from panda3d.core import * from direct.distributed import DistributedObject from direct.distributed.ClockDelta import * from direct.directnotify import DirectNotifyGlobal from direct.gui.DirectGui import * from toontown.toonbase.ToonBaseGlobal import * import HouseGlobals class DistributedGarden(DistributedObject.DistributedObject): notify = directNotify.newCategory('DistributedGarden') def __init__(self, cr): self.notify.debug('init') DistributedObject.DistributedObject.__init__(self, cr) self.lt = base.localAvatar self.props = [] self.pos = None self.radius = 0 self.gridCells = 20 self.propTable = [None] * self.gridCells for i in xrange(len(self.propTable)): self.propTable[i] = [None] * self.gridCells self.dx = 1.0 / self.gridCells self.occupied = [] return def generate(self): DistributedObject.DistributedObject.generate(self) def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) def disable(self): DistributedObject.DistributedObject.disable(self) def unload(self): pass def delete(self): for prop in self.props: prop[0].removeNode() del prop[0] del prop del self.props self.props = None self.unload() return def sendNewProp(self, prop, x, y, z): self.notify.debug('sendNewProp') print 'new prop (%d) = %s,%s,%s' % (prop, x, y, z) if prop == HouseGlobals.PROP_ICECUBE: model = loader.loadModel('phase_8/models/props/icecube.bam') elif prop == HouseGlobals.PROP_FLOWER: model = loader.loadModel('phase_8/models/props/flower_treasure.bam') elif prop == HouseGlobals.PROP_SNOWFLAKE: model = loader.loadModel('phase_8/models/props/snowflake_treasure.bam') model.reparentTo(hidden) model.setPos(x, y, z) model.setScale(0.2) model.setBillboardPointEye() model.reparentTo(render) self.props.append([model, x, y, z]) def getPropPos(self, i, j): pos = [self.pos[0] - self.radius + 2 * self.radius * i, self.pos[1] - self.radius + 2 * self.radius * j, self.pos[2]] return pos def loadProp(self, prop, i, j): pos = self.getPropPos(i, j) if prop == HouseGlobals.PROP_ICECUBE: model = loader.loadModel('phase_8/models/props/icecube.bam') elif prop == HouseGlobals.PROP_FLOWER: model = loader.loadModel('phase_8/models/props/flower_treasure.bam') elif prop == HouseGlobals.PROP_SNOWFLAKE: model = loader.loadModel('phase_8/models/props/snowflake_treasure.bam') else: self.notify.error('cant find prop: %s' % prop) model.reparentTo(hidden) model.setPos(pos[0], pos[1], pos[2]) model.setScale(0.2) model.setBillboardPointEye() model.reparentTo(render) def setAddProp(self, prop, i, j): self.notify.debug('addProp') self.props.append([prop, i, j]) self.loadProp(prop, i, j) self.b_setProps(self, props) def b_setProps(self, props): self.notify.debug('b_setProps') self.setProps(props) self.d_setProps(props) def d_setProps(self, props): self.notify.debug('d_setProps') aProps = [] for prop in props: aProps = aProps + prop self.sendUpdate('setProps', [aProps]) def setProps(self, props): self.notify.debug('setProps') self.props = props for prop in self.props: pInd, i, j = prop self.propTable[i, j] = pInd