from toontown.classicchars import DistributedMinnieAI from toontown.hood import HoodAI from toontown.safezone import DistributedTrolleyAI from toontown.safezone import DistributedMMPianoAI from toontown.toonbase import ToontownGlobals from toontown.ai import DistributedTrickOrTreatTargetAI class MMHoodAI(HoodAI.HoodAI): def __init__(self, air): HoodAI.HoodAI.__init__(self, air, ToontownGlobals.MinniesMelodyland, ToontownGlobals.MinniesMelodyland) self.trolley = None self.piano = None self.classicChar = None self.startup() def startup(self): HoodAI.HoodAI.startup(self) if simbase.config.GetBool('want-minigames', True): self.createTrolley() if simbase.config.GetBool('want-classic-chars', True): if simbase.config.GetBool('want-minnie', True): self.createClassicChar() self.piano = DistributedMMPianoAI.DistributedMMPianoAI(self.air) self.piano.generateWithRequired(self.zoneId) if simbase.air.wantHalloween: self.TrickOrTreatTargetManager = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self.air) self.TrickOrTreatTargetManager.generateWithRequired(4835) def createTrolley(self): self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air) self.trolley.generateWithRequired(self.zoneId) self.trolley.start() def createClassicChar(self): self.classicChar = DistributedMinnieAI.DistributedMinnieAI(self.air) self.classicChar.generateWithRequired(self.zoneId) self.classicChar.start()