from direct.interval.FunctionInterval import Func from direct.interval.LerpInterval import LerpFunc from direct.interval.MetaInterval import Sequence from pandac.PandaModules import TextNode from toontown.toonbase import ToontownGlobals import CogdoGameConsts class CogdoGameMessageDisplay: UpdateMessageTaskName = 'MessageDisplay.updateMessage' def __init__(self, name, parent, pos = (0.0, 0.0, -0.5), scale = 0.09, color = (1.0, 1.0, 0, 1), sfx = None): self.color = color self._displaySfx = sfx textNode = TextNode('messageLabel.' + name) textNode.setTextColor(self.color) textNode.setAlign(TextNode.ACenter) textNode.setFont(ToontownGlobals.getSignFont()) textNode.setShadow(0.06, 0.06) textNode.setShadowColor(0.5, 0.5, 0.5, 1.0) self.pos = pos self.scale = scale self.messageLabel = parent.attachNewNode(textNode) self.messageLabel.setPos(self.pos) self.messageLabel.setScale(self.scale) self.messageLabel.stash() self.transitionInterval = Sequence(name='%s.transitionInterval' % self.__class__.__name__) def destroy(self): taskMgr.remove(CogdoGameMessageDisplay.UpdateMessageTaskName) self.transitionInterval.finish() self.transitionInterval.clearIntervals() del self.transitionInterval.pythonIvals[:] del self.transitionInterval[:] self.messageLabel.removeNode() del self.messageLabel if self._displaySfx != None: del self._displaySfx return def updateMessage(self, message = '', color = None, transition = 'fade'): taskMgr.remove(CogdoGameMessageDisplay.UpdateMessageTaskName) if color is None: color = self.color self.transitionInterval.finish() self.transitionInterval.clearIntervals() del self.transitionInterval.pythonIvals[:] del self.transitionInterval[:] if message == '': if transition in ('fade', 'blink'): self.transitionInterval.append(LerpFunc(self.messageLabel.setAlphaScale, fromData=1.0, toData=0.0, duration=CogdoGameConsts.MessageLabelFadeTime, extraArgs=[])) self.transitionInterval.append(Func(self.messageLabel.stash)) else: if self.messageLabel.isStashed(): self.transitionInterval.append(Func(self.messageLabel.setAlphaScale, 0.0)) self.transitionInterval.append(Func(self.messageLabel.unstash)) elif transition in ('fade', 'blink'): self.transitionInterval.append(LerpFunc(self.messageLabel.setAlphaScale, fromData=1.0, toData=0.0, duration=CogdoGameConsts.MessageLabelFadeTime, extraArgs=[])) self.transitionInterval.append(Func(self.messageLabel.setPos, self.pos)) self.transitionInterval.append(Func(self.messageLabel.node().setText, message)) self.transitionInterval.append(Func(self.messageLabel.node().setTextColor, color)) if self._displaySfx != None: self.transitionInterval.append(Func(self._displaySfx.play)) if transition == 'fade': self.transitionInterval.append(LerpFunc(self.messageLabel.setAlphaScale, fromData=0.0, toData=1.0, duration=CogdoGameConsts.MessageLabelFadeTime, extraArgs=[])) elif transition == 'blink': self.transitionInterval.append(LerpFunc(self.messageLabel.setAlphaScale, fromData=0.0, toData=1.0, duration=CogdoGameConsts.MessageLabelBlinkTime, extraArgs=[])) self.transitionInterval.append(LerpFunc(self.messageLabel.setAlphaScale, fromData=1.0, toData=0.0, duration=CogdoGameConsts.MessageLabelBlinkTime, extraArgs=[])) self.transitionInterval.append(LerpFunc(self.messageLabel.setAlphaScale, fromData=0.0, toData=1.0, duration=CogdoGameConsts.MessageLabelBlinkTime, extraArgs=[])) else: self.transitionInterval.append(Func(self.messageLabel.setAlphaScale, 1.0)) self.transitionInterval.start() return def showMessageTemporarily(self, message = '', duration = 3.0, color = None): self.updateMessage(message, color) taskMgr.doMethodLater(duration, self.updateMessage, CogdoGameMessageDisplay.UpdateMessageTaskName, extraArgs=[])