from direct.directnotify import DirectNotifyGlobal from direct.interval.IntervalGlobal import * import random import BattleParticles from BattleProps import * from BattleSounds import * import HealJokes import MovieCamera import MovieUtil from toontown.chat.ChatGlobals import * from toontown.nametag.NametagGlobals import * from toontown.toon import LaughingManGlobals from toontown.toon import NPCToons from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownBattleGlobals notify = DirectNotifyGlobal.directNotify.newCategory('MovieNPCSOS') soundFiles = ('AA_heal_tickle.ogg', 'AA_heal_telljoke.ogg', 'AA_heal_smooch.ogg', 'AA_heal_happydance.ogg', 'AA_heal_pixiedust.ogg', 'AA_heal_juggle.ogg') offset = Point3(0, 4.0, 0) def __cogsMiss(attack, level, hp): return __doCogsMiss(attack, level, hp) def __toonsHit(attack, level, hp): return __doToonsHit(attack, level, hp) def __restockGags(attack, level, hp): return __doRestockGags(attack, level, hp) NPCSOSfn_dict = {ToontownBattleGlobals.NPC_COGS_MISS: __cogsMiss, ToontownBattleGlobals.NPC_TOONS_HIT: __toonsHit, ToontownBattleGlobals.NPC_RESTOCK_GAGS: __restockGags} def doNPCSOSs(NPCSOSs): if len(NPCSOSs) == 0: return (None, None) track = Sequence() textTrack = Sequence() for n in NPCSOSs: ival, textIval = __doNPCSOS(n) if ival: track.append(ival) textTrack.append(textIval) camDuration = track.getDuration() if camDuration > 0.0: camTrack = MovieCamera.chooseHealShot(NPCSOSs, camDuration) else: camTrack = Sequence() return (track, Parallel(camTrack, textTrack)) def __doNPCSOS(sos): npcId = sos['npcId'] track, level, hp = NPCToons.getNPCTrackLevelHp(npcId) if track != None: return NPCSOSfn_dict[track](sos, level, hp) else: return __cogsMiss(sos, 0, 0) return def __healToon(toon, hp, ineffective = 0): notify.debug('healToon() - toon: %d hp: %d ineffective: %d' % (toon.doId, hp, ineffective)) if ineffective == 1: laughter = random.choice(TTLocalizer.MovieHealLaughterMisses) else: maxDam = ToontownBattleGlobals.AvPropDamage[0][1][0][1] if hp >= maxDam - 1: laughter = random.choice(TTLocalizer.MovieHealLaughterHits2) else: laughter = random.choice(TTLocalizer.MovieHealLaughterHits1) toon.setChatAbsolute(laughter, CFSpeech | CFTimeout) def __getSoundTrack(level, delay, duration = None, node = None): soundEffect = globalBattleSoundCache.getSound(soundFiles[level]) soundIntervals = Sequence() if soundEffect: if duration: playSound = SoundInterval(soundEffect, duration=duration, node=node) else: playSound = SoundInterval(soundEffect, node=node) soundIntervals.append(Wait(delay)) soundIntervals.append(playSound) return soundIntervals def teleportIn(attack, npc, pos = Point3(0, 0, 0), hpr = Vec3(180.0, 0.0, 0.0)): if npc.getName() == 'Magic Cat': LaughingManGlobals.addToonEffect(npc) npc.nametag3d.hide() a = Func(npc.reparentTo, attack['battle']) b = Func(npc.setPos, pos) c = Func(npc.setHpr, hpr) d = Func(npc.pose, 'teleport', npc.getNumFrames('teleport') - 1) e = npc.getTeleportInTrack() ee = Func(npc.addActive) f = Func(npc.setChatAbsolute, TTLocalizer.MovieNPCSOSGreeting % attack['toon'].getName(), CFSpeech | CFTimeout) g = ActorInterval(npc, 'wave') h = Func(npc.loop, 'neutral') seq = Sequence(a, b, c, d, e, ee, f, g, h) seq.append(Func(npc.clearChat)) if npc.getName() == 'Magic Cat': magicCatTrack = Sequence() magicCatTrack.append(Func(npc.setChatAbsolute, "I've got this, so start dancing!", CFSpeech | CFTimeout)) magicCatTrack.append(Func(attack['toon'].loop, 'victory')) seq.append(magicCatTrack) return seq def teleportOut(attack, npc): if npc.style.getGender() == 'm': a = ActorInterval(npc, 'bow') else: a = ActorInterval(npc, 'curtsy') b = Func(npc.setChatAbsolute, TTLocalizer.MovieNPCSOSGoodbye, CFSpeech | CFTimeout) c = npc.getTeleportOutTrack() seq = Sequence(a, b, c) seq.append(Func(npc.removeActive)) seq.append(Func(npc.detachNode)) seq.append(Func(npc.delete)) return seq def __getPartTrack(particleEffect, startDelay, durationDelay, partExtraArgs): pEffect = partExtraArgs[0] parent = partExtraArgs[1] if len(partExtraArgs) == 3: worldRelative = partExtraArgs[2] else: worldRelative = 1 return Sequence(Wait(startDelay), ParticleInterval(pEffect, parent, worldRelative, duration=durationDelay, cleanup=True)) def __doSprinkle(attack, recipients, hp = 0): toon = NPCToons.createLocalNPC(attack['npcId']) if toon == None: return targets = attack[recipients] level = 4 battle = attack['battle'] track = Sequence(teleportIn(attack, toon)) def face90(target, toon, battle): vec = Point3(target.getPos(battle) - toon.getPos(battle)) vec.setZ(0) temp = vec[0] vec.setX(-vec[1]) vec.setY(temp) targetPoint = Point3(toon.getPos(battle) + vec) toon.headsUp(battle, targetPoint) delay = 2.5 effectTrack = Sequence() for target in targets: sprayEffect = BattleParticles.createParticleEffect(file='pixieSpray') dropEffect = BattleParticles.createParticleEffect(file='pixieDrop') explodeEffect = BattleParticles.createParticleEffect(file='pixieExplode') poofEffect = BattleParticles.createParticleEffect(file='pixiePoof') wallEffect = BattleParticles.createParticleEffect(file='pixieWall') mtrack = Parallel(__getPartTrack(sprayEffect, 1.5, 0.5, [sprayEffect, toon, 0]), __getPartTrack(dropEffect, 1.9, 2.0, [dropEffect, target, 0]), __getPartTrack(explodeEffect, 2.7, 1.0, [explodeEffect, toon, 0]), __getPartTrack(poofEffect, 3.4, 1.0, [poofEffect, target, 0]), __getPartTrack(wallEffect, 4.05, 1.2, [wallEffect, toon, 0]), __getSoundTrack(level, 2, duration=3.1, node=toon), Sequence(Func(face90, target, toon, battle), ActorInterval(toon, 'sprinkle-dust')), Sequence(Wait(delay), Func(__healToon, target, hp))) effectTrack.append(mtrack) track.append(effectTrack) track.append(Func(toon.setHpr, Vec3(180.0, 0.0, 0.0))) track.append(teleportOut(attack, toon)) return track def __doSmooch(attack, hp = 0): toon = NPCToons.createLocalNPC(attack['npcId']) if toon == None: return targets = attack['toons'] level = 2 battle = attack['battle'] track = Sequence(teleportIn(attack, toon)) lipstick = globalPropPool.getProp('lipstick') lipstick2 = MovieUtil.copyProp(lipstick) lipsticks = [lipstick, lipstick2] rightHands = toon.getRightHands() dScale = 0.5 lipstickTrack = Sequence(Func(MovieUtil.showProps, lipsticks, rightHands, Point3(-0.27, -0.24, -0.95), Point3(-118, -10.6, -25.9)), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('smooch') - 2.0 * dScale), MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO)) lips = globalPropPool.getProp('lips') dScale = 0.5 tLips = 2.5 tThrow = 115.0 / toon.getFrameRate('smooch') dThrow = 0.5 def getLipPos(toon = toon): toon.pose('smooch', 57) toon.update(0) hand = toon.getRightHands()[0] return hand.getPos(render) effectTrack = Sequence() for target in targets: lipcopy = MovieUtil.copyProp(lips) lipsTrack = Sequence(Wait(tLips), Func(MovieUtil.showProp, lipcopy, render, getLipPos), Func(lipcopy.setBillboardPointWorld), LerpScaleInterval(lipcopy, dScale, Point3(3, 3, 3), startScale=MovieUtil.PNT3_NEARZERO), Wait(tThrow - tLips - dScale), LerpPosInterval(lipcopy, dThrow, Point3(target.getPos() + Point3(0, 0, target.getHeight()))), Func(MovieUtil.removeProp, lipcopy)) delay = tThrow + dThrow mtrack = Parallel(lipstickTrack, lipsTrack, __getSoundTrack(level, 2, node=toon), Sequence(ActorInterval(toon, 'smooch')), Sequence(Wait(delay), ActorInterval(target, 'conked')), Sequence(Wait(delay), Func(__healToon, target, hp))) effectTrack.append(mtrack) effectTrack.append(Func(MovieUtil.removeProps, lipsticks)) track.append(effectTrack) track.append(teleportOut(attack, toon)) track.append(Func(target.clearChat)) return track def __doToonsHit(attack, level, hp): track = __doSprinkle(attack, 'toons', hp) pbpText = attack['playByPlayText'] pbpTrack = pbpText.getShowInterval(TTLocalizer.MovieNPCSOSToonsHit, track.getDuration()) return (track, pbpTrack) def __doCogsMiss(attack, level, hp): track = __doSprinkle(attack, 'suits', hp) pbpText = attack['playByPlayText'] pbpTrack = pbpText.getShowInterval(TTLocalizer.MovieNPCSOSCogsMiss, track.getDuration()) return (track, pbpTrack) def __doRestockGags(attack, level, hp): track = __doSmooch(attack, hp) pbpText = attack['playByPlayText'] if level == ToontownBattleGlobals.HEAL_TRACK: text = TTLocalizer.MovieNPCSOSHeal elif level == ToontownBattleGlobals.TRAP_TRACK: text = TTLocalizer.MovieNPCSOSTrap elif level == ToontownBattleGlobals.LURE_TRACK: text = TTLocalizer.MovieNPCSOSLure elif level == ToontownBattleGlobals.SOUND_TRACK: text = TTLocalizer.MovieNPCSOSSound elif level == ToontownBattleGlobals.THROW_TRACK: text = TTLocalizer.MovieNPCSOSThrow elif level == ToontownBattleGlobals.SQUIRT_TRACK: text = TTLocalizer.MovieNPCSOSSquirt elif level == ToontownBattleGlobals.DROP_TRACK: text = TTLocalizer.MovieNPCSOSDrop elif level == -1: text = TTLocalizer.MovieNPCSOSAll pbpTrack = pbpText.getShowInterval(TTLocalizer.MovieNPCSOSRestockGags % text, track.getDuration()) return (track, pbpTrack) def doNPCTeleports(attacks): npcs = [] npcDatas = [] arrivals = Sequence() departures = Parallel() for attack in attacks: if 'npcId' in attack: npcId = attack['npcId'] npc = NPCToons.createLocalNPC(npcId) if npc != None: npcs.append(npc) attack['npc'] = npc toon = attack['toon'] battle = attack['battle'] pos = toon.getPos(battle) + offset hpr = toon.getHpr(battle) npcDatas.append((npc, battle, hpr)) arrival = teleportIn(attack, npc, pos=pos) arrivals.append(arrival) departure = teleportOut(attack, npc) departures.append(departure) turns = Parallel() unturns = Parallel() hpr = Vec3(180.0, 0, 0) for npc in npcDatas: turns.append(Func(npc[0].setHpr, npc[1], npc[2])) unturns.append(Func(npc[0].setHpr, npc[1], hpr)) arrivals.append(turns) unturns.append(departures) return (arrivals, unturns, npcs)