from panda3d.core import * from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from ElevatorConstants import * from ElevatorUtils import * from direct.showbase import PythonUtil from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM from direct.distributed import DistributedObject from direct.fsm import State from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownGlobals from direct.task.Task import Task from toontown.hood import ZoneUtil from direct.fsm.FSM import FSM class DistributedElevatorFSM(DistributedObject.DistributedObject, FSM): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedElevator') defaultTransitions = {'Off': ['Opening', 'Closed', 'Off'], 'Opening': ['WaitEmpty', 'WaitCountdown', 'Opening', 'Closing'], 'WaitEmpty': ['WaitCountdown', 'Closing', 'Off'], 'WaitCountdown': ['WaitEmpty', 'AllAboard', 'Closing'], 'AllAboard': ['WaitEmpty', 'Closing'], 'Closing': ['Closed', 'WaitEmpty', 'Closing', 'Opening'], 'Closed': ['Opening']} id = 0 def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) FSM.__init__(self, 'Elevator_%s_FSM' % self.id) self.bldgRequest = None self.toonRequests = {} self.deferredSlots = [] self.localToonOnBoard = 0 self.boardedAvIds = {} self.openSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_open.ogg') self.finalOpenSfx = None self.closeSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_close.ogg') self.elevatorFSM = None self.finalCloseSfx = None self.elevatorPoints = ElevatorPoints self.type = ELEVATOR_NORMAL self.countdownTime = ElevatorData[self.type]['countdown'] self.isSetup = 0 self.__preSetupState = None self.bigElevator = 0 self.offTrack = [None, None, None, None] self.boardingParty = None return def generate(self): DistributedObject.DistributedObject.generate(self) def setBoardingParty(self, party): self.boardingParty = party def setupElevator(self): collisionRadius = ElevatorData[self.type]['collRadius'] self.elevatorSphere = CollisionSphere(0, 5, 0, collisionRadius) self.elevatorSphere.setTangible(0) self.elevatorSphereNode = CollisionNode(self.uniqueName('elevatorSphere')) self.elevatorSphereNode.setIntoCollideMask(ToontownGlobals.WallBitmask) self.elevatorSphereNode.addSolid(self.elevatorSphere) self.elevatorSphereNodePath = self.getElevatorModel().attachNewNode(self.elevatorSphereNode) self.elevatorSphereNodePath.hide() self.elevatorSphereNodePath.reparentTo(self.getElevatorModel()) self.elevatorSphereNodePath.stash() self.boardedAvIds = {} self.openDoors = getOpenInterval(self, self.leftDoor, self.rightDoor, self.openSfx, self.finalOpenSfx, self.type) self.closeDoors = getCloseInterval(self, self.leftDoor, self.rightDoor, self.closeSfx, self.finalCloseSfx, self.type) self.openDoors = Sequence(self.openDoors, Func(self.onDoorOpenFinish)) self.closeDoors = Sequence(self.closeDoors, Func(self.onDoorCloseFinish)) self.finishSetup() def finishSetup(self): self.isSetup = 1 if self.__preSetupState: self.request(self.__preSetupState, 0) self.__preSetupState = None for slot in self.deferredSlots: self.fillSlot(*slot) self.deferredSlots = [] return def disable(self): for track in self.offTrack: if track: if track.isPlaying(): track.pause() track = None if self.bldgRequest: self.cr.relatedObjectMgr.abortRequest(self.bldgRequest) self.bldgRequest = None for request in self.toonRequests.values(): self.cr.relatedObjectMgr.abortRequest(request) self.toonRequests = {} if hasattr(self, 'openDoors'): self.openDoors.pause() if hasattr(self, 'closeDoors'): self.closeDoors.pause() self.request('off') DistributedObject.DistributedObject.disable(self) return def delete(self): for track in self.offTrack: if track: if track.isPlaying(): track.pause() track = None self.ignoreAll() if self.isSetup: self.elevatorSphereNodePath.removeNode() del self.elevatorSphereNodePath del self.elevatorSphereNode del self.elevatorSphere del self.bldg del self.leftDoor del self.rightDoor del self.openDoors del self.closeDoors del self.openSfx del self.closeSfx self.isSetup = 0 DistributedObject.DistributedObject.delete(self) return def setBldgDoId(self, bldgDoId): self.bldgDoId = bldgDoId self.bldgRequest = self.cr.relatedObjectMgr.requestObjects([bldgDoId], allCallback=self.gotBldg, timeout=2) def gotBldg(self, buildingList): self.bldgRequest = None self.bldg = buildingList[0] if not self.bldg: self.notify.error('setBldgDoId: elevator %d cannot find bldg %d!' % (self.doId, self.bldgDoId)) return self.setupElevator() return def gotToon(self, index, avId, toonList): request = self.toonRequests.get(index) if request: del self.toonRequests[index] self.fillSlot(index, avId) else: self.notify.error('gotToon: already had got toon in slot %s.' % index) def setState(self, state, timestamp): if self.isSetup: self.request(state, globalClockDelta.localElapsedTime(timestamp)) else: self.__preSetupState = state def fillSlot0(self, avId): self.fillSlot(0, avId) def fillSlot1(self, avId): self.fillSlot(1, avId) def fillSlot2(self, avId): self.fillSlot(2, avId) def fillSlot3(self, avId): self.fillSlot(3, avId) def fillSlot4(self, avId): self.fillSlot(4, avId) def fillSlot5(self, avId): self.fillSlot(5, avId) def fillSlot6(self, avId): self.fillSlot(6, avId) def fillSlot7(self, avId): self.fillSlot(7, avId) def fillSlot(self, index, avId): self.notify.debug('%s.fillSlot(%s, %s, ...)' % (self.doId, index, avId)) request = self.toonRequests.get(index) if request: self.cr.relatedObjectMgr.abortRequest(request) del self.toonRequests[index] if avId == 0: pass elif avId not in self.cr.doId2do: func = PythonUtil.Functor(self.gotToon, index, avId) self.toonRequests[index] = self.cr.relatedObjectMgr.requestObjects([avId], allCallback=func) elif not self.isSetup: self.deferredSlots.append((index, avId)) else: if avId == base.localAvatar.getDoId(): self.localToonOnBoard = 1 elevator = self.getPlaceElevator() elevator.fsm.request('boarding', [self.getElevatorModel()]) elevator.fsm.request('boarded') toon = self.cr.doId2do[avId] toon.stopSmooth() toon.setZ(self.getElevatorModel(), self.getScaledPoint(index)[2]) toon.setShadowHeight(0) if toon.isDisguised: toon.suit.loop('walk') animFunc = Func(toon.suit.loop, 'neutral') else: toon.setAnimState('run', 1.0) animFunc = Func(toon.setAnimState, 'neutral', 1.0) toon.headsUp(self.getElevatorModel(), apply(Point3, self.getScaledPoint(index))) track = Sequence(LerpPosInterval(toon, TOON_BOARD_ELEVATOR_TIME * 0.75, apply(Point3, self.getScaledPoint(index)), other=self.getElevatorModel()), LerpHprInterval(toon, TOON_BOARD_ELEVATOR_TIME * 0.25, Point3(180, 0, 0), other=self.getElevatorModel()), animFunc, name=toon.uniqueName('fillElevator'), autoPause=1) track.start() self.boardedAvIds[avId] = index def emptySlot0(self, avId, bailFlag, timestamp): self.emptySlot(0, avId, bailFlag, timestamp) def emptySlot1(self, avId, bailFlag, timestamp): self.emptySlot(1, avId, bailFlag, timestamp) def emptySlot2(self, avId, bailFlag, timestamp): self.emptySlot(2, avId, bailFlag, timestamp) def emptySlot3(self, avId, bailFlag, timestamp): self.emptySlot(3, avId, bailFlag, timestamp) def emptySlot4(self, avId, bailFlag, timestamp): self.emptySlot(4, avId, bailFlag, timestamp) def emptySlot5(self, avId, bailFlag, timestamp): self.emptySlot(5, avId, bailFlag, timestamp) def emptySlot6(self, avId, bailFlag, timestamp): self.emptySlot(6, avId, bailFlag, timestamp) def emptySlot7(self, avId, bailFlag, timestamp): self.emptySlot(7, avId, bailFlag, timestamp) def notifyToonOffElevator(self, toon): if self.cr: toon.setAnimState('neutral', 1.0) if toon == base.localAvatar: print 'moving the local toon off the elevator' doneStatus = {'where': 'exit'} elevator = self.getPlaceElevator() elevator.signalDone(doneStatus) self.localToonOnBoard = 0 else: toon.startSmooth() return def emptySlot(self, index, avId, bailFlag, timestamp): print 'Emptying slot: %d for %d' % (index, avId) if avId == 0: pass elif not self.isSetup: newSlots = [] for slot in self.deferredSlots: if slot[0] != index: newSlots.append(slot) self.deferredSlots = newSlots elif avId in self.cr.doId2do: if bailFlag == 1 and hasattr(self, 'clockNode'): if timestamp < self.countdownTime and timestamp >= 0: self.countdown(self.countdownTime - timestamp) else: self.countdown(self.countdownTime) toon = self.cr.doId2do[avId] toon.stopSmooth() if toon.isDisguised: toon.suit.loop('walk') animFunc = Func(toon.suit.loop, 'neutral') else: toon.setAnimState('run', 1.0) animFunc = Func(toon.setAnimState, 'neutral', 1.0) if self.offTrack[index]: if self.offTrack[index].isPlaying(): self.offTrack[index].finish() self.offTrack[index] = None self.offTrack[index] = Sequence(LerpPosInterval(toon, TOON_EXIT_ELEVATOR_TIME, Point3(0, -ElevatorData[self.type]['collRadius'], 0), startPos=apply(Point3, self.getScaledPoint(index)), other=self.getElevatorModel()), animFunc, Func(self.notifyToonOffElevator, toon), name=toon.uniqueName('emptyElevator'), autoPause=1) if avId == base.localAvatar.getDoId(): messenger.send('exitElevator') scale = base.localAvatar.getScale() self.offTrack[index].append(Func(base.camera.setScale, scale)) self.offTrack[index].start() if avId in self.boardedAvIds: del self.boardedAvIds[avId] else: self.notify.warning('toon: ' + str(avId) + " doesn't exist, and" + ' cannot exit the elevator!') return def handleEnterSphere(self, collEntry): self.notify.debug('Entering Elevator Sphere....') print 'FSMhandleEnterSphere elevator%s avatar%s' % (self.elevatorTripId, localAvatar.lastElevatorLeft) if self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId: self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE) elif base.localAvatar.hp > 0: self.cr.playGame.getPlace().detectedElevatorCollision(self) toon = base.localAvatar self.sendUpdate('requestBoard', []) def rejectBoard(self, avId, reason = 0): print 'rejectBoard %s' % reason if hasattr(base.localAvatar, 'elevatorNotifier'): if reason == REJECT_SHUFFLE: base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorHoppedOff) elif reason == REJECT_PROMOTION: base.localAvatar.elevatorNotifier.showMe(TTLocalizer.BossElevatorRejectMessage) elif reason == REJECT_BLOCKED_ROOM: base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorBlockedRoom) doneStatus = {'where': 'reject'} elevator = self.getPlaceElevator() if elevator: elevator.signalDone(doneStatus) def timerTask(self, task): countdownTime = int(task.duration - task.time) timeStr = str(countdownTime) if self.clockNode.getText() != timeStr: self.clockNode.setText(timeStr) if task.time >= task.duration: return Task.done else: return Task.cont def countdown(self, duration): countdownTask = Task(self.timerTask) countdownTask.duration = duration taskMgr.remove(self.uniqueName('elevatorTimerTask')) return taskMgr.add(countdownTask, self.uniqueName('elevatorTimerTask')) def handleExitButton(self): self.sendUpdate('requestExit') def enterWaitCountdown(self, ts): self.elevatorSphereNodePath.unstash() self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere) self.accept('elevatorExitButton', self.handleExitButton) self.lastState = self.state def exitWaitCountdown(self): self.elevatorSphereNodePath.stash() self.ignore(self.uniqueName('enterelevatorSphere')) self.ignore('elevatorExitButton') self.ignore('localToonLeft') taskMgr.remove(self.uniqueName('elevatorTimerTask')) self.clock.removeNode() del self.clock del self.clockNode def enterClosing(self, ts): if self.localToonOnBoard: elevator = self.getPlaceElevator() if self.closeDoors.isPlaying() or self.lastState == 'closed' or self.openDoors.isPlaying(): self.doorsNeedToClose = 1 else: self.doorsNeedToClose = 0 self.closeDoors.start(ts) def exitClosing(self): pass def onDoorOpenFinish(self): pass def onDoorCloseFinish(self): for avId in self.boardedAvIds.keys(): av = self.cr.doId2do.get(avId) if av is not None: if av.getParent().compareTo(self.getElevatorModel()) == 0: av.detachNode() return def enterClosed(self, ts): self.__doorsClosed(self.getZoneId()) def exitClosed(self): pass def forceDoorsOpen(self): openDoors(self.leftDoor, self.rightDoor) def forceDoorsClosed(self): self.closeDoors.finish() closeDoors(self.leftDoor, self.rightDoor) def enterOff(self): self.lastState = self.state def exitOff(self): pass def enterWaitEmpty(self, ts): self.lastState = self.state def exitWaitEmpty(self): pass def enterOpening(self, ts): self.openDoors.start(ts) self.lastState = self.state def exitOpening(self): pass def startCountdownClock(self, countdownTime, ts): self.clockNode = TextNode('elevatorClock') self.clockNode.setFont(ToontownGlobals.getSignFont()) self.clockNode.setAlign(TextNode.ACenter) self.clockNode.setTextColor(0.5, 0.5, 0.5, 1) self.clockNode.setText(str(int(countdownTime))) self.clock = self.getElevatorModel().attachNewNode(self.clockNode) self.clock.setPosHprScale(0, 4.4, 6.0, 0, 0, 0, 2.0, 2.0, 2.0) if ts < countdownTime: self.countdown(countdownTime - ts) def __doorsClosed(self, zoneId): if self.localToonOnBoard: self.localAvatar.stopGlitchKiller() hoodId = ZoneUtil.getHoodId(zoneId) loader = 'suitInterior' where = 'suitInterior' if base.cr.wantCogdominiums: loader = 'cogdoInterior' where = 'cogdoInterior' doneStatus = {'loader': loader, 'where': where, 'hoodId': hoodId, 'zoneId': zoneId, 'shardId': None} elevator = self.elevatorFSM del self.elevatorFSM elevator.signalDone(doneStatus) return def getElevatorModel(self): self.notify.error('getElevatorModel: pure virtual -- inheritors must override') def getPlaceElevator(self): place = self.cr.playGame.getPlace() if not hasattr(place, 'elevator'): self.notify.warning("Place was in state '%s' instead of Elevator." % place.state) place.detectedElevatorCollision(self) return None return place.elevator def getScaledPoint(self, index): point = self.elevatorPoints[index] return point def setElevatorTripId(self, id): self.elevatorTripId = id def getElevatorTripId(self): return self.elevatorTripId def setAntiShuffle(self, antiShuffle): self.antiShuffle = antiShuffle def getAntiShuffle(self): return self.antiShuffle def getDestName(self): return None