import random import DistributedLawOfficeAI import DistributedStageAI from direct.directnotify import DirectNotifyGlobal from direct.showbase import DirectObject from toontown.coghq import StageLayout from toontown.toonbase import ToontownGlobals StageId2Layouts = { ToontownGlobals.LawbotStageIntA: (0, 1, 2), ToontownGlobals.LawbotStageIntB: (3, 4, 5), ToontownGlobals.LawbotStageIntC: (6, 7, 8), ToontownGlobals.LawbotStageIntD: (9, 10, 11) } class LawOfficeManagerAI(DirectObject.DirectObject): notify = DirectNotifyGlobal.directNotify.newCategory('LawOfficeManagerAI') lawOfficeId = None def __init__(self, air): DirectObject.DirectObject.__init__(self) self.air = air def getDoId(self): return 0 def createLawOffice(self, StageId, entranceId, players): for avId in players: if bboard.has('StageId-%s' % avId): StageId = bboard.get('StageId-%s' % avId) break floor = 0 layoutIndex = None for avId in players: if bboard.has('stageRoom-%s' % avId): roomId = bboard.get('stageRoom-%s' % avId) for lt in StageId2Layouts[StageId]: for i in xrange(StageLayout.getNumFloors(lt)): layout = StageLayout.StageLayout(StageId, i, stageLayout = lt) if roomId in layout.getRoomIds(): layoutIndex = lt floor = i else: StageRoomSpecs = StageRoomSpecs roomName = StageRoomSpecs.CashbotStageRoomId2RoomName[roomId] LawOfficeManagerAI.notify.warning('room %s (%s) not found in any floor of Stage %s' % (roomId, roomName, StageId)) StageZone = self.air.allocateZone() if layoutIndex is None: layoutIndex = random.choice(StageId2Layouts[StageId]) Stage = DistributedStageAI.DistributedStageAI(self.air, StageId, StageZone, floor, players, layoutIndex) Stage.generateWithRequired(StageZone) return StageZone