from panda3d.core import * from toontown.toonbase.ToonBaseGlobal import * from DistributedMinigame import * from direct.interval.IntervalGlobal import * from direct.fsm import ClassicFSM, State from direct.fsm import State from toontown.safezone import Walk, SZUtil from toontown.toonbase import ToontownTimer from direct.gui import OnscreenText import MinigameAvatarScorePanel from direct.distributed import DistributedSmoothNode from toontown.toonbase import ToontownGlobals from toontown.toonbase import TTLocalizer from otp.otpbase import OTPGlobals import TagGameGlobals import Trajectory class DistributedTagGame(DistributedMinigame): DURATION = TagGameGlobals.DURATION IT_SPEED_INCREASE = 1.3 IT_ROT_INCREASE = 1.3 def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.gameFSM = ClassicFSM.ClassicFSM('DistributedTagGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['off'])], 'off', 'off') self.addChildGameFSM(self.gameFSM) self.walkStateData = Walk.Walk('walkDone') self.scorePanels = [] base.localAvatar.isIt = 0 self.modelCount = 4 def getTitle(self): return TTLocalizer.TagGameTitle def getInstructions(self): return TTLocalizer.TagGameInstructions def getMaxDuration(self): return self.DURATION def load(self): self.notify.debug('load') DistributedMinigame.load(self) self.itText = OnscreenText.OnscreenText('itText', fg=(0.95, 0.95, 0.65, 1), scale=0.14, font=ToontownGlobals.getSignFont(), pos=(0.0, -0.8), wordwrap=15, mayChange=1) self.itText.hide() safezoneId = self.getSafezoneId() self.sky = loader.loadModel(TagGameGlobals.getSky(safezoneId)) self.ground = loader.loadModel(TagGameGlobals.getGround(safezoneId)) self.music = base.loadMusic('phase_4/audio/bgm/MG_toontag.ogg') self.tagSfx = base.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg') self.itPointer = loader.loadModel('phase_4/models/minigames/bboard-pointer') self.tracks = [] self.initialPositions = TagGameGlobals.getDropPoints(safezoneId) self.IT = None if TagGameGlobals.isSnowHood(safezoneId): self.snow, self.snowRender = SZUtil.createSnow(self.ground) return def unload(self): self.notify.debug('unload') DistributedMinigame.unload(self) self.ignoreAll() del self.tracks del self.IT self.sky.removeNode() del self.sky self.itPointer.removeNode() del self.itPointer self.ground.removeNode() del self.ground del self.music del self.tagSfx self.itText.cleanup() del self.itText self.removeChildGameFSM(self.gameFSM) del self.gameFSM self.destroySnow() def destroySnow(self): if hasattr(self, 'snow'): self.snow.cleanup() self.snowRender.removeNode() del self.snow del self.snowRender def onstage(self): self.notify.debug('onstage') DistributedMinigame.onstage(self) self.ground.reparentTo(render) self.sky.reparentTo(render) myPos = self.avIdList.index(self.localAvId) base.localAvatar.setPosHpr(*self.initialPositions[myPos]) base.localAvatar.reparentTo(render) base.localAvatar.loop('neutral') camera.reparentTo(render) camera.setPosHpr(0, -24, 16, 0, -30, 0) base.camLens.setFar(450.0) base.transitions.irisIn(0.4) NametagGlobals.setMasterArrowsOn(1) DistributedSmoothNode.activateSmoothing(1, 1) self.IT = None if hasattr(self, 'snow'): self.snow.start(camera, self.snowRender) return def offstage(self): self.notify.debug('offstage') DistributedSmoothNode.activateSmoothing(1, 0) NametagGlobals.setMasterArrowsOn(0) DistributedMinigame.offstage(self) self.sky.reparentTo(hidden) self.ground.reparentTo(hidden) base.camLens.setFar(ToontownGlobals.DefaultCameraFar) self.itText.hide() def setGameReady(self): if not self.hasLocalToon: return self.notify.debug('setGameReady') if DistributedMinigame.setGameReady(self): return for avId in self.avIdList: self.acceptTagEvent(avId) myPos = self.avIdList.index(self.localAvId) for i in xrange(self.numPlayers): avId = self.avIdList[i] avatar = self.getAvatar(avId) if avatar: avatar.startSmooth() base.localAvatar.setPosHpr(*self.initialPositions[myPos]) base.localAvatar.d_clearSmoothing() base.localAvatar.sendCurrentPosition() base.localAvatar.b_setAnimState('neutral', 1) base.localAvatar.b_setParent(ToontownGlobals.SPRender) def setGameStart(self, timestamp): if not self.hasLocalToon: return self.notify.debug('setGameStart') DistributedMinigame.setGameStart(self, timestamp) self.gameFSM.request('play') def enterOff(self): self.notify.debug('enterOff') def exitOff(self): pass def enterPlay(self): self.notify.debug('enterPlay') for i in xrange(self.numPlayers): avId = self.avIdList[i] avName = self.getAvatarName(avId) scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName) scorePanel.setPos(-0.213, 0.0, 0.28 * i + 0.66) scorePanel.reparentTo(base.a2dBottomRight) self.scorePanels.append(scorePanel) base.setCellsAvailable(base.rightCells, 0) self.walkStateData.enter() self.walkStateData.fsm.request('walking') if base.localAvatar.isIt: base.mouseInterfaceNode.setForwardSpeed(ToontownGlobals.ToonForwardSpeed * self.IT_SPEED_INCREASE) base.mouseInterfaceNode.setRotateSpeed(ToontownGlobals.ToonRotateSpeed * self.IT_ROT_INCREASE) self.timer = ToontownTimer.ToontownTimer() self.timer.posInTopRightCorner() self.timer.setTime(self.DURATION) self.timer.countdown(self.DURATION, self.timerExpired) base.playMusic(self.music, looping=1, volume=0.9) base.localAvatar.setIdealCameraPos(Point3(0, -24, 8)) def exitPlay(self): for task in self.tracks: task.finish() self.tracks = [] for avId in self.avIdList: toon = self.getAvatar(avId) if toon: toon.getGeomNode().clearMat() toon.scale = 1.0 toon.rescaleToon() self.walkStateData.exit() self.music.stop() self.timer.destroy() del self.timer for panel in self.scorePanels: panel.cleanup() self.scorePanels = [] base.setCellsAvailable(base.rightCells, 1) base.mouseInterfaceNode.setForwardSpeed(ToontownGlobals.ToonForwardSpeed) base.mouseInterfaceNode.setRotateSpeed(ToontownGlobals.ToonRotateSpeed) self.itPointer.reparentTo(hidden) base.localAvatar.cameraIndex = 0 base.localAvatar.setCameraPositionByIndex(0) def timerExpired(self): self.notify.debug('local timer expired') self.gameOver() def enterCleanup(self): self.notify.debug('enterCleanup') self.gameFSM.request('off') def exitCleanup(self): pass def setIt(self, avId): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() != 'play': self.notify.debug('Ignoring setIt after done playing') return self.itText.show() self.notify.debug(str(avId) + ' is now it') if avId == self.localAvId: self.itText.setText(TTLocalizer.TagGameYouAreIt) base.localAvatar.isIt = 1 base.localAvatar.controlManager.setSpeeds(OTPGlobals.ToonForwardSpeed * self.IT_SPEED_INCREASE, OTPGlobals.ToonJumpForce, OTPGlobals.ToonReverseSpeed * self.IT_SPEED_INCREASE, OTPGlobals.ToonRotateSpeed * self.IT_ROT_INCREASE) else: self.itText.setText(TTLocalizer.TagGameSomeoneElseIsIt % self.getAvatarName(avId)) base.localAvatar.isIt = 0 base.localAvatar.setWalkSpeedNormal() avatar = self.getAvatar(avId) if avatar: self.itPointer.reparentTo(avatar) self.itPointer.setZ(avatar.getHeight()) base.playSfx(self.tagSfx) toon = self.getAvatar(avId) duration = 0.6 if not toon: return spinTrack = LerpHprInterval(toon.getGeomNode(), duration, Point3(0, 0, 0), startHpr=Point3(-5.0 * 360.0, 0, 0), blendType='easeOut') growTrack = Parallel() gs = 2.5 for hi in xrange(toon.headParts.getNumPaths()): head = toon.headParts[hi] growTrack.append(LerpScaleInterval(head, duration, Point3(gs, gs, gs))) def bounceFunc(t, trajectory, node = toon.getGeomNode()): node.setZ(trajectory.calcZ(t)) def bounceCleanupFunc(node = toon.getGeomNode(), z = toon.getGeomNode().getZ()): node.setZ(z) bounceTrack = Sequence() startZ = toon.getGeomNode().getZ() tLen = 0 zVel = 30 decay = 0.6 while tLen < duration: trajectory = Trajectory.Trajectory(0, Point3(0, 0, startZ), Point3(0, 0, zVel), gravMult=5.0) dur = trajectory.calcTimeOfImpactOnPlane(startZ) if dur <= 0: break bounceTrack.append(LerpFunctionInterval(bounceFunc, fromData=0.0, toData=dur, duration=dur, extraArgs=[trajectory])) tLen += dur zVel *= decay bounceTrack.append(Func(bounceCleanupFunc)) tagTrack = Sequence(Func(toon.animFSM.request, 'off'), Parallel(spinTrack, growTrack, bounceTrack), Func(toon.animFSM.request, 'Happy')) self.tracks.append(tagTrack) tagTrack.start() if self.IT: it = self.getAvatar(self.IT) shrinkTrack = Parallel() for hi in xrange(it.headParts.getNumPaths()): head = it.headParts[hi] scale = ToontownGlobals.toonHeadScales[it.style.getAnimal()] shrinkTrack.append(LerpScaleInterval(head, duration, scale)) self.tracks.append(shrinkTrack) shrinkTrack.start() self.IT = avId def acceptTagEvent(self, avId): self.accept('enterdistAvatarCollNode-' + str(avId), self.sendTagIfIt, [avId]) def sendTagIfIt(self, avId, collisionEntry): if base.localAvatar.isIt: self.notify.debug('Tagging ' + str(avId)) self.sendUpdate('tag', [avId]) else: self.notify.debug('Bumped ' + str(avId)) def setTreasureScore(self, scores): if not self.hasLocalToon: return self.notify.debug('setTreasureScore: %s' % scores) for i in xrange(len(self.scorePanels)): self.scorePanels[i].setScore(scores[i])