from pandac.PandaModules import *
from direct.showbase.DirectObject import DirectObject
from toontown.toonbase.ToonBaseGlobal import *
from direct.directnotify import DirectNotifyGlobal
from toontown.minigame import ToonBlitzGlobals, TwoDBlock
from pandac.PandaModules import CardMaker

class ToonBlitzAssetMgr(DirectObject):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedToonBlitzAssets')

    def __init__(self, game):
        self.__defineConstants()
        self.game = game
        self.load()

    def __defineConstants(self):
        pass

    def load(self):
        self.world = NodePath('ToonBlitzWorld')
        self.background = loader.loadModel('phase_4/models/minigames/toonblitz_game')
        self.background.reparentTo(self.world)
        self.startingWall = loader.loadModel('phase_4/models/minigames/toonblitz_game_wall')
        self.startingPipe = loader.loadModel('phase_4/models/minigames/toonblitz_game_start')
        self.exitElevator = loader.loadModel('phase_4/models/minigames/toonblitz_game_elevator')
        self.arrow = loader.loadModel('phase_4/models/minigames/toonblitz_game_arrow')
        self.sprayProp = loader.loadModel('phase_4/models/minigames/prop_waterspray')
        self.treasureModelList = []
        salesIcon = loader.loadModel('phase_4/models/minigames/salesIcon')
        self.treasureModelList.append(salesIcon)
        moneyIcon = loader.loadModel('phase_4/models/minigames/moneyIcon')
        self.treasureModelList.append(moneyIcon)
        legalIcon = loader.loadModel('phase_4/models/minigames/legalIcon')
        self.treasureModelList.append(legalIcon)
        corpIcon = loader.loadModel('phase_4/models/minigames/corpIcon')
        self.treasureModelList.append(corpIcon)
        self.particleGlow = loader.loadModel('phase_4/models/minigames/particleGlow')
        self.blockTypes = []
        for i in xrange(4):
            blockType = loader.loadModel('phase_4/models/minigames/toonblitz_game_block0' + str(i))
            self.blockTypes.append(blockType)

        self.stomper = loader.loadModel('phase_4/models/minigames/toonblitz_game_stomper')
        plane = CollisionPlane(Plane(Vec3(0, 0, 1), Point3(0, 0, -50)))
        dropPlane = CollisionNode('dropPlane')
        dropPlane.addSolid(plane)
        dropPlane.setCollideMask(ToontownGlobals.FloorBitmask)
        self.world.attachNewNode(dropPlane)
        self.gameMusic = base.loadMusic('phase_4/audio/bgm/MG_TwoDGame.ogg')
        self.treasureGrabSound = loader.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
        self.soundJump = base.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_jump.ogg')
        self.fallSound = base.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_fall.ogg')
        self.watergunSound = base.loadSfx('phase_4/audio/sfx/AA_squirt_seltzer_miss.ogg')
        self.splashSound = base.loadSfx('phase_4/audio/sfx/Seltzer_squirt_2dgame_hit.ogg')
        self.threeSparkles = loader.loadSfx('phase_4/audio/sfx/threeSparkles.ogg')
        self.sparkleSound = loader.loadSfx('phase_4/audio/sfx/sparkly.ogg')
        self.headCollideSound = loader.loadSfx('phase_3.5/audio/sfx/AV_collision.ogg')
        self.faceStartPos = Vec3(-0.8, 0, -0.87)
        self.faceEndPos = Vec3(0.8, 0, -0.87)
        self.aspect2dRoot = aspect2d.attachNewNode('TwoDGuiAspect2dRoot')
        self.aspect2dRoot.setDepthWrite(1)
        self.cardMaker = CardMaker('card')
        self.cardMaker.reset()
        self.cardMaker.setName('ProgressLine')
        self.cardMaker.setFrame(-0.5, 0.5, -0.5, 0.5)
        self.progressLine = self.aspect2dRoot.attachNewNode(self.cardMaker.generate())
        self.progressLine.setScale(self.faceEndPos[0] - self.faceStartPos[0], 1, 0.01)
        self.progressLine.setPos(0, 0, self.faceStartPos[2])
        self.cardMaker.setName('RaceProgressLineHash')
        for n in xrange(ToonBlitzGlobals.NumSections[self.game.getSafezoneId()] + 1):
            hash = self.aspect2dRoot.attachNewNode(self.cardMaker.generate())
            hash.setScale(self.progressLine.getScale()[2], 1, self.progressLine.getScale()[2] * 5)
            t = float(n) / ToonBlitzGlobals.NumSections[self.game.getSafezoneId()]
            hash.setPos(self.faceStartPos[0] * (1 - t) + self.faceEndPos[0] * t, self.faceStartPos[1], self.faceStartPos[2])

    def destroy(self):
        while len(self.blockTypes):
            blockType = self.blockTypes[0]
            self.blockTypes.remove(blockType)
            del blockType

        self.blockTypes = None
        while len(self.treasureModelList):
            treasureModel = self.treasureModelList[0]
            self.treasureModelList.remove(treasureModel)
            del treasureModel

        self.treasureModelList = None
        self.startingWall.removeNode()
        del self.startingWall
        self.startingPipe.removeNode()
        del self.startingPipe
        self.exitElevator.removeNode()
        del self.exitElevator
        self.stomper.removeNode()
        del self.stomper
        self.arrow.removeNode()
        del self.arrow
        self.sprayProp.removeNode()
        del self.sprayProp
        self.aspect2dRoot.removeNode()
        del self.aspect2dRoot
        self.world.removeNode()
        del self.world
        del self.gameMusic
        del self.treasureGrabSound
        del self.sndOof
        del self.soundJump
        del self.fallSound
        del self.watergunSound
        del self.splashSound
        del self.threeSparkles
        del self.sparkleSound
        del self.headCollideSound
        self.game = None
        return

    def onstage(self):
        self.world.reparentTo(render)
        base.playMusic(self.gameMusic, looping=1, volume=0.9)

    def offstage(self):
        self.world.hide()
        self.gameMusic.stop()

    def enterPlay(self):
        pass

    def exitPlay(self):
        pass

    def enterPause(self):
        pass

    def exitPause(self):
        pass

    def playJumpSound(self):
        base.localAvatar.soundRun.stop()
        base.playSfx(self.soundJump, looping=0)

    def playWatergunSound(self):
        self.watergunSound.stop()
        base.playSfx(self.watergunSound, looping=0)

    def playSplashSound(self):
        self.splashSound.stop()
        base.playSfx(self.splashSound, looping=0)

    def playHeadCollideSound(self):
        self.headCollideSound.stop()
        base.playSfx(self.headCollideSound, looping=0)