from pandac.PandaModules import ColorBlendAttrib ModelPhase = 5 ModelTypes = {'animation': 'a', 'model': 'm', 'rig': 'r'} ModelGroups = {'area': 'ara', 'gui': 'gui'} Games = {'flying': 'cfg', 'maze': 'cmg', 'shared': 'csa'} def loadFlyingModel(baseName, type = 'model', group = 'area'): return loadModel(baseName, 'flying', type=type, group=group) def loadMazeModel(baseName, type = 'model', group = 'area'): return loadModel(baseName, 'maze', type=type, group=group) def getModelPath(baseName, game = 'shared', type = 'model', group = 'area'): extension = '' if hasattr(getBase(), 'air'): extension = '.bam' return 'phase_%i/models/cogdominium/tt_%s_%s_%s_%s%s' % (ModelPhase, ModelTypes[type], ModelGroups[group], Games[game], baseName, extension) def loadModel(baseName, game = 'shared', type = 'model', group = 'area'): return loader.loadModel(getModelPath(baseName, game, type, group)) class VariableContainer: pass class DevVariableContainer: def __init__(self, name): self.__dict__['_enabled'] = config.GetBool('%s-dev' % name, False) def __setattr__(self, name, value): self.__dict__[name] = self._enabled and value def getRandomDialogueLine(lineList, rng): return lineList[rng.randint(0, len(lineList) - 1)] class CogdoGameMovie: def __init__(self): self._ival = None self._task = None return def load(self): from toontown.toonbase import ToontownGlobals from pandac.PandaModules import TextNode textNode = TextNode('moviedialogue') textNode.setTextColor(0, 0, 0, 1) textNode.setCardColor(1, 1, 1, 1) textNode.setCardAsMargin(0, 0, 0, 0) textNode.setCardDecal(True) textNode.setWordwrap(27.0) textNode.setAlign(TextNode.ACenter) textNode.setFont(ToontownGlobals.getToonFont()) self._dialogueLabel = aspect2d.attachNewNode(textNode) self._dialogueLabel.setScale(0.06, 0.06, 0.06) self._dialogueLabel.setPos(0.32, 0, -0.75) self._dialogueLabel.reparentTo(hidden) def unload(self): if self._ival is not None and self._ival.isPlaying(): self.finish() self._ival = None self._dialogueLabel.removeNode() del self._dialogueLabel return def getIval(self): return self._ival def play(self, elapsedTime = 0.0): self._dialogueLabel.reparentTo(aspect2d) self._ival.start(elapsedTime) def _startUpdateTask(self): self._task = taskMgr.add(self._updateTask, 'CogdoGameMovie_updateTask', 45) def _stopUpdateTask(self): if self._task is not None: taskMgr.remove(self._task) self._task = None return def _updateTask(self, task): return task.cont def end(self): self._ival.finish() def initializeLightCone(np, bin = 'fixed', sorting = 3): np.node().setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne)) if bin: np.setBin(bin, sorting) np.setDepthWrite(False) np.setTwoSided(True, 10000) ROTATE_TABLE_ALLOWED_ANGLES = (0, 90, 180, 270) def rotateTable(table, angle): if angle == 0: t = table[:] elif angle == 90: t = [] width = len(table[0]) height = len(table) for j in xrange(width): row = [] for i in xrange(height): row.append(table[height - 1 - i][j]) t.append(row) elif angle == 180: t = table[:] for row in t: row.reverse() t.reverse() elif angle == 270: t = [] width = len(table[0]) height = len(table) for j in xrange(width): row = [] for i in xrange(height): row.append(table[i][width - 1 - j]) t.append(row) return t