from direct.directnotify import DirectNotifyGlobal from toontown.estate.DistributedPlantBaseAI import DistributedPlantBaseAI import GardenGlobals class DistributedGagTreeAI(DistributedPlantBaseAI): notify = DirectNotifyGlobal.directNotify.newCategory("DistributedGagTreeAI") def __init__(self, air): DistributedPlantBaseAI.__init__(self, air) self.air = air self.wilted = 0 def announceGenerate(self): DistributedPlantBaseAI.announceGenerate(self) def delete(self): DistributedPlantBaseAI.delete(self) def disable(self): DistributedPlantBaseAI.disable(self) def setWilted(self, wilted): self.wilted = wilted def getWilted(self): return self.wilted def requestHarvest(self, doId): av = simbase.air.doId2do.get(doId) harvested = 0 track, level = GardenGlobals.getTreeTrackAndLevel(self.typeIndex) while av.inventory.addItem(track, level) > 0 and harvested < 10: harvested += 1 self.sendUpdate('setMovie', [GardenGlobals.MOVIE_HARVEST, doId])