# --------------------------------------------------------------------------------- # # FOURWAYSPLITTER wxPython IMPLEMENTATION # # Andrea Gavana, @ 03 Nov 2006 # Latest Revision: 16 Jul 2012, 15.00 GMT # # # TODO List # # 1. Any idea? # # For All Kind Of Problems, Requests Of Enhancements And Bug Reports, Please # Write To Me At: # # andrea.gavana@maerskoil.com # andrea.gavana@gmail.com # # Or, Obviously, To The wxPython Mailing List!!! # # Tags: phoenix-port, unittest, documented, py3-port # # End Of Comments # --------------------------------------------------------------------------------- # """ :class:`FourWaySplitter` is a layout manager which manages 4 children like 4 panes in a window. Description =========== The :class:`FourWaySplitter` is a layout manager which manages four children like four panes in a window. You can use a four-way splitter for example in a CAD program where you may want to maintain three orthographic views, and one oblique view of a model. The :class:`FourWaySplitter` allows interactive repartitioning of the panes by means of moving the central splitter bars. When the :class:`FourWaySplitter` is itself resized, each child is proportionally resized, maintaining the same split-percentage. The main characteristics of :class:`FourWaySplitter` are: - Handles horizontal, vertical or four way sizing via the sashes; - Delayed or live update when resizing; - Possibility to swap windows; - Setting the vertical and horizontal split fractions; - Possibility to expand a window by hiding the onther 3. And a lot more. See the demo for a complete review of the functionalities. Usage ===== Usage example:: import wx import wx.lib.agw.fourwaysplitter as fws class MyFrame(wx.Frame): def __init__(self, parent): wx.Frame.__init__(self, parent, -1, "FourWaySplitter Demo") splitter = fws.FourWaySplitter(self, -1, agwStyle=wx.SP_LIVE_UPDATE) # Put in some coloured panels... for colour in [wx.RED, wx.WHITE, wx.BLUE, wx.GREEN]: panel = wx.Panel(splitter) panel.SetBackgroundColour(colour) splitter.AppendWindow(panel) # our normal wxApp-derived class, as usual app = wx.App(0) frame = MyFrame(None) app.SetTopWindow(frame) frame.Show() app.MainLoop() Supported Platforms =================== :class:`FourWaySplitter` has been tested on the following platforms: * Windows (Windows XP); * Linux Ubuntu (Dapper 6.06) Window Styles ============= This class supports the following window styles: ================== =========== ================================================== Window Styles Hex Value Description ================== =========== ================================================== ``SP_NOSASH`` 0x10 No sash will be drawn on :class:`FourWaySplitter`. ``SP_LIVE_UPDATE`` 0x80 Don't draw XOR line but resize the child windows immediately. ``SP_3DBORDER`` 0x200 Draws a 3D effect border. ================== =========== ================================================== Events Processing ================= This class processes the following events: ================================== ================================================== Event Name Description ================================== ================================================== ``EVT_SPLITTER_SASH_POS_CHANGED`` The sash position was changed. This event is generated after the user releases the mouse after dragging the splitter. Processes a ``wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED`` event. ``EVT_SPLITTER_SASH_POS_CHANGING`` The sash position is in the process of being changed. You may prevent this change from happening by calling `Veto` or you may also modify the position of the tracking bar to properly reflect the position that would be set if the drag were to be completed at this point. Processes a ``wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING`` event. ================================== ================================================== License And Version =================== :class:`FourWaySplitter` is distributed under the wxPython license. Latest Revision: Andrea Gavana @ 16 Jul 2012, 15.00 GMT Version 0.5 """ import wx _RENDER_VER = (2,6,1,1) # Tolerance for mouse shape and sizing _TOLERANCE = 5 # Modes NOWHERE = 0 """ No sashes are changing position. """ FLAG_CHANGED = 1 """ Sashes are changing position. """ FLAG_PRESSED = 2 """ Sashes are in a pressed state. """ # FourWaySplitter styles SP_NOSASH = wx.SP_NOSASH """ No sash will be drawn on :class:`FourWaySplitter`. """ SP_LIVE_UPDATE = wx.SP_LIVE_UPDATE """ Don't draw XOR line but resize the child windows immediately. """ SP_3DBORDER = wx.SP_3DBORDER """ Draws a 3D effect border. """ # FourWaySplitter events EVT_SPLITTER_SASH_POS_CHANGING = wx.EVT_SPLITTER_SASH_POS_CHANGING """ The sash position is in the process of being changed. You may prevent this change""" \ """ from happening by calling `Veto` or you may also modify the position of the tracking""" \ """ bar to properly reflect the position that would be set if the drag were to be""" \ """ completed at this point. Processes a ``wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING`` event.""" EVT_SPLITTER_SASH_POS_CHANGED = wx.EVT_SPLITTER_SASH_POS_CHANGED """ The sash position was changed. This event is generated after the user releases the""" \ """ mouse after dragging the splitter. Processes a ``wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED`` event. """ # ---------------------------------------------------------------------------- # # Class FourWaySplitterEvent # ---------------------------------------------------------------------------- # class FourWaySplitterEvent(wx.CommandEvent): """ This event class is almost the same as :class:`SplitterEvent` except it adds an accessor for the sash index that is being changed. The same event type IDs and event binders are used as with :class:`SplitterEvent`. """ def __init__(self, evtType=wx.wxEVT_NULL, splitter=None): """ Default class constructor. :param `evtType`: the event type; :param `splitter`: the associated :class:`FourWaySplitter` window. """ wx.CommandEvent.__init__(self, evtType) if splitter: self.SetEventObject(splitter) self.SetId(splitter.GetId()) self.sashIdx = -1 self.sashPos = -1 self.isAllowed = True def SetSashIdx(self, idx): """ Sets the index of the sash currently involved in the event. :param `idx`: an integer between 0 and 3, representing the index of the sash involved in the event. """ self.sashIdx = idx def SetSashPosition(self, pos): """ In the case of ``EVT_SPLITTER_SASH_POS_CHANGED`` events, sets the new sash position. In the case of ``EVT_SPLITTER_SASH_POS_CHANGING`` events, sets the new tracking bar position so visual feedback during dragging will represent that change that will actually take place. Set to -1 from the event handler code to prevent repositioning. :param `pos`: the new sash position. :note: May only be called while processing ``EVT_SPLITTER_SASH_POS_CHANGING`` and ``EVT_SPLITTER_SASH_POS_CHANGED`` events. """ self.sashPos = pos def GetSashIdx(self): """ Returns the index of the sash currently involved in the event. """ return self.sashIdx def GetSashPosition(self): """ Returns the new sash position. :note: May only be called while processing ``EVT_SPLITTER_SASH_POS_CHANGING`` and ``EVT_SPLITTER_SASH_POS_CHANGED`` events. """ return self.sashPos # methods from wx.NotifyEvent def Veto(self): """ Prevents the change announced by this event from happening. :note: It is in general a good idea to notify the user about the reasons for vetoing the change because otherwise the applications behaviour (which just refuses to do what the user wants) might be quite surprising. """ self.isAllowed = False def Allow(self): """ This is the opposite of :meth:`~FourWaySplitterEvent.Veto`: it explicitly allows the event to be processed. For most events it is not necessary to call this method as the events are allowed anyhow but some are forbidden by default (this will be mentioned in the corresponding event description). """ self.isAllowed = True def IsAllowed(self): """ Returns ``True`` if the change is allowed (:meth:`~FourWaySplitterEvent.Veto` hasn't been called) or ``False`` otherwise (if it was). """ return self.isAllowed # ---------------------------------------------------------------------------- # # Class FourWaySplitter # ---------------------------------------------------------------------------- # class FourWaySplitter(wx.Panel): """ This class is very similar to :class:`SplitterWindow` except that it allows for four windows and two sashes. Many of the same styles, constants, and methods behave the same as in :class:`SplitterWindow`. However, in addition of the ability to drag the vertical and the horizontal sash, by dragging at the intersection between the two sashes, it is possible to resize the four windows at the same time. :note: These things are not yet supported: * Minimum pane size (minimum of what? Width? Height?); * Using negative sash positions to indicate a position offset from the end; * User controlled unsplitting with double clicks on the sash (but supported via the :meth:`FourWaySplitter.SetExpanded() ` method); * Sash gravity. """ def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize, style=0, agwStyle=0, name="FourWaySplitter"): """ Default class constructor. :param `parent`: parent window. Must not be ``None``; :param `id`: window identifier. A value of -1 indicates a default value; :param `pos`: the control position. A value of (-1, -1) indicates a default position, chosen by either the windowing system or wxPython, depending on platform; :param `size`: the control size. A value of (-1, -1) indicates a default size, chosen by either the windowing system or wxPython, depending on platform; :param `style`: the underlying :class:`Panel` window style; :param `agwStyle`: the AGW-specific window style. It can be a combination of the following bits: ================== =========== ================================================== Window Styles Hex Value Description ================== =========== ================================================== ``SP_NOSASH`` 0x10 No sash will be drawn on :class:`FourWaySplitter`. ``SP_LIVE_UPDATE`` 0x80 Don't draw XOR line but resize the child windows immediately. ``SP_3DBORDER`` 0x200 Draws a 3D effect border. ================== =========== ================================================== :param `name`: the window name. """ # always turn on tab traversal style |= wx.TAB_TRAVERSAL # and turn off any border styles style &= ~wx.BORDER_MASK style |= wx.BORDER_NONE self._agwStyle = agwStyle # initialize the base class wx.Panel.__init__(self, parent, id, pos, size, style, name) self.SetBackgroundStyle(wx.BG_STYLE_CUSTOM) self._windows = [] self._splitx = 0 self._splity = 0 self._expanded = -1 self._fhor = 5000 self._fver = 5000 self._offx = 0 self._offy = 0 self._mode = NOWHERE self._flags = 0 self._isHot = False self._sashTrackerPen = wx.Pen(wx.BLACK, 2, wx.SOLID) self._sashCursorWE = wx.Cursor(wx.CURSOR_SIZEWE) self._sashCursorNS = wx.Cursor(wx.CURSOR_SIZENS) self._sashCursorSIZING = wx.Cursor(wx.CURSOR_SIZING) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_MOTION, self.OnMotion) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown) self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp) self.Bind(wx.EVT_LEAVE_WINDOW, self.OnLeaveWindow) self.Bind(wx.EVT_ENTER_WINDOW, self.OnEnterWindow) def SetAGWWindowStyleFlag(self, agwStyle): """ Sets the :class:`FourWaySplitter` window style flags. :param `agwStyle`: the AGW-specific window style. This can be a combination of the following bits: ================== =========== ================================================== Window Styles Hex Value Description ================== =========== ================================================== ``SP_NOSASH`` 0x10 No sash will be drawn on :class:`FourWaySplitter`. ``SP_LIVE_UPDATE`` 0x80 Don't draw XOR line but resize the child windows immediately. ``SP_3DBORDER`` 0x200 Draws a 3D effect border. ================== =========== ================================================== """ self._agwStyle = agwStyle self.Refresh() def GetAGWWindowStyleFlag(self): """ Returns the :class:`FourWaySplitter` window style. :see: :meth:`~FourWaySplitter.SetAGWWindowStyleFlag` for a list of possible window styles. """ return self._agwStyle def AppendWindow(self, window): """ Add a new window to the splitter at the right side or bottom of the window stack. :param `window`: an instance of :class:`Window`. """ self.InsertWindow(len(self._windows), window) def InsertWindow(self, idx, window, sashPos=-1): """ Insert a new window into the splitter at the position given in `idx`. :param `idx`: the index at which the window will be inserted; :param `window`: an instance of :class:`Window`; :param `sashPos`: the sash position after the window insertion. """ assert window not in self._windows, "A window can only be in the splitter once!" self._windows.insert(idx, window) self._SizeWindows() def DetachWindow(self, window): """ Removes the window from the stack of windows managed by the splitter. The window will still exist so you should `Hide` or `Destroy` it as needed. :param `window`: an instance of :class:`Window`. """ assert window in self._windows, "Unknown window!" idx = self._windows.index(window) del self._windows[idx] self._SizeWindows() def ReplaceWindow(self, oldWindow, newWindow): """ Replaces `oldWindow` (which is currently being managed by the splitter) with `newWindow`. The `oldWindow` window will still exist so you should `Hide` or `Destroy` it as needed. :param `oldWindow`: an instance of :class:`Window`; :param `newWindow`: another instance of :class:`Window`. """ assert oldWindow in self._windows, "Unknown window!" idx = self._windows.index(oldWindow) self._windows[idx] = newWindow self._SizeWindows() def ExchangeWindows(self, window1, window2): """ Trade the positions in the splitter of the two windows. :param `window1`: an instance of :class:`Window`; :param `window2`: another instance of :class:`Window`. """ assert window1 in self._windows, "Unknown window!" assert window2 in self._windows, "Unknown window!" idx1 = self._windows.index(window1) idx2 = self._windows.index(window2) self._windows[idx1] = window2 self._windows[idx2] = window1 if "__WXMSW__" in wx.Platform: self.Freeze() self._SizeWindows() if "__WXMSW__" in wx.Platform: self.Thaw() def GetWindow(self, idx): """ Returns the window at the index `idx`. :param `idx`: the index at which the window is located. """ if len(self._windows) > idx: return self._windows[idx] return None # Get top left child def GetTopLeft(self): """ Returns the top left window (window index: 0). """ return self.GetWindow(0) # Get top right child def GetTopRight(self): """ Returns the top right window (window index: 1). """ return self.GetWindow(1) # Get bottom left child def GetBottomLeft(self): """ Returns the bottom left window (window index: 2). """ return self.GetWindow(2) # Get bottom right child def GetBottomRight(self): """ Returns the bottom right window (window index: 3). """ return self.GetWindow(3) def DoGetBestSize(self): """ Gets the size which best suits the window: for a control, it would be the minimal size which doesn't truncate the control, for a panel - the same size as it would have after a call to `Fit()`. :note: Overridden from :class:`Panel`. """ if not self._windows: # something is better than nothing... return wx.Size(10, 10) width = height = 0 border = self._GetBorderSize() tl = self.GetTopLeft() tr = self.GetTopRight() bl = self.GetBottomLeft() br = self.GetBottomRight() for win in self._windows: w, h = win.GetEffectiveMinSize() width += w height += h if tl and tr: width += self._GetSashSize() if bl and br: height += self._GetSashSize() return wx.Size(width+2*border, height+2*border) # Recompute layout def _SizeWindows(self): """ Recalculate the layout based on split positions and split fractions. :see: :meth:`~FourWaySplitter.SetHSplit` and :meth:`~FourWaySplitter.SetVSplit` for more information about split fractions. """ win0 = self.GetTopLeft() win1 = self.GetTopRight() win2 = self.GetBottomLeft() win3 = self.GetBottomRight() width, height = self.GetSize() barSize = self._GetSashSize() border = self._GetBorderSize() if self._expanded < 0: totw = width - barSize - 2*border toth = height - barSize - 2*border self._splitx = (self._fhor*totw)//10000 self._splity = (self._fver*toth)//10000 rightw = totw - self._splitx bottomh = toth - self._splity if win0: win0.SetSize(0, 0, self._splitx, self._splity) win0.Show() if win1: win1.SetSize(self._splitx + barSize, 0, rightw, self._splity) win1.Show() if win2: win2.SetSize(0, self._splity + barSize, self._splitx, bottomh) win2.Show() if win3: win3.SetSize(self._splitx + barSize, self._splity + barSize, rightw, bottomh) win3.Show() else: if self._expanded < len(self._windows): for ii, win in enumerate(self._windows): if ii == self._expanded: win.SetSize(0, 0, width-2*border, height-2*border) win.Show() else: win.Hide() # Determine split mode def GetMode(self, pt): """ Determines the split mode for :class:`FourWaySplitter`. :param `pt`: the point at which the mouse has been clicked, an instance of :class:`Point`. :return: One of the following 3 split modes: ================= ============================== Split Mode Description ================= ============================== ``wx.HORIZONTAL`` the user has clicked on the horizontal sash ``wx.VERTICAL`` The user has clicked on the vertical sash ``wx.BOTH`` The user has clicked at the intersection between the 2 sashes ================= ============================== """ barSize = self._GetSashSize() flag = wx.BOTH if pt.x < self._splitx - _TOLERANCE: flag &= ~wx.VERTICAL if pt.y < self._splity - _TOLERANCE: flag &= ~wx.HORIZONTAL if pt.x >= self._splitx + barSize + _TOLERANCE: flag &= ~wx.VERTICAL if pt.y >= self._splity + barSize + _TOLERANCE: flag &= ~wx.HORIZONTAL return flag # Move the split intelligently def MoveSplit(self, x, y): """ Moves the split accordingly to user action. :param `x`: the new splitter `x` coordinate; :param `y`: the new splitter `y` coordinate. """ width, height = self.GetSize() barSize = self._GetSashSize() if x < 0: x = 0 if y < 0: y = 0 if x > width - barSize: x = width - barSize if y > height - barSize: y = height - barSize self._splitx = x self._splity = y # Adjust layout def AdjustLayout(self): """ Adjust layout of :class:`FourWaySplitter`. Mainly used to recalculate the correct values for split fractions. """ width, height = self.GetSize() barSize = self._GetSashSize() border = self._GetBorderSize() self._fhor = (width > barSize and \ [(10000*self._splitx+(width-barSize-1))//(width-barSize)] \ or [0])[0] self._fver = (height > barSize and \ [(10000*self._splity+(height-barSize-1))//(height-barSize)] \ or [0])[0] self._SizeWindows() # Button being pressed def OnLeftDown(self, event): """ Handles the ``wx.EVT_LEFT_DOWN`` event for :class:`FourWaySplitter`. :param `event`: a :class:`MouseEvent` event to be processed. """ if not self.IsEnabled(): return pt = event.GetPosition() self.CaptureMouse() self._mode = self.GetMode(pt) if self._mode: self._offx = pt.x - self._splitx self._offy = pt.y - self._splity if not self.GetAGWWindowStyleFlag() & wx.SP_LIVE_UPDATE: self.DrawSplitter(wx.ClientDC(self)) self.DrawTrackSplitter(self._splitx, self._splity) self._flags |= FLAG_PRESSED # Button being released def OnLeftUp(self, event): """ Handles the ``wx.EVT_LEFT_UP`` event for :class:`FourWaySplitter`. :param `event`: a :class:`MouseEvent` event to be processed. """ if not self.IsEnabled(): return if self.HasCapture(): self.ReleaseMouse() flgs = self._flags self._flags &= ~FLAG_CHANGED self._flags &= ~FLAG_PRESSED if flgs & FLAG_PRESSED: if not self.GetAGWWindowStyleFlag() & wx.SP_LIVE_UPDATE: self.DrawTrackSplitter(self._splitx, self._splity) self.DrawSplitter(wx.ClientDC(self)) self.AdjustLayout() if flgs & FLAG_CHANGED: event = FourWaySplitterEvent(wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGED, self) event.SetSashIdx(self._mode) event.SetSashPosition(wx.Point(self._splitx, self._splity)) self.GetEventHandler().ProcessEvent(event) self._mode = NOWHERE def OnLeaveWindow(self, event): """ Handles the ``wx.EVT_LEAVE_WINDOW`` event for :class:`FourWaySplitter`. :param `event`: a :class:`MouseEvent` event to be processed. """ self.SetCursor(wx.STANDARD_CURSOR) self._RedrawIfHotSensitive(False) def OnEnterWindow(self, event): """ Handles the ``wx.EVT_ENTER_WINDOW`` event for :class:`FourWaySplitter`. :param `event`: a :class:`MouseEvent` event to be processed. """ self._RedrawIfHotSensitive(True) def _RedrawIfHotSensitive(self, isHot): """ Used internally. Redraw the splitter if we are using a hot-sensitive splitter. :param `isHot`: ``True`` if the splitter is in a hot state, ``False`` otherwise. """ if not wx.VERSION >= _RENDER_VER: return if wx.RendererNative.Get().GetSplitterParams(self).isHotSensitive: self._isHot = isHot dc = wx.ClientDC(self) self.DrawSplitter(dc) def OnMotion(self, event): """ Handles the ``wx.EVT_MOTION`` event for :class:`FourWaySplitter`. :param `event`: a :class:`MouseEvent` event to be processed. """ if self.HasFlag(wx.SP_NOSASH): return pt = event.GetPosition() # Moving split if self._flags & FLAG_PRESSED: oldsplitx = self._splitx oldsplity = self._splity if self._mode == wx.BOTH: self.MoveSplit(pt.x - self._offx, pt.y - self._offy) elif self._mode == wx.VERTICAL: self.MoveSplit(pt.x - self._offx, self._splity) elif self._mode == wx.HORIZONTAL: self.MoveSplit(self._splitx, pt.y - self._offy) # Send a changing event if not self.DoSendChangingEvent(wx.Point(self._splitx, self._splity)): self._splitx = oldsplitx self._splity = oldsplity return if oldsplitx != self._splitx or oldsplity != self._splity: if not self.GetAGWWindowStyleFlag() & wx.SP_LIVE_UPDATE: self.DrawTrackSplitter(oldsplitx, oldsplity) self.DrawTrackSplitter(self._splitx, self._splity) else: self.AdjustLayout() self._flags |= FLAG_CHANGED # Change cursor based on position ff = self.GetMode(pt) if ff == wx.BOTH: self.SetCursor(self._sashCursorSIZING) elif ff == wx.VERTICAL: self.SetCursor(self._sashCursorWE) elif ff == wx.HORIZONTAL: self.SetCursor(self._sashCursorNS) else: self.SetCursor(wx.STANDARD_CURSOR) event.Skip() def OnPaint(self, event): """ Handles the ``wx.EVT_PAINT`` event for :class:`FourWaySplitter`. :param `event`: a :class:`PaintEvent` event to be processed. """ dc = wx.PaintDC(self) self.DrawSplitter(dc) def OnSize(self, event): """ Handles the ``wx.EVT_SIZE`` event for :class:`FourWaySplitter`. :param `event`: a :class:`SizeEvent` event to be processed. """ parent = wx.GetTopLevelParent(self) if parent.IsIconized(): event.Skip() return self._SizeWindows() def DoSendChangingEvent(self, pt): """ Sends a ``EVT_SPLITTER_SASH_POS_CHANGING`` event. :param `pt`: the point at which the splitter is being positioned. """ # send the event event = FourWaySplitterEvent(wx.wxEVT_COMMAND_SPLITTER_SASH_POS_CHANGING, self) event.SetSashIdx(self._mode) event.SetSashPosition(pt) if self.GetEventHandler().ProcessEvent(event) and not event.IsAllowed(): # the event handler vetoed the change or missing event.Skip() return False else: # or it might have changed the value return True def _GetSashSize(self): """ Used internally. """ if self.HasFlag(wx.SP_NOSASH): return 0 if wx.VERSION >= _RENDER_VER: return wx.RendererNative.Get().GetSplitterParams(self).widthSash else: return 5 def _GetBorderSize(self): """ Used internally. """ if wx.VERSION >= _RENDER_VER: return wx.RendererNative.Get().GetSplitterParams(self).border else: return 0 # Draw the horizontal split def DrawSplitter(self, dc): """ Actually draws the sashes. :param `dc`: an instance of :class:`DC`. """ backColour = self.GetBackgroundColour() dc.SetBrush(wx.Brush(backColour)) dc.SetPen(wx.Pen(backColour)) dc.Clear() if wx.VERSION >= _RENDER_VER: if self.HasFlag(wx.SP_3DBORDER): wx.RendererNative.Get().DrawSplitterBorder( self, dc, self.GetClientRect()) else: barSize = self._GetSashSize() # if we are not supposed to use a sash then we're done. if self.HasFlag(wx.SP_NOSASH): return flag = 0 if self._isHot: flag = wx.CONTROL_CURRENT width, height = self.GetSize() if self._mode & wx.VERTICAL: if wx.VERSION >= _RENDER_VER: wx.RendererNative.Get().DrawSplitterSash(self, dc, self.GetClientSize(), self._splitx, wx.VERTICAL, flag) else: dc.DrawRectangle(self._splitx, 0, barSize, height) if self._mode & wx.HORIZONTAL: if wx.VERSION >= _RENDER_VER: wx.RendererNative.Get().DrawSplitterSash(self, dc, self.GetClientSize(), self._splity, wx.VERTICAL, flag) else: dc.DrawRectangle(0, self._splity, width, barSize) def DrawTrackSplitter(self, x, y): """ Draws a fake sash in case we don't have ``wx.SP_LIVE_UPDATE`` style. :param `x`: the `x` position of the sash; :param `y`: the `y` position of the sash. :note: This method relies on :class:`ScreenDC` which is currently unavailable on wxMac. """ # Draw a line to represent the dragging sash, for when not # doing live updates w, h = self.GetClientSize() dc = wx.ScreenDC() dc.SetLogicalFunction(wx.INVERT) dc.SetPen(self._sashTrackerPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) if self._mode == wx.VERTICAL: x1 = x y1 = 2 x2 = x y2 = h-2 if x1 > w: x1 = w x2 = w elif x1 < 0: x1 = 0 x2 = 0 x1, y1 = self.ClientToScreen((x1, y1)) x2, y2 = self.ClientToScreen((x2, y2)) dc.DrawLine(x1, y1, x2, y2) dc.SetLogicalFunction(wx.COPY) elif self._mode == wx.HORIZONTAL: x1 = 2 y1 = y x2 = w-2 y2 = y if y1 > h: y1 = h y2 = h elif y1 < 0: y1 = 0 y2 = 0 x1, y1 = self.ClientToScreen((x1, y1)) x2, y2 = self.ClientToScreen((x2, y2)) dc.DrawLine(x1, y1, x2, y2) dc.SetLogicalFunction(wx.COPY) elif self._mode == wx.BOTH: x1 = 2 x2 = w-2 y1 = y y2 = y x1, y1 = self.ClientToScreen((x1, y1)) x2, y2 = self.ClientToScreen((x2, y2)) dc.DrawLine(x1, y1, x2, y2) x1 = x x2 = x y1 = 2 y2 = h-2 x1, y1 = self.ClientToScreen((x1, y1)) x2, y2 = self.ClientToScreen((x2, y2)) dc.DrawLine(x1, y1, x2, y2) dc.SetLogicalFunction(wx.COPY) # Change horizontal split [fraction*10000] def SetHSplit(self, s): """ Change horizontal split fraction. :param `s`: the split fraction, which is an integer value between 0 and 10000 (inclusive), indicating how much space to allocate to the leftmost panes. For example, to split the panes at 35 percent, use:: fourSplitter.SetHSplit(3500) """ if s < 0: s = 0 if s > 10000: s =10000 if s != self._fhor: self._fhor = s self._SizeWindows() # Change vertical split [fraction*10000] def SetVSplit(self, s): """ Change vertical split fraction. :param `s`: the split fraction, which is an integer value between 0 and 10000 (inclusive), indicating how much space to allocate to the topmost panes. For example, to split the panes at 35 percent, use:: fourSplitter.SetVSplit(3500) """ if s < 0: s = 0 if s > 10000: s =10000 if s != self._fver: self._fver = s self._SizeWindows() # Expand one or all of the four panes def SetExpanded(self, expanded): """ This method is used to expand one of the four window to fill the whole client size (when `expanded` >= 0) or to return to the four-window view (when `expanded` < 0). :param `expanded`: an integer >= 0 to expand a window to fill the whole client size, or an integer < 0 to return to the four-window view. """ if expanded >= 4: raise Exception("ERROR: SetExpanded: index out of range: %d"%expanded) if self._expanded != expanded: self._expanded = expanded self._SizeWindows() if __name__ == '__main__': import wx class MyFrame(wx.Frame): def __init__(self, parent): wx.Frame.__init__(self, parent, -1, "FourWaySplitter Demo") splitter = FourWaySplitter(self, -1, agwStyle=wx.SP_LIVE_UPDATE) # Put in some coloured panels... for colour in [wx.RED, wx.WHITE, wx.BLUE, wx.GREEN]: panel = wx.Panel(splitter) panel.SetBackgroundColour(colour) splitter.AppendWindow(panel) # our normal wxApp-derived class, as usual app = wx.App(0) frame = MyFrame(None) app.SetTopWindow(frame) frame.Show() app.MainLoop()