from direct.distributed.ClockDelta import * from direct.directnotify import DirectNotifyGlobal import DistributedSwitchBase from direct.task import Task from direct.fsm import ClassicFSM, State from direct.fsm import State from otp.level import DistributedEntityAI class DistributedSwitchAI(DistributedSwitchBase.DistributedSwitchBase, DistributedEntityAI.DistributedEntityAI): def __init__(self, level, entId, zoneId = None): DistributedEntityAI.DistributedEntityAI.__init__(self, level, entId) self.fsm = ClassicFSM.ClassicFSM('DistributedSwitch', [State.State('off', self.enterOff, self.exitOff, ['playing']), State.State('attract', self.enterAttract, self.exitAttract, ['playing']), State.State('playing', self.enterPlaying, self.exitPlaying, ['attract'])], 'off', 'off') self.fsm.enterInitialState() self.avatarId = 0 self.doLaterTask = None if zoneId is not None: self.generateWithRequired(zoneId) return def setup(self): pass def takedown(self): pass setScale = DistributedSwitchBase.stubFunction def delete(self): if self.doLaterTask: self.doLaterTask.remove() self.doLaterTask = None del self.fsm DistributedEntityAI.DistributedEntityAI.delete(self) return def getAvatarInteract(self): return self.avatarId def getState(self): r = [self.fsm.getCurrentState().getName(), globalClockDelta.getRealNetworkTime()] return r def sendState(self): self.sendUpdate('setState', self.getState()) def setIsOn(self, isOn): if self.isOn != isOn: self.isOn = isOn stateName = self.fsm.getCurrentState().getName() if isOn: if stateName != 'playing': self.fsm.request('playing') elif stateName != 'attract': self.fsm.request('attract') messenger.send(self.getOutputEventName(), [isOn]) def getIsOn(self): return self.isOn def getName(self): return 'switch-%s' % (self.entId,) def switchOffTask(self, task): self.setIsOn(0) self.fsm.request('attract') return Task.done def requestInteract(self): avatarId = self.air.getAvatarIdFromSender() stateName = self.fsm.getCurrentState().getName() if stateName != 'playing': self.sendUpdate('setAvatarInteract', [avatarId]) self.avatarId = avatarId self.fsm.request('playing') else: self.sendUpdateToAvatarId(avatarId, 'rejectInteract', []) def requestExit(self): avatarId = self.air.getAvatarIdFromSender() if self.avatarId and avatarId == self.avatarId: stateName = self.fsm.getCurrentState().getName() if stateName == 'playing': self.sendUpdate('avatarExit', [avatarId]) self.avatarId = None if self.isOn and self.secondsOn != -1.0 and self.secondsOn >= 0.0: self.doLaterTask = taskMgr.doMethodLater(self.secondsOn, self.switchOffTask, self.uniqueName('switch-timer')) return def enterOff(self): pass def exitOff(self): pass def enterAttract(self): self.sendState() def exitAttract(self): pass def enterPlaying(self): self.sendState() self.setIsOn(1) def exitPlaying(self): if self.doLaterTask: self.doLaterTask.remove() self.doLaterTask = None return