO_LVL_POOL = 3
SUIT_BLDG_INFO_LVL_POOL_MULTS = 4
SUIT_BLDG_INFO_REVIVES = 5
VICTORY_RUN_TIME = ElevatorData[ELEVATOR_NORMAL]['openTime'] + TOON_VICTORY_EXIT_TIME
TO_TOON_BLDG_TIME = 8
VICTORY_SEQUENCE_TIME = VICTORY_RUN_TIME + TO_TOON_BLDG_TIME
CLEAR_OUT_TOON_BLDG_TIME = 4
TO_SUIT_BLDG_TIME = 8

buildingMinMax = {
    ToontownGlobals.SillyStreet: [config.GetInt('silly-street-building-min', 0),
                                  config.GetInt('silly-street-building-max', 3)],
    ToontownGlobals.LoopyLane: [config.GetInt('loopy-lane-building-min', 0),
                                config.GetInt('loopy-lane-building-max', 3)],
    ToontownGlobals.PunchlinePlace: [config.GetInt('punchline-place-building-min', 0),
                                     config.GetInt('punchline-place-building-max', 3)],
    ToontownGlobals.BarnacleBoulevard: [config.GetInt('barnacle-boulevard-building-min', 1),
                                        config.GetInt('barnacle-boulevard-building-max', 5)],
    ToontownGlobals.SeaweedStreet: [config.GetInt('seaweed-street-building-min', 1),
                                    config.GetInt('seaweed-street-building-max', 5)],
    ToontownGlobals.LighthouseLane: [config.GetInt('lighthouse-lane-building-min', 1),
                                     config.GetInt('lighthouse-lane-building-max', 5)],
    ToontownGlobals.ElmStreet: [config.GetInt('elm-street-building-min', 2),
                                config.GetInt('elm-street-building-max', 6)],
    ToontownGlobals.MapleStreet: [config.GetInt('maple-street-building-min', 2),
                                  config.GetInt('maple-street-building-max', 6)],
    ToontownGlobals.OakStreet: [config.GetInt('oak-street-building-min', 2),
                                config.GetInt('oak-street-building-max', 6)],
    ToontownGlobals.AltoAvenue: [config.GetInt('alto-avenue-building-min', 3),
                                 config.GetInt('alto-avenue-building-max', 7)],
    ToontownGlobals.BaritoneBoulevard: [config.GetInt('baritone-boulevard-building-min', 3),
                                        config.GetInt('baritone-boulevard-building-max', 7)],
    ToontownGlobals.TenorTerrace: [config.GetInt('tenor-terrace-building-min', 3),
                                   config.GetInt('tenor-terrace-building-max', 7)],
    ToontownGlobals.WalrusWay: [config.GetInt('walrus-way-building-min', 5),
                                config.GetInt('walrus-way-building-max', 10)],
    ToontownGlobals.SleetStreet: [config.GetInt('sleet-street-building-min', 5),
                                  config.GetInt('sleet-street-building-max', 10)],
    ToontownGlobals.PolarPlace: [config.GetInt('polar-place-building-min', 5),
                                 config.GetInt('polar-place-building-max', 10)],
    ToontownGlobals.LullabyLane: [config.GetInt('lullaby-lane-building-min', 6),
                                  config.GetInt('lullaby-lane-building-max', 12)],
    ToontownGlobals.PajamaPlace: [config.GetInt('pajama-place-building-min', 6),
                                  config.GetInt('pajama-place-building-max', 12)],
    ToontownGlobals.BedtimeBoulevard: [config.GetInt('bedtime-boulevard-building-min', 6),
                                  config.GetInt('bedtime-boulevard-building-max', 12)],
    ToontownGlobals.SellbotHQ: [0, 0],
    ToontownGlobals.SellbotFactoryExt: [0, 0],
    ToontownGlobals.CashbotHQ: [0, 0],
    ToontownGlobals.LawbotHQ: [0, 0],
    ToontownGlobals.BossbotHQ: [0, 0]
}

buildingChance = {
    ToontownGlobals.SillyStreet: config.GetFloat('silly-street-building-chance', 2.0),
    ToontownGlobals.LoopyLane: config.GetFloat('loopy-lane-building-chance', 2.0),
    ToontownGlobals.PunchlinePlace: config.GetFloat('punchline-place-building-chance', 2.0),
    ToontownGlobals.BarnacleBoulevard: config.GetFloat('barnacle-boulevard-building-chance', 75.0),
    ToontownGlobals.SeaweedStreet: config.GetFloat('seaweed-street-building-chance', 75.0),
    ToontownGlobals.LighthouseLane: config.GetFloat('lighthouse-lane-building-chance', 75.0),
    ToontownGlobals.ElmStreet: config.GetFloat('elm-street-building-chance', 90.0),
    ToontownGlobals.MapleStreet: config.GetFloat('maple-street-building-chance', 90.0),
    ToontownGlobals.OakStreet: config.GetFloat('oak-street-building-chance', 90.0),
    ToontownGlobals.AltoAvenue: config.GetFloat('alto-avenue-building-chance', 95.0),
    ToontownGlobals.BaritoneBoulevard: config.GetFloat('baritone-boulevard-building-chance', 95.0),
    ToontownGlobals.TenorTerrace: config.GetFloat('tenor-terrace-building-chance', 95.0),
    ToontownGlobals.WalrusWay: config.GetFloat('walrus-way-building-chance', 100.0),
    ToontownGlobals.SleetStreet: config.GetFloat('sleet-street-building-chance', 100.0),
    ToontownGlobals.PolarPlace: config.GetFloat('polar-place-building-chance', 100.0),
    ToontownGlobals.LullabyLane: config.GetFloat('lullaby-lane-building-chance', 100.0),
    ToontownGlobals.PajamaPlace: config.GetFloat('pajama-place-building-chance', 100.0),
    ToontownGlobals.BedtimeBoulevard: config.GetFloat('bedtime-boulevard-building-chance', 100.0),
    ToontownGlobals.SellbotHQ: 0.0,
    ToontownGlobals.SellbotFactoryExt: 0.0,
    ToontownGlobals.CashbotHQ: 0.0,
    ToontownGlobals.LawbotHQ: 0.0,
    ToontownGlobals.BossbotHQ: 0.0
}