import atexit from direct.directnotify import DirectNotifyGlobal from direct.filter.CommonFilters import CommonFilters from direct.gui import DirectGuiGlobals from direct.gui.DirectGui import * from direct.showbase.PythonUtil import * from direct.showbase.Transitions import Transitions from direct.task import * import math import os from panda3d.core import * import random import shutil from sys import platform import sys import tempfile import time import ToontownGlobals import ToontownLoader from otp.otpbase import OTPBase from otp.otpbase import OTPGlobals from otp.nametag.ChatBalloon import ChatBalloon from otp.nametag import NametagGlobals from otp.margins.MarginManager import MarginManager from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownBattleGlobals from toontown.toontowngui import TTDialog class ToonBase(OTPBase.OTPBase): notify = DirectNotifyGlobal.directNotify.newCategory('ToonBase') def __init__(self): OTPBase.OTPBase.__init__(self) self.disableShowbaseMouse() self.addCullBins() self.debugRunningMultiplier /= OTPGlobals.ToonSpeedFactor self.baseXpMultiplier = self.config.GetFloat('base-xp-multiplier', 1.0) self.toonChatSounds = self.config.GetBool('toon-chat-sounds', 1) self.placeBeforeObjects = self.config.GetBool('place-before-objects', 1) self.endlessQuietZone = False self.wantDynamicShadows = 0 self.exitErrorCode = 0 camera.setPosHpr(0, 0, 0, 0, 0, 0) self.camLens.setMinFov(settings['fov']/(4./3.)) self.camLens.setNearFar(ToontownGlobals.DefaultCameraNear, ToontownGlobals.DefaultCameraFar) self.musicManager.setVolume(0.65) self.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor) tpm = TextPropertiesManager.getGlobalPtr() candidateActive = TextProperties() candidateActive.setTextColor(0, 0, 1, 1) tpm.setProperties('candidate_active', candidateActive) candidateInactive = TextProperties() candidateInactive.setTextColor(0.3, 0.3, 0.7, 1) tpm.setProperties('candidate_inactive', candidateInactive) self.transitions.IrisModelName = 'phase_3/models/misc/iris' self.transitions.FadeModelName = 'phase_3/models/misc/fade' self.exitFunc = self.userExit globalClock.setMaxDt(0.2) if self.config.GetBool('want-particles', 1) == 1: self.notify.debug('Enabling particles') self.enableParticles() self.accept(ToontownGlobals.ScreenshotHotkey, self.takeScreenShot) # OS X Specific Actions if platform == "darwin": self.acceptOnce(ToontownGlobals.QuitGameHotKeyOSX, self.exitOSX) self.accept(ToontownGlobals.QuitGameHotKeyRepeatOSX, self.exitOSX) self.acceptOnce(ToontownGlobals.HideGameHotKeyOSX, self.hideGame) self.accept(ToontownGlobals.HideGameHotKeyRepeatOSX, self.hideGame) self.acceptOnce(ToontownGlobals.MinimizeGameHotKeyOSX, self.minimizeGame) self.accept(ToontownGlobals.MinimizeGameHotKeyRepeatOSX, self.minimizeGame) self.accept('f3', self.toggleGui) self.accept('f4', self.oobe) self.accept('panda3d-render-error', self.panda3dRenderError) oldLoader = self.loader self.loader = ToontownLoader.ToontownLoader(self) __builtins__['loader'] = self.loader oldLoader.destroy() self.accept('PandaPaused', self.disableAllAudio) self.accept('PandaRestarted', self.enableAllAudio) self.wantPets = self.config.GetBool('want-pets', 1) self.wantBingo = self.config.GetBool('want-fish-bingo', 1) self.wantKarts = self.config.GetBool('want-karts', 1) self.inactivityTimeout = self.config.GetFloat('inactivity-timeout', ToontownGlobals.KeyboardTimeout) if self.inactivityTimeout: self.notify.debug('Enabling Panda timeout: %s' % self.inactivityTimeout) self.mouseWatcherNode.setInactivityTimeout(self.inactivityTimeout) self.mouseWatcherNode.setEnterPattern('mouse-enter-%r') self.mouseWatcherNode.setLeavePattern('mouse-leave-%r') self.mouseWatcherNode.setButtonDownPattern('button-down-%r') self.mouseWatcherNode.setButtonUpPattern('button-up-%r') self.randomMinigameAbort = self.config.GetBool('random-minigame-abort', 0) self.randomMinigameDisconnect = self.config.GetBool('random-minigame-disconnect', 0) self.randomMinigameNetworkPlugPull = self.config.GetBool('random-minigame-netplugpull', 0) self.autoPlayAgain = self.config.GetBool('auto-play-again', 0) self.skipMinigameReward = self.config.GetBool('skip-minigame-reward', 0) self.wantMinigameDifficulty = self.config.GetBool('want-minigame-difficulty', 0) self.minigameDifficulty = self.config.GetFloat('minigame-difficulty', -1.0) if self.minigameDifficulty == -1.0: del self.minigameDifficulty self.minigameSafezoneId = self.config.GetInt('minigame-safezone-id', -1) if self.minigameSafezoneId == -1: del self.minigameSafezoneId cogdoGameSafezoneId = self.config.GetInt('cogdo-game-safezone-id', -1) cogdoGameDifficulty = self.config.GetFloat('cogdo-game-difficulty', -1) if cogdoGameDifficulty != -1: self.cogdoGameDifficulty = cogdoGameDifficulty if cogdoGameSafezoneId != -1: self.cogdoGameSafezoneId = cogdoGameSafezoneId ToontownBattleGlobals.SkipMovie = self.config.GetBool('skip-battle-movies', 0) self.housingEnabled = self.config.GetBool('want-housing', 1) self.cannonsEnabled = self.config.GetBool('estate-cannons', 0) self.fireworksEnabled = self.config.GetBool('estate-fireworks', 0) self.dayNightEnabled = self.config.GetBool('estate-day-night', 0) self.cloudPlatformsEnabled = self.config.GetBool('estate-clouds', 0) self.greySpacing = self.config.GetBool('allow-greyspacing', 0) self.slowQuietZone = self.config.GetBool('slow-quiet-zone', 0) self.slowQuietZoneDelay = self.config.GetFloat('slow-quiet-zone-delay', 5) self.killInterestResponse = self.config.GetBool('kill-interest-response', 0) tpMgr = TextPropertiesManager.getGlobalPtr() WLDisplay = TextProperties() WLDisplay.setSlant(0.3) tpMgr.setProperties('WLDisplay', WLDisplay) WLRed = tpMgr.getProperties('red') WLRed.setTextColor(1.0, 0.0, 0.0, 1) tpMgr.setProperties('WLRed', WLRed) del tpMgr self.lastScreenShotTime = globalClock.getRealTime() self.accept('InputState-forward', self.__walking) self.canScreenShot = 1 self.glitchCount = 0 self.walking = 0 self.oldX = max(1, base.win.getXSize()) self.oldY = max(1, base.win.getYSize()) self.aspectRatio = float(self.oldX) / self.oldY self.localAvatarStyle = None self.filters = CommonFilters(self.win, self.cam) self.wantCogInterface = settings.get('cogInterface', True) def openMainWindow(self, *args, **kw): result = OTPBase.OTPBase.openMainWindow(self, *args, **kw) self.setCursorAndIcon() return result def windowEvent(self, win): OTPBase.OTPBase.windowEvent(self, win) def setCursorAndIcon(self): tempdir = tempfile.mkdtemp() atexit.register(shutil.rmtree, tempdir) vfs = VirtualFileSystem.getGlobalPtr() searchPath = DSearchPath() if __debug__: searchPath.appendDirectory(Filename('resources/phase_3/etc')) searchPath.appendDirectory(Filename('/phase_3/etc')) for filename in ['toonmono.cur', 'icon.ico']: p3filename = Filename(filename) found = vfs.resolveFilename(p3filename, searchPath) if not found: return # Can't do anything past this point. with open(os.path.join(tempdir, filename), 'wb') as f: f.write(vfs.readFile(p3filename, False)) wp = WindowProperties() wp.setCursorFilename(Filename.fromOsSpecific(os.path.join(tempdir, 'toonmono.cur'))) wp.setIconFilename(Filename.fromOsSpecific(os.path.join(tempdir, 'icon.ico'))) self.win.requestProperties(wp) def addCullBins(self): cbm = CullBinManager.getGlobalPtr() cbm.addBin('ground', CullBinManager.BTUnsorted, 18) cbm.addBin('shadow', CullBinManager.BTBackToFront, 19) cbm.addBin('gui-popup', CullBinManager.BTUnsorted, 60) def disableShowbaseMouse(self): self.useDrive() self.disableMouse() if self.mouseInterface: self.mouseInterface.detachNode() if self.mouse2cam: self.mouse2cam.detachNode() def __walking(self, pressed): self.walking = pressed def toggleGui(self): if aspect2d.isHidden(): aspect2d.show() else: aspect2d.hide() def takeScreenShot(self): if not os.path.exists(TTLocalizer.ScreenshotPath): os.mkdir(TTLocalizer.ScreenshotPath) self.notify.info('Made new directory to save screenshots.') namePrefix = TTLocalizer.ScreenshotPath + launcher.logPrefix + 'screenshot' timedif = globalClock.getRealTime() - self.lastScreenShotTime if self.glitchCount > 10 and self.walking: return if timedif < 1.0 and self.walking: self.glitchCount += 1 return if not hasattr(self, 'localAvatar'): self.screenshot(namePrefix=namePrefix) self.lastScreenShotTime = globalClock.getRealTime() return coordOnScreen = self.config.GetBool('screenshot-coords', 0) self.localAvatar.stopThisFrame = 1 ctext = self.localAvatar.getAvPosStr() self.screenshotStr = '' messenger.send('takingScreenshot') if coordOnScreen: coordTextLabel = DirectLabel(pos=(-0.81, 0.001, -0.87), text=ctext, text_scale=0.05, text_fg=VBase4(1.0, 1.0, 1.0, 1.0), text_bg=(0, 0, 0, 0), text_shadow=(0, 0, 0, 1), relief=None) coordTextLabel.setBin('gui-popup', 0) strTextLabel = None if len(self.screenshotStr): strTextLabel = DirectLabel(pos=(0.0, 0.001, 0.9), text=self.screenshotStr, text_scale=0.05, text_fg=VBase4(1.0, 1.0, 1.0, 1.0), text_bg=(0, 0, 0, 0), text_shadow=(0, 0, 0, 1), relief=None) strTextLabel.setBin('gui-popup', 0) self.graphicsEngine.renderFrame() self.screenshot(namePrefix=namePrefix, imageComment=ctext + ' ' + self.screenshotStr) self.lastScreenShotTime = globalClock.getRealTime() self.snapshotSfx = base.loadSfx('phase_4/audio/sfx/Photo_shutter.ogg') base.playSfx(self.snapshotSfx) if coordOnScreen: if strTextLabel is not None: strTextLabel.destroy() coordTextLabel.destroy() return def addScreenshotString(self, str): if len(self.screenshotStr): self.screenshotStr += '\n' self.screenshotStr += str def initNametagGlobals(self): arrow = loader.loadModel('phase_3/models/props/arrow') card = loader.loadModel('phase_3/models/props/panel') speech3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox')) thought3d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_thought_cutout')) speech2d = ChatBalloon(loader.loadModel('phase_3/models/props/chatbox_noarrow')) chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui') NametagGlobals.setCamera(self.cam) NametagGlobals.setArrowModel(arrow) NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5)) if self.mouseWatcherNode: NametagGlobals.setMouseWatcher(self.mouseWatcherNode) NametagGlobals.setSpeechBalloon3d(speech3d) NametagGlobals.setThoughtBalloon3d(thought3d) NametagGlobals.setSpeechBalloon2d(speech2d) NametagGlobals.setThoughtBalloon2d(thought3d) NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/Horiz_Arrow_UP')) NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/Horiz_Arrow_DN')) NametagGlobals.setPageButton(PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr')) NametagGlobals.setQuitButton(PGButton.SReady, chatButtonGui.find('**/CloseBtn_UP')) NametagGlobals.setQuitButton(PGButton.SDepressed, chatButtonGui.find('**/CloseBtn_DN')) NametagGlobals.setQuitButton(PGButton.SRollover, chatButtonGui.find('**/CloseBtn_Rllvr')) rolloverSound = DirectGuiGlobals.getDefaultRolloverSound() if rolloverSound: NametagGlobals.setRolloverSound(rolloverSound) clickSound = DirectGuiGlobals.getDefaultClickSound() if clickSound: NametagGlobals.setClickSound(clickSound) NametagGlobals.setToon(self.cam) self.marginManager = MarginManager() self.margins = self.aspect2d.attachNewNode(self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1) mm = self.marginManager # TODO: Dynamicaly add more and reposition cells padding = 0.0225 # Order: Top to bottom self.leftCells = [ mm.addGridCell(0.2 + padding, -0.45, base.a2dTopLeft), # Above boarding groups mm.addGridCell(0.2 + padding, -0.9, base.a2dTopLeft), # 1 mm.addGridCell(0.2 + padding, -1.35, base.a2dTopLeft) # Below Boarding Groups ] # Order: Left to right self.bottomCells = [ mm.addGridCell(-0.87, 0.2 + padding, base.a2dBottomCenter), # To the right of the laff meter mm.addGridCell(-0.43, 0.2 + padding, base.a2dBottomCenter), # 1 mm.addGridCell(0.01, 0.2 + padding, base.a2dBottomCenter), # 2 mm.addGridCell(0.45, 0.2 + padding, base.a2dBottomCenter), # 3 mm.addGridCell(0.89, 0.2 + padding, base.a2dBottomCenter) # To the left of the shtiker book ] # Order: Bottom to top self.rightCells = [ mm.addGridCell(-0.2 - padding, -1.35, base.a2dTopRight), # Above the street map mm.addGridCell(-0.2 - padding, -0.9, base.a2dTopRight), # Below the friends list mm.addGridCell(-0.2 - padding, -0.45, base.a2dTopRight) # Behind the friends list ] def hideFriendMargins(self): middleCell = self.rightCells[1] topCell = self.rightCells[2] self.setCellsAvailable([middleCell, topCell], False) def showFriendMargins(self): middleCell = self.rightCells[1] topCell = self.rightCells[2] self.setCellsAvailable([middleCell, topCell], True) def setCellsAvailable(self, cell_list, available): for cell in cell_list: self.marginManager.setCellAvailable(cell, available) def startShow(self, cr): self.cr = cr base.graphicsEngine.renderFrame() # Get the base port. serverPort = base.config.GetInt('server-port', 7199) # Get the number of client-agents. clientagents = base.config.GetInt('client-agents', 1) - 1 # Get a new port. serverPort += (random.randint(0, clientagents) * 100) serverList = [] for name in launcher.getGameServer().split(';'): url = URLSpec(name, 1) if base.config.GetBool('server-force-ssl', False): url.setScheme('s') if not url.hasPort(): url.setPort(serverPort) serverList.append(url) if len(serverList) == 1: failover = base.config.GetString('server-failover', '') serverURL = serverList[0] for arg in failover.split(): try: port = int(arg) url = URLSpec(serverURL) url.setPort(port) except: url = URLSpec(arg, 1) if url != serverURL: serverList.append(url) cr.loginFSM.request('connect', [serverList]) # Start detecting speed hacks: self.lastSpeedHackCheck = time.time() self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime() taskMgr.add(self.__speedHackCheckTick, 'speedHackCheck-tick') def __speedHackCheckTick(self, task): elapsed = time.time() - self.lastSpeedHackCheck tcElapsed = TrueClock.getGlobalPtr().getLongTime() - self.lastTrueClockTime if tcElapsed > (elapsed + 0.05): # The TrueClock is running faster than it should. This means the # player may have sped up the process. Disconnect them: self.cr.stopReaderPollTask() self.cr.lostConnection() return task.done self.lastSpeedHackCheck = time.time() self.lastTrueClockTime = TrueClock.getGlobalPtr().getLongTime() return task.cont def removeGlitchMessage(self): self.ignore('InputState-forward') def exitShow(self, errorCode = None): self.notify.info('Exiting Toontown: errorCode = %s' % errorCode) sys.exit() def setExitErrorCode(self, code): self.exitErrorCode = code def getExitErrorCode(self): return self.exitErrorCode def userExit(self): try: self.localAvatar.d_setAnimState('TeleportOut', 1) except: pass if self.cr.timeManager: self.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectCloseWindow) base.cr._userLoggingOut = False try: localAvatar except: pass else: messenger.send('clientLogout') self.cr.dumpAllSubShardObjects() self.cr.loginFSM.request('shutdown') self.notify.warning('Could not request shutdown; exiting anyway.') self.ignore(ToontownGlobals.QuitGameHotKeyOSX) self.ignore(ToontownGlobals.QuitGameHotKeyRepeatOSX) self.ignore(ToontownGlobals.HideGameHotKeyOSX) self.ignore(ToontownGlobals.HideGameHotKeyRepeatOSX) self.ignore(ToontownGlobals.MinimizeGameHotKeyOSX) self.ignore(ToontownGlobals.MinimizeGameHotKeyRepeatOSX) self.exitShow() def panda3dRenderError(self): if self.cr.timeManager: self.cr.timeManager.setDisconnectReason(ToontownGlobals.DisconnectGraphicsError) self.cr.sendDisconnect() sys.exit() def getShardPopLimits(self): return ( config.GetInt('shard-low-pop', ToontownGlobals.LOW_POP), config.GetInt('shard-mid-pop', ToontownGlobals.MID_POP), config.GetInt('shard-high-pop', ToontownGlobals.HIGH_POP) ) def playMusic(self, music, looping = 0, interrupt = 1, volume = None, time = 0.0): OTPBase.OTPBase.playMusic(self, music, looping, interrupt, volume, time) # OS X Specific Actions def exitOSX(self): self.confirm = TTDialog.TTGlobalDialog(doneEvent='confirmDone', message=TTLocalizer.OptionsPageExitConfirm, style=TTDialog.TwoChoice) self.confirm.show() self.accept('confirmDone', self.handleConfirm) def handleConfirm(self): status = self.confirm.doneStatus self.ignore('confirmDone') self.confirm.cleanup() del self.confirm if status == 'ok': self.userExit() def hideGame(self): # Hacky, I know, but it works hideCommand = """osascript -e 'tell application "System Events" set frontProcess to first process whose frontmost is true set visible of frontProcess to false end tell'""" os.system(hideCommand) def minimizeGame(self): wp = WindowProperties() wp.setMinimized(True) base.win.requestProperties(wp)