from pandac.PandaModules import VBase4 from otp.otpbase import OTPGlobals CCNormal = 0 CCNonPlayer = 1 CCSuit = 2 CCToonBuilding = 3 CCSuitBuilding = 4 CCHouseBuilding = 5 CCSpeedChat = 6 CCAdmin = 7 CHAT = 0 SPEEDCHAT = 1 CHAT_BALLOON = 0 THOUGHT_BALLOON = 1 cardModel = None arrowModel = None chatBalloon3dModel = None chatBalloon3dWidth = 0 chatBalloon3dHeight = 0 chatBalloon2dModel = None chatBalloon2dWidth = 0 chatBalloon2dHeight = 0 thoughtBalloonModel = None thoughtBalloonWidth = 0 thoughtBalloonHeight = 0 noButton = (None, None, None, None) pageButton = (None, None, None, None) quitButton = (None, None, None, None) quitButtonWidth = 0 quitButtonHeight = 0 rolloverSound = None clickSound = None me = None want2dNametags = True forceOnscreenChat = False force2dNametags = False wantActiveNametags = True def setCardModel(model): global cardModel cardModel = loader.loadModel(model) def setArrowModel(model): global arrowModel arrowModel = loader.loadModel(model) def setChatBalloon3dModel(model): global chatBalloon3dModel global chatBalloon3dWidth global chatBalloon3dHeight chatBalloon3dModel = loader.loadModel(model) chatBalloon3dWidth, chatBalloon3dHeight = getModelWidthHeight(chatBalloon3dModel) def setChatBalloon2dModel(model): global chatBalloon2dModel global chatBalloon2dWidth global chatBalloon2dHeight chatBalloon2dModel = loader.loadModel(model) chatBalloon2dWidth, chatBalloon2dHeight = getModelWidthHeight(chatBalloon2dModel) def setThoughtBalloonModel(model): global thoughtBalloonModel global thoughtBalloonWidth global thoughtBalloonHeight thoughtBalloonModel = loader.loadModel(model) thoughtBalloonWidth, thoughtBalloonHeight = getModelWidthHeight(thoughtBalloonModel) def setPageButton(normal, down, rollover, disabled): global pageButton pageButton = (normal, down, rollover, disabled) def setQuitButton(normal, down, rollover, disabled): global quitButton global quitButtonWidth global quitButtonHeight quitButton = (normal, down, rollover, disabled) quitButtonWidth, quitButtonHeight = getModelWidthHeight(normal) def setRolloverSound(sound): global rolloverSound rolloverSound = sound def setClickSound(sound): global clickSound clickSound = sound def setMe(nodePath): global me me = nodePath def setWant2dNametags(value): global want2dNametags want2dNametags = value def setForceOnscreenChat(value): global forceOnscreenChat forceOnscreenChat = value def setForce2dNametags(value): global force2dNametags force2dNametags = value def setWantActiveNametags(value): global wantActiveNametags wantActiveNametags = value def getModelWidthHeight(model): tightBounds = model.getTightBounds() if tightBounds is None: return (0, 0) minPoint, maxPoint = tightBounds width = maxPoint.getX() - minPoint.getX() height = maxPoint.getZ() - minPoint.getZ() return (width, height) def getFriendColor(handle): if handle.isAdmin(): return CCAdmin elif settings['trueFriends'] and base.localAvatar.isTrueFriends(handle.doId): return CCNormal return CCSpeedChat # Foreground, background: NametagColors = { CCNormal: ( # Blue (VBase4(0.3, 0.3, 0.7, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal (VBase4(0.3, 0.3, 0.7, 1.0), VBase4(0.2, 0.2, 0.2, 0.6)), # Down (VBase4(0.5, 0.5, 1.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover (VBase4(0.3, 0.3, 0.7, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled ), CCNonPlayer: ( # Orange (VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal (VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Down (VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Rollover (VBase4(0.8, 0.4, 0.0, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled ), CCSuit: ( (VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal (VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.2, 0.2, 0.2, 0.6)), # Down (VBase4(0.4, 0.4, 0.4, 1.0), VBase4(1.0, 1.0, 1.0, 0.7)), # Rollover (VBase4(0.2, 0.2, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Disabled VBase4(0.8, 0.4, 0.0, 1.0) # Custom arrow color ), CCSuitBuilding: ( (VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal (VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.2, 0.2, 0.2, 0.6)), # Down (VBase4(0.7, 0.7, 0.7, 1.0), VBase4(1.0, 1.0, 1.0, 0.7)), # Rollover (VBase4(0.5, 0.5, 0.5, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled ), CCToonBuilding: ( (VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal (VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Down (VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Rollover (VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled ), CCHouseBuilding: ( (VBase4(0.2, 0.6, 0.9, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal (VBase4(0.2, 0.2, 0.5, 1.0), VBase4(0.2, 0.2, 0.2, 0.6)), # Down (VBase4(0.5, 0.5, 1.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover (VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled ), CCSpeedChat: ( # Green (VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal (VBase4(0.0, 0.5, 0.0, 1.0), VBase4(0.5, 0.5, 0.5, 0.6)), # Down (VBase4(0.0, 0.7, 0.2, 1.0), VBase4(1.0, 1.0, 1.0, 0.7)), # Rollover (VBase4(0.0, 0.6, 0.2, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled ), CCAdmin: ( # Red (VBase4(1.0, 0.35, 0.25, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)), # Normal (VBase4(1.0, 0.35, 0.25, 1.0), VBase4(0.5, 0.5, 0.5, 0.6)), # Down (VBase4(1.0, 0.5, 0.56, 1.0), VBase4(1.0, 1.0, 1.0, 0.7)), # Rollover (VBase4(1.0, 0.35, 0.25, 1.0), VBase4(0.8, 0.8, 0.8, 0.5)) # Disabled ) } # Foreground, background: ChatColors = { CCNormal: ( (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal (VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down (VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled ), CCNonPlayer: ( (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal (VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Click (VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled ), CCSuit: ( (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal (VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down (VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled ), CCSuitBuilding: ( (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled ), CCToonBuilding: ( (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled ), CCHouseBuilding: ( (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal (VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down (VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled ), CCSpeedChat: ( (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal (VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down (VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled ), CCAdmin: ( (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Normal (VBase4(1.0, 0.5, 0.5, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Down (VBase4(0.0, 0.6, 0.6, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)), # Rollover (VBase4(0.0, 0.0, 0.0, 1.0), VBase4(1.0, 1.0, 1.0, 1.0)) # Disabled ) }