Building the Client =================== The first step in building a distributable Toontown Infinite client is building ```GameData.bin```. ```GameData.bin``` is an encrypted blob of frozen Python code. It contains all of the code necessary to run the game. There are three steps to building this file: * [Prepare for building](prepare-client.md) * **Build the frozen Python module** * [Encrypt the frozen Python module](encrypt-client.md) This document outlines how to accomplish the second task. - - - After preparing the client using the ```prepare_client.py``` utility, you're all set to build! Simply use the ```build_client.py``` utility through the _Visual Studio 2008 Command Prompt_. This will create a frozen Python module named ```GameData.pyd```. ## Usage ## usage: build_client.py [-h] [--panda3d-dir PANDA3D_DIR] [--build-dir BUILD_DIR] [--main-module MAIN_MODULE] [modules [modules ...]] positional arguments: modules The Toontown Infinite modules to be included in the build. optional arguments: -h, --help show this help message and exit --panda3d-dir PANDA3D_DIR The path to the Panda3D build to use for this distribution. --build-dir BUILD_DIR The directory of which the build was prepared. --main-module MAIN_MODULE The path to the instantiation module. ## Example ## ppython -m build_client --panda3d-dir C:/Panda3D-1.9.0 --build-dir build --main-module toontown.toonbase.ToontownStartDist otp toontown