from otp.ai.AIBaseGlobal import * from direct.distributed.ClockDelta import * from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM import DistributedCogHQDoorAI from direct.fsm import State from toontown.toonbase import ToontownGlobals import CogDisguiseGlobals from toontown.building import FADoorCodes class DistributedCogHQExteriorDoorAI(DistributedCogHQDoorAI.DistributedCogHQDoorAI): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCogHQExteriorDoorAI') def __init__(self, air, blockNumber, doorType, destinationZone, doorIndex = 0, lockValue = FADoorCodes.SB_DISGUISE_INCOMPLETE, swing = 3): DistributedCogHQDoorAI.DistributedCogHQDoorAI.__init__(self, air, blockNumber, doorType, doorIndex, lockValue, swing) def requestEnter(self): avId = self.air.getAvatarIdFromSender() dept = ToontownGlobals.cogHQZoneId2deptIndex(self.destinationZone) av = self.air.doId2do.get(avId) if av: if self.doorType == DoorTypes.EXT_COGHQ and self.isLockedDoor(): parts = av.getCogParts() if CogDisguiseGlobals.isSuitComplete(parts, dept): allowed = 1 else: allowed = 0 else: allowed = 1 if not allowed: self.sendReject(avId, self.isLockedDoor()) else: self.sendUpdate('selectLobby', [avId]) def confirmEntrance(self, avId, status): if status: self.enqueueAvatarIdEnter(avId) self.sendUpdateToAvatarId(avId, 'setOtherZoneIdAndDoId', [self.destinationZone, self.otherDoor.getDoId()]) else: self.sendReject(avId, 0)