self.reset() self.setPos(0.000, 0.000, 0.000) self.setHpr(0.000, 0.000, 0.000) self.setScale(2.000, 2.000, 2.000) p0 = Particles.Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("PointParticleRenderer") p0.setEmitter("DiscEmitter") p0.setPoolSize(10000) p0.setBirthRate(0.0200) p0.setLitterSize(300) p0.setLitterSpread(100) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(0.5000) p0.factory.setLifespanSpread(0.2500) p0.factory.setMassBase(2.0000) p0.factory.setMassSpread(0.0100) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT) p0.renderer.setUserAlpha(0.45) # Point parameters p0.renderer.setPointSize(3.00) p0.renderer.setStartColor(LVector4(0.25, 0.90, 1.00, 1.00)) p0.renderer.setEndColor(LVector4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setBlendType(PointParticleRenderer.PPONECOLOR) p0.renderer.setBlendMethod(BaseParticleRenderer.PPNOBLEND) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETCUSTOM) p0.emitter.setAmplitude(1.0000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(LVector3(0.0000, 0.0000, 4.0000)) p0.emitter.setExplicitLaunchVector(LVector3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(LPoint3(0.0000, 0.0000, 0.0000)) # Disc parameters p0.emitter.setRadius(0.0500) p0.emitter.setOuterAngle(356.1859) p0.emitter.setInnerAngle(0.0000) p0.emitter.setOuterMagnitude(2.0000) p0.emitter.setInnerMagnitude(1.0000) p0.emitter.setCubicLerping(0) self.addParticles(p0) f0 = ForceGroup.ForceGroup('gravity') # Force parameters force0 = LinearVectorForce(LVector3(0.0000, 0.0000, -1.0000), 25.0000, 1) force0.setActive(1) f0.addForce(force0) force1 = LinearJitterForce(3.0000, 1) force1.setActive(1) f0.addForce(force1) self.addForceGroup(f0)