from toontown.toonbase import TTLocalizer UNLOCKED = 0 TALK_TO_TOM = 1 DEFEAT_FLUNKY_HQ = 2 TALK_TO_HQ = 3 WRONG_DOOR_HQ = 4 GO_TO_PLAYGROUND = 5 DEFEAT_FLUNKY_TOM = 6 TALK_TO_HQ_TOM = 7 SUIT_APPROACHING = 8 BUILDING_TAKEOVER = 9 SB_DISGUISE_INCOMPLETE = 10 CB_DISGUISE_INCOMPLETE = 11 LB_DISGUISE_INCOMPLETE = 12 BB_DISGUISE_INCOMPLETE = 13 reasonDict = {UNLOCKED: TTLocalizer.FADoorCodes_UNLOCKED, TALK_TO_TOM: TTLocalizer.FADoorCodes_TALK_TO_TOM, DEFEAT_FLUNKY_HQ: TTLocalizer.FADoorCodes_DEFEAT_FLUNKY_HQ, TALK_TO_HQ: TTLocalizer.FADoorCodes_TALK_TO_HQ, WRONG_DOOR_HQ: TTLocalizer.FADoorCodes_WRONG_DOOR_HQ, GO_TO_PLAYGROUND: TTLocalizer.FADoorCodes_GO_TO_PLAYGROUND, DEFEAT_FLUNKY_TOM: TTLocalizer.FADoorCodes_DEFEAT_FLUNKY_TOM, TALK_TO_HQ_TOM: TTLocalizer.FADoorCodes_TALK_TO_HQ_TOM, SUIT_APPROACHING: TTLocalizer.FADoorCodes_SUIT_APPROACHING, BUILDING_TAKEOVER: TTLocalizer.FADoorCodes_BUILDING_TAKEOVER, SB_DISGUISE_INCOMPLETE: TTLocalizer.FADoorCodes_SB_DISGUISE_INCOMPLETE, CB_DISGUISE_INCOMPLETE: TTLocalizer.FADoorCodes_CB_DISGUISE_INCOMPLETE, LB_DISGUISE_INCOMPLETE: TTLocalizer.FADoorCodes_LB_DISGUISE_INCOMPLETE, BB_DISGUISE_INCOMPLETE: TTLocalizer.FADoorCodes_BB_DISGUISE_INCOMPLETE}