from pandac.PandaModules import * from direct.directnotify import DirectNotifyGlobal from direct.distributed import DistributedObject from toontown.toonbase import ToontownGlobals, ToontownIntervals from toontown.cogdominium import CogdoBarrelRoomConsts class DistributedCogdoBarrel(DistributedObject.DistributedObject): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCogdoBarrel') def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) self.index = None self.state = None self.model = None self.collSphere = None self.collNode = None self.collNodePath = None self.availableTex = None self.usedTex = None return def generate(self): DistributedObject.DistributedObject.generate(self) self.bumpSound = base.loadSfx(CogdoBarrelRoomConsts.BarrelBumpSound) self.grabSound = base.loadSfx(CogdoBarrelRoomConsts.BarrelGrabSound) def __setModel(self): self.model = loader.loadModel(CogdoBarrelRoomConsts.BarrelModel) self.model.setScale(CogdoBarrelRoomConsts.BarrelModelScale) self.model.setPos(self.__getProp('pos')) self.model.setH(self.__getProp('heading')) cogdoBarrelsNode = render.find('@@CogdoBarrels') if not cogdoBarrelsNode or cogdoBarrelsNode.isEmpty(): cogdoBarrelsNode = render.attachNewNode('CogdoBarrels') cogdoBarrelsNode.stash() self.model.reparentTo(cogdoBarrelsNode) self.availableTex = loader.loadTexture('phase_5/maps/tt_t_ara_cbr_Barrel_notUsed.jpg') self.usedTex = loader.loadTexture('phase_5/maps/tt_t_ara_cbr_Barrel_Used.jpg') self.model.setTexture(self.availableTex, 100) def __addCollision(self): if not self.collSphere: ax, ay, az = (0, 0, 0.5) bx, by, bz = (0, 0, 2.5) radius = 1 self.collTube = CollisionTube(ax, ay, az, bx, by, bz, radius) self.collTube.setTangible(1) self.collSphere = CollisionSphere(*CogdoBarrelRoomConsts.BarrelCollParams) self.collSphere.setTangible(0) self.collNode = CollisionNode(self.uniqueName('barrelSphere')) self.collNode.setIntoCollideMask(ToontownGlobals.WallBitmask) self.collNode.addSolid(self.collSphere) self.collNode.addSolid(self.collTube) self.collNodePath = self.model.attachNewNode(self.collNode) self.collNodePath.hide() def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) self.__setModel() self.__addCollision() def disable(self): DistributedObject.DistributedObject.disable(self) def delete(self): DistributedObject.DistributedObject.delete(self) ToontownIntervals.cleanup(self.__pulseIvalName()) if self.model: self.model.removeNode() del self.model self.model = None self.ignore(self.uniqueName('enterbarrelSphere')) return def setIndex(self, index): self.index = index def __getProp(self, prop): return CogdoBarrelRoomConsts.BarrelProps[self.index][prop] def setState(self, state): self.state = state self.__updateState() def __updateState(self): if self.state == CogdoBarrelRoomConsts.StateAvailable: if self.model: self.model.unstash() self.model.setTexture(self.availableTex, 100) self.accept(self.uniqueName('enterbarrelSphere'), self.handleEnterSphere) elif self.state == CogdoBarrelRoomConsts.StateUsed: if self.model: self.model.unstash() self.model.setTexture(self.usedTex, 100) self.ignore(self.uniqueName('enterbarrelSphere')) elif self.state == CogdoBarrelRoomConsts.StateHidden or self.state == CogdoBarrelRoomConsts.StateCrushed: if self.model: self.model.stash() self.ignore(self.uniqueName('enterbarrelSphere')) else: if self.model: self.model.stash() self.ignore(self.uniqueName('enterbarrelSphere')) def handleEnterSphere(self, collEntry = None): base.playSfx(self.bumpSound, volume=0.35, node=self.model, listener=camera) self.d_requestGrab() def d_requestGrab(self): self.sendUpdate('requestGrab', []) def setGrab(self, avId): if avId == base.localAvatar.doId: ToontownIntervals.start(ToontownIntervals.getPulseIval(self.model, self.__pulseIvalName(), 1.15, duration=0.2)) self.setState(CogdoBarrelRoomConsts.StateUsed) def setReject(self): pass def __pulseIvalName(self): return 'DistributedCogdoBarrelPulse%s' % self.doId def __str__(self): return 'Barrel %s' % self.index