from pandac.PandaModules import * from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from ElevatorConstants import * from ElevatorUtils import * import DistributedElevator import DistributedElevatorExt from toontown.toonbase import ToontownGlobals from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM from direct.fsm import State from toontown.hood import ZoneUtil from toontown.toonbase import TTLocalizer from toontown.toontowngui import TTDialog class DistributedBossElevator(DistributedElevatorExt.DistributedElevatorExt): def __init__(self, cr): DistributedElevatorExt.DistributedElevatorExt.__init__(self, cr) self.elevatorPoints = BigElevatorPoints self.openSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.ogg') self.finalOpenSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.ogg') self.closeSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_sliding.ogg') self.finalCloseSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_door_open_final.ogg') self.type = ELEVATOR_VP self.countdownTime = ElevatorData[self.type]['countdown'] def disable(self): DistributedElevator.DistributedElevator.disable(self) def generate(self): DistributedElevatorExt.DistributedElevatorExt.generate(self) def delete(self): self.elevatorModel.removeNode() del self.elevatorModel DistributedElevatorExt.DistributedElevatorExt.delete(self) def setupElevator(self): self.elevatorModel = loader.loadModel('phase_9/models/cogHQ/cogHQ_elevator') icon = self.elevatorModel.find('**/big_frame/') icon.hide() self.leftDoor = self.elevatorModel.find('**/left-door') self.rightDoor = self.elevatorModel.find('**/right-door') geom = base.cr.playGame.hood.loader.geom locator = geom.find('**/elevator_locator') self.elevatorModel.reparentTo(locator) self.elevatorModel.setH(180) DistributedElevator.DistributedElevator.setupElevator(self) def getElevatorModel(self): return self.elevatorModel def gotBldg(self, buildingList): return DistributedElevator.DistributedElevator.gotBldg(self, buildingList) def getZoneId(self): return 0 def __doorsClosed(self, zoneId): pass def setBossOfficeZone(self, zoneId): if self.localToonOnBoard: hoodId = self.cr.playGame.hood.hoodId doneStatus = {'loader': 'cogHQLoader', 'where': 'cogHQBossBattle', 'how': 'movie', 'zoneId': zoneId, 'hoodId': hoodId} self.cr.playGame.getPlace().elevator.signalDone(doneStatus) def setBossOfficeZoneForce(self, zoneId): place = self.cr.playGame.getPlace() if place: place.fsm.request('elevator', [self, 1]) hoodId = self.cr.playGame.hood.hoodId doneStatus = {'loader': 'cogHQLoader', 'where': 'cogHQBossBattle', 'how': 'movie', 'zoneId': zoneId, 'hoodId': hoodId} if hasattr(place, 'elevator') and place.elevator: place.elevator.signalDone(doneStatus) else: self.notify.warning("setMintInteriorZoneForce: Couldn't find playGame.getPlace().elevator, zoneId: %s" % zoneId) else: self.notify.warning("setBossOfficeZoneForce: Couldn't find playGame.getPlace(), zoneId: %s" % zoneId) def getDestName(self): return TTLocalizer.ElevatorSellBotBoss